Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1)

Last updated on Jul 08, 2024 at 00:00 by GhazzyTV and Lavender

Welcome to our Last Epoch Paladin Holy Explosion Warpath build guide for the Sentinel class. Here you will learn everything about the Paladin play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Ever wanted to turn your character into a bomb? Now you can! This build pulses periodically with holy fire explosions, dealing a tremendous amount of damage to anything nearby. As you spin and hit enemies, you'll rain down fire in the form of Smite Icon Smite and Fire-converted Tornado Icon Tornado, ripping apart Resistances and burning enemies to a crisp.

Strengths icon Strengths
  • +Fully automated. Just spin and things die.
  • +Low level Uniques, easy to acquire and start playing.
  • +Built in sustain through Spell Damage Leech.
  • +Highly mobile. Always moving with Warpath Icon Warpath, access to Lunge Icon Lunge.
Weaknesses icon Weaknesses
  • -Absolutely requires Mana Regen and Mana cost reduction. Build is Mana hungry.
  • -While Uniques are easy to find, they require Legendary Potential to excel into Corruption.
  • -Forced to be within melee range to deal damage.
2.

Skill Selection

While it doesn't do much damage on its own, Warpath Icon Warpath is the vessel used to automate many of the functions in this build. Hitting enemies with Warpath will proc two important things; Smite Icon Smite and Flame Burst Icon Flame Burst. Smite is generated off the Unique sword, Palarus's Sacred Light Icon Palarus's Sacred Light, while Flame Burst comes from a node within Holy Aura Icon Holy Aura. In order to add more burst damage, Sigils Of Hope Icon Sigils Of Hope will be changed to be a damage spell using Divine Flare Icon Divine Flare and automating the casts of Sigils through the Unique ring Orian's Sun Seal Icon Orian's Sun Seal. Lunge Icon Lunge is purely for mobility and the invicibility that comes with Unstoppable.

Sigils Of Hope Icon
Smite Icon
Warpath Icon
Lunge Icon
Holy Aura Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Sentinel Forge Guard Paladin
Warpath Holy Aura Smite Sigils Of Hope Lunge

Our base class is Sentinel, which fills the role of a knight in Last Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Sentinel, you can choose between Passive Trees for Paladin, Forge Guard, and Void Knight. Upon selecting a Mastery and placing 20 Passive Points into the Sentinel Tree, you'll then be able to place Passive Points into the Mastery Trees.

Paladin is the Advanced Class used for this build, and also where the majority of our Passive Points will come from. The Paladin Tree will focus around picking nodes that increase Fire Damage, provide increases in Strength, and give us access to Divine Bolt Icon Divine Bolt, a Fire projectile used to apply Spreading Flames while mapping. Forge Guard is only specialized into to grab the small Strength bonus and bonus to Attack Speed.

3.1.

Sentinel Passive Points

Sentinel Passive Tree
  • 8 points in Juggernaut: Strength base and Resistance gains.
  • 7 points in Fearless: Survivability with Vitality and Health Regen.
  • 5 points in Armour Clad: Reduces the damage you take from nearby enemies by 10%.
  • 5 points in Relentless: Small increase in damage, but also grants Stun Immunity if you've been stunned recently.
  • 1 point in Gladiator: Allows you to dual wield.
  • 5 points in Blademaster: Huge boost in Attack Speed for using a sword.

Our base class is Sentinel, which fills the role of a knight in Last Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Sentinel, you can choose between Passive Trees for Paladin, Forge Guard, and Void Knight. Upon selecting a Mastery and placing 20 Passive Points into the Sentinel Tree, you'll then be able to place Passive Points into the Mastery Trees.

Paladin is the Advanced Class used for this build, and also where the majority of our Passive Points will come from. The Paladin Tree will focus around picking nodes that increase Fire Damage, provide increases in Strength, and give us access to Divine Bolt Icon Divine Bolt, a Fire projectile used to apply Spreading Flames while mapping. Forge Guard is only specialized into to grab the small Strength bonus and bonus to Attack Speed.

3.2.

Forge Guard Passive Points

Forge Guard Passive Tree
  • 5 points in Weapons Master: Strength base and a bonus to Attack Speed if using a sword.

Our base class is Sentinel, which fills the role of a knight in Last Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Sentinel, you can choose between Passive Trees for Paladin, Forge Guard, and Void Knight. Upon selecting a Mastery and placing 20 Passive Points into the Sentinel Tree, you'll then be able to place Passive Points into the Mastery Trees.

Paladin is the Advanced Class used for this build, and also where the majority of our Passive Points will come from. The Paladin Tree will focus around picking nodes that increase Fire Damage, provide increases in Strength, and give us access to Divine Bolt Icon Divine Bolt, a Fire projectile used to apply Spreading Flames while mapping. Forge Guard is only specialized into to grab the small Strength bonus and bonus to Attack Speed.

3.3.

Paladin Passive Points

Sentinel Passive Tree
  • 8 points in Defiance: Attunement and Elemental Resistance.
  • 8 points in Conviction: Increased Fire Damage and Fire Penetration.
  • 1 point in Divine Bolt: Melee attacks will now trigger Divine Bolt Icon Divine Bolts, which apply On-Hit effects.
  • 5 points in Shared Divinity: You now cast more Divine Bolt Icon Divine Bolts, but have a reduced chance of activating them.
  • 1 point in Phoenix Strike: Pathing node.
  • 8 points in Rahyeh's Strength: Strength base and increased Fire Damage if you hit with a melee attack recently.
  • 7 points in Holy Icon: Necrotic Resistance and Health.
  • 10 points in Dedication: Attunement and Mana Regen. The Mana Regen is extra important for this build.
  • 10 points in Prayer: Increased damage if you've healed yourself recently. This will remain active constantly due to Smite Icon Smite.
  • 12 points in Reverence of Duality: Increased Health, Damage, and Mana.
  • 7 points in Light of Rahyeh: Increased Movement Speed and Fire Damage.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.4.

Warpath

Warpath Passive Tree

Warpath Icon Warpath is the conduit for everything this build is capable of. It's the only melee attack in the build, but it attacks extremely fast, which is perfect for getting procs of Smite Icon Smite, Divine Bolt Icon Divine Bolt, and Flame Burst Icon Flame Burst. Of equal importance is the fact channeling Warpath will bolster our character with a global 50 Spell Damage, 10% base Critical Hit Chance and 75% Fire Penetration. Keep in mind, Warpath is extremely Mana hungry. We solve this through specific nodes and the Weaver's Will Relic, but if you're leveling with this build concept in mind be aware that Mana consumption needs to be your main priority.

3.4.1.

Order of Skill Points

  • 4 points in Unchained: Reduction in channel cost.
  • 1 point in Reckless Spin: Further Mana cost reduction, but chips off 30% of your Elemental Resistance.
  • 3 points in Quicksilver Wind: Normally Warpath is pretty slow. This fixes that.
  • 1 point in Gorebringer: Pathing node.
  • 1 point in Earthscorcher: Converts Warpath into a Fire Skill.
  • 5 points in Path of Heavens: +50 global Spell Damage.
  • 1 point in Iron Reach: 15% Increased Area for Warpath.
  • 2 points in Whirling Steel: Pathing node.
  • 5 points in Cyclone of War: This build uses a Sceptre and a Sword, meaning we gain, globally, 10% Critical Hit Chance and 75% Fire Penetration from this.

If you're missing the 2 Skill Points on your Body Armor, take points out of Quicksilver Wind. You will move slower, but it won't effect your damage potential.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Holy Aura

Holy Aura Passive Tree

Holy Aura Icon Holy Aura is used for one main purpose, and that is to force Flame Burst Icon Flame Burst to proc off hits with Warpath Icon Warpath. This is why Attack Speed is so important. Each hit with a melee attack will place stacks on enemies, and when they reach 60 stacks, the enemy will explode in AoE Fire Damage. When playing in a party, all players can activate this, however Flame Burst will scale off the stats of the player that activates it, so we do not want other people setting this off unless they're also scaling Fire Spell Damage. Activating Holy Aura will enable you to generate twice as many stacks until the effect ends.

3.5.1.

Order of Skill Points

  • 2 points in Rahyeh's Devotion: Pathing node.
  • 5 points in Burning Blows: Global Increased Fire Damage.
  • 1 point in Flame Burst: Allows stacks of Fiery Inquisition to build on targets hit by melee attacks.
  • 4 points in Improved Flame Burst: Flame Burst Icon Flame Burst now deals 200% more damage.
  • 2 points in Inner Flame: Melee hits now apply two extra stacks of Fiery Inquisition, and Flame Burst Icon Flame Burst has 50% increased area.
  • 2 points in Rahyeh's Fury: Provides global Fire Penetration.
  • 3 points in Fanaticism: Increased Attack Speed.
  • 2 points in Vital Boon: Additional Health Regen.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Smite

Smite Passive Tree

Smite Icon Smite hits like a truck and activates fairly often, using Palarus's Sacred Light Icon Palarus's Sacred Light's effect to proc. You will need melee hits to activate Smite, Divine Bolt Icon Divine Bolt will not set it off. Other than just dealing a ton of damage, Smite also increases our Attack Speed even further when it goes off for a short period of time.

3.6.1.

Order of Skill Points

  • 1 point in Holy Wave: Pathing node, but does help us receive healing if Smite hits are slightly further away when using Lunge Icon Lunge.
  • 3 points in Righteous Fury: Pathing node.
  • 4 points in Righteous Flurry: When Smite activates, you gain a 20% Attack Speed buff for 4 seconds.
  • 2 points in Blinding Flash: Adds a chance to Blind enemies, and Blinded enemies will take more damage from Smite.
  • 5 points in Sacrifice: Significantly increases the damage Smite deals, at the cost of our own Health.
  • 4 points in Atonement: Cuts the Health cost down from the previous node.
  • 2 points in Deep Impact: 50% Critical Hit Multiplier.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Sigils of Hope

Sigils of Hope Passive Tree

Sigils Of Hope Icon Sigils Of Hope is turned into an atomic bomb in this build. And even better, it's fully automated through using double Orian's Sun Seal Icon Orian's Sun Seal rings and the node Renewed Hope. This will, at minimum, force Divine Flare Icon Divine Flare to go off once every 10 seconds without any input from the player. If the 40% node goes off, there's a chance for two of these to go off at once annihilating all but the biggest of enemies near you. But wait, there's more! Divine Flare can cascade for a slightly higher Mana cost, evaporating enemies in a chain away from you. The goal here is to kill the Mana cost as much as possible while still outputting massive amounts of damage.

3.7.1.

Order of Skill Points

  • 2 points in Iron Sigils: Pathing node. We only have a single Sigil, so this doesn't do much for us.
  • 1 point in Soliloquy: It's hard to rely on this node for any Resistances since it's a 50/50 on if we have a Sigil active or not due to the loop we create with the Unique rings. Consider this purely a pathing node, and the Resistances as a bonus.
  • 1 point in Divine Flare: This is what turns your Sigil into a bomb.
  • 6 points in Consecrating Flare: Divine Flare deals 300% more damage.
  • 2 points in Waves of Light: Divine Flare will now cascade up to two times for a higher Mana cost.
  • 2 points in Invigorate: Pathing node.
  • 5 points in Quiet Mind: 50% Mana Efficiency.
  • 1 point in Faith: If Sigil is active and you dip below 25% Health, the Sigil will be consumed to restore Health.
  • 4 points in Renewed Hope: There is now a 40% chance for a consumed Sigil to resummon on its own.
  • 1 point in Energized Flare: This is a bonus node, and requires max rolls on your rings to reach, but if able, it's a boost in base damage for Divine Flare based on how long the Sigil has been active. Since Sigils pop after 10 seconds, this results in a bonus of 20 Spell Damage. Considering Divine Flare starts with a base of 25, this is pretty large.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Lunge

Lunge Passive Tree

In order to add mobility to the build, Lunge Icon Lunge is taken. While spinning everywhere is how we buff ourselves and deliver damage, being able to move around maps quickly is equally important. The most useful thing Lunge does is make us invincible while dashing, specifically for things like Lagon's eye beam attack; you can dash through it without worrying about being disintegrated. However, as an engagement tool, Lunge will also activate Smite Icon Smite for us, usually killing lower Health mobs.

3.8.1.

Order of Skill Points

  • 5 points in Dawn Charge: You can allocate the full 5 points in this much later, the more important thing is gaining access to the next nodes after this. This does provide significant healing though.
  • 4 points in Juggernaut Dash: Pathing node.
  • 1 point in Unstoppable: While dashing you are invincible.
  • 1 point in Blade Stream: This is used to activate Divine Bolt Icon Divine Bolt as we move around, with the aim of applying Spreading Flames to enemies immediately upon engaging.
  • 1 point in Warrior's Renewal: Pathing node, but does slightly reduce the cooldown on Lunge.
  • 2 points in Initiate's Onslaught: Pathing node.
  • 1 point in Cull the Weak: Pathing node.
  • 4 points in Holy Incursion: Activates up to 3 casts of Smite Icon Smite upon usage of Lunge, based on distance traveled.
  • 2 points in Broadside: Extra girth for Lunge, helping to activate Divine Bolt Icon Divine Bolt.
Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

At it's core, the playstyle for this build is your basic Warpath Icon Warpath gameplay. You spin, enemies die. We've added several automated effects to the build to bolster the AoE damage it can deal and also to make a build that's visually pleasing. While channeling Warpath and hitting enemies, your character will also be casting Divine Bolt Icon Divine Bolt (Paladin Passive Tree), Tornado Icon Tornado (Unique Gloves, Rule of the Simoon Icon Rule of the Simoon), Flame Burst Icon Flame Burst (Holy Aura Icon Holy Aura), and Smite Icon Smite (Unique Sword, Palarus's Sacred Light Icon Palarus's Sacred Light), all creating a light show as enemies fall over. To top off the automation, Divine Flare Icon Divine Flare will be cast periodically, automated completely off our Unique Rings, Orian's Sun Seal Icon Orian's Sun Seal. This spell acts as an atomic bomb, obliterating nearby enemies. While the goal was to create a build with minimal inputs, if in need of immediate damage Sigils Of Hope Icon Sigils Of Hope can be manually pressed. Keep keep in mind when doing this, it's a manual cast and forces you to stop channeling Warpath Icon Warpath which results in a massive damage potential loss. It will almost always be better to channel Warpath and rely on the procs from your melee hits instead of forcing Divine Flare to go off.

This build is extremely Mana hungry. We've gone and done what we can to mitigate the Mana cost, but the Tornado Icon Tornado casts and automation of Divine Flare Icon Divine Flare will continue to drain you of resources as long as you're hitting enemies. Since Warpath Icon Warpath is free to channel, the only way to combat this if you're having problems is to either replace to Gloves or to add more Mana Regen to the build. The build is incredibly dependent on specific affixes, so until you have the proper gear, using a pair of Exalted Gloves and swapping your Blessings to Shred Fire Resistance (Grand Breath of Cinders Icon Grand Breath of Cinders) may be the play. This will come at the cost of Endurance, so keep that in mind.

Defensively, this build is mostly relying on Spell Leech (Grand Hunger of the Void Icon Grand Hunger of the Void) and Strength scaling to tank hits. With an average Effective HP of over 18,000 and a repertoire of hard hitting spells at our disposal, you should be finding yourself healthy as you climb Corruption. If you find yourself unable to keep up with damage, or you're missing the Spell Leech blessing, Smite Icon Smite can be changed into a more heal-focused spell (which will also grant Mana Regen), but this will come at the cost of a significant amount of damage. Once you enter Empowered Monoliths, this will likely become an issue due to enemies living too long.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece of non-unique gear, as well as working towards acquiring the specific uniques needed to make this build operate correctly. Our equipment will focus on these specific affixes for the Implicits and Modifier stats.

Gear Slot Implicits Modifiers
Sceptre Firestarter's Torch Icon Firestarter's Torch Legendary Potential
Increased Spell Critical Strike Chance
Increased Fire Damage
Fire Penetration
One-handed Sword Palarus's Sacred Light Icon Palarus's Sacred Light Legendary Potential
Spell Damage
Increased Critical Strike Chance
Fire Penetration
Head Reduced Bonus Damage Taken from Critical Strikes Prefixes
Strength
% Poison Damage Taken as Physical

Suffixes
Health
Increased Health
Amulet Less Damage Over Time Taken Prefixes
Increased Fire Damage
Increased Spell Critical Strike Chance

Suffixes
Chance to apply Frailty
Health, Stun Avoidance
Chest Armor
Armor Mitigation also applies to Damage Over Time
Prefixes
Strength
+2 Levels to Warpath, Increased Melee Damage

Suffixes
Health
Increased Health
Belt Armor Prefixes
Increased Fire Damage
Increased Mana Regen

Suffixes
Health, Stun Avoidance
Increased Health
Gloves Rule of the Simoon Icon Rule of the Simoon Legendary Potential
Strength
Increased Attack Speed
Ring Orian's Sun Seal Icon Orian's Sun Seal Legendary Potential
Increased Fire Damage
Strength
Ring Orian's Sun Seal Icon Orian's Sun Seal Legendary Potential
Increased Fire Damage
Strength
Feet Armor
Increased Movement Speed
Reduced Bonus Damage Taken from Critical Strikes
Prefixes
Strength
Increased Movement Speed

Suffixes
Needed Resistances
Hybrid Health
Relic Code of an Erased Sentinel Icon Code of an Erased Sentinel Weaver's Will
Increased Damage while Channeling
Increased Mana Regen
Health

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
6.

Uniques

This build requires several Uniques to even function, but then has a few that were included simply to boost performance. Explanations for each item have been included below.

6.1.

Firestarter's Torch

Firestarter's Torch Icon Firestarter's Torch: Weird to see a Level 1 item in an endgame build? Surprisingly enough, this weapon is just as important, if not more, than the other Uniques in this build. This Sceptre cuts down the Mana cost on nearly every action in the kit, but also provides a massive "more" multiplier for damage on anything suffering from the ailment of Spreading Flames. Legendary Potential is a non-issue for this as well, as LP3 has a 4% drop rate associated with it.

6.2.

Palarus's Sacred Light

Palarus's Sacred Light Icon Palarus's Sacred Light: Yet another low level item, however this is how we add Smite Icon Smite into the usable spells this build has access to. Not only that, it allows us to scale Strength. This Sword will convert Strength into Spell Damage, but is also how we scale our Armor. Similar to Firestarter's Torch Icon Firestarter's Torch, this Sword has a fairly high rate for dropping Legendary Potential, with LP3 being around 3%.

6.3.

Orian's Sun Seal

Orian's Sun Seal Icon Orian's Sun Seal: The unique effect on these rings will stack, meaning every 10 seconds we summon two Sigils. This forces the interaction with Divine Flare Icon Divine Flare to pop, resulting in an explosion every time. Not only that, but the added SKill Points we gain from equipping these rings are priceless. LP2 should be fairly accessible. In the event you miss the suggested affixes when turning this Unique into a Legendary item, Increased Mana Regen or Increased Critical Strike Chance are also usable affixes.

6.4.

Code of an Erased Sentinel

Code of an Erased Sentinel Icon Code of an Erased Sentinel: Typical Weaver's Will addition, but the main thing we want from this is the reduced Mana cost on Melee attacks. This saves us a Skill Point in Warpath Icon Warpath and enables us to add more damage to the build, on top of also adding a Skill Point to every skill we use. The most important modifier here is Increased Mana Regen.

6.5.

Rule of the Simoon

Rule of the Simoon Icon Rule of the Simoon: While not absolutely mandatory, these Gloves will Shred Fire Resistance for us when the Tornado Icon Tornado cast is activated. It was touched upon above in the Build Mechanics, but Tornado costs a ton of Mana. If you're unable to sustain Mana due to missing gear/affixes, removing these from the build and instead applying Fire Shred through Grand Breath of Cinders Icon Grand Breath of Cinders is a feasible option.

6.6.

Throne of Ambition

Throne of Ambition Icon Throne of Ambition: This is extremely useful for boss fights. You'll very often get use while mapping, but it may not be consistent. On bosses, this equates to another 40% More Damage so long as you maintain upon with Warpath Icon Warpath. This won't make or break the build, but it does make boss fights much faster.

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized Idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

Nearly all Idols in this build, minus Throne of Ambition Icon Throne of Ambition, will be used to gain Health. If needed, they can also be used to fix Resistances that may be lacking. A single Grand Solar Idol can and should be used to increase the area of Warpath.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value.

Blessing Name Affix Timeline
Grand Hunger of the Void Icon Grand Hunger of the Void Spell Leech The Black Sun
Grand Resolve of Humanity Icon Grand Resolve of Humanity All Resistances Reign of Dragons
Grand Embers of Immortality Icon Grand Embers of Immortality Endurance Spirits of Fire
Grand Vigor of Jormun Icon Grand Vigor of Jormun Endurance Threshold The Age of Winter
Grand Rhythm of the Tide Icon Grand Rhythm of the Tide Increased Health Regen, Health Regen Ending the Storm
9.

Changelog

  • 08 Jul. 2024: Guide Added.
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