Primalist Leveling Build for Last Epoch (Patch 1.2)

Last updated on Apr 11, 2025 at 00:00 by GhazzyTV and Lavender

This is the perfect leveling guide for new players wanting to start with Primalist! This page will cover everything and anything you could need to know about leveling the class, including which skills to use, what stats to prioritize, and what uniques are useful early in the game. Primalist will allow you to play as either a Beastmaster, Shaman, or Druid.

1.

Introduction

Primalist Last Epoch Patch 1.2, Tombs of the Erased, players have the opportunity to change their Mastery for a small price of Gold at the respec NPC they've used previously to reassign Passive Nodes. Due to this change, we will only be offering a single leveling build per class. For Primalist, the Mastery being suggested by Icy Veins will be beastmaster. This does not mean by any means that Shaman or Druid can not be successfully leveled with. All it means is that we're opting to offer the path of least resistance.

In the event you really do not want to level using Beastmaster, we'll cover some other options further down the page, albeit in less detail than the Beastmaster option.

In true Beastmaster fashion, this leveler stays true to the Mastery's name. The build is focused around attacking alongside your Companions, which is unlike the traditional Minion build where the summons do all the work. Typically, Beastmaster builds operate in one of two ways; the player deals the damage with support from Companions, or Companions deal damage with support from the player. This build presents a good middle ground for these two playstyles, and will aim to let new players get a feel for Companions in general.

Swipe Icon
Summon Wolf Icon
Summon Raptor Icon
Summon Frenzy Totem Icon
Fury Leap Icon
Skill row background
2.

Leveling Walkthrough

Early Levels (1 - 20) Levels 20 - 35 Levels 35 - 50 Levels 50 - 70
2.1.

Beginning in Eterra

Unlike some other classes, Primalist leveling gains their core skills immediately. This is huge for progression, as you won't need to respec at all upon unlocking Beastmaster. Summon Wolf Icon Summon Wolf and Swipe Icon Swipe can be used immediately upon gaining access to them, and these skills will carry you all the way until the End of Time, where you then pick up your Mastery, Beastmaster.

Upon gaining your first skill specialization at Level 4, choose Summon Wolf Icon Summon Wolf. Your priority here is to path into Safety In Numbers, as this allows you to summon more than a single Wolf. Minion AI in Last Epoch is typically very good, barring a few outliers. The Wolves are, thankfully, not the exception here. These furry companions will typically attack the same target all at the same time, and if needed can be commanded (default "A" keybinding) to attack a specific target.

From here, you'll soon unlock Fury Leap Icon Fury Leap. This skill is fantastic for mobility, and should be used constantly through the entire leveling process. Eventually we will specialize into this skill, but for the time being, just keep it on your bar unscaled and use it for the simple fact it makes you move faster through campaign maps.

Your next skill specialization should be Swipe Icon Swipe. Up until now you've only had access to Gathering Storm Icon Gathering Storm, however at this point Swipe should be used for self damage. Swipe will allow us to ramp up our own personal damage, while at the same time supporting our minion's damage by applying ailments, which we'll discuss later in more detail. For now, all you need to be concerned about is the fact that you can help your Wolves kill enemies. Pathing down towards Feline Hunter and Lion's Strength should be your first move.

Below is the list for Passive Point allocation for the Acolyte Passive Tree. Don't bother spending more than the necessary 20 here, you'll want as many in Warlock as you can get beyond this.

  • (Primalist) 8 points in Primal Strength: Strength for scaling and increased Health Regeneration. These two stats synergize very well within the beastmaster Passive Tree.
  • (Primalist) 5 points in Hunter's Restoration: Increased Health, and a small amount of Health restored on hit every 3 seconds.
  • (Primalist) 6 points in Survival of the Pack: Increases to yours and your Companions's melee damage.
  • (Primalist) 1 point in Hunter's Emanation: When you heal yourself with Survival of the Pack, you give your Companions a small damage boost.
2.1.1.

Unlocking Beastmaster

Beastmaster Last Epoch Unlocking Beastmaster, which usually happens around Level 16, allows you to specialize into Summon Raptor Icon Summon Raptor. The Raptor will actually be our main source of damage for this build, as it hits extremely hard. The hits from Swipe Icon Swipe that we deal, and the support skill off Summon Wolf Icon Summon Wolf, Howl, are in place to support the Raptor in dealing it's damage. Raptor damage scales off of enemies being afflicted with Bleed, which is something we apply with Swipe. Initially, path towards Broken Tooth and Scent of Blood to start the skill off.

The Beastmaster Mastery Bonus is fairly important for this build, as it adds a +1 to the Companion Limit, giving us access to an extra Wolf that Druid and Shaman just wouldn't have access to.

Reaching Level 20, you should have just enough points to place the following Passive Points into the Beastmaster Tree.

  • (Beastmaster) 5 points in Ursine Strength: Our self damage, our Wolves, and our Raptor all scale off Strength. Since this build focuses on being a melee brawler, the reduced damage from this node is very useful.
2.2.

Levels 20 - 35

With access to two different types of Companions and your own self damage with Swipe Icon Swipe, progressing through the campaign should be entirely painless going forward. Ramp your damage with Swipe, use Howl when necessary to deal with harder to kill enemies, and let your Companions rip and tear their way through maps.

When it comes to gear, keep your eyes open for a Cultist Chopper early on. This will provide you a much higher chance to apply Bleed onto enemies, boosting the damage your Raptor deals. Bearded Axes will also work, so if you happen to find multiple of these, simply equip the one that has the best stats at the time.

For stat priority, this build can utilize a wide variety of affixes. Strength is going to be our most wanted stat, as it's one of the only things that scales both our personal damage and the damage dealt by our Companions. Increases to Minion Damage, Minion Health, or Increases to Physical Damage and Melee Damage will be very useful as well. If you haven't yet, pressing the "F" key will open your crafting window and you can manually place these affixes on your gear so long as you have the shards to do so.

Node allocation to Level 35 should be as follows. This assumes you have 12 points in the skill. If you happen to have more due to additional skill levels on gear, just look ahead on this page to see where the next points are spent!

2.2.1.

Swipe

  • 5 points in Aspect of the Panther: Grants a ramping damage buff every time you hit an enemy that lasts a short time period.
  • 1 point in Feline Hunter: Each stack of Aspect of the Panther provides increased Attack Speed.
  • 2 points in Lion's Strength: Aspect of the Panther gains two stacks at cap, and each stack grants you two Melee Damage.
  • 2 points in Blood Beast: Swipe can now cause enemies to Bleed.
  • 2 points in Rending: Each hit with Swipe has a chance to apply Physical Resistance Shred, boosting the damage we deal, as well as our Companions.
2.2.2.

Summon Wolf

  • 4 points in On the Hunt: Wolf Increased Attack Speed and Movement Speed.
  • 1 point in Howl of Might: Pathing node.
  • 1 point in Safety In Numbers: You can now summon Wolves up to your Companion Limit. This can be altered by Skill Points in this tree, Passive Points in Beastmaster, and gear you find off either Champions or Unique drops.
  • 2 points in Lupine Endurance: Your Wolves have more Health.
  • 2 points in Wolfen Recovery: Wolves have increased Health Regen.
  • 1 point in Earthborn: Your Wolves have extra Armor and now Leech a portion of the damage they deal as health.
  • 1 point in Pack Hunters: Allows you to summon an extra Wolf.
2.2.3.

Summon Raptor

  • 2 points in Tear Flesh: Raptor attacks have a chance to apply Bleed.
  • 2 points in Cornered: Your Raptor deals extra damage, scaled off how much Health it's missing.
  • 1 point in Broken Tooth: Your Raptor attacks faster, and also has a chance to lose 10% of it's current health on hit. This synergizes well with the previous node.
  • 5 points in Scent of Blood: Your Raptor deals much more damage if the enemy has a stack of Bleed on it.
  • 2 points in Ravage: Raptors have a higher chance to Critically Hit when enemies have Bleed on them, and those critical hits deal more damage.
2.3.

Passive Points

At minimum, upon reaching Level 35, you should have another 15 Passive Points to spend since the previous level tier. However, it's likely you have more due to quest rewards. Thus, the following list will assume you have access to 20 extra points. If you have less, it isn't a big deal. You can always go back and finish optional quests after the campaign is finished.

  • (Beastmaster) 8 points in Ursine Strength: Our self damage, our Wolves, and our Raptor all scale off Strength. Since this build focuses on being a melee brawler, the reduced damage from this node is very useful.
  • (Beastmaster) 1 point in Savagery: Shared Increased Melee Damage.
  • (Beastmaster) 1 point in Ambush: Grants us Aspect of the Shark on melee attack, which is a boost to Melee Damage and Attack Speed.
  • (Beastmaster) 4 points in Boar Heart: This is half used for pathing, but Aspect of the Boar is great defensively. It's just the normally, we can apply it a better way later in the tree. This does give us coverage on it when attacked from range though.
  • (Beastmaster) 1 point in Lamprey Teeth: Adds Leech to Companions, which is great for the Raptor to avoid having it kill itself from Broken Tooth.
  • (Beastmaster) 5 points in Rending Maw: Aspect of the Shark now has grant 100% chance to shred Armor to us.
  • (Beastmaster) 5 points in The Chase: Movement Speed and Attack Speed for Companions.
2.4.

Specializing Summon Frenzy Totem

Summon Frenzy Totem Icon Summon Frenzy Totem will act as an area of effect buff for both you and your Companions. This Totem has fantastic synergy with both the Wolves and the Raptor. While Frnezy Totem is active, the Howl from your Wolves will now grant all nearby allies 250% Increased Critical Chance. This is a big deal, because Critical rating for Minions early in the campaign can be hard to come by. Placing the Frenzy Totem will grant all those nearby with Frenzy and refresh all Companion abilities, ensuring Howl is off cooldown and ready to be used. Be aware, if this combo is spammed in quick succession, it can lead to Mana issues before we get more points in Swipe Icon Swipe. All of this will make your character and Companions very strong, so keep it limited to Rares and Bosses for the time being, until you have a better feel of the Mana situation.

While Summon Frenzy Totem Icon Summon Frenzy Totem will start out at a lower level than your other skills, we'll still list out the first 12 points to place into the skill.

  • 2 points in Rabidity Increases the effect of Frenzy.
  • 5 points in Bestial Frenzy: Adds Flat Physical Melee Damage to allies, including yourself.
  • 1 point in Furious Cry: Summoning the Frenzy Totem refreshes all Companion abilities.
  • 4 points in Lead The Pack: Howl, the Wolf active ability, adds Critical Chance to all allies when Frenzy Totem is active.
2.5.

Levels 35 - 50

With your Totem now active and functioning, this leveling build gains a huge amount of single target damage. This is perfect for this stage of the campaign, as tougher fights like Lagon are on the horizon. The Frenzy Totem and Howl combo will make short work of all bosses you'll face going forward. Though we mentioned it earlier, this is another good spot to check if you can craft a bit more on your gear. It's wise to fix your resistances at this point. Aiming to get most resistances to 50% by Level 50 is a good idea, and will carry you much further than just the campaign. While Primalist is known for being tanky, having a resistance at 0% can still result in being one-shot from certain enemies.

Upon reaching Majelka on your first character, you'll have the opportunity to to join a trade faction; either Merchant's Guild and Circle of Fortune, both providing a unique way to obtain loot and customizing your gameplay experience. Both have their pros and cons, and it's entirely up to the player to make the decision on which to choose.

Node allocation to Level 50 should be as follows. This assumes you have 16 points in the skill. If you happen to have more due to additional skill levels on gear, just look ahead on this page to see where the next points are spent!

2.5.1.

Swipe

  • 5 points in Aspect of the Panther: Grants a ramping damage buff every time you hit an enemy that lasts a short time period.
  • 1 point in Feline Hunter: Each stack of Aspect of the Panther provides increased Attack Speed.
  • 2 points in Lion's Strength: Aspect of the Panther gains two stacks at cap, and each stack grants you two Melee Damage.
  • 2 points in Blood Beast: Swipe can now cause enemies to Bleed.
  • 2 points in Rending: Each hit with Swipe has a chance to apply Physical Resistance Shred, boosting the damage we deal, as well as our Companions.
  • 3 points in Duality of Nature: Every time we land Swipe, we gain 9 Mana. This is absolutely massive for controlling our resources, as Companion abilities and Frenzy Totem can be expensive.
  • 1 point in Way of the Hunt: Pathing node.
2.5.2.

Summon Wolf

  • 4 points in On the Hunt: Wolf Increased Attack Speed and Movement Speed.
  • 1 point in Howl of Might: Pathing node.
  • 1 point in Safety In Numbers: You can now summon Wolves up to your Companion Limit. This can be altered by Skill Points in this tree, Passive Points in Beastmaster, and gear you find off either Champions or Unique drops.
  • 2 points in Lupine Endurance: Your Wolves have more Health.
  • 2 points in Wolfen Recovery: Wolves have increased Health Regen.
  • 1 point in Earthborn: Your Wolves have extra Armor and now Leech a portion of the damage they deal as health.
  • 1 point in Pack Hunters: Allows you to summon an extra Wolf.
  • 4 points in Savage Hunters: Large boost to Wolf damage.
2.5.3.

Summon Raptor

  • 2 points in Tear Flesh: Raptor attacks have a chance to apply Bleed.
  • 2 points in Cornered: Your Raptor deals extra damage, scaled off how much Health it's missing.
  • 1 point in Broken Tooth: Your Raptor attacks faster, and also has a chance to lose 10% of it's current health on hit. This synergizes well with the previous node.
  • 5 points in Scent of Blood: Your Raptor deals much more damage if the enemy has a stack of Bleed on it.
  • 5 points in Ravage: Raptors have a higher chance to Critically Hit when enemies have Bleed on them, and those critical hits deal more damage.
  • 1 point in In for the Kill: Raptor deals more damage for each nearby bleeding enemy. With Swipe Icon Swipe being AoE, this provides a good chance for our self application of Bleed to provide a huge damage boost to the Raptor.
2.5.4.

Summon Frenzy Totem

  • 2 points in Rabidity Increases the effect of Frenzy.
  • 5 points in Bestial Frenzy: Adds Flat Physical Melee Damage to allies, including yourself.
  • 1 point in Furious Cry: Summoning the Frenzy Totem refreshes all Companion abilities.
  • 5 points in Lead The Pack: Howl, the Wolf active ability, adds Critical Chance to all allies when Frenzy Totem is active.
  • 3 points in Revitalizing Totem: All allies receive a boost to health Regeneration.
2.6.

Passive Points

At minimum, upon reaching Level 50, you should have another 15 Passive Points to spend in since the previous level tier. However, it's likely you have more due to quest rewards. Thus, the following list will assume you have access to 20 extra points. If you have less, it isn't a big deal. You can always go back and finish optional quests after the campaign is finished.

  • (Beastmaster) 8 points in Ursine Strength: Our self damage, our Wolves, and our Raptor all scale off Strength. Since this build focuses on being a melee brawler, the reduced damage from this node is very useful.
  • (Beastmaster) 1 point in Savagery: Shared Increased Melee Damage.
  • (Beastmaster) 1 point in Ambush: Grants us Aspect of the Shark on melee attack, which is a boost to Melee Damage and Attack Speed.
  • (Beastmaster) 4 points in Boar Heart: This is half used for pathing, but Aspect of the Boar is great defensively. It's just the normally, we can apply it a better way later in the tree. This does give us coverage on it when attacked from range though.
  • (Beastmaster) 1 point in Lamprey Teeth: Adds Leech to Companions, which is great for the Raptor to avoid having it kill itself from Broken Tooth.
  • (Beastmaster) 5 points in Rending Maw: Aspect of the Shark now has grant 100% chance to shred Armor to us.
  • (Beastmaster) 8 points in The Chase: Movement Speed and Attack Speed for Companions.
  • (Beastmaster) 6 points in Natural Fortitude: Health Regen and Strength, boosting you and your Companions offensively and defensively.
  • (Beastmaster) 5 points in Porcine Constitution: Doubles the mitigation granted from Aspect of the Boar, and allows us to activate it on melee hit. This is a massive node for our survival.
  • (Beastmaster) 1 point in Hunters of the Deep: Aspect of the Shark now applies to Companions!
  • (Beastmaster) 1 point in The Circle Of Life: A small chance to activate Aspect of the Shark on enemy death.
  • (Beastmaster) 1 point in Dragon Slayer: Aspect of the Shark has a chance to activate on hitting Rares and Bosses.
  • (Beastmaster) 3 points in Cry of the Lynx: Using a Companion ability grants you and Companions Aspect of the Lynx, boosting Critical Hit Rate.
2.7.

Specializing Fury Leap

At Level 50, you will finally specialize Fury Leap Icon Fury Leap. You've likely been using this skill since very early in the campaign, and it's finally time to give it some love within it's passive tree. Earlier in the guide we mentioned that you can control Minions with the "A" keybinding. You still can, however Fury Leap will do that for you, as this skill makes your Companions jump with you. Currently for you, this means you can direct your Wolves and Raptor to attack certain things. Later on if you continue to use a Companion build, this is crucial for making sure certain Companions get out of dangerous attacks from hard hitting enemies. As an added bonus, Fury Leap will cleanse ailments off you and pull enemies together, making it easier for your Companions to attack mobs, and for you to cleave with Swipe Icon Swipe.

While Fury Leap Icon Fury Leap will start out at a lower level than your other skills, we'll still list out the first 16 points to place into the skill.

  • 5 points in Warrior's Entrance: Adds flat damage to us and our Campanions.
  • 1 point in Pack Leader: Wolves and the Raptor now Leap with us.
  • 1 point in Frenzied Onslaught: Leaping grants us and Minions Frenzy for 3 seconds.
  • 2 points in Wings of Endurance: Leaping heals us.
  • 1 point in Battle Bloom: Leaping cleanses ailments on us and Minions.
  • 2 points in Panther Strike: Pathing node.
  • 3 points in Ambush Predator: Pathing node.
  • 1 point in Gravity: Fury Leap's landing will now pull enemies towards you.
2.8.

Entering the Monolith of Fate (Levels 50 - 70)

It's around this point where we'll be finishing the campaign and entering the Monolith of Fate. Normal Monolith will be a breeze with this setup, mowing down groups of enemies the same as you were during the campaign. Having access to a scaled Fury Leap Icon Fury Leap adds a lot of support to your Wolf and Raptor damage while adding in some much needed crowd control. It will increase Mana consumption, so make sure you're still landing your own hits with Swipe Icon Swipe to keep the damage of the build high.

Congratulations on getting this far. Below, you'll find the remainder of the skill point and node allocations that you will need through to Character Level 70 and Skill Level 20.

2.8.1.

Class and Mastery Passives

  • (Primalist) 8 points in Primal Strength: Strength for scaling and increased Health Regeneration. These two stats synergize very well within the beastmaster Passive Tree.
  • (Primalist) 5 points in Hunter's Restoration: Increased Health, and a small amount of Health restored on hit every 3 seconds.
  • (Primalist) 6 points in Survival of the Pack: Increases to yours and your Companions's melee damage.
  • (Primalist) 1 point in Hunter's Emanation: When you heal yourself with Survival of the Pack, you give your Companions a small damage boost.
  • (Beastmaster) 8 points in Ursine Strength: Our self damage, our Wolves, and our Raptor all scale off Strength. Since this build focuses on being a melee brawler, the reduced damage from this node is very useful.
  • (Beastmaster) 1 point in Savagery: Shared Increased Melee Damage.
  • (Beastmaster) 1 point in Ambush: Grants us Aspect of the Shark on melee attack, which is a boost to Melee Damage and Attack Speed.
  • (Beastmaster) 4 points in Boar Heart: This is half used for pathing, but Aspect of the Boar is great defensively. It's just the normally, we can apply it a better way later in the tree. This does give us coverage on it when attacked from range though.
  • (Beastmaster) 1 point in Lamprey Teeth: Adds Leech to Companions, which is great for the Raptor to avoid having it kill itself from Broken Tooth.
  • (Beastmaster) 5 points in Rending Maw: Aspect of the Shark now has grant 100% chance to shred Armor to us.
  • (Beastmaster) 8 points in The Chase: Movement Speed and Attack Speed for Companions.
  • (Beastmaster) 6 points in Natural Fortitude: Health Regen and Strength, boosting you and your Companions offensively and defensively.
  • (Beastmaster) 5 points in Porcine Constitution: Doubles the mitigation granted from Aspect of the Boar, and allows us to activate it on melee hit. This is a massive node for our survival.
  • (Beastmaster) 1 point in Hunters of the Deep: Aspect of the Shark now applies to Companions!
  • (Beastmaster) 1 point in The Circle Of Life: A small chance to activate Aspect of the Shark on enemy death.
  • (Beastmaster) 1 point in Dragon Slayer: Aspect of the Shark has a chance to activate on hitting Rares and Bosses.
  • (Beastmaster) 3 points in Cry of the Lynx: Using a Companion ability grants you and Companions Aspect of the Lynx, boosting Critical Hit Rate.
  • (Beastmaster) 1 point in Life in the Wilderness: This adds your own Endurance to your Companions.
  • (Beastmaster) 5 points in Axe and Claw: Adds flat Melee Damage to us and our Companions.
  • (Beastmaster) 10 points in Viper Fangs: Grants Aspect of the Viper on melee hit, increasing the Melee Attack Speed of our Wolves, Raptor, and us by a considerable amount.
  • (Beastmaster) 1 point in Nature's Embrace: +1 Companion Limit.
  • (Beastmaster) 1 point in Serrated Claws: Aspect of the Lynx now boosts Critical Multiplier as well.
2.8.2.

Swipe

  • 5 points in Aspect of the Panther: Grants a ramping damage buff every time you hit an enemy that lasts a short time period.
  • 1 point in Feline Hunter: Each stack of Aspect of the Panther provides increased Attack Speed.
  • 2 points in Lion's Strength: Aspect of the Panther gains two stacks at cap, and each stack grants you two Melee Damage.
  • 2 points in Blood Beast: Swipe can now cause enemies to Bleed.
  • 2 points in Rending: Each hit with Swipe has a chance to apply Physical Resistance Shred, boosting the damage we deal, as well as our Companions.
  • 3 points in Duality of Nature: Every time we land Swipe, we gain 9 Mana. This is absolutely massive for controlling our resources, as Companion abilities and Frenzy Totem can be expensive.
  • 2 points in Way of the Hunt: Pathing node.
  • 3 points in Wengarian Reach: Increases the area in which Swipe hits, helping us to hit more enemies with each use.
2.8.3.

Summon Wolf

  • 4 points in On the Hunt: Wolf Increased Attack Speed and Movement Speed.
  • 1 point in Howl of Might: Pathing node.
  • 1 point in Safety In Numbers: You can now summon Wolves up to your Companion Limit. This can be altered by Skill Points in this tree, Passive Points in Beastmaster, and gear you find off either Champions or Unique drops.
  • 2 points in Lupine Endurance: Your Wolves have more Health.
  • 2 points in Wolfen Recovery: Wolves have increased Health Regen.
  • 1 point in Earthborn: Your Wolves have extra Armor and now Leech a portion of the damage they deal as health.
  • 1 point in Pack Hunters: Allows you to summon an extra Wolf.
  • 5 points in Savage Hunters: Large boost to Wolf damage.
  • 1 point in Legendary Bite: Massive boost to Wolf Melee Damage, at the small cost of 10% Attack Speed reduction.
  • 1 point in Tundra Stalkers: Pathing node.
  • 1 point in Frozen Fangs: Wolves now have the ability to use Ice Bite Icon Ice Bite, adding some much needed AoE damage to their attacks.
2.8.4.

Summon Raptor

  • 2 points in Tear Flesh: Raptor attacks have a chance to apply Bleed.
  • 2 points in Cornered: Your Raptor deals extra damage, scaled off how much Health it's missing.
  • 1 point in Broken Tooth: Your Raptor attacks faster, and also has a chance to lose 10% of it's current health on hit. This synergizes well with the previous node.
  • 5 points in Scent of Blood: Your Raptor deals much more damage if the enemy has a stack of Bleed on it.
  • 5 points in Ravage: Raptors have a higher chance to Critically Hit when enemies have Bleed on them, and those critical hits deal more damage.
  • 1 point in In for the Kill: Raptor deals more damage for each nearby bleeding enemy. With Swipe Icon Swipe being AoE, this provides a good chance for our self application of Bleed to provide a huge damage boost to the Raptor.
  • 4 points in Predator: Adds a ton of Critical Strike Chance to the Raptor's attacks.
2.8.5.

Summon Frenzy Totem

  • 3 points in Rabidity Increases the effect of Frenzy.
  • 5 points in Bestial Frenzy: Adds Flat Physical Melee Damage to allies, including yourself.
  • 1 point in Furious Cry: Summoning the Frenzy Totem refreshes all Companion abilities.
  • 5 points in Lead The Pack: Howl, the Wolf active ability, adds Critical Chance to all allies when Frenzy Totem is active.
  • 3 points in Revitalizing Totem: All allies receive a boost to health Regeneration.
  • 3 points in Symbol of Haste: Summoning the Totem grants all allies 3 seconds of Haste.
2.8.6.

Fury Leap

  • 5 points in Warrior's Entrance: Adds flat damage to us and our Campanions.
  • 1 point in Pack Leader: Wolves and the Raptor now Leap with us.
  • 1 point in Frenzied Onslaught: Leaping grants us and Minions Frenzy for 3 seconds.
  • 2 points in Wings of Endurance: Leaping heals us.
  • 1 point in Battle Bloom: Leaping cleanses ailments on us and Minions.
  • 2 points in Panther Strike: Pathing node.
  • 3 points in Ambush Predator: Pathing node.
  • 1 point in Gravity: Fury Leap's landing will now pull enemies towards you.
  • 3 points in Crater: Reduces the Mana cost on Fury Leap.
  • 1 point in Heorot's Protection: You are now invulnerable while Leaping. This is great for things like the Moon Beam from Lagon if you find yourself out of place.
3.

Mechanics and Playstyle

This version of the Beastmaster's leveling build is focused around multiple high damage companions and large amounts of damage mitigation through Armor and Reduced Damage empowerments. It is very possible to leave this guide earlier for an end-game build guide if proper equipment is picked up. However, it is recommended to wait until level 70.

This build uses Summon Raptor Icon Summon Raptor as it's main damage skill, however, a large amount of damage is contributed by both the Beastmaster and the Summon Wolf Icon Summon Wolf. All three of these skill will synergize with the Beastmaster's passive tree, gaining massive amounts of attack speed, life leech, armor shred and flat damage for both the Beastmaster and his companions. Fury Leap Icon Fury Leap is taken for our Traversal skill, but also ensures you will never be alone when entering a fight, as your companions will jump in with you gaining extra damage and the attack speed buff, Frenzy. There is not much automation in the build, as the player will need to manually trigger the companion buffs. In a difficult fight, the player will need to manually cast Summon Frenzy Totem Icon Summon Frenzy Totem in order to give a massive attack speed bonus to you and the companions. This totem will also provide a massive increase to the Health Regeneration of anything effected by it.

Defensively, this build relies on the Effective HP received from Resistances, Armor, stacking flat Health, Damage Reduction and life leech. Primalist is notorious for being very tanky; this leveling guide is no exception, as you will be able to waltz into empowered monoliths with mediocre gear.

4.

Gear Recommendations

Gear drops can vary wildly during campaign runs. For this reason, leveling builds on Icy Veins are always tested with minimal to average gear drops to ensure players don't end up having a poor experience simply because they didn't get a specific piece to drop for them early on with their character. This build has a very lax requirement on weapon choice, allowing you to take the best drop between a Wand, Sceptre, or Staff, depending on your level and Mana requirements at the present time.

Priority Affixes Useful Affixes
Strength
Critical Chance
Critical Multiplier
Increased Minion Damage
Armor
Resistances
Flat Health
Increased Minion Health
Shred Armor on Hit
Endurance
5.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

The target Affixes we want to look for in our Idols are:

  • +% Health
  • + Health
  • Needed Resistances

As a bonus outside of generic Idols affixes, getting an Ornate Heorot Idol with Chance on Kill to Refresh Random Companion Ability is fantastic, as it gives this build a chance to have higher uptime on Howl, the Wolf active ability.

5.1.

Blessings

While there are suggested Blessings listed below, if you've been unlucky with suffixes and are lacking a specific resistance, that resistance should take priority. Likewise, you may not feel the need to spam a specific Monolith in search of what's listed below. That's perfectly reasonable. In most cases, taking the best defensive option, or at least something that effects the build you're playing, will be the proper choice. This helps to ensure entering Empowered Timelines is as smooth as possible.

Blessing Name Affix Timeline
Memory of Light Health The Black Sun
Virtue of Command Minion All Resistances Reign of Dragons
Rhythm of the Tide Health Regen Ending The Storm
Body of Obsidian Armor Spirits of Fire
Bulwark of the Tundra Increased Armor The Age of Winter
5.2.

Usable Uniques

Uniques in Last Epoch will start dropping very early. Even low level Uniques in this game can be extremely strong. With that in mind, there are three Uniques that this build would love to have early on.

The Claw is a game changer early on, allowing you to summon Wolves up to your maximum Companion limit. This is important because it saves you several Skill Points in Summon Wolf Icon Summon Wolf since you won't need to path towards Safety In Numbers and can instead nodes that bolster Howl.

Hammer of Lorent is a great leveling weapon that can potentially drop very early on in the campaign. As an added bonus, this weapon scales with you as you level, which means it won't feel like you out-leveled it until you reach the Monolith of Fate.

Howl of the West Wind provides your dogs with beneficial Lightning support. The passive tree should be adjusted to allow them to fully utilize this item, but the damage gains, especially early on, are totally worth it.

Lastly, Artor's Legacy is another unique helmet that will bolster our furry companions, and allow us to summon another wolf to the pack. The Increased Melee Attack speed is also fantstic for us, as it means we can deal more self-damage to enemies using Swipe Icon Swipe.

6.

General Leveling Tips

When it comes to leveling efficiency, there are a few things to mention in order to make your experience as quick and painless as possible. The top priority should always be to enjoy yourself while leveling, so don't take what's written here as mandatory; these tips are simply here to mention things newer players may not realize while working their way into The Monoloth of Fate.

  • Nemesis and Rune Prisons – If you're aiming for speed, you will likely want to avoid these at all costs. However, Nemesis can offer a way to gain extremely early Exalted items, including a weapon, which can then be used for 50+ levels with relevant rolls. Likewise, Rune Prisons can potentially offer your character affixes that completely alter your gameplay, such as Minion Teleportation. Judge this on a case by case basis, based on what you're leveling with.
  • Full Clearing Maps – Absolutely not necessary, and should be avoided. There's an argument for players on their first campaign run, as full clearing will ensure you're over leveled for fights that can cause problems, such as Lagon, for new players. In general though, full clearing maps is not suggested, as experience gains ramp as you enter higher level areas.
  • Crafting – Crafting can give you an insane edge early on in the season. Early crafting will allow you to focus the main stats on your leveling build, and also keep your resistances topped off, ensuring the campaign is a breeze. Last Epoch is known for it's amazing crafting system; you're better off diving into it early on rather than waiting. The default key for opening crafting is the F key, and can be done from anywhere.
  • Early Respec – Mastery respec can be done at any point after you select one in the End of Time. While it may slow you down to swap your Mastery mid-campaign, if you hate your selection, it's better to rip the band-aid off early rather than later. Skill respec is a bit different; having to re-level skills early in the campaign can be a pain. This becomes easier the further into the game you get!
7.

Shaman and Druid Alternatives

While we won't be providing a step-by-step breakdown for either of the other two Masteries, it should be noted that all Acolyte Masteries can be used to level with, however their method for doing so will vary greatly. If you just don't like Warlock, the following two options can be used instead.

7.1.

Shaman Variant

The Shaman is a master of totems, and the leveling build we highly suggest for this Mastery is focused on just that. This build uses Summon Storm Crows Icon Summon Storm Crows, taking advantage of their Totem-empowering buffs (Arborist) to empower the Mastery-defining skill of Shaman: Summon Storm Totem Icon Summon Storm Totem. The Storm Totems will feed off any other summoned totem, even unscaled, in order to create a Thunder Totem. You're limited to only one of these, but there's a good reason for that; the Thunder Totem is a total powerhouse.

7.2.

Druid Variant

Druid's use shapeshifting magic, capable of turning your character into one of three different creatures; the Werebear, the Spriggan, and the Swarmblade. While these three transformations all have their pros and cons, the form you want for leveling will be Werebear Form Icon Werebear Form. Werebear synergizes extremely well with Swipe Icon Swipe and Warcry Icon Warcry, allowing you to use both skills scaled through their trees. For the sake of leveling, Werebear will be used as a melee-brawler, dealing a tremendous amount of damage in AoE through Swipe. Nodes such as Insatiable provide great passive buffs to your damage, taking a ton of pressure off your early gearing options as well.

8.

Progressing to Endgame

While this guide only serves to bring players up to Level 70 through guided node selection and helpful tips, it's likely it will serve you all the way through normal Monolith. However, upon gaining access to Empowered Monolith, you will find yourself looking to move out of the leveling build and into an endgame build. We have you covered, with new builds crafted specifically for Patch 1.2! Don't forget, you are not locked into Beastmaster anymore! Feel free to change your Mastery and explore both Shaman and Druid.

Beastmaster Builds

Shaman Builds

Druid Builds

9.

Changelog

  • 11 Apr. 2025: Guide created.
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