Paladin Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Paladin build guide for the Sentinel class. Here you will learn everything about the Paladin playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Introduction to Paladin
"Where a blow would strike him down, the light within rises; when his allies would cower, this light gives him the ability to lead. A righteous warrior focused on empowering and healing his allies who can take down swaths of enemies with holy fire."
The Paladin is one of three Mastery classes that can be chosen from the base class of Sentinel. This righteous warrior battles for the good and light of the world, pushing back the darkness with divine justice. He empowers his allies with his holy aura and healing sigils to push deep into the heart of the darkness and slay all his enemies in holy fire.
Gain access to the best Paladin builds below!
Paladin Skills
Upon unlocking the Paladin Mastery, you'll gain access to your Mastery-specific skill, Holy Aura. While Healing Hands and Sigils Of Hope are not specific to the Paladin, the Mastery Tree itself comes with four skills total that are unlocked by placing a certain amount of points into the Tree itself. All three Sentinel Masteries can use two of the four skills as long as they hit the requirements to do so. Only the Holy Aura and Judgement skills are reserved for the Paladin.
Holy Aura
Description | You and nearby allies passively have 30% increased damage and 15% elemental resistance. Activating Holy Aura doubles the stat bonuses for 4 seconds. |
Scaling Tags | Spell, Buff, Instant Cast |
Minion Scaling Tags | N/A |
Possible Damage Types | Buff |
Base Cooldown | 10 seconds |
Base Mana Cost | 30 Mana |
Healing Hands
Description | Heals all alies in a target area. |
Scaling Tags | Spell, Buff, Area, Attunement |
Minion Scaling Tags | N/A |
Possible Damage Types | Healing |
Base Cooldown | 0 seconds |
Base Mana Cost | 11 Mana |
Sigils of Hope
Description | Summons a sigil that orbits you, causing you and your allies attacks and spells to deal 3 additional fire damage and increasing health regeneration by 30%. You can have up to 3 Sigils at a time. Sigils expire after 15 seconds. |
Scaling Tags | Spell, Buff |
Minion Scaling Tags | N/A |
Possible Damage Types | Holy |
Base Cooldown | 0 seconds |
Base Mana Cost | 35 Mana |
Judgement
Description | A powerful melee attack that leaves an area of consecrated ground for 4 seconds. Allies on the consecrated ground are healed for 50 health each second. Enemies on Consecrated ground take fire damage over time that scales with spell damage. Consecrated Ground gains 1 spell damage per 5% increased healing effectiveness. |
Scaling Tags | Fire, Spell, Melee, Damage over Time, Area, Strength, Attunement |
Minion Scaling Tags | N/A |
Possible Damage Types | Fire |
Base Cooldown | 4 seconds |
Base Mana Cost | 15 Mana |
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