Rogue Leveling Build for Last Epoch (Patch 1.2)

Last updated on Apr 11, 2025 at 00:00 by EMP1241

This is the perfect leveling guide for new players wanting to start with Rogue! This page will cover everything and anything you could need to know about leveling the class, including which skills to use, what stats to prioritize, and what uniques are useful early in the game. Mage will allow you to play as either a Bladedancer, Marksman, or Falconer.

1.

Rogue Leveling Build

Rogue Last Epoch In Patch 1.2, Tombs of the Erased, players have the opportunity to change their Mastery for a small price in Gold at the respec NPC they've used previously to reassign Passive Nodes. Due to this change, we will only be offering a single leveling build per class. For Rogue, the Mastery suggested by Icy Veins is Falconer. This does not mean that Bladedancer or Marksman cannot be successfully leveled. It simply means we're opting to offer the path of least resistance.

If you really want to use one of the other two masteries, we cover the basics further down the page, albeit in less detail than the Falconer option.

Like other Falconer builds, we act more as the minion's support, while it does most of the work. Early in the game, we won't have our feathered ICBM just yet, so we will stick to Umbral Blades Icon Umbral Blades for damage, which should carry us until we gain access to the Falcon.

Umbral Blades Icon
Aerial Assault Icon
Falconry Icon
Dive Bomb Icon
Smoke Bomb Icon
Skill row background
2.

Leveling Walkthrough

Early Levels (1 - 20) Levels 20 - 35 Levels 35 - 50 Levels 50 - 70
2.1.

Beginning in Eterra

From the start, we will be forced to use Flurry Icon Flurry. Once you unlock Puncture Icon Puncture, you may want to use this for clearing and Flurry Icon Flurry for single-target damage. Either can be used with a melee or ranged weapon, so choose whichever playstyle you prefer or whichever has the best weapon drop for you. You can even specialize in either one initially; however, it will be dropped fairly quickly at Level 16.

At Level 16, you will unlock Umbral Blades Icon Umbral Blades. You should specialize in this skill as soon as possible, dropping whatever skill you had in the first slot and start following the skill selections below. You won't yet have your mastery or other skills unlocked, so you can keep the other skill you chose to specialize in for the time being. Also, while you won't be specialized in it, it's recommended to at least have Shift Icon Shift on your bar for extra maneuverability for now.

Below is the list for Passive Point allocation for the Rogue Passive Tree. We don't recommend spending more than the necessary 20 points here, as you'll want as many points in Falconer as you can get after this.

  • (Rogue) 4 points in Swift Assassin: Gives us attack speed and flat physical damage to all attacks.
  • (Rogue) 1 point in Guile: A bit of Dodge and Poison Resistance, but we mainly take this to unlock further nodes.
  • (Rogue) 5 points in Evasion: We gain 20% damage reduction while moving with this node. This is by far one of the best defensive layers we have early.
  • (Rogue) 5 points in Agility: Gives us a 25% chance on hit to gain Haste, boosting our movement speed, and provides 1% increased damage per 1% movement speed.
  • (Rogue) 5 points in Dodge and Parry: Gives us 30 Dodge Rating and a 15% chance for a Glancing Blow. When we receive a hit with Glancing Blow, we take 35% less damage.

Note: If you notice you are constantly falling low on mana, taking a point or two in Sapping Strikes can be a short-term fix. You will not need this later due to the recovery from our skills later in the build.

2.1.1.

Unlocking Falconer

Falconer Last Epoch Unlocking Falconer, which usually happens around Level 16, allows you to specialize in Falconry Icon Falconry. You should also specialize in Smoke Bomb Icon Smoke Bomb and start following the skill tree below. Any previous skills take away from our ability to use unscaled skills like Decoy Icon Decoy, which can save you from a pack of hard-hitting enemies or even a boss. Our other skills won't unlock until we get some points in the Falconer tree, so you'll have an extra specialization slot when your third unlocks that you could experiment with or keep your initial choice from Level 1. However, your optimal damage rotation will now be using Umbral Blades Icon Umbral Blades whenever Falconry Icon Falconry is on cooldown.

With your first 4 points in Falconry Icon Falconry, you will max out Side by Side and put 1 point in Falconer's Journey to path there. This lets Umbral Blades Icon Umbral Blades and other attacks reduce the cooldown on Falconry Icon Falconry, which is our big pack-clearing ability right now. It has a bit of a cooldown normally, so this node helps bring it back much quicker.

Reaching Level 20, you should have just enough points to place the following Passive Points into the Falconer Tree.

  • (Falconer) 5 points into Raptor's Wings: We increase our chance to gain Haste on hit from the Agility node earlier. Additionaly, we also have a chance to gain Haste if our Falcon hits.
2.2.

Levels 20 - 35

Skill rotation doesn't change much, although Umbral Blades Icon Umbral Blades' behavior changes as you get deeper into its tree. As you add the recommended points, they will turn into spinning blades, you won't have to recall them anymore, they will start homing in on enemies, proccing Shadow Daggers Icon Shadow Daggers on enemies, and even exploding on them as well. The Falcon will get stronger as you progress as well, and you shouldn't have any real problems throughout this stage of the game. Once we get 30 points in the Falconer tree, we unlock our next ability, Aerial Assault Icon Aerial Assault. If you have been using Shift Icon Shift up to that point, as we suggested, you can now replace it on your bar with this ability now. It is both a movement and damage ability.

Gear you are looking for is anything with increases to Physical Damage and Throwing Damage for your offense. For defense, look for Resistances, Health, Dodge Rating, and Increased Dodge Rating. Also, Dexterity is our best attribute, as it increases damage by 4% on our abilities and adds 4 Dodge Rating per point. In the early levels, 1–30, the three Elemental and Physical Resistances are the most important ones. Focus on getting those as high as you can during this time. The higher they are, up to 75%, the more they will increase your survivability. It's not until later in the campaign that Necrotic, Void, and Poison damage become very dangerous.

Node allocation to Level 35 should be as follows. This assumes you have 12 points in the skill. If you happen to have more due to additional skill levels on gear, just look ahead on this page to see where the next points are spent!

2.2.1.

Umbral Blades

  • 1 points into Dawnfall: This node gives us a defensive layer with Dusk Shroud, but also boosts our damage with each Dusk Shroud we have with Edge of Obscurity.
  • 1 point into Sword Thrower: This node is what starts to make Umbral Blades Icon Umbral Blades hit very hard.
  • 1 point into Lethal Darkness: Inflicts a stack of Shadow Daggers Icon Shadow Daggers on hit.
  • 1 point into Cacophony of Steel: This causes our blades to spin in place, making the Umbral Blades Icon Umbral Blades hit three times per second with Bladestorm Icon Bladestorm. However, the real damage comes from applying Shadow Daggers Icon Shadow Daggers.
  • 4 points into Steel Torrent: This node increases the duration and size of the Bladestorm Icon Bladestorm from Cacophony of Steel.
2.2.2.

Falconry

  • 1 points into Falconer's Journey: Your Falcon will do 1% more damage per level you are, and 1% per Dexterity.
  • 3 points into Side by Side: When you hit an enemy with an attack, the skill reduces its cooldown.
  • 4 points into Avian Stamina: The active portion of the ability, hits additional times.
  • 2 points into Bird of Prey: Falcon strikes now instantly kill an enemy at 16% or less health.
  • 2 points into The Blood Dance: When your Falcon kills an enemy, it will hit two more enemies.
2.3.

Aerial Assault

Once you unlock this skill and get a few points in it, the speed of the build dramatically increases. This becomes our new movement skill, replacing Shift Icon Shift on your bar, but it is also a great damage ability. It will trigger Umbral Blades Icon Umbral Blades for you as well. Aerial Assault Icon Aerial Assault will often be enough to clear smaller packs on its own, saving Falconry Icon Falconry for larger packs or tougher rares.

  • 3 points into Avian Hunter: We decrease the cooldown and increase the damage.
  • 1 point into Projectile Training: Featherstorm from the Falcon, gains 30% of our damage.
  • 3 points into Twilight Strike: The Falcon will now throw six Umbral Blades. Note: Three Blades will instantly Detonate and the other three will linger.
  • 1 point into Plumed Daggers: The previous node will now Shred Armor.
  • 1 point into Skyward Swoop: You recover 10% of Aerial Assault's cooldown whenever your Falcon hits an enemy.
  • 2 points into Refreshing Resolve: You gain 6% of your missing Mana when you use Aerial Assault.
  • 1 point into Coordinated Assault: You reduce the cooldown based on current mana that you have, for both Falconry Icon Falconry and Dive Bomb Icon Dive Bomb.
2.4.

Passive Points

At minimum, upon reaching Level 35, you should have another 15 Passive Points to spend since the previous level tier. However, it's likely you have more due to quest rewards. Thus, the following list will assume you have access to 20 extra points. If you have less, it isn't a big deal. You can always go back and finish optional quests after the campaign is finished.

  • (Falconer) 5 points into Handler: Increases Minion Damage and add +5% chance for our Falcon to Critically Strike.
  • (Falconer) 2 points into Wilderness Scout: Additional Health and Dodge Rating.
  • (Falconer) 4 points into Outlander's Tenacity: Further add to our Dodge Rating, and gaining a % of our Maximum HP as Endurance Threshold.
  • (Falconer) 1 point into Crimson Skies: A value point, as we have a chance to gain Crimson Shroud. This gives us up to 15% less damage taken from DoTs.
  • (Falconer) 3 points into Peltast: Both our Falcon and us gain Throwing Attack Speed.
2.5.

Specializing Dive Bomb

Dive Bomb Icon Dive Bomb is renowned as one of the hardest hitting skills in the game. In Season 2, while the skill has been slightly nerfed, it still retains this reputation. It will be your boss killer, pack flattening... It will just kill everything. Use it only as necessary, as the cooldown can be high until scaled further.

While Dive Bomb Icon Dive Bomb will start out at a lower level than your other skills, we'll still list out the first 12 points to place into the skill.

  • 4 points into Rushing Wings: Adds more damage and makes the dive animation faster.
  • 4 points in Devastating Dive: Adds more damage and increases the Stun duration.
  • 4 points in Rush of the Hunt: Increases the cooldown recovery of the skill.
2.6.

Levels 35 - 50

By now the build should feel smooth as you glide from pack-to-pack with the Falcon wiping the health bars from the map. Lucky Nemesis drops can easily carry you through the story portion of the game, however for pieces that weren't dropped from a Nemesis you'll want to cover certain things that may not be covered naturally. These things include Movement Speed, all Resistances, and any increase to Physical Damage, Throwing Damage, or Critical Strike Multiplier that you can fit in. This is especially important around the time you go to fight Lagon, as this boss hits extremely hard. Prioritize Cold, Physical, and Lightning Resistance for this fight.

Upon reaching Majelka on your first character, you'll have the opportunity to to join a trade faction; either Merchant's Guild and Circle of Fortune, both providing a unique way to obtain loot and customizing your gameplay experience. Both have their pros and cons, and it's entirely up to the player to make the decision on which to choose.

Node allocation to Level 50 should be as follows. This assumes you have 16 points in the skill. If you happen to have more due to additional skill levels on gear, just look ahead on this page to see where the next points are spent!

2.6.1.

Umbral Blades

  • 1 points into Dawnfall: This node gives us a defensive layer with Dusk Shroud, but also boosts our damage with each Dusk Shroud we have with Edge of Obscurity.
  • 1 point into Sword Thrower: This node is what starts to make Umbral Blades Icon Umbral Blades hit very hard.
  • 1 point into Lethal Darkness: Inflicts a stack of Shadow Daggers Icon Shadow Daggers on hit.
  • 1 point into Cacophony of Steel: This causes our blades to spin in place, making the Umbral Blades Icon Umbral Blades hit three times per second with Bladestorm Icon Bladestorm. However, the real damage comes from applying Shadow Daggers Icon Shadow Daggers.
  • 4 points into Steel Torrent: This node increases the duration and size of the Bladestorm Icon Bladestorm from Cacophony of Steel.
  • 1 point into Loathing: We take this node in order to have the Bladestorm Icon Bladestorm home in on enemies. It is slow, but effective.
  • 5 points into Jagged Carvings: We add 20 base Physical Damage to Umbral Blades Icon Umbral Blades.
  • 1 point into Precision Cuts: We take this node for the ability to have Umbral Blades Icon Umbral Blades go exactly where we want, when we self cast.
  • 1 point into Explosive Blades: This causes the Blades to now explode when it touches and enemy.
2.6.2.

Falconry

  • 1 points into Falconer's Journey: Your Falcon will do 1% more damage per level you are, and 1% per Dexterity.
  • 3 points into Side by Side: When you hit an enemy with an attack, the skill reduces its cooldown.
  • 4 points into Avian Stamina: The active portion of the ability, hits additional times.
  • 2 points into Bird of Prey: Falcon strikes now instantly kill an enemy at 16% or less health.
  • 2 points into The Blood Dance: When your Falcon kills an enemy, it will hit two more enemies.
  • 1 point into Trained to Hunt: Your highest increased global damage now applies to the Falcon at 75% its value.
  • 1 point into Go For the Eyes!: Your Critical Strike Chance will now be applied to the falcon at 75% its value.
  • 1 point into Exposed Weakness: When you use a Throwing Attack and critically strike, your Falcon will gain your Critical Multiplier at 25% of its value. (This effect can stack twice per 2 seconds).
  • 1 point into Feather Knives: Your Falcon will throw knives at enemies at random, automatically.
2.6.3.

Aerial Assault

  • 3 points into Avian Hunter: We decrease the Cooldown and increase the damage.
  • 1 point into Projectile Training: Featherstorm from the Falcon, gains 30% of our damage.
  • 3 points into Twilight Strike: The Falcon will now throw six Umbral Blades. Note: Three Blades will instantly Detonate and the other three will linger.
  • 1 point into Plumed Daggers: The previous node will now Shred Armor.
  • 1 point into Skyward Swoop: You recover 10% of Aerial Assault's cooldown whenever your Falcon hits an enemy.
  • 2 points into Refreshing Resolve: You gain 6% of your missing Mana when you use Aerial Assault.
  • 1 point into Coordinated Assault: You reduce the cooldown based on current mana that you have, for both Falconry Icon Falconry and Dive Bomb Icon Dive Bomb.
  • 1 point into Featherstorm: Featherstorm has and increased duration.
  • 2 points into Domain of the Huntress: Featherstorm now slows, and you gain 2 Dodge Rating per point of Dexterity you have while inside the storm.
  • 1 point into Shaded Wingspan: If there is a boss or rare, a Shadow Falcon will automatically attack them when you use Aerial Assualt. Note: This is a shadow, not the Falcon. Their skills work independtly of each other.
2.7.

Passive Points

At minimum, upon reaching Level 50, you should have another 15 Passive Points to spend in since the previous level tier. However, it's likely you have more due to quest rewards. Thus, the following list will assume you have access to 20 extra points. If you have less, it isn't a big deal. You can always go back and finish optional quests after the campaign is finished.

  • (Falconer) 5 points into Tactician: Our Falcon gets a large increase to both their Throwing and Melee base damage.
  • (Falconer) 5 points into Fencing Grace: We gain Block Chance and Block Effectiveness. We also gain increase damage.
  • (Falconer) 5 points into Avian Hurl: This gives us a large increase to our base throwing damage. Moreover, our Falcon now gains 50% of all of our base throwing damamge as both Melee and Throwing for it.
  • (Falconer) 3 points into Evasion Tactics: We gain an increase to our Armor and Dodge rating.
  • (Falconer) 2 points into Relentless Talons: Both the Falcon and us gain increased damage, we also heal when our Falcon hits and enemy, based on our Dexterity.
2.8.

Specializing Smoke Bomb

Although Smoke Bomb Icon Smoke Bomb can be scaled much sooner, we hold off until we can properly utilize it. It is also our generic "get-out-of-jail" card. We can use it to bolster our defenses, while we make a stand against a pack. Doing so, will enure maximum damage output from the Smoke Blades node. We also get to stay in the Smoke Bomb longer, thanks to the Cloud Gatherer on Dive Bomb.

While Smoke Bomb Icon Smoke Bomb will start out at a lower level than your other skills, we'll still list out the first 16 points to place into the skill.

  • 5 points into Generosity: This increases the area of the smoke bomb, which gives us a bigger space for safety.
  • 1 point into Enfeeblement: This node will inflict the enemies with Frailty.
  • 2 points into Moonlight Bomb: We gain Silver Shroud in Smoke Bomb.
  • 1 point into Cleansing Steam: We purge any negative ailments on us when we cast Smoke Bomb.
  • 1 point into Shrouded in Darkness: We gain Dusk Shroud while we are in the Smoke Bomb.
  • 4 points into Rapid Concealment: The previous node applies Dusk Shroud to us, twice as fast.
  • 2 points into Lingering Fumes: Smoke Bomb and its effects last longer.
2.9.

Entering the Monolith of Fate (Levels 50 - 70)

Entering the Monolith using this build will feel strong, and you may choose to stay in this build until you drop enough gear for you endgame setup. Good news is This build can easily bypass Level 70. In the event you're unsure about what to do for endgame, but you're enjoying this, feel free to flesh the build out further. If you do have an endgame build in mind, it's around this time that you'd want to set up a loot filter to start finding the gear you need on the different build.

This build was tested without twink gear, and was capable of entering and completing Empowered Echoes at level 76. This build is tried and true since 1.0. For your first character, you may not even be able to get through the normal Monolith at this level, simply because there's forced Monolith Islands you must complete.

Congratulations on getting this far. Below, you'll find the remainder of the skill point and node allocations that you will need through to Character Level 70 and Skill Level 20.

2.9.1.

Class and Mastery Passives

  • (Rogue) 4 points in Swift Assassin: Gives us attack speed and flat physical damage to all attacks.
  • (Rogue) 1 point in Guile: A bit of Dodge and Poison Resistance, but we mainly take this to unlock further nodes.
  • (Rogue) 5 points in Evasion: We gain 20% damage reduction while moving with this node. This is by far one of the best defensive layers we have early.
  • (Rogue) 5 points in Agility: Gives us a 25% chance on hit to gain Haste, boosting our movement speed, and provides 1% increased damage per 1% movement speed.
  • (Rogue) 5 points in Dodge and Parry: Gives us 30 flat dodge rating and a 15% chance for a Glancing Blow. When we receive a hit with Glancing Blow, we take 35% less damage.
  • (Falconer) 5 points into Raptor's Wings: We increase our chance to gain Haste on hit from the Agility node earlier. Additionaly, we also have a chance to gain haste if our Falcon hits.
  • (Falconer) 5 points into Handler: Increases to our minion damage, and add +5% chance for our Falcon to Critically Strike.
  • (Falconer) 2 points into Wilderness Scout: Adding Health and Dodge Rating.
  • (Falconer) 4 points into Outlander's Tenacity: Further add to our Dodge Rating, and gaining a % of our Maximum HP as Endurance Threshold.
  • (Falconer) 1 point into Crimson Skies: A value point, as we have a chance to gain Crimson Shroud. This gives us up to 15% less damage taken from DoTs.
  • (Falconer) 3 points into Peltast: Both our Falcon and us gain throwing attack speed.
  • (Falconer) 5 points into Tactician: Our Falcon gets a large increase to both their Throwing and melee base damage.
  • (Falconer) 5 points into Fencing Grace: We gain Block Chance and Block Effectiveness. We also gain increase damage.
  • (Falconer) 5 points into Avian Hurl: This gives us a large increase to our base throwing damage. Moreover, our Falcon now gains 50% of all of our base throwing damamge as both Melee and Throwing for it.
  • (Falconer) 3 points into Evasion Tactics: We gain an increase to our Armor and Dodge rating.
  • (Falconer) 3 points into Relentless Talons: Both the Falcon and us gain increased damage, we also heal when our Falcon hits and enemy, based on our Dexterity.
  • (Falconer) 1 point into Intuitive Connection: All of the Falcon abilites are now instantly casted.
  • (Falconer) 6 points into Needle Like Precision: The Falcon and us, gain increases to Critical Strike chance and Critical Strike Multiplier.
  • (Falconer) 7 points into Finesse Them: This node will give our Falcon Critical Strike Multiplier based on our own Critical Strike Avoidance. This gives us a reason to go above 100%.
  • (Falconer) 4 points into Stymphalian Feathers: We gain Armor based on our Dexterity. Additionally, whenever our Falcon hits an enemy, we gain 2% increased armor.
  • (Bladedancer) 5 points into Pursuit: This will increase your melee and throwing damage. However, we mostly take this node for the 8% increased Movement Speed.
2.9.2.

Umbral Blades

  • 1 points into Dawnfall: This node gives us a defensive layer with Dusk Shroud, but also boosts our damage with each Dusk Shroud we have with Edge of Obscurity.
  • 1 point into Sword Thrower: This node is what starts to make Umbral Blades Icon Umbral Blades hit very hard.
  • 1 point into Lethal Darkness: Inflicts a stack of Shadow Daggers Icon Shadow Daggers on hit.
  • 1 point into Cacophony of Steel: This causes our blades to spin in place, making the Umbral Blades Icon Umbral Blades hit three times per second with Bladestorm Icon Bladestorm. However, the real damage comes from applying Shadow Daggers Icon Shadow Daggers.
  • 4 points into Steel Torrent: This node increases the duration and size of the Bladestorm Icon Bladestorm from Cacophony of Steel.
  • 1 point into Loathing: We take this node in order to have the Bladestorm Icon Bladestorm home in on enemies. It is slow, but effective.
  • 5 points into Jagged Carvings: We add 20 base Physical Damage to Umbral Blades Icon Umbral Blades.
  • 1 point into Precision Cuts: We take this node for the ability to have Umbral Blades Icon Umbral Blades go exactly where we want, when we self cast.
  • 1 point into Explosive Blades: This causes the Blades to now explode when it touches and enemy.
  • 4 points into Burst of Agony: We add significant damage and area of the explosion, based on how long it has been on the ground for.
2.9.3.

Falconry

  • 1 points into Falconer's Journey: Your Falcon will do 1% more damage per level you are, and 1% per Dexterity.
  • 3 points into Side by Side: When you hit an enemy with an attack, the skill reduces its cooldown.
  • 4 points into Avian Stamina: The active portion of the ability, hits additional times.
  • 2 points into Bird of Prey: Falcon strikes now instantly kill an enemy at 16% or less health.
  • 2 points into The Blood Dance: When your Falcon kills an enemy, it will hit two more enemies.
  • 1 point into Trained to Hunt: Your highest increased global damage now applies to the Falcon at 75% its value.
  • 1 point into Go For the Eyes!: Your Critical Strike Chance will now be applied to the falcon at 75% its value.
  • 1 point into Exposed Weakness: When you use a Throwing Attack and critically strike, your Falcon will gain your Critical Multiplier at 25% of its value. (This effect can stack twice per 2 seconds).
  • 1 point into Feather Knives: Your Falcon will throw knives at enemies at random, automatically.
  • 3 points into Sky Chaser: Significantly increases the rate at which the Falcon will throw Feather Knives.
  • 1 point into Rending Talons: Your Falcon will have % of your values of applying ailments. IE: Armor Shred.
2.9.4.

Aerial Assault

  • 3 points into Avian Hunter: We decrease the Cooldown and increase the damage.
  • 1 point into Projectile Training: Featherstorm from the Falcon, gains 30% of our damage.
  • 3 points into Twilight Strike: The Falcon will now throw 6 Umbral Blades. Note: 3 Blades will instantly Detonate and 3 will linger and 3 will linger.
  • 1 point into Plumed Daggers: The previous node will now Shred Armor.
  • 1 point into Skyward Swoop: You recover 10% of Aerial Assault's Cooldown whenever your Falcon hits an enemy.
  • 2 points into Refreshing Resolve: You gain 6% of your missing mana, when you use Aerial Assault.
  • 1 point into Coordinated Assault: You reduce the cooldown based on current mana that you have, for both Falconry Icon Falconry and Dive Bomb Icon Dive Bomb.
  • 1 point into Featherstorm: Featherstorm has and increased duration.
  • 2 points into Domain of the Huntress: Featherstorm now slows, and you gain 2 Dodge Rating per point of Dexterity you have while inside the storm.
  • 1 point into Shaded Wingspan: If there is a boss or rare, a Shadow Falcon will automatically attack them when you use Aerial Assualt. Note: This is a shadow, not the Falcon. Their skills work independtly of eachother.
  • 1 point into Umbral Remnants: A shadow will be created if Wingburst or Featherstorm kills and enemy.
  • 2 points into Ambush: Wingburst and Featherstorm do more damage to High Health Enemies.
  • 1 point into Slayer of big Prey: The previous node will always apply to any rare of boss enemy, regardless of health.
2.9.5.

Dive Bomb

  • 4 points into Rushing Wings: Adds more damage and makes the dive animation faster.
  • 4 points in Devastating Dive: Adds more damage and increases the Stun duration.
  • 4 points in Rush of the Hunt: Increases the cooldown recovery of the skill.
  • 4 points into Focused Hunter: Adds more damage and reduces the Mana cost.
  • 3 points in United Assault: Reduces the cooldown when you use a throwing attack that hits an enemy.
  • 1 point into Cloud Gatherer: This node increases the duration of our defensively scaled Smoke Bomb Icon Smoke Bomb.
2.9.6.

Smoke Bomb

  • 5 points into Generosity: This increases the area of the smoke bomb, which gives us a bigger space for safety.
  • 1 point into Enfeeblement: This node will inflict the enemies with Frailty.
  • 2 points into Moonlight Bomb: We gain Silver Shroud in Smoke Bomb.
  • 1 point into Cleansing Steam: We purge any negative ailments on us when we cast Smoke Bomb.
  • 1 point into Shrouded in Darkness: We gain Dusk Shroud while we are in the Smoke Bomb.
  • 4 points into Rapid Concealment: The previous node applies Dusk Shroud to us, twice as fast.
  • 2 points into Lingering Fumes: Smoke Bomb and its effects last longer.
  • 4 points into Smoke Blades: We gain increased base damage per second, while in the smoke bomb. The effects last 4 seconds, so 4 stacks can be applied.
3.

Mechanics and Playstyle

Early in the campaign, the build will be slightly slower, as there will be some automation missing until you can scale enough points into Aerial Assault Icon Aerial Assault. However, once this automation kicks in, the build will run very smoothly. Mana should be fairly constant as well thanks to Refreshing Resolve. With half decent gear, your Falcon and your Umbral Blades Icon Umbral Blades should make quick work of any foe you encounter. However, be aware, any obvious high damage mechanics will still need to be avoided. Use your Smoke Bomb Icon Smoke Bomb when in danger to get a massive damage and health leech boost. Utilize your Dive Bomb Icon Dive Bomb and Falconry Icon Falconry active skill when you see fit.

4.

Gear Recommendations

As for gearing, we will try and hunt down anything that give us base Throwing Damage and negative mana cost on Throwing Skills, which are found exclusively in rings. However, belts, gloves, amulets and relics will give us ample places to add even more throwing damage. Throwing damage will carry this build, as our Falcon utilizes 50% of this throwing damage because of our passive points in Avian Hurl. The rest of the gear should focus on surviving and Critical Strike Avoidance. Going above 100% Critical Strike Avoidance in this build is ideal for our passive Finesse Them.

4.1.

Affix Priority

Below are all the affixes you should aim to get on gear. Priority affixes should be sought out and/or crafted onto gear you find, while useful affixes are simply complementary to the build but won't make or break your efficiency.

Priority Affixes Useful Affixes
Dexterity
Added Throwing Damage
Critical Strike Avoidance
-# Throwing Mana Cost
Throwing Attack Speed
Critical Strike Chance
Critical Multiplier
Dodge Rating
Resistances
Flat Health
Movement Speed
4.2.

Idols

Idols are one thing that can be very hit-or-miss while leveling. Sometimes you get lucky; sometimes you don't. While good Idols can make a world of difference to your leveling speed, it's also good to keep in mind that you should be looking for Idols that you may deem mandatory for your endgame pivot as well.

The target Affixes we want to look for in our Idols are:

  • +% Health
  • + Health
  • Resistances
  • Physical Penetration with Shadow Daggers

Ensure you're crafting on Class Idols in Tombs and Cemeteries in Monolith Echoes, as there are some great mods to add. If you don't get a good enchant, you can always re-enchant that Idol again the next time.

4.3.

Blessings

While there are suggested Blessings listed below, if you've been unlucky with suffixes and are lacking a specific resistance, that resistance should take priority. Likewise, you may not feel the need to spam a specific Monolith in search of what's listed below. That's perfectly reasonable, as you will gain access to more powerful versions of these blessings in Empowered Monoliths anyway. In most cases, taking the best defensive option, or at least something that affects the build you're playing, will be the proper choice. This helps to ensure entering Empowered Timelines is as smooth as possible.

Blessing Name Affix Timeline
Emptiness of Ash Critical Multiplier The Black Sun
Resolve of Humanity All Resistances Reign of Dragons
Rhythm of the Tide Health Regeneration Ending The Storm
Body of Obsidian Armor Spirits of Fire
Fury of the North Physical Resistance Shred The Age of Winter
4.4.

Usable Uniques

While this leveling build was purposely tested without Uniques or any gear above Rare quality, the reality is you will have access to better gear than that during your playthrough. That said, if this is not your first character or you happen to find some of these during your playthrough, here are some uniques to keep an eye out for.

  • Woven Flesh – The most useful by far unique. This would add 100% Critical Strike Avoidance, thus increasing our Falcons Critical Strike Multiplier.
  • Hell Reach – This unique bow is usable at level 1 and can make the first 20–30 levels very smooth.
  • Riverbend Grasp – A great pair of gloves for damage. They add a sizable amount of throwing damage and increased throwing damage.
  • Gambit of an Erased Rogue – This relic, as well as pretty much all of the "of the Erased" items, can be great for leveling, especially if you roll some useful affixes with Weaver's Will. Note: There is a new rune, Rune of Weaving, that lets you roll Weaver's Will on an item without actually killing monsters. This will only be relevant at higher levels or if you are making gear for a new character, but it's something new to keep in mind that is a great time-saver and a massive improvement over the old system.
  • Quicksilver Coil or Arboreal Circuit – Movement Speed is great for leveling faster, and both of these rings can provide it at a low level. Quicksilver has the added benefit of giving you Haste, but Arboreal is usable at level 1.
  • Close Call – By the time you are level 30, you should be looking for a one-handed weapon and shield to use, though you can also do so starting from level 1. This is a very common, but solid defensive option for you to use starting at level 3. If this is for a second character, it's very easy to find one with some Legendary Potential (LP) on it and add some useful affixes.
5.

General Leveling Tips

When it comes to leveling efficiency, there are a few things to mention in order to make your experience as quick and painless as possible. The top priority should always be to enjoy yourself while leveling, so don't take what's written here as mandatory; these tips are simply here to mention things newer players may not realize while working their way into The Monoloth of Fate.

  • Nemesis and Rune Prisons – If you're aiming for speed, you will likely want to avoid these at all costs. However, Nemesis can offer a way to gain extremely early Exalted items, including a weapon, which can then be used for 50+ levels with relevant rolls. Likewise, Rune Prisons can potentially offer your character affixes that completely alter your gameplay, such as Minion Teleportation. Judge this on a case by case basis, based on what you're leveling with.
  • Full Clearing Maps – Absolutely not necessary, and should be avoided. There's an argument for players on their first campaign run, as full clearing will ensure you're over leveled for fights that can cause problems, such as Lagon, for new players. In general though, full clearing maps is not suggested, as experience gains ramp as you enter higher level areas.
  • Crafting – Crafting can give you an insane edge early on in the season. Early crafting will allow you to focus the main stats on your leveling build, and also keep your resistances topped off, ensuring the campaign is a breeze. Last Epoch is known for it's amazing crafting system; you're better off diving into it early on rather than waiting. The default key for opening crafting is the F key, and can be done from anywhere.
  • Early Respec – Mastery respec can be done at any point after you select one in the End of Time. While it may slow you down to swap your Mastery mid-campaign, if you hate your selection, it's better to rip the band-aid off early rather than later. Skill respec is a bit different; having to re-level skills early in the campaign can be a pain. This becomes easier the further into the game you get!
6.

Marksman and Bladedancer Alternatives

While we won't be providing a step-by-step breakdown for either of the other two Masteries, it should be noted that all Rogue Masteries can be used to level with, however their method for doing so will vary greatly. If you just don't like Falconer, the following two options can be used instead.

6.1.

Marksman Variant

The new Heartseeker Icon Heartseeker skill pair well with Puncture Icon Puncture that triggers Shadow Daggers Icon Shadow Daggers. Taking this node and pairing it with high levels of Dexterity will ensure massive AoE clear throug the campaign and into Monoliths. Scaling Shift Icon Shift to cast Shurikens Icon Shurikens is your defensive layers, while Smoke Bomb Icon Smoke Bomb or Decoy Icon Decoy can get you out of a jam quicky if needed.

The only downside to this is Heartseeker Icon Heartseeker doesn't become available until much later in the campaign, around Level 40. This means most of the time you'll be using Puncture Icon Puncture as a main skill. This is fine, it just works so much better once you have access to Heartseeker.

6.2.

Bladedancer Variant

Early on, you will simply be using Puncture Icon Puncture on everything in melee. As you get higher in level, and get the required passives in each tree, the basic rotation for this build is to Shift Icon Shift into, or out of, a group of enemies. This automates Shadow Cascade Icon Shadow Cascade and also leaves a Shadow behind. Eventually, it will also cast Shurikens Icon Shurikens for you, causing them to rotate around you, damaging enemies that get close. On bosses, or anytime you feel like your getting overwhelmed, throw down a Smoke Bomb Icon Smoke Bomb for extra defenses while you stay inside it. Additionally, while it's not a skill we specialize in, you may wish to put Decoy Icon Decoy on your bars instead of Shadow Cascade Icon Shadow Cascade to get the enemies attention fixated on it, buying you a bit of breathing room.

7.

Progressing to Endgame

While this guide only serves to bring players up to Level 70 through guided node selection and helpful tips, it's likely it will serve you all the way through normal Monolith. However, upon gaining access to Empowered Monolith, you will find yourself looking to move out of the leveling build and into an endgame build. We have you covered, with new builds crafted specifically for Patch 1.2! Don't forget, you are not locked into Falconer anymore! Feel free to change your Mastery and explore both Marksman and Bladedancer.

Bladedancer Builds

Marksman Builds

Falconer Builds

8.

Changelog

  • 11 Apr. 2025: Guide created.
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