Sentinel Overview for Last Epoch (Patch 1.0)
Strong in honor and fearsome in combat, the Sentinel stands stalwart against what is unjust even at the end of the world.
Introduction to Sentinel
"Strong in honor and fearsome in combat, the Sentinel stands stalwart against what is unjust, even at the end of the world."
Sentinel takes the role of a knight class in Last Epoch. This class is highly versatile, capable of being a master of minions, commanding weapons and posessed armor, a dark knight who controls the energy of the Void itself, or a holy warrior, bringing down the wrath of heaven unto their enemies. Sentinel also comes jam-packed with an abundant amount of support skills, capable of buffing and healing allies and themselves. Once you unlock the ability to choose a Mastery, Sentinel can branch off into one of the following sub-classes, all specializing in their own unique gameplay:
Sentinel Skills
Regardless of the Mastery you choose to spec into, Sentinel comes with a handful of skills that can be used by all three. These skills are either unlocked by player level, or by placing Passive Points into the Sentinel Skill Tree.
Vengeance
Description | A melee attack that also prepares you to riposte incoming hits. If Vengeance hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking a nearby enemy. |
Scaling Tags | Physical, Melee, Area, Strength |
Possible Damage Types | Physical |
Base Cooldown | N/A |
Base Mana Cost | 0 Mana |
Warpath
Description | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. |
Scaling Tags | Physical, Melee, Area, Channeled, Movement, Strength |
Possible Damage Types | Physical, Fire, Void |
Base Cooldown | 0.5 seconds |
Base Mana Cost | 1 Mana to start, 10 Mana per second to channel |
Hammer Throw
Description | Throws a hammer that returns to you after a short delay. Added Throwing Damage is applied to each hit at 105% effectiveness. |
Scaling Tags | Physical, Throwing Attack, Strength, Dexterity |
Possible Damage Types | Physical, Void |
Base Cooldown | N/A |
Base Mana Cost | 3 Mana |
Lunge
Description | Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more Mana the further away the target is. |
Scaling Tags | Physical, Melee, Area, Movement, Traversal, Strength, Dexterity |
Possible Damage Types | Physical, Fire, Void |
Base Cooldown | 4 seconds |
Base Mana Cost | 8 Mana |
Rive
Description | A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage. |
Scaling Tags | Physical, Melee, Area, Strength |
Possible Damage Types | Physical, Void |
Base Cooldown | N/A |
Base Mana Cost | 0 Mana |
Shield Bash
Description | A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. |
Scaling Tags | Physical, Melee, Area, Strength |
Possible Damage Types | Physical, Fire |
Base Cooldown | 10 seconds |
Base Mana Cost | 9 Mana |
Javelin
Description | Hurl a javelin that pierces every enemy in its path. If you have a spear equipped added melee damage applies to Javelin as Throwing Damage at 30% of its normal value. Added melee damage from other sources has no effect. Added throwing damage applies at 180% effectiveness. |
Scaling Tags | Physical, Throwing Attack, Strength, Dexterity |
Possible Damage Types | Physical, Lightning |
Base Cooldown | N/A |
Base Mana Cost | 9 Mana |
Void Cleave
Description | Requires a two-handed sword or axe. A melee attack that hits all enemies in an area in front of you. Can be echoed by Void Knights. Unaffected by weapon range. |
Scaling Tags | Void, Melee, Area, Movement, Strength, Vitality |
Possible Damage Types | Physical, Fire, Void |
Base Cooldown | 4 seconds |
Base Mana Cost | 15 Mana |
Rebuke
Description | Hold ability key to channel for up to 2 seconds. You take 80% less damage while channeling. When you stop channeling the barrier breaks dealing physical damage to all nearby enemies. This deals an additional 20 physical damage for each hit you recieved while channeling. |
Scaling Tags | Physical, Spell, Area, Channeled, Attunement |
Possible Damage Types | Physical |
Base Cooldown | 5 seconds |
Base Mana Cost | 0 Mana |
Shield Bash
Description | Requires a shield. Charge through enemies in the target location until you release the ability key. You hit enemies in your path and in a wider area at the end of your movement. You do not regenerate Mana while charging. |
Scaling Tags | Physical, Melee, Channeled, Movement, Traversal, Strength |
Possible Damage Types | Physical, Void |
Base Cooldown | 4.5 seconds |
Base Mana Cost | 50 Mana |
Multistrike
Description | A melee attack that grants a stack of Armament if you hit at least one enemy. Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike. |
Scaling Tags | Physical, Melee, Area, Strength |
Possible Damage Types | Physical |
Base Cooldown | N/A |
Base Mana Cost | 0 Mana |
Smite
Description | Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed. Cannot be used without a target. |
Scaling Tags | Spell, Attunement |
Possible Damage Types | Fire, Lightning, Void |
Base Cooldown | N/A |
Base Mana Cost | 3 Mana |
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