Void Knight Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Void Knight build guide for the Sentinel class. Here you will learn everything about the Void Knight playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Void Knight Overview
A Sentinel who has taken part of the Void inside himself and uses it to devastate his foes. His swings leave trails of Void that eagerly consume the essence of his enemies, darkness eating them away from the inside out.
The Void Knight is one of three Mastery classes that can be chosen from the base class of Sentinel. The Void Knight specializes in combining Void Spells with a melee-style of gameplay. This Mastery can completely obliterate enemies, sending them into the Void itself, without leaving even a corpse behind. Alternatively, Void Knight is capable of manipulating time itself, sending foes into the future, removing them from the battlefield momentarily, or sending himself into the past, providing substantial buffs to the player and regaining resources in the process.
Gain access to the best Void Knight builds below!
Void Knight Skills
Upon unlocking the Void Knight Mastery, you'll gain access to your Mastery-specific skill, Erasing Strike. While not specific to the Void Knight, the Mastery Tree comes with four skills that are unlocked by placing a certain amount of points into the Tree itself. All three Sentinel Masteries can use these as long as they hit the requirements to do so, however Anomaly is out of reach due to where it is located within the Passive Tree for both Paladin and Forge Guard.
Erasing Strike
Description | A melee attack that hits all enemies in a large area in front of you. Enemies killed by the hit are erased from existence, replaced by void rifts. |
Scaling Tags | Void, Melee, Area, Strength, Vitality |
Possible Damage Types | Void |
Base Cooldown | 5 seconds |
Base Mana Cost | 30 Mana |
Volatile Reversal
Description | Throws a shield at a target enemy. The shield ricochets to up to two additional targets before returning to you. The cooldown starts when the shield returns to you. |
Scaling Tags | Void, Spell, Instant Cast, Movement, Area |
Possible Damage Types | Void |
Base Cooldown | 24 seconds |
Base Mana Cost | 0 Mana |
Abyssal Echoes
Description | A nova that echoes from up to eight enemies it reaches and applies abyssal decay. Enemies with abyssal decay take void damage over time for 6 seconds, if they take a hit all the damage from abyssal decay is dealt to them immediately. |
Scaling Tags | Void, Spell, Damage over Time, Area, Vitality |
Possible Damage Types | Void, Fire |
Base Cooldown | 35 seconds |
Base Mana Cost | 3 Mana |
Devouring Orb
Description | Creates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies around the orb. Each successive rift has 12% more damage and area of effect, capped at an increase of 120%. |
Scaling Tags | Void, Spell, Area, Vitality |
Possible Damage Types | Void |
Base Cooldown | 4 seconds |
Base Mana Cost | 18 Mana |
Anomoly
Description | Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early. |
Scaling Tags | Void, Spell, Area |
Possible Damage Types | Void |
Base Cooldown | 12 second |
Base Mana Cost | 0 Mana |
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