Gravity Training Destroyer Skill Guide for Lost Ark
Equipped with a gigantic gravity hammer, Destroyer obliterates all in it's path. The king of stagger, Destroyer abuses encounters through personal shields and a taunt. This class comes with two different playstyles, Gravity Training and Rage Hammer.
Gravity Training: Skill Descriptions, Tripods, Gems and Runes
All of Destroyer's skills serve one main purpose; Generating resources. Split between Concentration (blue) and Gravity Release (purple) skills, we can also split these groupings up even further by what they provide, and alternative skills that may be used in their place.
Concentration Skills
These skills all generate a specific amount of Gravity Cores, which are used to boost the power of Gravity Release skills, and also increase the size of the shield generated by them. To better understand how these skills work, we can break them up into several groups; Mandatory, Mobility, and Counter skills.
Mandatory Concentration Skills
- Heavy Crush: Your main spam skill. This only generates one Gravity Core, but due to it's low cooldown, it can be paired with any other Concentration skill to prepare for a Gravity Release skill. Nothing else in Destroyer's kit has such a low cooldown, so it can't really be replaced by anything for the same effect.
- Endure Pain: This skill puts you into what is essentially god mode. Push-immunity, damage reduction, and a taunt to set up for easy head attacks. To top it off, this skill can generate three orbs without even having a target. Try to pair this with Gravity Release skills that don't take the Tenacity tripod.
Mobility Concentration Skills
All of the following skills generate two Gravity Cores, but none of them can be animation cancelled. For a full build, you'll take one of these actions.
- Jumping Smash: Can be used to apply Armor Destruction while also dealing a considerable amount of Stagger damage with Smash.
- Power Shoulder: The range on this can be extended by coupling Objective Complete and Express Fury.
- Running Crash: Capable of increasing Stagger damage for six seconds using the Target Focus tripod. Slightly longer cooldown than the others, something to be mindful of.
Counter Concentration Skills
Both of these skills come with their pros and cons, a decision should be made on an encounter basis, or for player comfort.
- Power Strike: Can be nehanced to swing the hamer for longer and strike five times instead of three, which can be nice for counter safety in prog. Capable of applying Armor Destruction.
- Dreadnaught: The strength of this skill lies in usage of the Tenacity tripod. If this is taken, you have to skip on Armor Destruction and must take it on another skill.
Note: You're free to take both of these, sacrificing one of your mobility skills. This combination allows you to take both Armor Destruction and Tenacity for the sacrifice of less movement, but gives you two counter skills, if the encounter demands it.
Gravity Release Skills
Much like the Concentration skills, some of the Gravity Release skills are mandatory, while others can be taken depending on player comfort, or simply to hit rotational goals with Specialization breakpoints. In 99% of instances, you will want to use these actions with three Gravity Cores to ensure maximum damage output, as the scaling is not linear. For each Core generated, these are the following gains:
- One Gravity Core: 10% damage increase, 10% shield.
- Two Gravity Core: 25% damage increase, 20% shield.
- Three Gravity Core: 45% damage increase, 30% shield.
Mandatory Gravity Release Skills
Both of these skills have a head and back attack modifier, but there should still be an attempt at head attacking due to Master Brawler.
- Perfect Swing: Unlike the alternative class Engraving, we turn this skill into an instant cast with Hour of Slaughter to expedite our resource generation and ensure contact with the boss.
- Seismic Hammer: High DPS, can be animation cancelled after your hammer hits the ground. Has the option of using Tenacity while still learning to face tank through hits.
Resource Generating Gravity Release Skills
Out of these three skills, two should be chosen based on Specialization breakpoints (which you can find on the first page of the Gravity Training guide), but also player comfort. It's fine to take a set up that's slightly higher in Gravity Meter generation, if it means the skills you enjoy using are selected, but avoid going lower because you will lose a moderate amount of damage by doing so.
- Earth Wave: This skill should always be taken for Gravity Meter generation. Very fast animation.
- Full Swing: The best Gravity Meter generating skill in a Destroyer's kit. If taking Gravity Charge, you don't even need a target to generate gauge. Comes with the added bonus of having mobility attached to it.
- Earth Eater: High Stagger damage, as well as being able to run the Tenacity. Only needs one bar of charge to get maximum Gravity Meter and Stagger damage.
Tripods
Skill Name | Tripod 1 | Tripod 2 | Tripod 3 |
---|---|---|---|
Heavy Crush | Quick Hit (N/A) | N/A | N/A |
Power Strike | Agile Movement (Low) | Growing Hammer (Low) | Endless Assault (Low) |
Jumping Smash | Dark Flame (Low) | Armor Destruction (N/A) | Smash (Low) |
Endure Pain | Guaranteed Core (N/A) | Taunt (N/A) | Healthy Mentality (Low) |
Earth Wave | Gravity Charge (High) | Quick Prep (Medium) | Reckless Blow (Medium) |
Full Swing | Quick Prep (Medium) | Gravity Charge (High) | Beast's Eye (Medium) |
Seismic Hammer | Enhanced Strike (Medium) | Absolute Strength (Medium) | Starving Strength (Medium) |
Perfect Swing | Weak Point Detection (Medium) | Absolute Strength (Medium) | Hour of Slaughter (Medium) |
Runes
- Heavy Crush: Bleed
- Power Strike: Rage
- Jumping Smash: Galewind
- Endure Pain: Quick Recharge
- Earth Wave: Galewind
- Full Swing: Galewind
- Seismic Hammer: Overwhelm
- Perfect Swing: Overwhelm
You may be wondering why there's no Wealth included in the list. Destroyer can not use Wealth runes at all, they have zero effect over your resource generation.
Gems
Damage
- Perfect Swing
- Seismic Hammer
- Hypergravity
- Full Swing (If applicable)
- Earth Eater (If applicable)
- Earth Wave (If applicable)
Cooldown
- Perfect Swing
- Seismic Hammer
- Full Swing (If applicable)
- Earth Eater (If applicable)
- Earth Wave (If applicable)
- Power Strike
- Jumping Smash
- Endure Pain
Changelog
- 19 Dec. 2022: Guide added.
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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