Lone Knight Gunlancer Guide for Lost Ark
The Gunlancer uses both a gunlance and a shield to both destroy their enemies and protect their allies. Gunlancers come jam-packed with an arsenal of support actions, as well high damaging skills, making it versatile in all environments. Gunlancer comes in two playstyles, Combat Readiness and Lone Knight.
Lone Knight: Skill Builds and Rotations
If you're looking for further information on the Lone Knight build for Gunlancer, the following links will provide that for you.
Lone Knight Strengths and Weaknesses
- High burst damage rotation
- Extremely high Weak Point damage
- Provides a party-wide shield
- Has a group cleanse skill
- Less mobile and lower defensiveness than Combat Readiness
- Reliant on frontal attacks
Chaos Dungeon Skill Build
Skills for Chaos Dungeons can pretty much be swapped around freely, this is just the build I personally use. Surge Cannon will be your best friend, as you can essentially spam it the entire time as long as there's enough mobs to reset the cooldown. Play around with the build until it suits you.
Raid Skill Build
Lone Knight doesn't have many ways to build the class. We've opted to take Counter Gunlance as it's infinitely more useful, but Fire Bullet can also be taken if you need Weak Point/Destruction. Charged Stinger and Surge Cannon are non-negotiable, the majority of your damage will come from these two skills.
In almost all situations, you will take the Awakening skill Lance of Judgment. While Guardian's Protection for sure has it's uses, The 10% Crit rate from Lance of Judgment is too useful to not take in a raid setting. Personally, for daily Guardian Raids or similar, I will take Guardian's Protection, simply because you never know what you'll get in random parties as far as party members go.
You may notice this build has two counters; Don't be confused, Bash is almost never used as a counter. If it is, it's by chance. Dash Upper Fire serves as the counter for this build. Bash is used as a set up for your burst windows instead.
The raid synergy buff for Gunlancer is Defense Reduction on the enemy. This is applied through Bash. Gunlancer comes with the added synergy buff, Open Weakness, providing a 4% flat buff on the enemy, and another 5% buff for all positional attacks. This makes Gunlancer a dream partner for any Earth's Entropy user.
On top of the synergy buffs Gunlancer provides, Nelasia's Energy serves multiple purposes. It's one of two taunts in the game, shared only with Destroyer, and it can provide a party wide cleanse, a party wide shield, or another, albeit niche, raid synergy that increases the Attack Speed of all nearby party members. This makes Gunlancer a sought out party member for endgame activities.
The Identity gauge for Lone Knight only has a single use; Battlefield Shield is removed from your kit, and the only thing you have access to is the Defensive Stance. This engraving also drains your Shield Meter twice as fast compared to not running it, so toggling it for uptime is extremely important.
Combat Readiness' Playstyle
Lone Knight is essentially the DPS spec for Gunlancer. Although you're still quite tanky, compared to other classes, you trade some of your sturdiness for a quick-burst playstyle that will have you playing moderately aggressively to ensure you're able to land Surge Cannon and Charged Stinger on the boss and, ideally, also hit their frontal positional requirement. This engraving is extremely reliant upon landing these positionals, so that's something to keep in mind. Your taunt, Shout of Hatred, can be used on most enemies to make sure they are facing you and maximize your damage. Red Gunlancer is an Earth's Entropy user! I can't say this enough, if you do not like positional requirements, especially on a slower-moving class, you should avoid this engraving.
Unlike it's alternative playstyle, Lone Knight can throw up some big numbers, so if that's important to you, then this is the engraving you'll want to use. The rotation itself is fairly simple. It follows the simple loop of buff → burst → filler. Nearly all of your damage will come out during the burst period, and you may feel like dead weight while in your filler phase. Just keep refreshing Bash during this time and manage your other cooldowns appropriately.
Opener Rotation
Assuming a general priority system, an opener rotation would look like this, and then loop from here on out:
Always attempt to use Shout of Hatred → Bash prior to your big damage attacks. This is the set up used for every burst window you have. Bash's synergy can be kept up at 100% uptime, and that should be your goal. Be mindful of it's short range, it's quite easy to miss. Something you should keep in mind, the mobility on Lone Knight can take a little biut to get used to. Dash Upper Fire and Charged Stinger will move you forward, while Surge Cannon will move you backwards. If you're in Defensive Stance for this, it can be a bit awkward to stay in range for your next attack and may require you to walk forward a bit, especially for reapplication of Bash.
Changelog
- 02 Apr. 2023: Guide Added
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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