Shadowhunter PvP Combos

Last updated on Jul 27, 2022 at 08:47 by Lin-0 1 comment

Shadowhunter is known for having fast, unrollable combos that inflict a great deal of damage while either repositioning or maintaining distance. Able to dash in and out between ranged and melee, any touch can usually lead to high damage conversions in short bursts, making her hard to peel all the while being a powerhouse for her team.

1.

Shadowhunter PvP Combos

There are a variety of gapless combos that Shadowhunter can execute that are guaranteed to land given the right distance and position.

Skills labelled with an asterisk (*) means that the skill is optional and not needed for the combo in all circumstances, but may still be required depending on positioning or range.

2.

Core Build

Demonic Clone+Thrust Impact Combo

This is the bread and butter combo for Shadowhunter. Not only is it very high damage, it is fast and allows for repositioning of both the Shadowhunter and the enemy target. As Demonic Clone Icon Demonic Clone is Paralysis Immune, it also makes for a safer starter that may punish enemies trying to peel.

Change up the direction in which Thrust Impact Icon Thrust Impact is used after Rush Icon Rush to alter the knockback and recoil, making for quick retreats and forcing enemies to roll to unfavorable positions.

Be careful about messing up team combos however, as the recoil on Thrust Impact Icon Thrust Impact is large.

Grind Chain+Sharpened Cut+Demonic Clone Combo

True combo that can lead into Demonic Clone Icon Demonic Clone or Thrust Impact Icon Thrust Impact. This will only work at close or mid ranges from Grind Chain Icon Grind Chain, but is a useful way of converting a neutral catch or peel attempt into a combo.

Rush Icon Rush can also be used to try and close the gap, but it is not a true combo, so enemies may be able to avoid it if they mash fast enough.

Grind Chain+Space Dash+Sharpened Cut Failed Combo
Piercing Thorn+Demon Vision Combo

This is a useful combo to prevent enemies rolling with Stand Up Icon Stand Up after the push from Piercing Thorn Icon Piercing Thorn. This can be done as a hitconfirm if fast enough with reactions, ensuring an opportunity for follow-up burst.

Usually reserving Demon Vision Icon Demon Vision for peeling is the better choice, but if it can guarantee a kill or heavy damage on an isolated target that is unlikely to get peel, then this combo allows for a ranged to melee guaranteed conversion.

Rising Claw+Demonic Clone Combo
Rising Claw+Thrust Impact Combo

Usually reserved for peel or self-peel, Rising Claw will chain into Shadowhunter's burst skills. Demonic Clone Icon Demonic Clone will always land the first hit reliably, although fast roll classes may avoid the second hit depending on distance of Rising Claw Icon Rising Claw.

If not near enough, use Rush Icon Rush for Thrust Impact Icon Thrust Impact. Try to avoid using Rush Icon Rush before Demonic Clone Icon Demonic Clone, as it will delay the startup and make it less likely the second hit lands before enemies roll.

3.

Demonic Form

Ruining Rush+Basic Attack+Gore Bleeding Combo

This is a practically unreactable engage that applies Paralysis and leads to a relatively high damage combo. The basic attacks are optional and can help squeeze an extra bit of damage, but will significantly increase combo time which is not optimal in most situations.

Keep in mind that Gore Bleeding Icon Gore Bleeding will shove the enemy target a pretty significant distance back. Careful not to mess up team combos with it, and in the worst case, Shadowhunter can always Rush Icon Rush before the final hit.

Use Death Claw Icon Death Claw as filler when no other abilities are up for damage, or after a full set of basic attacks to keep the combo going. It is not gapless, however, it chains fast enough that enemies are unable to walk out without using a skill. Be mindful of characters that can mash abilities with immunities though, like Upper Slash Icon Upper Slash or Counter Gunlance Icon Counter Gunlance.

If enemies do not have Stand Up Icon Stand Up, then using basic attacks to extend the combo opens up a new route that allows both Destruction Icon Destruction and Blood Massacre Icon Blood Massacre to connect. By exploiting the scales system, which forcefully knocks enemies down after 3 seconds of standing combo, the shove from the final hit of Gore Bleeding Icon Gore Bleeding will instead apply Push, giving just enough time to slot in additional damage skills for a 65k damage combo.

Gore Bleeding+Scales Combo
Leaping Blow+Blood Massacre Combo

The notorious combo of the transformation. Not only is Leaping Blow Icon Leaping Blow a heavy damage dealing skill, it also inflicts Hard CC for just long enough to get a Blood Massacre Icon Blood Massacre right after it. It does not matter if they have Stand Up Icon Stand Up up or not.

This combo will also work on targets without Stand Up Icon Stand Up regardless of Hard CC if done off of any of Shadowhunter's Pushes in human form, be it Rising Claw Icon Rising Claw, Demonic Clone Icon Demonic Clone or even Piercing Thorn Icon Piercing Thorn. Use Demonize Icon Demonize then immediately follow with the combo for guaranteed burst.

Considering that using Leaping Blow Icon Leaping Blow or Blood Massacre Icon Blood Massacre in neutral can sometimes be risky, there is no issue with using the combo exclusively on enemies that have no escape. Instead of being enticed by the Hard CC, seeing Leaping Blow Icon Leaping Blow as a damage skill only can make it less punishing to land.

Leaping Blow+Destruction+Gore Bleeding Combo

Although less damage than Blood Massacre Icon Blood Massacre, Destruction Icon Destruction is still a heavy hitter and comes out much faster. This makes for a safer alternative while still being able to retain Blood Massacre Icon Blood Massacre for a better damage opportunity if it seems like enemies are ready to interrupt.

Gore Bleeding Icon Gore Bleeding can continue to combo after Destruction Icon Destruction, but only if the enemy has no Stand Up Icon Stand Up, as the Earthquake Hard CC will force a knockdown on any hit after the Earthquake is applied. This means that as soon as the Hard CC limitation expires, enemies will be able to roll out.

4.

Alternate Skills

Demon Vision+Cruel Cutter+Grind Chain Combo

This is a true combo that can inflict very high damage depending on distance. It is also safe as it requires no melee commitment and ensures every Hard CC can lead to heavy damage.

As the skill unfortunately tends to shove enemies too far (or not far enough), follow up skills like Grind Chain Icon Grind Chain may only connect if walking forwards a little to get in range.

Demons Grip+Thrust Impact Combo
Grind Chain+Demon's Grip+Sharpened Cut+Space Dash+Thrust Impact Combo

Demon's Grip Icon Demon's Grip alone can lead into burst options, but due to the fact it only applies regular hitstun, using Grind Chain Icon Grind Chain before to catch and then having Demon's Grip Icon Demon's Grip function as a hitconfirm can be more reliable. It will true combo from Grind Chain Icon Grind Chain, but be wary though that Grind Chain Icon Grind Chain has greater max range, so it will not work at longer distances.

If landing Demon's Grip Icon Demon's Grip at max range, the target will be too far to be hit by Thrust Impact Icon Thrust Impact, so make use of a mobility skill to approach and maintain hitstun. Rush Icon Rush into Demonic Clone Icon Demonic Clone or Thrust Impact Icon Thrust Impact will not work as the hitstun from Demon Grip alone is not long enough.

Rising Claw+Howl+Thrust Impact Combo

This combo requires the Grasp of Death Icon Grasp of Death pod on Rising Claw Icon Rising Claw to work, but if executed successfully is the highest damage that can be done in human form against enemies without Stand Up Icon Stand Up. The increased damage from Howl Icon Howl only applies during the fear period, but with proper execution, Thrust Impact Icon Thrust Impact will land before the 1 second expires.

4.1.

Summary

Demonic Slash Icon Demonic Slash and Sharpened Cut Icon Sharpened Cut will always true combo into Demonic Clone Icon Demonic Clone or Thrust Impact Icon Thrust Impact — although beware that Sharpened Cut Icon Sharpened Cut may move enemies too far to be hit with Thrust Impact Icon Thrust Impact if at max range. Similarly, if the final hit of Sharpened Cut Icon Sharpened Cut does not land due to the pushback, it can lead to gaps between it and Demonic Clone Icon Demonic Clone.

Use Grind Chain Icon Grind Chain or Demon Vision Icon Demon Vision as opportunities to engage with Demonic Slash Icon Demonic Slash or Sharpened Cut Icon Sharpened Cut. If needed, use Rush Icon Rush to close the gap, but be mindful to always keep a movement skill to escape — at the very least the second cast of Demonic Slash Icon Demonic Slash.

Grind Chain Icon Grind Chain will not true combo into Demon Vision Icon Demon Vision, however, it can be used as a combo if the enemy has no Rush Icon Rush or fast moving dashes after being hit by Grind Chain Icon Grind Chain.

Decimate should not be followed up by Demonic Clone Icon Demonic Clone, as it will knock enemies too high to be hit. Instead, use Demon Vision Icon Demon Vision or Slasher to Hard CC enemies on fall and ensure a Demonic Clone Icon Demonic Clone can connect after.

5.

Changelog

  • 26 Jul. 2022: Page added.
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