Master Summoner Guide for Lost Ark
Summoner unleashes powerful arcane arts and summons primal beings to force her enemies into submission. Equipped with a magical rod, Summoner is capable of calling upon multiple Ancient Summons, all serving a different purpose to ensure she's ready for any situation.
Master Summoner: Skill Builds and Rotations
If you're looking for further information on the Master Summoner
build for Summoner, the following links will provide that for you.
Master Summoner Strengths and Weaknesses
High damage ceiling
High Identity generation for constant Ancient summons
Hit Master class and does consistent DPS
Expensive in the late game to maximize late game
Susceptible to rotation bottlenecks without high level cooldown gems
Little to no mobility / Swiftness
Chaos Dungeon Skill Build
You can use the raid build and use Preemptive Strike, which is enough to clear dungeons in a timely manner. You can swap-in other skills like
Shurdi or
Fleeting Gale Bird for additional AOE. Using Phoenix & Jahia helps with room cleaning mobs.
Raid Skill Builds
Master Summoner has a slower, but heavy hitting burst with higher
Identity orb generation than its counterpart
Communication Overflow.
Though this build of Summoner is a late bloomer, not being able
to stretch its legs until at least having full relic gearset. On top of that, having
high stats and heavy investment in gems really makes the class feel significantly smoother.
You'll have options for your 8th skill depending on your
preference.
Flash Explosion is a low cooldown skill good for upkeeping
Adrenaline.
Steed Charge gives you more stagger
damage and generates a moderate amount of Identity gauge. Lastly,
Pauru
who is now a kamikaze pet that grants an Attack Power buff when he goes away.
Master Summoner's Playstyle
The main focus with Master Summoner is to build your Identity orbs
and use Ancients within buff windows for high burst damage. With
reduced orb cost (by one) of your Ancients along, you'll be generating
a lot of orbs to use on Ancients. A majority of your damage stems from placing
these summons inside your self buffs. While you should try to prioritize placing
them underneath buff windows, therein lies a potential bottleneck in your rotation
if one of two things should happen. If you generate orbs faster than your buffs' cooldown,
you'll have to sit on the summon and wait for buffs to be ready. If your buffs are up before
the required orbs for a summon, you'll have to use and/or wait on skills
that generate more gauge. This is why high level cooldown gems are advised for an overall more
fluid gameplay loop. However, this shouldn't take away from the stat and skill rune requirement
either. Early game or even mid-game you'll have to play around the specifics
that your build can allow.
Akir is your thunderous version of
Doomsday, having a bit of delay before
the final big hit. You can apply the buff from
Sticky Moss Swamp after casting
Akir and still manage to buff the final hit due to the animation delay on the summon.
The end goal is to fit
Akir in every buff window, but this is not always feasible.
Cooldowns of skills that build your orbs may not align properly to allow for
this along with other factors aforementioned. The following example assumes you're able
to start an encounter with full gauge already:
- Casting
Electric Storm will help us gain meter and top us off after using our first
Akir and
Bagron's Wrath.
- Summon
Akir and buff up with
Sticky Moss Swamp. Use
Bagron's Wrath to fill your meter in conjunction with the last ticks of
Electric Storm.
- Summon the second
Akir and buff it with
Elcid.
- Use your third
Akir within
Elcid and build meter again with
Ancient Spear. Cancel it's animation with
Earth Collapse.
After your opener you'll just follow the priority of building orbs and trying to get two
summons within your 5.0s buff windows. Additionally you can use either Steed Charge for extra meter gain
or take
Pauru for an extra buff that you can optimize around.
Alimaji is a good option if
the boss is staggered as it gains +50% damage and has a lower cost to summon than other Ancients. You'll be keeping skills on cooldown
while following the priority of Ancients in buffs. Make sure to have near 100% uptime on
Shurdi for extra Critical Rate.
Changelog
- 13 Dec. 2022: Guide added.
Spin Cycle is a veteran player & writer for Phantasy Star Online 2 and FFXIV. He has been playing Lost Ark since the western release and mains Sharpshooter. He also plays Wardancer, Gunslinger & Soulfist.
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