Barrage Enhancement Artillerist Guide for Lost Ark
Locked and loaded, Artillerist comes armed to the teeth with all types of explosive. Armed with a heavy launcher, Artillerist also comes with turrets, land mines, and is capable of calling down lasers from space to annihilate the enemy. Artillerist comes with two different playstyles, Firepower and Barrage.
Barrage Enhancement: Skill Builds and Rotations
If you're looking for further information on the Barrage Enhancement
build for Artillerist, the following links will provide that for you.
Barrage Enhancement Strengths and Weaknesses
High burst damage
No positionals
High defense due to class Engraving and
Energy Field
Functions with low level cooldown gems
Immobile while in burst
Susceptible to missing delayed skill shots
Chaos Dungeon Skill Build
This build is mainly personal preference, and also very close to the Firepower Enhancement
Chaos Dungeon build. The main difference here is we utilize a
Wealth
and
Flamethrower to generate more Barrage Meter Like other Chaos
Dungeon builds, this is very free form. Use what you like, and have fun with it.
Raid Skill Build
There's a lot to unpack here. The Barrage Enhancement deals a very large chunk of it's damage through the Barrage Mode
skills
Barrage: Howitzer,
Barrage: Focus Fire, and
Barrage: Energy Cannon. Since this is the case, there's
a limited amount of Normal skills that can take Runes, as the Barrage skills take priority. In the case of Normal skill Runes,
a lot comes down to preference. We'll list the different options later.
While some of your Normal skills are set in stone, others can be moved around. The actions that are mandatory to make the build work are as follows.
While all of these skills build Barrage Meter, Flamethrower builds the most due to
it's access to
Load and
Azure Flame. After
Flamethrower,
Gravity Explosion has the second highest Barrage Meter gain. Both of these skills have the same cooldown, thus should
be used together.
The Awakening skill for Barrage Enhancement can be either choice.
Missile Barrage is the higher damaging
option of the two, but it's flaw is the accuracy of the missiles launched. You will absolutely suffer with smaller target models,
namely Legion Raids. Use this with larger, slower enemies such as Kungalanium.
Heavy Turret is much more accurate, and enemy
hit box size won't matter. This Awakening lasts 20 seconds and will spam both frontal and point-based attacks on the enemy. You may
notice this Awakening is also a Chain-type attack. Once summoned, the player can manually execute Photoelectronic Cannon,
which forces the turret to hard-target a single enemy and deal massive damage to it through lasers. This also builds
a large amount of Barrage Meter, so it should be used when your gauge is low. This is definitely the safer of the two
options.
The raid synergy buff for Artillerist is Defense Reduction on the enemy. There's two ways to apply this for Barrage Enhancement.
You can either run
Enhanced Shell as we have in the suggested build, having access to full uptime with
Armor Destruction,
or you can rely on
Summon Turret to apply it with
Armor Destruction. Realize that if you decide
to take the buff on
Summon Turret, you will need to sacrifice
Sub Battery to do so, while taking it on
Enhanced Shell
loses out on very little with missing
Vital Point Barrage.
Barrage: Howitzer also applies Armor Destruction,
but can't be counted on for uptime as a raid buff since it can only be applied while in Barrage Mode.
Barrage Enhancement's Playstyle
Of the two Engravings, Barrage Enhancement has a bit more nuance to it, but it rewards the player with a bit more damage
compared to
Firepower Enhancement. Something to keep in mind, if you've ever played a more "stationary" class in
other games, that's what
Barrage Enhancement is in Lost Ark. The playstyle is not for everyone. While Legion Raids typically
are on the more scripted side, you may find yourself feeling frustrated in Guardian Raids. Once you enter Barrage Mode, you won't
be able to move. This is less of an issue with a pre-made group, but using Matchmaking, you may notice other players dragging the
boss away from you. With Barrage skills having limited range, it may just ruin your entire burst window. This specific build utilizes
Swing in an attempt to make Artillerist slightly more mobile, but this comes at a slight decrease to damage compared to
Napalm Shot.
With that being said, getting your Barrage burst off properly is extremely rewarding. Not only do you gain push-immunity
during usage, you gain access to Bombardment: Impregnability quite often, producing a shield worth 30% of your maximum health.
Overall, even with the mobility issues, this Engraving makes Artillerist very sturdy.
Opener Rotation
While the skill ceiling is fairly high on this build, the general skill usage is pretty straight-forward. For Normal skills, there's a few pairings where certain cooldowns just line up together, and thus should be kept together if possible.
Enhanced Shell and
Summon Turret are essentially filler actions, but do provide a decent amount
of Barrage Meter by themselves. When managing your turrets, never let them overcap, and if you can ensure
you have two up at a time. Using the
Big Pack Tripod boosts your stacks up to three,
so you're able to use them a bit more freely.
As far as your Barrage Mode is concerned, you are capable of getting two casts of Barrage: Howitzer
off in every window.
Barrage: Howitzer must be used as either the first or second skill during burst to get a second
usage at the end of the window. Below is a video showing an example of Barrage Meter building as well
as an example of a full burst in Barrage Mode.
Notice in the video, Photoelectronic Cannon is used at the end of the Barrage burst.
This is done on purpose, as it generates a ton of Barrage Meter. The next resource
generating window is cut short and doesn't utilize casts of Flamethrower or
Gravity Explosion.
Instead, we opt for
Homing Barrage and
Air Raid as they do more damage.
Changelog
- 29 Dec. 2022: Guide Added.
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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