Full Bloom Artist Guide for Lost Ark
Artist uses a paint brush, drawing with different types of ink to either deal damage (black ink) or heal (white ink) while also providing buffs and cleanses to their party. Artist comes with two playstyles, Full Bloom and Recurrence.
Full Bloom: Skill Builds and Rotations
If you're looking for further information on the Full Bloom
build for Artist, the following links will provide that for you.
Full Bloom Strengths and Weaknesses
Push-Immunity on most skills
Easy-to-use cleanse
Extremely well rounded support kit
Most skills need to be aimed to be effective
Identity orbs require decision making; Damage buff or healing
Lacks damage mitigation
Full Bloom's Playstyle
On the surface, Artist wants to build their Harmony Orbs in order to use
Sunrise & Moonfall to provide healing and a party-wide damage Synergy.
Within your toolkit you'll have additional utility skills for Stagger, Weak Point
and even a cleanse that strengthen your arsenal to keep your party healty and assist in fight mechanics.
Our foundation is built on our two major buttons, Paint: Sun Well &
Paint: Sunsketch,
providing an Atk. Power buff to the party that we cycle between. We also have a brand skill, which is a skill that inflicts a debuff
on the target. Our brand skill(s) grant +10% damage received to the target and should basically have near
100% uptime on the boss. Within these windows we cycle through filler skills, each having something to offer
in terms of shielding, Atk./Move Speed and meter generation towards more Harmony Orbs.
Full Bloom's healing and shielding ability mainly stems from the Artist's Identity,
Awakening
Masterwork: Efflorescence and her normal skills. Sunrise will put down a healing orb
that equates to 25% of the Artist's max HP. With the engraving, an additional heal is given to all party
members within 24 meters equal to 15% of the Artist's max HP. In the late game, it'll take you about 20 seconds to
gather one orb. All of your shields are based off your max HP, with
Masterwork: Efflorescence giving a
100% shield,
Stroke: Sprinkle giving 30% &
Stroke: Hopper giving a 20% shield.
With the latter two skills you'll need to hit your party members with the skill in order to apply the shield.
Your Awakening should be used on cooldown as much as possible unless you plan where to use it for a specific mechanic.
Having all of these at your disposal gives you a lot of room to keep your party healthy whenever they stand in
something stupid or are going to take unavoidable damage.
Priorities and Buff Cycling
The 15% Atk. Power buff from Paint: Sunsketch lasts 8 seconds and
Paint: Sun Well is a placed AoE
that grants a shorter buff duration for about 4 seconds. When you have cooldown reduction gems and
high level cooldown reduction tripods, you can cycle these buffs
Paint: Sunsketch →
Paint: Sun Well
for nearly 100% uptime on the buff, assuming appropiate stats.
Paint: Drawing Orchids is a favored brand skill that lasts for 12 seconds and generally will
always have high uptime. With these three skills, you can press them on cooldown and be mindful to
not overlap your two Atk. Power buffs as they do not stack. Your second half of your Identity, Moonfall is usually
built up every 40 seconds as it costs two orbs to cast. This buff lasts 10 seconds and increases
damage dealt by 10%, though it scales with how much Specialization you have.
With the majority of your damage buffs having high uptime, Moonfall is the only one
that you can really play around with in terms of timing. Due to
how long it takes for you to get two orbs again, you can save this to create
stronger burst windows for the entire party. Given the structure of the game's raids,
sustained periods of uptime or small burst windows are perfect opportunities to rip
a damage buff and push to the next mechanic or phase. Masterwork: Efflorescence
grants us two orbs even without landing the skill, so it's possible to create a long
string of buff uptime with the use of a Stimulant. Artist plays itself, with you
having control on when and where to use your healing or buffs for whatever scenario
you come across. Thanks to how easy the damage upkeep is, similar to Paladin, there's a
very loose priority system you can follow to ensure you play the class effectively in any content.
- Maintain your
Paint: Sunsketch and
Paint: Sun Well buffs, players need to be inside
Paint: Sun Well for the buff to apply.
- Keep 100% uptime on your brand skill:
Paint: Drawing Orchids in this case is favored due to increased movement speed given to the party.
Paint: Pouncing Tiger and
Paint: Ink Well give us the most meter generation so use these on cooldown.
Paint: Door of Illusion can be taken over
Paint: Ink Well as it gives extra utility.
- Don't sit on Harmony Orbs too long, as you could potentially have missed a window to use Moonfall or top someone off with Sunrise. They generate about one orb per 20 seconds.
- Use your Awakening on cooldown unless you planned to use it elsewhere for the large shield it gives.
Changelog
- 14 Mar. 2023: Guide Added.
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Spin Cycle is a veteran player & writer for Phantasy Star Online 2 and FFXIV. He has been playing Lost Ark since the western release and mains Sharpshooter. He also plays Wardancer, Gunslinger & Soulfist.
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