Gravity Training Destroyer Skill Guide for Lost Ark
Equipped with a gigantic gravity hammer, Destroyer obliterates all in it's path. The king of stagger, Destroyer abuses encounters through personal shields and a taunt. This class comes with two different playstyles, Gravity Training and Rage Hammer.
Gravity Training: Skill Descriptions, Tripods, Gems and Runes
All of Destroyer's skills serve one main purpose; Generating resources. Split between Concentration (blue) and Gravity Release (purple) skills, we can also split these groupings up even further by what they provide, and alternative skills that may be used in their place.
Concentration Skills
These skills all generate a specific amount of Gravity Cores, which are used to boost the power of Gravity Release skills, and also increase the size of the shield generated by them. To better understand how these skills work, we can break them up into several groups; Mandatory, Mobility, and Counter skills.
Mandatory Concentration Skills
Heavy Crush: Your main spam skill. This only generates one Gravity Core, but due to it's low cooldown, it can be paired with any other Concentration skill to prepare for a Gravity Release skill. Nothing else in Destroyer's kit has such a low cooldown, so it can't really be replaced by anything for the same effect.
Endure Pain: This skill puts you into what is essentially god mode. Push-immunity, damage reduction, and a taunt to set up for easy head attacks. To top it off, this skill can generate three orbs without even having a target. Try to pair this with Gravity Release skills that don't take the Tenacity tripod.
Mobility Concentration Skills
All of the following skills generate two Gravity Cores, but none of them can be animation cancelled. For a full build, you'll take one of these actions.
Jumping Smash: Can be used to apply
Armor Destruction while also dealing a considerable amount of Stagger damage with
Smash.
Power Shoulder: The range on this can be extended by coupling
Objective Complete and
Express Fury.
Running Crash: Capable of increasing Stagger damage for six seconds using the
Target Focus tripod. Slightly longer cooldown than the others, something to be mindful of.
Counter Concentration Skills
Both of these skills come with their pros and cons, a decision should be made on an encounter basis, or for player comfort.
Power Strike: Can be nehanced to swing the hamer for longer and strike five times instead of three, which can be nice for counter safety in prog. Capable of applying
Armor Destruction.
Dreadnaught: The strength of this skill lies in usage of the
Tenacity tripod. If this is taken, you have to skip on
Armor Destruction and must take it on another skill.
Note: You're free to take both of these, sacrificing one of your mobility skills. This combination allows
you to take both Armor Destruction and
Tenacity for the sacrifice of
less movement, but gives you two counter skills, if the encounter demands it.
Gravity Release Skills
Much like the Concentration skills, some of the Gravity Release skills are mandatory, while others can be taken depending on player comfort, or simply to hit rotational goals with Specialization breakpoints. In 99% of instances, you will want to use these actions with three Gravity Cores to ensure maximum damage output, as the scaling is not linear. For each Core generated, these are the following gains:
- One Gravity Core: 10% damage increase, 10% shield.
- Two Gravity Core: 25% damage increase, 20% shield.
- Three Gravity Core: 45% damage increase, 30% shield.
Mandatory Gravity Release Skills
Both of these skills have a head and back attack modifier, but there should still be an
attempt at head attacking due to Master Brawler.
Perfect Swing: Unlike the alternative class Engraving, we turn this skill into an instant cast with
Hour of Slaughter to expedite our resource generation and ensure contact with the boss.
Seismic Hammer: High DPS, can be animation cancelled after your hammer hits the ground. Has the option of using
Tenacity while still learning to face tank through hits.
Resource Generating Gravity Release Skills
Out of these three skills, two should be chosen based on Specialization breakpoints
(which you can find on the first page of the Gravity Training guide),
but also player comfort. It's fine to take a set up that's slightly higher in Gravity
Meter generation, if it means the skills you enjoy using are selected, but avoid going
lower because you will lose a moderate amount of damage by doing so.
Earth Wave: This skill should always be taken for Gravity Meter generation. Very fast animation.
Full Swing: The best Gravity Meter generating skill in a Destroyer's kit. If taking
Gravity Charge, you don't even need a target to generate gauge. Comes with the added bonus of having mobility attached to it.
Earth Eater: High Stagger damage, as well as being able to run the
Tenacity. Only needs one bar of charge to get maximum Gravity Meter and Stagger damage.
Tripods
Skill Name | Tripod 1 | Tripod 2 | Tripod 3 |
---|---|---|---|
Heavy Crush | ![]() |
N/A | N/A |
Power Strike | ![]() |
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Jumping Smash | ![]() |
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Endure Pain | ![]() |
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Earth Wave | ![]() |
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Full Swing | ![]() |
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Seismic Hammer | ![]() |
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Perfect Swing | ![]() |
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Runes
Heavy Crush:
Bleed
Power Strike:
Rage
Jumping Smash:
Galewind
Endure Pain:
Quick Recharge
Earth Wave:
Galewind
Full Swing:
Galewind
Seismic Hammer:
Overwhelm
Perfect Swing:
Overwhelm
You may be wondering why there's no Wealth included in the list.
Destroyer can not use Wealth runes at all, they have zero effect over your
resource generation.
Gems
Damage
Perfect Swing
Seismic Hammer
Hypergravity
Full Swing (If applicable)
Earth Eater (If applicable)
Earth Wave (If applicable)
Cooldown
Perfect Swing
Seismic Hammer
Full Swing (If applicable)
Earth Eater (If applicable)
Earth Wave (If applicable)
Power Strike
Jumping Smash
Endure Pain
Changelog
- 19 Dec. 2022: Guide added.
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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