Gravity Training Destroyer Guide for Lost Ark
Equipped with a gigantic gravity hammer, Destroyer obliterates all in it's path. The king of stagger, Destroyer abuses encounters through personal shields and a taunt. This class comes with two different playstyles, Gravity Training and Rage Hammer.
Gravity Training: Skill Builds and Rotations
If you're looking for further information on the Gravity Training build for Destroyer, the following links will provide that for you.
Gravity Training Strengths and Weaknesses
- High sustained DPS
- Extraodinary Stagger and Weak Point damage
- Personal shielding allows the player to ignore mechanics
- Endure Pain can be used as one of two taunts in the game
- Requires head attacks
- Stationary during Hypergravity
Chaos Dungeon Skill Build
This is mainly just personal preference, feel free to mix and match whatever you want for this. Both Engravings for Destroyer are very heavy with AoE damage, so you won't find yourself hard pressed coming up with a good build for this. You may find excessive use of Hypergravity obnoxious, due to the fact it will slow the mobs in Chaos Dungeons and leave them slightly out of range of your attacks.
Raid Skill Build
This build was made to make the player feel as comfy as possible while maintaining damage output. A lot of skills on Destroyer are interchangeable, so if something doesn't feel right to you, or you end up hating a skill, you can most likely swap that skill out for something else. The skills that are borderline mandatory and should not be changed are:
- Heavy Crush: Your main spam skill, ensuring quick access to three Gravity Cores without downtime in tandem with one other Concentration skill.
- Endure Pain: Allows you to become near invincible, and generates three Gravity Cores upon execution, regardless of having a target or not.
- Perfect Swing: Big damage. Nothing else you could swap to really compares.
- Seismic Hammer: Big damage and comes with the Tenacity tripod, allowing you to maintain uptime through knockbacks.
If you decide to swap out either Power Strike or Jumping Smash, keep in mind the former is acting as your only counter, and the latter is there to provide your synergy buff and a form of mobility to get back within melee distance. Swapped skills should still cover both of those bases in an alternate build.
For your Gravity Release skills, either Earth Wave and Full Swing may be swapped out for Earth Eater. Do note the longer cast time on Earth Eater may feel janky on a build where you're constantly rushing to get back into Hypergravity mode.
The Awakening skill required to make Gravity Training work is Terra Break. This instantly fills your Gravity Meter and also generates three Gravity Cores. Using this immediately after a Hypergravity burst window with zero Gravity Cores is ideal, as you won't overcap at all.
The raid synergy buff for Destroyer is Defense Reduction on the enemy. This can be applied through multiple skills by assigning the appropriate tripod (for this build, we've assigned it to Jumping Smash), but also gets applied every three attacks during Hypergravity mode, ensuring the debuff will never fall off with full uptime.
Gravity Training's Playstyle
The basic rotation is extremely simple. Combine Heavy Crush and either Jumping Smash or Power Strike to create three Gravity Cores, and use those Gravity Cores to use a Gravity Release skill. Gravity Training focuses entirely on Specialization, which for Destroyer increases the amount of Gravity Meter you obtain from using a Gravity Release skill. The higher your Specialization, the faster you can get back to Hypergravity. Destroyer is unaffected by the use of a Wealth, so the only other way to increase your Gravity Meter resource generation is through the Gravity Charge tripod located on several Gravity Release skills. The trade off here is you lose access to things like Weak Point Detection, Tenacity or Scary Hammer. The higher Specialization you have, the less tripods you need to bring to increase your resource generation. The following tables lists out the specific Specialization breakpoints you will need to abide by if you're looking to do a perfect rotational loop into Hypergravity.
These breakpoints only require a single skill have the Gravity Charge tripod | |||
---|---|---|---|
Specialization | Earth Wave | Earth Eater | Full Swing |
1792 | Level 1 | Level 1 | N/A |
1774 | Level 2 | Level 2 | Level 1 |
1757 | Level 3 | Level 3 | Level 2 |
1742 | Level 4 | Level 4 | Level 3 |
1725 | Level 5 | Level 5 | Level 4 |
1690 | N/A | N/A | Level 5 |
These breakpoints require two skills have Gravity Charge tripods. | ||
---|---|---|
Specialization | Option 1 | Option 2 |
1640 | Earth Wave: Level 1 Earth Eater: Level 1 |
N/A |
1626 | Full Swing: Level 1 Earth Eater: Level 1 |
Full Swing: Level 1 Earth Wave: Level 1 |
1594 | Earth Wave: Level 4 Earth Eater: Level 1 |
Earth Wave: Level 1 Earth Eater: Level 4 |
1576 | Full Swing: Level 1 Earth Eater: Level 4 |
Full Swing: Level 1 Earth Wave: Level 4 |
1544 | Earth Wave: Level 4 Earth Eater: Level 4 |
N/A |
1530 | Full Swing: Level 4 Earth Eater: Level 4 |
Full Swing: Level 4 Earth Wave: Level 4 |
1515 | Earth Wave: Level 5 Earth Eater: Level 5 |
N/A |
1486 | Full Swing: Level 5 Earth Eater: Level 5 |
Full Swing: Level 5 Earth Wave: Level 5 |
Opener Rotation
Assuming a general priority system, an opener rotation would look like this, and then loop from here on out:
- Prepull Endure Pain
- Seismic Hammer
- Jumping Smash
- Heavy Crush
- Perfect Swing
- Endure Pain
- Earth Wave
- Jumping Smash
- Heavy Crush
- Full Swing
- Enter Hypergravity
- After Hypergravity ends, Terra Break
- Enter Hypergravity
Changelog
- 19 Dec. 2022: Guide added.
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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