Barrage Enhancement Artillerist Skill Guide for Lost Ark
Locked and loaded, Artillerist comes armed to the teeth with all types of explosive. Armed with a heavy launcher, Artillerist also comes with turrets, land mines, and is capable of calling down lasers from space to annihilate the enemy. Artillerist comes with two different playstyles, Firepower and Barrage.
Barrage Enhancement: Skill Descriptions, Tripods, Gems and Runes
Barrage Enhancement Artillerist's entire purpose is generating Barrage Meter
and using it to enter burst, so the Normal skills we select will all cater to that
end goal.
Normal Skills
Flamethrower: Your main source of Barrage Meter.
Load is the main priority on this skill. This has the same cooldown as
Gravity Explosion and should be kept aligned with it.
Gravity Explosion: The second highest generator of gauge. If your group is lacking stagger damage, feel free to run
Stun Effect instead of
Vital Point Barrage. This has the same cooldown as
Flamethrower and should be kept aligned with it.
Homing Barrage: One of your two delayed skill shots. Care should be taken to ensure this hits the enemy. There's approximately a three second delay before this explodes, use this to your advantage. Same cooldown as
Air Raid, and should be paired together for a smooth rotation.
Air Raid: The other delayed skill shot in your arsenal. Same rules apply, take care to ensure this lands on the enemy. Has a three second delay before it deals damage. Same cooldown as
Homing Barrage, and should be paired together for a smooth rotation.
Enhanced Shell: Your main filler. Use this to start your rotation and apply
Armor Destruction, as well as in between each pairing of your longer cooldown actions. If you decide to take
Internal Ignition, this does provide extra stagger damage.
Summon Turret:
Barrage Enhancement is more reliant on specific Tripods for
Summon Turret. It's recommended you run
Big Pack simply because more turrets means more gauge generation.
Laser Turret is an option, depending on downtime and boss movement. This build also doesn't have the luxury of running
Armor Destruction, since Level 5 on
Sub Battery grants each turret an extra two autos which means faster turn around into your burst window.
Counter Options
These are mostly preference, try them all out and see which one you're the most comfortable with.
Napalm Shot: Slightly more damage than the other two options, but at the cost of a longer cooldown and also a longer casting time, making quick counter reactions harder to do. The plus side to this is the Tripod
Target Focus, placing a +20% stagger debuff on the target.
Swing: Probably the best option for the average player. It's been chosen for this build to provide some much needed mobility with
Advancing Hit. Has a faster animation than
Napalm Shot, and the ability to add
Weak Point Enhancement if needed.
Forward Barrage: Nearly spammable. Extremely short cooldown. Not a lot of upside to this skill other than that. If you decide to use this one, you should eventually ween yourself off it for the other two options.
Defensive Utility
While Energy Field on the surface looks like a normal shield to prevent chip damage,
this skill serves a greater purpose: Push-immunity. Super armor your way through boss damage and ensure
your big damage skills go off uninterrupted. This is just another reason to try and line up skill pairings,
as noted above. By doing so, you can super armor two of your longer cooldown skills instead of just one.
Energy Increase is taken in this build since your time spent out of Barrage Mode
is a lot shorter.
Barrage Skills
Each time you enter Barrage Mode the goal should be to get off two casts of
Barrage: Howitzer, one
Barrage: Focus Fire, and one
Barrage: Energy Cannon.
Each burst phase can also utilize a single usage of
Bombardment: Impregnability, and it can be used
at any point, even while in the middle of using other Barrage skills.
Barrage: Howitzer: Typically how you'll start your burst windows. Applys Armor Destruction, so there's no risk of dropping your Synergy raid buff. Also a reliable source of weak point damage.
Barrage: Focus Fire: Each window will always have one use. If an enemy is staggered when entering your burst, start with this instead of
Barrage: Howitzer, as
Barrage: Focus Fire deals 30% more damage against staggered enemies. Rearranging your Barrage skills like this will still allow the expected amount of usages before leaving burst.
Barrage: Energy Cannon: This is where the damage comes from. As of the recent rework, this skill is now a holding skill, so it can be cancelled unlike before. Be wary when using this, you turn very slowly when casting this, so if the boss moves, it may just reduce you down to zero DPS.
Bombardment: Impregnability: 30% shield, goes without saying this is somewhat useful. On top of nullifying a decent chunk of damage, this counts towards
Adrenaline stacks.
Tripods
Prioritize tripods that increase Barrage Meter gain above all else. Anything that directly
increases resource generation ( Load) or extends a duration
(
Sub Battery) falls under this.
Skill Name | Tripod 1 | Tripod 2 | Tripod 3 |
---|---|---|---|
Enhanced Shell | ![]() |
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Swing | ![]() |
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N/A |
Summon Turret | ![]() |
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Flamethrower | ![]() |
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Gravity Explosion | ![]() |
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Air Raid | ![]() |
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Homing Barrage | ![]() |
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Energy Field | ![]() |
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Runes
Enhanced Shell:
Quick Recharge
Summon Turret:
Bleed
Pressurized Heatbomb:
Galewind
Multi-Rocket Launcher:
Galewind
Air Raid:
Galewind
Napalm Shot:
Overwhelm
Homing Barrage:
Rage
Energy Field:
Rage
Gems
Damage
Summon Turret
Barrage: Energy Cannon (Covers all Barrage skills)
Gravity Explosion
Air Raid
Homing Barrage
Cooldown
Changelog
- 29 Dec. 2022: Guide Added.
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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