Dual Blades High Rank and Endgame Builds for Monster Hunter Wilds
Learn everything about the best Dual Blades builds for High Rank as well as endgame builds for Dual Blades in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.
Welcome to our Monster Hunter Wilds build guide for the Dual Blades in both High Rank as well as at endgame. Listed below you will find the best builds for the Dual Blades both for progressing through the earlier stages of High Rank as well as the best builds for Dual Blades at endgame.
To skip straight to the endgame builds, click the button below!
Dual Blades Gear Changes in Title Update 1
Title update 1, released on April 4th brought two major new monsters to hunt in High Rank - Zoh Shia and Mizutsune - each with new armor sets and weapons available. Mizutsune unlocks at HR21, adding new gear options to the pool around the midgame, while Zoh Shia only becomes available in High Rank at level 50 at the tail end of your journey.
A quick breakdown of changes on this page as of the title update are as follows:
- An additional set focused on HR50+ endgame has been added, with the previous Gore Magala HR40 set being rolled into the mid-game section.
- Zoh Shia items can be found on the HR50 Endgame set, with both the Chest and Weapon being recommended crafts in the standard build. Skills have switched over to taking Weakness Exploit and some points in Agitator over maxing out Burst.
- Mizutsune Legs are used in both the mid and endgame sets. The previous HR40+ build has moved away from 4-piece Gore Magala to instead build out Adrenaline Rush more comfortably while maintaining Burst
Dual Blades HR 10 Armor Set
The first set we recommend crafting right at the start of High Rank still relies on some of the previous Low Rank sets as they have much more offensive power than the early High Rank pieces. As you progress higher these will be phased out in favor of options that can more efficiently grab these skills, but early on choices are limited and comfort is easier to fit in.
Your decoration collection at this stage will still be quite small, and while it may be appealing to farm them it's simply not worth the time early on. Once you gain access to some of these decorations though, it opens up room to start tailoring your build to more offensive setups.
Gear | Decorations | |
---|---|---|
Weapon | Quematrice Silexes III | N/A |
Head | G. Ebony Helm | N/A |
Chest | G. Arkveld Mail | N/A |
Gloves | G. Arkveld Vambraces | N/A |
Waist | G. Ebony Coil | N/A |
Legs | Conga Greaves β | N/A |
Talisman | Evasion Charm II | N/A |
This set strikes a good balance between comfort and offensive power early on with the Dual Blades while you adjust to High Rank hunts. It prioritizes points in Burst which is very efficient, using the Guardian Ebony Odogaron set alongside the Congalala legs as your first High Rank piece. It also maintains the Arkveld 2-piece and some points in Flayer for the additional healing for an extra layer of comfort.
Your Charm is optional at this stage, with either Evasion Charm II or Marathon Charm II depending on preference, as comfort skills are the only good early crafts with these starting out. Your early priority hunts are Quematrice to craft a solid blue sharpness weapon early and either Hirabami or Gypceros depending on your charm of choice to raise it to level 2.
HR 10 Armor Set Skills and Set Bonuses
- Burst - Level 3
- Focus - Level 2
- Flayer - Level 2
- Evade Window or Marathon Runner - Level 2
- Blight Resistance - Level 1
- Bleeding Resistance - Level 1
- Guardian's Pulse - 3-piece
- Ebony Odogaron's Power - 2-piece
- Guardian Arkveld's Vitality - 2-piece
Dual Blades Mid-Game Armor Sets - HR 20-40+
As you move deeper into High Rank, more Alpha and Beta sets become available with much more efficient access to offensive skills. This allows you to start cutting out inefficient or low value pieces and begin to tailor a focused build around the Dual Blades' strengths. This begins at HR20 with many monsters being added to the High Rank pool (in particular Guardian Ebony Odogaron), and at Rank 40+ Gore Magala shifts this even further.
We've separated these two stages into the tabs below depending on what gear you currently have access to:
Dual Blades Mid-Game HR Sets
Dual Blades HR20-39 Build
As you reach the higher levels of High Rank it's time to start really incorporating some of the stronger offensive skills available and mixing them together. It's around this point you'll be able to mix-and-match multiple strong skills together without needing to exclusively focus on one, and more powerful decoration slots will start to drop that can be slotted into your new sets.
Gear | Decorations | |
---|---|---|
Weapon | Twin Flames I | N/A |
Head | G. Ebony Helm β | N/A |
Chest | Rathalos Mail β | N/A |
Gloves | G. Ebony Braces α | Sheath |
Waist | G. Ebony Coil β | N/A |
Legs | G. Ebony Greaves β | N/A |
Talisman | Counterattack Charm I | N/A |
This set immediately switches out to the High Rank Guardian Ebony Odogaron set to max out Burst and maintain the 4-piece. As a final piece it uses the Rathalos Chest alongside Counterattack Charm I for Adrenaline Rush, which can be maintained comfortably using Demon Dodge.
At this stage it's time to start looking at element counters again for weapons as you should be able to grab one for each while farming. The most broadly usable are the Fire Rathalos Dual Blades Twin Flames I, though a quick list of farmable crafts at these ranks for each element are:
-
Fire - Twin Flames I - Click for Match-ups
-
Water - Guild Knight Sabers II - Click for Match-ups
-
Thunder - Whirling Fulgur I - Click for Match-ups
-
Ice - Blango Sai I - Click for Match-ups
-
Dragon - G. Veldian Harpes II - Click for Match-ups
HR 20-39 Armor Set Skills and Set Bonuses
- Burst - Level 5
- Adrenaline Rush - Level 3
- Critical Boost - Level 3
- Divine Blessing - Level 3
- Earplugs - Level 1
- Ebony Odogaron's Power - 4-piece
Dual Blades HR 40+ Mid-game Build
After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, which opens up the final parts of the crafting tree. At this stage you can now start fully optimizing your set for damage, and should have a healthy collection of decorations to put the finishing touches on each piece. Below we'll be presenting a more optimized set to aim for to set yourself up for the final endgame push.
Gear | Decorations | |
---|---|---|
Weapon | Inspired Ywain* see notes |
|
Head | G. Ebony Helm β |
|
Chest | Gore Mail α |
|
Gloves | G. Ebony Braces β |
|
Waist | Gore Coil α |
|
Legs | Mizutsune Greaves β |
|
Talisman | Counter Charm II | N/A |
When looking at a more optimized set for Dual Blades it still leans heavily into filling out Burst, but with some additions in Title Update 1 there's now more options in how you can do it. The Mizutsune Legs are incredibly efficient as a non-set piece, and can be paired with the Guardian Ebony Odogaron 2-piece to max it out fully. The Gore Magala 2-piece paired with Antivirus decorations is also extremely efficient for affinity, and opens up the option to use 2-slots on Coalescence for even more benefits.
3-slot decorations alongside your charm slot is used to max out Adrenaline Rush using Counter Charm II, which should have excellent uptime with Demon Dodge. The build has a single spare 1-slot decoration, giving you room to pick up a third point in Constitution or anything else you may want for comfort.
You can alternatively switch to the Mizutsune Alpha Legs and Gore Magala Beta Waist if you want to trade level 5 Adrenaline Rush for Level 3 Coalescence, depending on preference.
Due to the Dual Blades very heavily leaning toward Elemental damage, counters to monster weaknesses are quite important. That means you'll often need a variety of weapons to cover each match-up before moving to Artian weapons in the final endgame grind. Below is a list of the ideal craft for each element, and some drop-down lists of each match-up counter:
-
Fire - Wyvern Lovers - Click for Match-ups
-
Water - Evening Dusk - Click for Match-ups
-
Thunder - Fulgurtwins Guardiana - Click for Match-ups
-
Ice - Precipice Ulokiem - Click for Match-ups
-
Dragon - Inspired Ywain - Click for Match-ups
These are optimizations if you're looking to take down each monster as quickly as possible, but the most broadly usable option with the highest element and raw is Inspired Ywain, as Dragon resistance is less common. It's fairly important though with Dual Blades to really be leaning into counters for the correct monster. When it comes to decorations, in order of importance these are the things to look for:
- Element 3 - the element of your respective Dual Blades gains a lot from maxing this skill out and gaining the percentage increase, so prioritize this.
- Razor Sharp / Protective Polish - as the Dual Blades chew through Sharpness incredibly quickly, Razor Sharp provides the most consistent reduction for general use. If you're good about maintaining it, Protective Polish is an excellent alternative to consider as well.
- Handicraft- if your chosen weapon doesn't come with base white sharpness, this goes from being a good alternative to the above to being equally powerful as your sharpness management method of choice.
- Critical Boost - for pure damage increases this is a solid skill to go with the extra Affinity in the set, though Dual Blades generally has less than other weapons.
- Critical Element - similarly efficient due to the higher value of element damage for Dual Blades.
HR 40+ Armor Set Skills and Set Bonuses
- Burst - Level 5
- Adernaline Rush - Level 5
- Focus - Level 3
- Dragon Attack - Level 3
- Razor Sharp - Level 3
- Antivirus - Level 3
- Constitution - Level 3
- Evade Window - Level 2
- Coalescence - Level 2
- Critical Element - Level 1
- Divine Blessing - Level 1
- Gore Magala's Tyranny - 2-piece
- Ebony Odogaron's Power - 2-piece
Dual Blades HR 50+ Endgame Armor Set
With the new additions in Title Update 1, a handful of pieces have power crept certain pieces the Dual Blades used to rely on, allowing it to optimize even further and shift to different skills efficiently. Zoh Shia especially opens up a lot of options, so this can only be put together after unlocking it at HR50.
Gear | Decorations | |
---|---|---|
Weapon | Blazing Liel* see notes |
|
Head | Gore Helm β |
|
Chest | Numinous Shroud β |
|
Gloves | G. Arkveld Vambraces β |
|
Waist | Gore Coil β |
|
Legs | Mizutsune Greaves β |
|
Talisman | Exploiter Charm II | N/A |
A full endgame setup in Title Update 1 leans heavily into the efficient Zoh Shia Chest, granting extremely easy access to points of Agitator. This in turn opens up very high affinity options in exchange for dropping the focus on Burst, shifting the set quite noticeably away from previous iterations.
It still maintains the Gore Magala 2-piece with Sane decorations for the extremely efficient benefits, alongside the activation of Coalescence. It differs however by using Weakness Exploit via decorations, the Arkveld Gloves and Exploiter Charm II. Finally, it rounds out the set with the new Mizutsune Legs as an easy way to pick up some leftover points in Burst.
The Zoh Shia weapon becomes the strongest crafted weapon available against Dragon monsters, bringing a solid skill that even has some universal use. That said, Dual Blades still strongly lean into element counters on hunts, so having a variety of different weapons depending on your target is key. Below is a list of crafts per counter, with some drop down menus for appropriate monsters:
-
Fire - Wyvern Lovers - Click for Match-ups
-
Water - Evening Dusk - Click for Match-ups
-
Thunder - Fulgurtwins Guardiana - Click for Match-ups
-
Ice - Precipice Ulokiem - Click for Match-ups
-
Dragon - Blazing Liel - Click for Match-ups
Artian Weapons for the Dual Blades
Artian Weapons are currently the best available option for the Dual Blades in every element match-up, and also allows you to hand pick which element each craft comes with. That means you will generally want to craft multiple Tiltkreise to cover each monster weakness, and will be the best options available even before adding in reinforcements. Having a full suite of each counter is the ultimate goal when building out your endgame Dual Blades sets.
You should always aim to craft weapons with all 3 of the same element on your two Blade and one Disc selections to maximize the element value on the resulting weapon. Also aim to use 3 Attack infusions to maximize the raw throughput. Ideally, you want the following reinforcements:
- Element Boost +20
- Attack Boost +5
- Attack Boost +5
- Attack Boost +5
- Sharpness Boost +30
The perfect rolls aren't necessary to make Artian weapons worth it, but ideally you want to avoid too many Affinity or Sharpness boosts if you can.
For the 3 decoration slots, fill this with Element/Critical Element of your choice depending on the weapon crafted, Razor Sharp III/Handicraft I and Critical III to make use of all of the affinity picked up in the endgame armor sets, add some bonus element damage and cover the high sharpness requirements of the Dual Blades.
Changelog
- 13 Apr. 2025: Updated for Title Update 1 build chanes.
- 19 Mar. 2025: Guide added.
More Monster Hunter Wilds Content
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
- MH Wilds Reveals Major Changes to Challenge Quest Rewards!
- Monster Hunter Wilds Hotfix Patch Goes Live Today!
- Hunters Assemble! Players Bring the Avengers to MH Wilds!
- Capture vs. Carve in MH Wilds – What You Really Need to Know
- Best Way to Prevent Monsters From Leaving in Monster Hunter Wilds!
- Poke It, Stab It, and Get Instant A-Rank in Wilds’ Arena!
- New Weekly MH Wilds Events and Challenge Quests!
- Monster Hunter Wilds – The Best Weapon Tier List Updated!