Ultimate Skill: Taijutsu Scrapper Skill Guide for Lost Ark
Punching their way through enemies, Scrapper uses the Heavy Gauntlet weapon to pulverize their opponents. Scrapper utilizes a dual-energy system as their Identity, split between Stamina and Shock resources. Scrapper comes in two different playstyles, Taijutsu and Shock Training.
Taijutsu: Skill Descriptions, Tripods, Gems and Runes
Scrapper's skills are split between Stamina (your yellow skills) and Shock (your green skills)
and directly correlate to the type of resource they expend when used. For Ultimate Skill: Taijutsu,
this build uses mostly Stamina skills since the class Engraving itself reduces the amount of damage your
Shock skills are capable of. The build can still take use of certain Shock skills, both to
dump excess Shock Meter and also generate Stamina Meter to keep your Identity gauge balanced.
Stamina Skills
These skills are all defined by how quick they are to use and the incredible mobility they provide. This lends Taijutsu it's unique, fast paced playstyle and allows it to stick to the boss in just about any situation.
Short Cooldown Stamina Skills
Charging Blow: This skill probably has the most skill expression in the entire build. Charging Blow can be used to stick to the boss, maintain Adrenaline stacks (you don't need a target to do this), or even greed some of your longer cooldown / higher damage skills and used to get out of mechanics at the last second.
Fierce Tiger Strike: The main purpose of this skill is application of our synergy buff, a flat 6% damage amplification for all party members. With cooldown gems, this buff can be maintained at 100% uptime. Ensure you start your burst windows with this skill. You may opt to use
Crushing Smite if that's a preference, we've suggested
Fierce Tiger Strike simply because of the bit of mobility it provides.
High-Damage Stamina Skills
These are going to be listed from top damage priority and end with optional skills to take based on preference.
Battering Fists: The range on this skill is very short. By using
Fierce Tiger Strike before this, it will move you slightly closer to the boss and ensure all of your jobs make contact. The tripods here are pretty set in stone.
Iron Cannon Blow: Better range than
Battering Fists, so can be used at a slight range and good for positioning yourself into the boss' hitbox before you start your burst.
Advance Enhancement forces a ton of damage onto the last hit, making it the most important part to ensure makes contact.
Dragon Advent: Not just damage, but also a great gap closer. We've opted for
Tenacity rather than
Conflagration Attack simply because the minor potency gain doesn't out-weigh ensuring the attack will land in the first place. Throwing on the
Protection is just an added bonus, a
Rage or
Overwhelm would also work out just fine.
Earthquake Chain: (Optional) I know it says optional, but in my opinion it really isn't. This skill is great. Quick to send out, does a ton of damage, and as long as you take
Blindside, you'll get super armor as well.
Continuous Push: (Optional) This is a personal favorite mainly due to the fact it's a bit of a longer casting skill, meaning our skills have time to come back off of cooldown, and allows you to tank through push damage.
Brink of Death is taken since
Violent Advance can drop Adrenaline stacks if kept up for the full duration.
Instant Hit: (Optional) This one's a bit weird. It does offer an extra counter, but due to how much damage it does and the long cooldown, it's almost never used as a counter. It's also a front positional, so it goes against natural play habits.
Shock Skills
Even though these are limited, the Shock skills really round out the build.
Roundup Sweep: This is non-negotiable. Arguably the best counter in the game, contending with Reaper. Add in
Circumstantial Judgment and you now have extra mobility as well. If you don't care about the mobility, swap this out for
Madman.
Judgment: An option for applying our synergy buff, but probably the weakest option. Has the lowest range out of the three options.
Death Rattle: A purely damage option. Provides a good way of getting rid of extra Shock Meter, and should be swapped with
Continuous Push if there's a preference for it. Be mindful of
Death Rattle's forced knockback movement.
Tripods
Below is a table consisted of recommended tripods for each skill. Tripods should be prioritized based upon first cooldown reduction, then damage output, since we're not reliant upon any of them to generate resources.
Skill Name | Tripod 1 | Tripod 2 | Tripod 3 |
---|---|---|---|
Charging Blow | ![]() |
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Fierce Tiger Strike | ![]() |
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N/A |
Roundup Sweep | ![]() |
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Dragon Advent | ![]() |
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Earthquake Chain | ![]() |
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Battering Fists | ![]() |
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Iron Cannon Blow | ![]() |
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Continuous Push | ![]() |
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Runes
Charging Blow:
Bleed
Fierce Tiger Strike /
Crushing Smite:
Quick Recharge
Roundup Sweep:
Overwhelm
Dragon Advent:
Protection
Earthquake Chain:
Galewind
Battering Fists:
Galewind
Iron Cannon Blow:
Galewind
Continuous Push:
Rage
Gems
Damage
Cooldown
Charging Blow
Fierce Tiger Strike /
Crushing Smite
Dragon Advent
Earthquake Chain
Battering Fists
Iron Cannon Blow
Changelog
- 09 Jan. 2023: Guide added.
Lavender splits their time between FFXIV, where they play Machinist and Reaper in high-end raiding, and Last Epoch, theorycrafting builds for Forge Guard, Void Knight, and Lich.
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