Rogue Overview for Last Epoch (Patch 1.0)
Unrivaled in bow and blade, the Rogue strikes out from the shadows to find a higher purpose for her deadly talents.
Introduction to Rogue
"Unrivaled in bow and blade, the Rogue strikes out from the shadows to find a higher purpose for her deadly talents."
Rogue takes the role of stealthy melee or bow-user in Last Epoch. Currently with only two Masteries (Falconer is on the way!), players can opt between taking on the roll of either a deadly assassin, dual weilding melee weapons similar to a stealthy ninja, or a bow-user with deadly aim, picking foes off from afar with precision. Regardless of which sub-class you decide to play, both offer unique gameplay while still keeping within the archetype you think of when you hear the word Rogue.
Sentinel Skills
Regardless of the Mastery you choose to spec into, Rogue comes with a handful of skills that can be used by both. These skills are either unlocked by player level, or by placing Passive Points into the Sentinel Skill Tree.
Flurry
Description | A bow or melee attack that performs three rapid strikes. The last strike can be cancelled by moving. |
Scaling Tags | Physical, Melee, Bow Attack, Area, Dexterity |
Possible Damage Types | Physical |
Base Cooldown | N/A |
Base Mana Cost | 0 Mana |
Shurikens
Description | Throw three shurikens in a cone. |
Scaling Tags | Physical, Throwing, Dexterity |
Possible Damage Types | Physical, Lightning |
Base Cooldown | N/A |
Base Mana Cost | 3 Mana |
Shift
Description | Dash a short fixed distance in the target direction. |
Scaling Tags | Movement, Traversal, Dexterity |
Possible Damage Types | N/A |
Base Cooldown | 3.5 seconds |
Base Mana Cost | 25 Mana |
Acid Flask
Description | Throw a flask of acid that explodes on impact, poisoning enemies and reducing their armor. |
Scaling Tags | Physical, Poison, Throwing, Area, Dexterity |
Possible Damage Types | Physical, Fire, Poison |
Base Cooldown | N/A |
Base Mana Cost | 10 Mana |
Puncture
Description | An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by Puncture have 30% increased duration. |
Scaling Tags | Physical, Melee, Bow Attack, Dexterity |
Possible Damage Types | Physical |
Base Cooldown | N/A |
Base Mana Cost | 0 Mana |
Cinder Strike
Description | Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies. |
Scaling Tags | Physical, Fire, Melee, Bow Attack, Area, Dexterity |
Possible Damage Types | Physical, Fire |
Base Cooldown | N/A |
Base Mana Cost | 0 Mana |
Umbral Blades
Description | A combo ability that throws two blades, then four blades, then recalls all the blades in the ground back to you, hitting enemies along the way. An enemy can be hit by multiple blades from the same throw and by multiple blades from the recall. Shadows using Umbral Blades always throw a single Shadow Blade that deals 300% more damage and has 100% increased radius. Only the first part of the combo costs Mana. |
Scaling Tags | Physical, Throwing, Dexterity |
Possible Damage Types | Physical, Fire, Cold |
Base Cooldown | N/A |
Base Mana Cost | 12 Mana |
Smoke Bomb
Description | Drop a Smoke Bomb at your feet that blinds enemies and grants you haste while you remain inside. The SMoke Bomb grows in size over its duration. Lasts for 4 seconds. |
Scaling Tags | Throwing, Area |
Possible Damage Types | N/A |
Base Cooldown | 10 seconds |
Base Mana Cost | 21 Mana |
Decoy
Description | Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding. |
Scaling Tags | Fire, Throwing, Area, Dexterity |
Possible Damage Types | Fire, Cold |
Base Cooldown | 14 seconds |
Base Mana Cost | 40 Mana |
Ballista
Description | Summons a ballista that fires bolts at nearby enemies. |
Scaling Tags | Minion, Dexterity |
Possible Damage Types | Physical |
Base Cooldown | N/A |
Base Mana Cost | 44 Mana |
Changelog
- 30 Nov. 2023: Guide added.
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