Primalist Overview for Last Epoch (Patch 1.0)

Last updated on Mar 08, 2024 at 00:00 by EMP1241

A warrior from the north who has seen the horrors of war first hand, the Primalist seeks communion with the power of Eterra, the power of nature itself.

TABLE OF CONTENTS OF THIS PAGE
1.

Introduction to Primalist

"A warrior from the north who has seen the horrors of war first hand, the Primalist seeks communion with the power of Eterra, the power of nature itself."

Primalist Class Icon Last Epoch

In Last Epoch, the Primalist is the warrior attuned to nature. The class is well-known for being capable of absorbing damage while causing significant destruction. He can choose from being a shaman, a caster who uses totems and the power of nature to slay his foes. As the Beastmaster, he can call forth the beasts that use claw, stinger, and teeth to hasten the demise of even the biggest moster. The Druid can contort his very body to embrace the form of nightmarish beasts with their own unique abilities. All of these have their own unique playstyles and offer players a host of abilities to choose from to purge the evil from the land.

2.

Primalist Skills

Regardless of the Mastery you choose to spec into, the Primalist class comes with a handful of skills that can be used by all three. These skills are either unlocked by player level, or by placing Passive Points into the Primalist Skill Tree.

2.1.

Summon Wolf

Description Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default.
Scaling Tags Minion, Companion, Strength
Minion Scaling Tags Physical, Melee, Area
Possible Damage Types Physical, Lightning, Cold, Bleed
Base Cooldown 4 Seconds
Base Mana Cost 48 Mana
2.2.

Gathering Storm

Description Strike at your enemy with a mighty lightning powered storm. When you use Gathering Storm and hit at least one enemy, you gain a Storm Stack. Every second you expend a Storm Stack to cause a Storm Bolt to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have.
Scaling Tags Lightning, Melee, Strength, Attunement
Possible Damage Types Physical, Cold, Lightning
Base Cooldown 0 Seconds
Base Mana Cost 0 Mana
2.3.

Fury Leap

Description Leap to the target location, dealing damage to nearby enemies when you hit the ground.
Scaling Tags Physical, Melee, Area, Movement, Traversal, Strength
Possible Damage Types Physical, Lightning
Base Cooldown 6 seconds
Base Mana Cost 20 Mana
2.4.

Summon Thorn Totem

Description Summons a totem that fires thorns at nearby enemies. You can have a maximum of two thorn totems by default.
Scaling Tags Minion, Totem, Attunement
Minion Scaling Tags Physical, Spell
Possible Damage Types Physical, Cold, Poison
Base Cooldown 0 Seconds
Base Mana Cost 18 Mana
2.5.

Swipe

Description A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
Scaling Tags Physical, Melee, Area, Strength
Possible Damage Types Physical, Lightning, Bleed
Base Cooldown 0 Seconds
Base Mana Cost 0 Mana
2.6.

Tempest Strike

Description A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy. Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies. Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time. Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.
Scaling Tags Physical, Cold, Lightning, Spell, Melee, Strength, Attunement
Possible Damage Types Physical, Cold, Lightning,
Base Cooldown 0 Seconds
Base Mana Cost 16 Mana
2.7.

Maelstrom

Description Surrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies. Can be cast repeatedly to create multiple maelstroms at once. Each Maelstrom lasts 7 seconds.
Scaling Tags Spell, Cold, Damage Over Time, Area, Attunement
Possible Damage Types Cold, Physical, Lightning
Base Cooldown 0 seconds
Base Mana Cost 17 Mana
2.8.

Upheaval

Description Sunders the ground in a line in front of you, dealing damage to enemies along the path. Has 135% added damage effectiveness.
Scaling Tags Physical, Melee, Area, Strength, Attunement
Possible Damage Types Physical, Cold, Bleed
Base Cooldown 0 Seconds
Base Mana Cost 10 Mana
2.9.

Eterra's Blessing

Description The nearest allied target is healed for 100 health. If the target is one of your minions then the healing is tripled and the minion is energised for 4 seconds, increasing its size by 20% and its damage by 100%.
Scaling Tags Spell, Buff, Attunement
Possible Damage Types N/A
Base Cooldown 0 seconds
Base Mana Cost 32 Mana
2.10.

Warcry

Description Unleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long.
Scaling Tags Area, Attunement
Possible Damage Types Physical, Bleed, Cold
Base Cooldown 10 Seconds
Base Mana Cost 24 Mana
2.11.

Summon Storm Crows

Description Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health drops to 0 it is downed, and you can stand near it to revive it. The Storm Crow counts as a companion. You can have a maximum of two companions at once by default.
Scaling Tags Minion, Companion, Strength, Attunement
Minion Scaling Tags Lightning, Spell
Possible Damage Types Lightning, Cold
Base Cooldown 4 seconds
Base Mana Cost 36 Mana
2.12.

Serpent Strike

Description Requires a spear. A melee attack with 140% poison chance. Poisons inflicted by serpent strike last 40% longer.
Scaling Tags Physical, Poison, Melee, Strength, Dexterity
Possible Damage Types Physical, Poison, Cold, Bleed
Base Cooldown 0 seconds
Base Mana Cost 0 Mana
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