Warlock Bleed Fissure Endgame Build for Last Epoch (Patch 1.1)

Last updated on Jul 17, 2024 at 01:00 by GhazzyTV and Lavender

Welcome to our Last Epoch Warlock Bleed Fissure build guide for the Acolyte class. Here you will learn everything about the Warlock play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Spew frozen blood from your palm of your hand and rip the life force from your enemies to empower you. This build focuses on building an extreme amount of Ward in order to push Corruption. This is the High End version of our original Chaos Fissure build, focusing more on dealing Bleed and Frostbite damage as opposed to Critical Hits.

Due to the nature of this version of the build, it is highly suggested to use the original Chaos Fissure build and slowly progress into this one as you collect gear. There will not be substitutions listed in this build, as it's intended to act as a goal for players who wish to climb Corruption with a clear indicator for what gear to chase. The original build is linked at the top of the page, under Build Variations.

Strengths icon Strengths
  • +Cold Resistance scales the build both offensively and defensively.
  • +High mobility.
  • +High Freeze Rate built in.
Weaknesses icon Weaknesses
  • -Extremely reliant on Legendary Potential and specific Exalted gear.
2.

Skill Selection

Chaos Bolts Icon Chaos Bolts is the spam skill for this build; this spell is typically a mixture of Necrotic and Fire Damage, however for this set up we will be converting it into both a Physical and Cold spell. This allows it to scale extremely well with Cold Resistance, Bleed and Frostbite. Automated off these Chaos Bolts will be Rip Blood Icon Rip Blood, used as a Ward generator and a way to inflict Bleed, and Bone Curse Icon Bone Curse, used to increase our damage output and inflict Curses on enemies. Profane Veil Icon Profane Veil is used as both a mitigative tool, helping you to avoid damage, while dealing damage from within the puddle. As the final nail in the coffin, the entire build is automated off Chthonic Fissure Icon Chthonic Fissure. This build has a hard-focus on maximizing Curses in order to quickly take enemies to an early grave.

Bone Curse Icon
Profane Veil Icon
Chaos Bolts Icon
Transplant Icon
Chthonic Fissure Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Acolyte Warlock Lich
Chthonic Fissure Chaos Bolts Rip Blood Bone Curse Profane Veil

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

Warlock is our advanced class for the build. We will utilize the majority of our Passive Points for the Warlock Passive Tree, with a handful of points taken in Lich. The Warlock passives will unlock Bleed Overload, supply Haste and Ward, and allow us to apply Withering to enemies. To help round the build out we will be taking additional points in the Lich tree. These points will focus on Intelligence and help us enable a Low Life playstyle.

3.1.

Acolyte Passive Points

Acolyte Passive Tree
  • 8 points into Forbidden Knowledge: Intelligence and Necrotic Resistance.
  • 1 points into Blood Aura: Taken to proceed through the tree.
  • 1 point into Mania of Mortality: Taken to proceed through the tree.
  • 5 points into Blood Pact: Increased damage, as well as Health Drain if you have killed an enemy recently.
  • 5 points into Unnatural Preservation: Large gains to Ward Retention, Necrotic Resistance, and Poison Resistance.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

Warlock is our advanced class for the build. We will utilize the majority of our Passive Points for the Warlock Passive Tree, with a handful of points taken in Lich. The Warlock passives will unlock Bleed Overload, supply Haste and Ward, and allow us to apply Withering to enemies. To help round the build out we will be taking additional points in the Lich tree. These points will focus on Intelligence and help us enable a Low Life playstyle.

3.2.

Warlock Passive Points

Warlock Passive Tree
  • 5 points in Spiteful Decay: Increased Damage Over Time, and More Damage Over Time to Cursed enemies.
  • 5 points in Soul Stealer: Increased Mana Regen, as well as the ability to gain a substantial amount of Mana when hitting a Cursed enemy.
  • 5 points in Occultist's Mind: Intelligence, and scales Mana off Intelligence.
  • 5 points in Cauldron of Blood: Unlocks Bleed Overload and adds Bleed Chance.
  • 4 points in Crimson Favors: Higher Bleed Chance for Rip Blood, and Rip Blood now automatically activates Rip Blood on enemies.
  • 5 points in Harrowing Armor: Health and Armor, with More Armor granted per Curse on target.
  • 5 points in Dark Protections: Ward per Second, and less damage taken per Curse on the target.
  • 5 points in Ward of Malevolence: Adds Ward Decay Threshold and Ward gained on kill.
  • 5 points in Wither: 100% Chance to Wither, and 8% damage reduction from Withered enemies.
  • 8 points in Chains of Ruin: This is taken specifically for Chaos Bolts Icon Chaos Bolts, as it converts all Damned Chance into Bleed Chance. Damned will still be applied to targets through Chthonic Fissure Icon Chthonic Fissure, so Damned Overload may still activate on large trash packs.
  • 5 points in Fleeting Crone: A massive boost to Haste.
  • 5 points in Aspect of Death: Increased Health, but also applies Damned to ourselves in order to increase damage when we kill an enemy.
  • 2 points in Encroaching Darkness: Chthonic Fissure now applies Anguish on hit.
  • 3 points in Duskbringer: Spell Damage for Curses, but applies the damage effect from Anguish on Boss hit.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

Warlock is our advanced class for the build. We will utilize the majority of our Passive Points for the Warlock Passive Tree, with a handful of points taken in Lich. The Warlock passives will unlock Bleed Overload, supply Haste and Ward, and allow us to apply Withering to enemies. To help round the build out we will be taking additional points in the Lich tree. These points will focus on Intelligence and help us enable a Low Life playstyle.

3.3.

Lich Passive Points

Lich Passive Tree
  • 8 points into Dance with Death: 120% Increased Damage while at Low Life.
  • 10 points into Apocrypha: Intelligence and Mana Regen.
  • 8 points in Serrated Bones: 56% Global Bleed Chance.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.4.

Chthonic Fissure

Chthonic Fissure Passive Tree

To start the explanation of how the skills work, we will begin with Chthonic Fissure Icon Chthonic Fissure. This skill is capable of automating Chaos Bolts Icon Chaos Bolts off itself, which means further automation with Bone Curse Icon Bone Curse and Rip Blood Icon Rip Blood. Aside from this automation, this spell will place Anguish, Acid Skin, and Torment on enemies, scaling multiple parts of this build. We've selected nodes very purposely to maximize damage output on average while keeping Mana stable. To facilitate Bleed Overload and scale the build properly, Fissure will convert to a Physical Spell.

3.4.1.

Order of Skill Points

  • 1 point in Death from Below: We will not be Cursing ourselves, however this node is taken to reach further nodes in the tree.
  • 4 points in Mantle of Flames: With the conversion, this replaces Ignite with Bleed to help activate Bleed Overload.
  • 1 point in Blood Gulch: This converts the Fire portion of the skill into Physical. It will retain its Necrotic Damage as well, which is capable of activating Damned Overload.
  • 1 point in Pyrochasm: Adds a Hit component to Chthonic Fissure.
  • 1 point in Fissure of Wrath: Adds Spell Damage to Fissure per 2% Bleed Chance.
  • 1 point in Forbidden Chasm: The Hit aspect of Fissure now applies Acid Skin; this is used as a way to bolster our DoTs and help with damage mitigation.
  • 3 points in Fragile Crust: Lowers the Mana cost as long as Fissure is cast with a Cursed Boss or Rare enemy nearby.
  • 1 point in Spirit Gale: Chance for dead enemies to release a Spirit.
  • 2 points in Severed Wards: Shreds Necrotic Resistance, which boosts the damage Spirits do.
  • 2 points in Stygian Current: Spirits release more frequently from the Fissure.
  • 1 point in Of Gloom and Flames: Adds a secondary Fissure that erupts behind you.
  • 2 points in Chaotic Rupture: 40% Chance for Spirits to turn into Chaos Bolts.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Chaos Bolts

Chaos Bolts Passive Tree

Chaos Bolts Icon Chaos Bolts are more important in this build than they were in the original Chaos Fissure build. While the other version of the build was highly reliant on Chthonic Fissure Icon Chthonic Fissure damage, the majority of the damage potential for this build comes from Chaos Bolts. The spell is converted from Fire and Necrotic to Cold and Physical in order to scale with Bleed, Physical, and Cold Resistance. We've combined the synergy between Oceareon Icon Oceareon and Chill to scale the damage based off the unique property of the ring. Rip Blood Icon Rip Blood and Bone Curse Icon Bone Curse are both automated off this spell and provide both an offensive and defensive aspect to the build. The majority of damage you gain from this skill is in the form of Bleed and Frostbite.

3.5.1.

Order of Skill Points

  • 5 points in Condemned to Chaos: 100% Bleed Chance.
  • 1 point in Sanguine Reverie: Converts the Necrotic aspect of the spell into Physical.
  • 1 point in Exacted Libation: Adds automation of Rip Blood Icon Rip Blood scaled off Intelligence.
  • 1 point in Another Affliction: Adds automation of Bone Curse Icon Bone Curse based on the prerequisite that a Curse already exists on the target.
  • 5 point in Mania in Flames: 100% Frostbite Chance.
  • 1 point in Call of Morditas: Converts the Fire aspect of the spell into Cold.
  • 1 point in Torment of the Red Tundra: Scales Bleed Damage and Freeze Rate Multiplier off Cold Resistance, adding synergy with Frostbite Shackles Icon Frostbite Shackles.
  • 1 point in Chance of Snow: While the Chill Chance is negligible, as we already have enough on our Wand, the chance to deal double damage to Chilled enemies is massive and synergizes with Chaotic Strikes, as well as the Unique Ring Oceareon Icon Oceareon.
  • 3 points in Exult in Misery: Adds 48% more damage to Chaos Bolts.
  • 3 points in Abrupt Chaos: Increases Cast Speed and projectiles now move faster. This results in more accurate firing.
  • 2 points in Doom's Vindication: Pathing node.
  • 1 point in Devour the Damned: Helps sustain Mana for the build.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Rip Blood

Rip Blood Passive Tree

Rip Blood Icon Rip Blood serves a dual purpose in this build. We will never cast Rip Blood manually. It will always automate either off Chaos Bolts Icon Chaos Bolts or through Bleed Overload. While not used for direct damage, it does provide Bleed stacks on its own, which ensures we will have 100% uptime on Bleed Overload. However, every Rip Blood that goes off with generate Ward for us, and creates a situation where we're able to maintain extremely high Ward values simply by pressing a single button with Chaos Bolts.

3.6.1.

Order of Skill Points

  • 2 points into Arcane Absorption: Purely for moving through the tree. We never manually cast this spell.
  • 1 point into Rip Spirit: Converts Rip Blood from Physical into a Necrotic Spell.
  • 1 point into Arcane Fortress: Health from Rip Blood is converted into Ward.
  • 3 points into Hemomancer: Traversal node, this will not apply to anything we do.
  • 5 points into Gushing Wound: Adds 100% Chance for Rip Blood to cause Bleed.
  • 5 points into Quenching: Amplifies the Ward gain from this spell.
  • 1 point into Hematology: Scales the Ward gained from Rip Blood off Intelligence.
  • 1 point into Eviscerate: Enables 100% rate for Rip Blood to Splatter with a single point.
  • 1 point into Splatter: 20% Chance for Rip Blood to Splattter twice, which can then hit the original target.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Bone Curse

Bone Curse Passive Tree

Bone Curse Icon Bone Curse is taken due to its ease of automation and ability to immediately boost the damage we deal by 25%. Aside from applying Marked For Death, Bone Curse will also apply Slow, provide us with access to Bone Armor, and cull enemies at 12% Health.

3.7.1.

Order of Skill Points

  • 2 points into Iron Maiden: Bone Curse deals 50% more damage.
  • 3 points into Brittle Bones: 12% more damage, on top of a 12% Kill Threshold.
  • 4 points into Conflation: More than doubles the size of Bone Curse, taken for clear potential.
  • 1 point into Sigil of Mortality: Bone Curse now applies Marked for Death.
  • 2 points into Defile Defenses: Mostly traversal, but may apply a stack of Armor Shred on use.
  • 3 points into Marrow Thief: Has a chance to apply Bone Armor when an enemy afflicted with bone Curse dies. When running maps, this turns into a permanent defensive boost for your character.
  • 1 point in Crippling Anguish: Bone Curse now slows enemies for 2 seconds.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Transplant

Profane Veil Passive Tree

Profane Veil Icon Profane Veil ties the build together; this skill will be converted to deal Physical Damage, dealing more damage per our chance to cause Bleed. The nature of Profane Veil is a defensive one, and it does that job well, applying the Curse Penance to enemies, bolstering our DoTs and supplying further Armor and Damage Mitigation. We also deal more damage while channeling Profane Veil, so the automation on Chthonic Fissure Icon Chthonic Fissure receives a big boost while we're inside the puddle. As an added bonus, Profane Veil will also automate Bone Curse Icon Bone Curse for us when we begin and end channeling the skill.

3.8.1.

Order of Skill Points

  • 3 points in Eternal Blasphemy: Channel for longer and move faster.
  • 1 point in Lake of Blood: Converts Profane Veil into a Physical Spell.
  • 1 point in Desecrated Graves: Bone Curse is now automated upon entering and exiting the puddle.
  • 1 point in Forked Tongue: You now have two puddles, however the second puddle moves on its own towards enemies.
  • 1 point in Loose Tongue: -5 Mana Cost.
  • 1 point in Penitent Tangent: Provides another Curse, boosting the overall strength of the build.
  • 1 point in Spirit Plate: DoT protection while channeling.
  • 1 point in Discourage: Pathing node.
  • 5 points in Scorn: 25% more global damage while channeling Profane Veil.
  • 2 points in Sable Inquisition: Profane Veil is now larger.
  • 3 points in Profane Instruments: We use a Wand, so this provides 30% more damage to Profane Veil.
Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

While major nodes have changed in this version of the Chaos Fissure build, the playstyle has mostly remained the same. There is a larger emphasis on the damage from Chaos Bolts Icon Chaos Bolts, as well as Bone Curse Icon Bone Curse enabling everything in our kit to deal huge bursts of damage.

While clearing maps, Chthonic Fissure Icon Chthonic Fissure will likely be enough to clear smaller mobs. Manual casts of Chaos Bolts Icon Chaos Bolts can be used to increase clear time, as well as using Profane Veil Icon Profane Veil in order to safely deal damage to enemies while avoiding the majorty of damage. Bleed Overload, triggered by using a Physical Spell while nearby enemies have a combined 25 stacks of Bleed on them, is a huge enabler for the build. This further automates Rip Blood Icon Rip Blood for us, working off nothing but the simple fact you have Bleed Overload active. Rip Blood does not deal a ton of damage on its own, however the Bleed stacks will continue to rise and Bleed Overload will persist continually so long as you have mobs to hit. Furthermore, Bleed Overload is acting as a sort of battery for us, supplying the build with massive Ward generation just by existing.

The build comes together when you notice the Cold Resistance synergy between the Unique Gloves, Frostbite Shackles Icon Frostbite Shackles and the Chaos Bolts Icon Chaos Bolts Passive Torment of the Red Tundra. Cold Resistance will now increase our Ward Retention and the Physical Damage Over Time applied by Chaos Bolts. This can be seen as passive bonus damage; the ticks will be noticeable.

5.

Equipment and Gear Affixes

This build is extremely gear dependent. While you can run it with less gear than what is shown, and has been tested with both the same and less gear, if you're looking to push Corruption you should aim for the exact rolls listed below, or something very close.

Gear Slot Implicits Modifiers
Wand Spell Damange
-3 to -5 Spell Mana Cost
Mana Spent Gained as Ward
Prefixes
Increased Cast Speed
Increased Damage Over Time

Suffixes
Chance to Chill on Hit
Chance to Shock on Hit
Off-hand Catalyst Intelligence
Ward per Second
Ward Retention
Prefixes
Critical Strike Multiplier
Increased Cast Speed

Suffixes
Cold Resistance
Ward per Second
Head Snowblind Icon Snowblind Legendary Potential
+4 Levels to Chaos Bolts, Increased Spell Damage
Chance for 3 additional projectiles when you directly cast Chaos Bolts
Cold Resistance
Amulet Physical Resistance
Necrotic Resistance
Prefixes
Increased Damage Over Time
Physical Penetration

Suffixes
Fire Resistance
Cold Resistance

Sealed Affix
Health
Chest Exsanguinous Icon Exsanguinous Legendary Potential
Intelligence
Cold Resistance
Increased Health
Belt Poison Resistance
Cold Resistance
Prefixes
Increased Physical Damage
Potion Health converted to Ward

Suffixes
Hybrid Health
Cold Resistance
Gloves Frostbite Shackles Icon Frostbite Shackles Legendary Potential
Current Health Lost per Second, Missing Health gained as Ward per Second
Hybrid Health
Ring Oceareon Icon Oceareon Legendary Potential
Intelligence
Ring Necrotic Resistance
Ward Decay Threshold
Prefixes
Intelligence
Increased Damage Over Time

Suffixes
Physical Resistance
Cold Resistance
Feet Last Steps of the Living Icon Last Steps of the Living Legendary Potential
Intelligence
Cold Resistance
Relic Chance to Bleed on Hit
Chance to Bleed on Minion Hit
Prefixes
Intelligence
Increased Cast Speed

Suffixes
Health
Cold Resistance

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
6.

Uniques

The Uniques listed in this build have been picked specifically to provide the best synergy possible with this build. Changing items out will likely result in lower performance and should be avoided. On top of that, a portion of these items are required in order to go Low Life, which is what enables the build to live at high levels of Corruption.

6.1.

Frostbite Shackles

Frostbite Shackles Icon Frostbite Shackles: These gloves synergize with how we are running Chaos Bolts Icon Chaos Bolts, as they actively scale our Ward Retention with every percent of Cold Resistance we add to the build. From a crowd control perspective, this build's Freeze Rate is extremely high, and these gloves will generate Ward every time we freeze an enemy. These are a rare drop from Frost Lich Formosus in the Monolith Timeline "Blood, Frost, and Death".

6.2.

Snowblind

Snowblind Icon Snowblind: Offer more Cold Resistance, a chance to Blind on hit, and makes us immune to Chill which is something that would normally be a permanent debuff to the build due to the boots we use. Overall a great addition to the build, providing a substantial amount of Armor to our character and likely leaving any nearby enemies Blinded, thus making us semi-immune to Critical Hits without capping out Critical Avoidance.

6.3.

Oceareon

Oceareon Icon Oceareon: This ring is extremely rare, but for good reason. When you fulfill the requirements the ring requires, it adds 20% more global damage to your build, alongside 2% - 4% less damage taken. To enable this ring, we take Chill and Shock Chance on our Wand. We've listed it with Legendary Potential, but that portion is completely optional, as it only adds more Intelligence to the build's scaling. You may farm this in the Monolith Timeline "The Age of Winter" within Unique or Set Reward Echoes.

6.4.

Exsanguinous

Exsanguinous Icon Exsanguinous: A staple in Low Life builds, this chest converts Health to Ward, and prevents us from suffering from any and all Bleed ailments. You can farm for this in the Monolith Timeline "Blood, Frost, and Death" within Unique or Set Reward Echoes.

6.5.

Last Steps of the Living

Last Steps of the Living Icon Last Steps of the Living: Another Low Life item. Besides enabling Ward generation for us, these boots also supply an immense amount of Movement Speed, which is greatly needed as we climb Corruption in order to avoid lethal damage. On top of this, these boots synergize well with Oceareon Icon Oceareon, providing another 300% or more Freeze Rate. These have a very high drop rate from Frost Lich Formosus in the Monolith Timeline "Blood, Frost, and Death".

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

Focus Adorned Immortal Idols with the affix "Increased Damage Over Time while you have an Ailment Overload". Bleed Overload will be active any time you're in combat, making this a very potent affix to use to boost damage. Health would be the priority as a second affix. For any leftover slot, focus on fixing any Resistances that are not capped yet.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value.

Blessing Name Affix Timeline
Grand Echo of Solarum Icon Grand Echo of Solarum Void Resistance The Black Sun
Grand Body of Obsidian Icon Grand Body of Obsidian Armor Spirits of Fire
Grand Fury of the North Icon Grand Fury of the North Chance to Shred Physical Resistance on Hit The Age of Winter
Grand Hemmorage of Marrow Icon Grand Hemmorage of Marrow Bleed Chance Reign of Dragons
Grand Bastion of Divinity Icon Grand Bastion of Divinity Lightning Resistance Ending the Storm
9.

Changelog

  • 17 Jul. 2024: Complete remake of the build for 1.1. Build is more focused on DoTs. Itemization changed slightly. Transplant swapped out for Profane Veil. Build is still capable of climbing into high Corruption, however Ward ceiling has been reduced due to Ward Retention formula change with the Cycle launch.
  • 13 Mar. 2024: Build Planner added.
  • 04 Mar. 2024: Guide Added.
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