Shaman Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Shaman build guide for the Primalist class. Here you will learn everything about the Shaman playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Introduction to Shaman
"The world remembers winds that rage and tear down forests, avalanches that shatter mountainsides, lightning that cracks the sky open and demands awe. A living storm that uses nature's fury to destroy his enemies with the aid of sacred totems."

The Shaman is one of three Mastery classes that can be chosen from the base class of Primalist. This warrior of nature calls upon the powers of Earth to decimate his enemies with Ice, Lightning, Poison, or Physical domination. His Totems can be used as portable healing for himself and allies, or a conjurable death trap for his enemies. He is a hybrid class that can focus on melee attacks ripping through them with elemental empowerments, or instead opt to cast the wrath of nature from afar. Shaman is versitile enough to do both if you please. One thing is for sure, the Shaman is not to be triffled with.
Gain access to the best Shaman builds below!
Shaman Skills
Upon unlocking the Shaman Mastery, you'll gain access to your Mastery-specific
skill, Summon Storm Totem. While
Tornado and
Earthquake are not
specific to the Shaman, the Mastery Tree itself comes with three skills total that are
unlocked by placing a certain amount of points into the Tree itself. All three Primalist
Masteries can use two of the three skills as long as they hit the requirements to do so.
Only the
Avalanche skill is reserved for the Shaman.
Summon Storm Totem
Description | Summons a totem that casts lightning storms around nearby enemies. Storm totems last 8 seconds, and you cannot control more than 1 at once. |
Scaling Tags | Minion, Totem, Attunement |
Minion Scaling Tags | Lightning, Spell, Area |
Possible Damage Types | Lightning, Cold |
Base Cooldown | 3 seconds |
Base Mana Cost | 20 Mana |
Tornado
Description | Conjures a tornado that moves at random, pulling in nearby enemies and dealing physical damage to them. |
Scaling Tags | Physical, Spell, Damage Over Time, Area, Attunement |
Possible Damage Types | Physical, Lightning, Fire |
Base Cooldown | 0 seconds |
Base Mana Cost | 25 Mana |
Earthquake
Description | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. |
Scaling Tags | Physical, Melee, Area, Strength, Attunement |
Possible Damage Types | Fire, Lightning, Physical |
Base Cooldown | 0 seconds |
Base Mana Cost | 50 Mana |
Avalanche
Description | Channel to summon the might of winter and pummel your foes in ice and snow. You have no mana regen while channelling. Initial mana cost cannot be reduced below 1. |
Scaling Tags | Physical, Cold, Spell, Area, Channeled, Attunement |
Possible Damage Types | Physical, Cold, Lightning |
Base Cooldown | 0 seconds |
Base Mana Cost | 1 Mana: 20 Mana per Second (channeled) |

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