Spellblade Spark Charge Endgame Build for Last Epoch (Patch 1.2)

Last updated on Apr 15, 2025 at 12:00 by EMP1241

Welcome to our Last Epoch Spellblade Spark Charge build guide for the Mage class. Here you will learn everything about the Spellblade play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Prepare to electrify Last Epoch Season 2 with this thrilling Spellblade build centered around Spark Charge Icon Spark Charge! This build is a dazzling blend of automation, mobility, and raw lightning power. Surge across the battlefield with Surge Icon Surge, leaving Spark Charge Icon Spark Charge, proverbial lightning grenades, in the pockets of your enemies that erupt in stunning arcs, annihilating foes with breathtaking visuals. Mana Strike Icon Mana Strike drives your relentless onslaught, keeping mana topped off while stacking critical hits for devastating single-target damage. Amplified by Fragment of the Enigma, your Spark Charge Icon Spark Charge casts obliterate hordes, while Static Shell and layered defenses let you dance through danger unscathed. Perfect for players seeking a fast, visually explosive playstyle with simple mechanics, this Spellblade delivers lightning-fast clears and boss-crushing might. Charge into Season 2 and sizzle enemies in your wake!

The video below showcases the functionality but was recorded before Season 2. Flame Rush Icon Flame Rush was swapped for Surge Icon Surge.

Strengths icon Strengths
  • +Simple skill rotation
  • +Excellent defensive layering
  • +Fast clear
Weaknesses icon Weaknesses
  • -High end corruption requires T7 gear and LP
  • -Can not face tank
  • -Idol Hunting
2.

Skill Selection

Offensively, this Spellblade is extremely simple to play and can functionally clear large swaths of enemies with just a few attacks. We focus on selecting nodes that empower both our offense and defense. We gain significant Ward Retention in the passive trees, as well as massive boosts to Ward generation and Damage Reduction. Our tree also enhances our primary damage source, Spark Charge Icon Spark Charge, which is further amplified by our unique Fragment of the Enigma and our primary attack skill, Mana Strike Icon Mana Strike.

Defensively, we are secured in the lightning-charged armor of Static Shell, which grants armor bonuses against shocked enemies. The planner shows armor in the 7,000+ range, equating to ~70% Damage Reduction from physical attacks and ~50% for elemental attacks. This works cohesively with our Ward, which passively sits in the 3,000 range, effectively more than doubling our health pool. Combined with Arcane Shielding, we are a very tanky Spellblade.

Mana Strike Icon
Enchant Weapon Icon
Static Icon
Surge Icon
Flame Ward Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Mage Spellblade Sorcerer
Mana Strike Static Enchant Weapon Surge Lightning Blast

Mage Last Epoch Our base class is Mage, which serves as a caster in Last Epoch. Upon completing Act 1 in the campaign, your character will have the opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Mage, you can choose between Passive Trees for Spellblade, Runemaster, and Sorcerer. After selecting a Mastery and allocating 20 Passive Points into the Mage Tree, you can then allocate Passive Points into the Mastery Trees.

For this build, we specialize in Spellblade, which is where the majority of our Passive Points are allocated. The Spellblade Tree focuses on nodes that enhance our Attack Speed, Critical Strike Chance, applying Spark Charge Icon Spark Charge, empower our defenses, and reduce the cooldown of Surge Icon Surge. A smaller portion of Passive Points comes from Sorcerer, focusing on offensive scaling and adding Intelligence. Each Passive Tree and its points are detailed below.

3.1.

Mage Passive Points

  • 8 points in Arcanist: This node grants Intelligence, increasing our damage and Ward Retention.
  • 2 points in Reactive Ward: Dropping below 70% Health grants Ward, scaling with our total Health pool.
  • 5 points in Mage Flurry: This increases our Attack Speed.
  • 6 points in Knowledge of Destruction: Increases Critical Hit Chance and Multiplier.

Spellblade Last Epoch Our base class is Mage, which serves as a caster in Last Epoch. Upon completing Act 1 in the campaign, your character will have the opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Mage, you can choose between Passive Trees for Spellblade, Runemaster, and Sorcerer. After selecting a Mastery and allocating 20 Passive Points into the Mage Tree, you can then allocate Passive Points into the Mastery Trees.

For this build, we specialize in Spellblade, which is where the majority of our Passive Points are allocated. The Spellblade Tree focuses on nodes that enhance our Attack Speed, Critical Strike Chance, apply Spark Charge Icon Spark Charge, empower our defenses, and reduce the cooldown of Surge Icon Surge. A smaller portion of Passive Points comes from Sorcerer, focusing on offensive scaling and adding Intelligence. Each Passive Tree and its points are detailed below.

3.2.

Spellblade Passive Points

  • 8 points in Arcane Warden: We gain a large amount of Ward every time we hit an enemy with this node, plus Intelligence per point and Ward Decay Threshold per point of Intelligence.
  • 6 points in Elemental Affinity: This node bolsters our resistances and increases our Elemental Damage.
  • 1 point in Infused Weapon: A traversal node to move further into the tree. Our damage comes from the spell Spark Charge Icon Spark Charge, not direct melee damage.
  • 5 points in Arcane Shielding: Hitting an enemy with melee attacks grants Arcane Shield, an independent damage reduction layer that also provides Ward per second.
  • 5 points in Storm Blade: This node gives a 25% chance to apply Spark Charge Icon Spark Charge.
  • 5 points in Shattered Aegis: Converts Arcane Shielding to grant significant Armor gains through stacks of Arcane Shield.
  • 5 points in Essence Duel: Further boosts Attack Speed and Ward generation when hitting with elemental melee attacks.
  • 5 points in Burden of Knowledge: Adds flat damage to our passively used spells.
  • 8 points in Outrun and Outlast: Provides significant cooldown reduction for Surge Icon Surge, plus gains in Health and Ward Retention.
  • 10 points in Mental Fortitude: Grants a large amount of Intelligence, adding base damage to Spark Charge Icon Spark Charge via Fragment of the Enigma.
  • 5 points in Prodigy: An incredibly strong node; take it earlier if your critical strike chance is too low. Grants Ward per Second per 15 Intelligence and +1% base Critical Strike Chance per 15 Intelligence.
  • 5 points in Prismatic Blade: Adds Dexterity and more Melee Damage.
  • 6 points in Volka's Razor: Increases Elemental Damage for melee attacks costing more than 10 Mana. This also applies to spells or ailments triggered by the melee attack, like Spark Charge Icon Spark Charge. Our melee skill that benefits is Surge Icon Surge.
  • 5 points in Blade Weaver: Melee attacks costing less than 10 Mana grant stacks of Blade Weaving. Using a melee skill costing 10 or more Mana consumes all stacks, dealing 15% more Elemental Damage per stack. Since our rotation is roughly five Mana Strike Icon Mana Strike attacks per Surge Icon Surge, there’s no need to invest further.
  • 5 points in Mana Reaver: Grants Health and 3 Mana per enemy hit.

Sorcerer Last Epoch Our base class is Mage, which serves as a caster in Last Epoch. Upon completing Act 1 in the campaign, your character will have the opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Mage, you can choose between Passive Trees for Spellblade, Runemaster, and Sorcerer. After selecting a Mastery and allocating 20 Passive Points into the Mage Tree, you can then allocate Passive Points into the Mastery Trees.

For this build, we specialize in Spellblade, which is where the majority of our Passive Points are allocated. The Spellblade Tree focuses on nodes that enhance our Attack Speed, Critical Strike Chance, apply Spark Charge Icon Spark Charge, empower our defenses, and reduce the cooldown of Surge Icon Surge. A smaller portion of Passive Points comes from Sorcerer, focusing on offensive scaling and adding Intelligence. Each Passive Tree and its points are detailed below.

3.3.

Sorcerer Passive Points

  • 8 points in Calculated Destruction: Grants 3% increased Spell Critical Strike Chance per Intelligence, plus additional Intelligence.
3.4.

Mana Strike

Mana Strike is one of our two primary attacks. To capitalize on Blade Weaver, we attack five times with Mana Strike between Surge Icon Surge uses. This is essential to meet our high Mana requirements. Note that some enemies may be defeated by Mana Strike alone, but in deeper corruption, champions in Season 2 will require Surge Icon Surge.

3.4.1.

Order of Skill Points

  • 4 points in Swift Sap: Attack Speed is paramount, making this node invaluable.
  • 1 point in Arcanist's Blade: Helps alleviate early Mana issues.
  • 1 point in Mana Spark: Taken to path further, with moderate damage gains.
  • 4 points in Spark Charges: Ensures Spark Charge Icon Spark Charge is applied with every Mana Strike Icon Mana Strike attack.
  • 1 point in Mana Storm: Since Mana Arc Icon Mana Arc is a spell, it contributes to our 100% chance to Shock enemies on hit. It also applies a lesser Spark Charge Icon Spark Charge via Fragment of the Enigma, as it’s a spell, not a melee attack. Shocking enemies is key to our defense, thanks to Static Shell.
  • 2 points in Rage Sap: Adds damage to attacks or spells after hitting with Mana Strike Icon Mana Strike.
  • 3 points in Rune Sap: Adds significant Spell Damage, stacking 12% per Mana Strike Icon Mana Strike hit in the last 4 seconds.
  • 5 points in Sprite Blade: Increases the area of effect for Mana Strike Icon Mana Strike, boosting the number of Spark Charge Icon Spark Charge applications in an area.

Note: You may have fewer skill points until you acquire the required unique Fragment of the Enigma. Remove one point from Sprite Blade if needed.

3.5.

Static

Static Icon Static is fully automated and requires minimal interaction. However, it plays a significant offensive and defensive role in the build. It ensures enemies attacking you are Shocked if you have 80 or more charges, which is critical due to how our unique armor, Static Shell, functions. This grants up to 175% more armor against shocked enemies, effectively doubling the listed Armor in your tooltip. This is not shown in the tooltip but has been tested for functionality.

3.5.1.

Order of Skill Points

  • 3 points in Reverberation: Gains four Static Icon Static charges when hit. The target is 80 charges for both offensive and defensive purposes.
  • 1 point in Overload: Automatically casts Lightning Blast Icon Lightning Blast at nearby enemies when over 80 Static Icon Static charges.
  • 3 points in Stabilizing Current: When Lightning Blast Icon Lightning Blast critically strikes via Overload, we gain a Static Icon Static charge 75% of the time (we should almost always critically strike).
  • 5 points in Diode: Increases Spell Critical Strike Chance for Lightning Blast Icon Lightning Blast, enhancing automation.
  • 4 points in High Voltage: Increases the rate of gaining Static Icon Static charges while moving.
  • 1 point in Shock Armour: Ensures we Shock anything that attacks us while above 80 charges.
  • 3 points in Overcharge: Nearly doubles Static Icon Static charges from 100 to 175.
  • 1 point in Stormchaser: Doubles the rate of charge gain while moving. Conversely, we lose charges when standing still.

Note: You may have fewer skill points until you acquire the required unique Fragment of the Enigma. Remove one point from High Voltage if needed.

3.6.

Enchant Weapon

Enchant Weapon Icon Enchant Weapon significantly boosts our DPS in multiple ways. It increases our attack speed, which raises the rate at which we apply Spark Charge Icon Spark Charge with Mana Strike Icon Mana Strike. It also hits all nearby enemies with Zap Icon Zap, which can apply Spark Charge Icon Spark Charge (small chance via Fragment of the Enigma) and Shocks enemies, our primary defensive mechanism.

3.6.1.

Order of Skill Points

  • 5 points in Celerity: Massively boosts Attack Speed.
  • 4 points in Concentration: Adds 4 seconds to Enchant Weapon Icon Enchant Weapon’s duration, totalling 9 seconds.
  • 3 points in Fulminate: Grants a 15% chance to Shock on melee hit passively, 30% when active.
  • 1 point in Conduit: Causes Zap Icon Zap to be cast at all nearby enemies when active.
  • 4 points in Capacitance: Increases Zap Icon Zap’s hit frequency per second.
  • 3 points in Efficacy: Significantly reduces Enchant Weapon Icon Enchant Weapon’s Mana cost.
3.7.

Surge

Surge Icon Surge lights up the battlefield, literally. This skill directly applies Spark Charge Icon Spark Charge to anything it hits and casts our scaled Lightning Blast Icon Lightning Blast, adding to automation and granting a 30% boost to spell damage while surging. This movement skill has a reduced cooldown and makes us invulnerable during use.

3.7.1.

Order of Skill Points

  • 1 point in Jolt: Ensures anything hit by Surge Icon Surge is Shocked, maximizing defensive layering.
  • 4 points in Expanse: Increases Surge Icon Surge’s hit area.
  • 4 points in Charged Movement: Applies a Spark Charge Icon Spark Charge to anything hit with Surge Icon Surge.
  • 2 points in Shocking Blows: Adds Melee Lightning Damage to Surge Icon Surge.
  • 2 points in Lightning Rush: Increases Surge Icon Surge damage, scaled 2-to-1 with movement speed.
  • 1 point in Shielding Advance: Grants invulnerability while surging.
  • 2 points in Dynamics: Extends Surge Icon Surge’s duration, prolonging invulnerability.
  • 1 point in Stormbringer: Casts our scaled Lightning Blast Icon Lightning Blast upon arriving with Surge Icon Surge.
  • 3 points in Electropulse: Casts Lightning Blast Icon Lightning Blast three times during Surge Icon Surge’s animation.
  • 1 point in Ride the Lightning: Alters Surge Icon Surge’s pathing to hit wider areas and grants 30% more spell damage during its animation.

Note: You may have fewer skill points until you acquire the required unique Fragment of the Enigma. Remove one point from Expanse if needed.

3.8.

Lightning Blast

Lightning Blast Icon Lightning Blast is key to our automation. However, it will not be on our skill bar, in its place Flame Ward Icon Flame Ward will be used. Casted by Static Icon Static and Surge Icon Surge, it applies Spark Charge Icon Spark Charge and detonates them early, eliminating delays for enemy explosions. This applies to all Spark Charge Icon Spark Charge, not just those it applies. It’s scaled for high damage, 100% Critical Strike Rate with proper gear, and grants Lightning Aegis. This subskill is both offensive and defensive, with a 5% trigger chance, though multiple Lightning Blast Icon Lightning Blast casts increase its likelihood.

3.8.1.

Order of Skill Points

  • 2 points in Frontloaded: Adds more damage to initial chains, diminishing as chains continue.
  • 3 points in Cloud Answer: Grants a chance to apply Spark Charge Icon Spark Charge on hit with Lightning Blast Icon Lightning Blast, stackable on the same enemy.
  • 5 points in Mortal Capacitor: Increases Spark Charge Icon Spark Charge damage applied by Lightning Blast Icon Lightning Blast by 200%.
  • 1 point in Final Spark: Detonates Spark Charge Icon Spark Charge on enemies instantly, bypassing the 1-second ignition delay.
  • 3 points in Storm Razor: Boosts Lightning Blast Icon Lightning Blast damage and nearly guarantees critical strikes.
  • 1 point in Lightning Attunement: Grants a 5% chance to gain Lightning Aegis when Lightning Blast Icon Lightning Blast is cast.
  • 4 points in Arcing Power: Required to reach desired nodes, though not directly useful since we don’t cast Lightning Blast Icon Lightning Blast manually.
  • 1 point in Closed Circuit: Sustains chains from Diode, including us in the chain, not just enemies.
  • 1 point in Surging Influence: Greatly increases Lightning Blast Icon Lightning Blast chain range.

Note: You may have fewer skill points until you acquire the required unique Fragment of the Enigma. Remove one point from Storm Razor if needed. If Mana is an issue early in the build, take one point in Innate Conduit to cast Lightning Blast Icon Lightning Blast without chaining.

4.

Build Mechanics and Playstyle

This build is fast and fun to play. It’s straightforward to understand and has no resource management issues. The rotation is smooth, with most damage applications automated. The offensive mechanics are simple: damage primarily comes from Spell Damage, not Melee Attack Damage, with Critical Strikes scaled to ~450%. Spark Charge Icon Spark Charge’s base damage scales with Intelligence, and our melee application grants up to 125% more damage.

5.

Defensive Layering

Static Shell quickly adds thousands of Armor to our base defenses. The catch is that the enemy attacking us must be Shocked to gain this Armor bonus. In this build, the average base Armor is just above 2,500. If the enemy is Shocked, this jumps to nearly 6,000, or 67% Damage Reduction. With maximum Armor rolls, it can reach just under 8,000, or 74% Damage Reduction. This provides a comfortable average of 8,000 EHP, or up to 10,000 EHP with maximum rolls. Our sizeable Ward gain can passively push EHP to 26,000. Including all layers, such as unscaled Flame Ward Icon Flame Ward and Lightning Aegis, we can reach 50,000 EHP, making this one of the tankiest Mage builds. To achieve this Armor, we hit an average 100% Chance to Shock on Spell Hit; every skill triggers a Shock. We also take Shock Armour, granting a 100% chance to Shock attackers while above 80 Static Charges.

Critical Strike Avoidance is scaled to at least 70% on low rolls, but at higher Corruption, it should reach 100%. Without Legendary Potential (LP), Health is a concern. Without LP on Static Shell, clearing 2,000 HP is challenging.

While the build has ample Ward generation and Armor scaling to feel comfortable at higher Corruption, do not face-tank high-end damage. Always avoid obvious high-damage mechanics and use Flame Ward Icon Flame Ward when appropriate. Our Idols are rolled to grant ample Ward when Flame Ward Icon Flame Ward is activated.

5.1.

Mobility

Use Surge Icon Surge whenever enemies are present and it’s off cooldown. Avoid using it for general movement, as its distance is limited, but its damage is significant. It guarantees at least one Spark Charge Icon Spark Charge application, which hits hard thanks to Fragment of the Enigma.

6.

Equipment and Gear Affixes

For all suggested gear pieces, see the planner below. Specific Unique item interactions are listed further down the page.

7.

Uniques

This build requires two uniques and the use of set item affixes in the rings. Each has a specific purpose critical to the build. New Weaver echoes allow us to "break" set items into affixes craftable onto similar gear pieces (e.g., Rings to Rings, Swords to Swords). These are explained in their respective sections but summarized here. The rings come from the The Invoker's Static Touch set, granting base spell Lightning Damage and a chance to Shock on spell hit. Since enemies are continuously shocked and hit multiple times per second in large areas, this keeps us defensively sound. If resistances allow, a single set ring can replace the upgraded base ring, but the planner shows the ideal setup.

Both uniques are mandatory, as their roles are too vital to omit.

  • Static ShellBlood, Frost, and Death (Echo Rewards)
    • Static Shell is a highly defensive chest piece, and we rely heavily on its massive Armor boost. Enemies must be shocked for it to work, which our skills and items handle effectively.
  • Fragment of the EnigmaThe Stolen Lance (Echo Rewards)
    • This massively increases Spark Charge Icon Spark Charge’s AoE upon detonation and can more than double its damage if rolled well. It also adds 2 base damage to Spark Charge Icon Spark Charge per Intelligence point, a key reason we scale Intelligence heavily.
8.

Idols

Idol slots are unlocked through the campaign, offering small bonuses and unique affixes to augment builds. The Idol screen is a grid where players place Idols of different sizes, eventually filling the entire grid. Larger Idols (1x1, 1x2, 1x3, 1x4, etc.) typically offer stronger affixes.

We target two Heretical Large Arcane Idols (1x3) and four Heretical Grand Glass Idols (3x1). The Large Idols have a prefix of Ward Gain on Potion Use and a suffix of Chance to Gain 20 Ward on Melee Hit. For the Glass Idols, we use Ward Gained when you cast Flame Ward Icon Flame Ward as the prefix and Chance to Apply Spark Charge Icon Spark Charge as the suffix. With our attack rate, these Idols generate Ward quickly. In Season 2, we can "Enchant" class-specific Idols with Weaver’s Enchantments, offering bonuses like Critical Strike Chance, Multiplier, Movement Speed, or Ward Decay Threshold. Use as many class-specific Idols as possible, supplemented by Weaver Idols (1x1 and 2x1), which are more powerful than standard Idols.

9.

Blessings

Blessings are permanent buffs applied to your character, available in Standard and Grand tiers. Grand Blessings are significantly stronger. There are 10 Blessing Slots, one per Monolith Timeline. Completing a Monolith and defeating its final boss grants a choice of three Blessings with random values.

Blessing Name Affix Timeline
Grand Emptiness of Ash Icon Grand Emptiness of Ash Critical Strike Multiplier The Black Sun
Grand Mysteries of the Deep Icon Grand Mysteries of the Deep Shred Lightning Resistance on Hit Ending the Storm
Grand Bulwark of the Tundra Icon Grand Bulwark of the Tundra % Increased Armor The Age of Winter
Grand Body of Obsidian Icon Grand Body of Obsidian Armor Spirits of Fire
Grand Survival of Might Icon Grand Survival of Might Dodge Rating/Critical Strike Avoidance Reign of Dragons
10.

Changelog

  • 04 Apr. 2025: Reworked for 1.2. Modified passive tree heavily, gear swapped, Replaced Flame Ward with Lightning Blast automations. New Idols required, and reforged set-items included.
  • 19 Mar. 2024: Updated for 1.0. Modified the build defensively with Flame Ward, and modified Surge.
  • 21 Jan. 2024: Loot Filter added.
  • 30 Nov. 2023: Guide added.
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