Dual Blades High Rank and Endgame Builds for Monster Hunter Wilds
Learn everything about the best Dual Blades builds for High Rank as well as endgame builds for Dual Blades in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.
Welcome to our Monster Hunter Wilds build guide for the Dual Blades in both High Rank as well as at endgame. Listed below you will find the best builds for the Dual Blades both for progressing through the earlier stages of High Rank as well as the best builds for Dual Blades at endgame.
To skip straight to the endgame builds, click the button below!
Dual Blades HR 10 Armor Set
The first set we recommend crafting right at the start of High Rank still relies on some of the previous Low Rank sets as they have much more offensive power than the early High Rank pieces. As you progress higher these will be phased out in favor of options that can more efficiently grab these skills, but early on choices are limited and comfort is easier to fit in.
Your decoration collection at this stage will still be quite small, and while it may be appealing to farm them it's simply not worth the time early on. Once you gain access to some of these decorations though, it opens up room to start tailoring your build to more offensive setups.
Gear | Decorations | |
---|---|---|
Weapon | Quematrice Silexes III | N/A |
Head | G. Ebony Helm | N/A |
Chest | G. Arkveld Mail | N/A |
Gloves | G. Arkveld Vambraces | N/A |
Waist | G. Ebony Coil | N/A |
Legs | Conga Greaves β | N/A |
Talisman | Evasion Charm II | N/A |
This set strikes a good balance between comfort and offensive power early on with the Dual Blades while you adjust to High Rank hunts. It prioritizes points in Burst which is very efficient, using the Guardian Ebony Odogaron set alongside the Congalala legs as your first High Rank piece. It also maintains the Arkveld 2-piece and some points in Flayer for the additional healing for an extra layer of comfort.
Your Charm is optional at this stage, with either Evasion Charm II or Marathon Charm II depending on preference, as comfort skills are the only good early crafts with these starting out. Your early priority hunts are Quematrice to craft a solid blue sharpness weapon early and either Hirabami or Gypceros depending on your charm of choice to raise it to level 2.
HR 10 Armor Set Skills and Set Bonuses
- Burst - Level 3
- Focus - Level 2
- Flayer - Level 2
- Evade Window or Marathon Runner - Level 2
- Blight Resistance - Level 1
- Bleeding Resistance - Level 1
- Guardian's Pulse - 3-piece
- Ebony Odogaron's Power - 2-piece
- Guardian Arkveld's Vitality - 2-piece
Dual Blades HR 20-39 Armor Set
As you reach the higher levels of High Rank it's time to start really incorporating some of the stronger offensive skills available and mixing them together. It's around this point you'll be able to mix-and-match multiple strong skills together without needing to exclusively focus on one, and more powerful decoration slots will start to drop that can be slotted into your new sets.
Gear | Decorations | |
---|---|---|
Weapon | Twin Flames I | N/A |
Head | G. Ebony Helm β | N/A |
Chest | G. Rathalos Mail β | N/A |
Gloves | G. Ebony Braces α | Sheath |
Waist | G. Ebony Coil β | N/A |
Legs | G. Rathalos Greaves β | N/A |
Talisman | Exploiter Charm I | N/A |
This set immediately switches out to the High Rank Guardian Ebony Odogaron set to max out Burst and maintain the 2-piece, and you can optionally go to the 4-piece as well as an alternative. We recommend instead mixing in two pieces of Guardian Rathalos to pick up some Weakness Exploit along with the Exploiter Charm as well.
At this stage it's time to start looking at element counters again for weapons as you should be able to grab one for each while farming. The most broadly usable are the Fire Rathalos Dual Blades Twin Flames I, though a quick list of farmable crafts at these ranks for each element are:
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Fire - Twin Flames I - Click for Match-ups
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Water - Guild Knight Sabers II - Click for Match-ups
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Thunder - Whirling Fulgur I - Click for Match-ups
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Ice - Blango Sai I - Click for Match-ups
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Dragon - G. Veldian Harpes II - Click for Match-ups
HR 20-39 Armor Set Skills and Set Bonuses
- Burst - Level 5
- Weakness Exploit - Level 3
- Critical Boost - Level 3
- Intimidator - Level 1
- Divine Blessing - Level 1
- Windproof - Level 1
- Ebony Odogaron's Power - 4-piece
- Guardian's Protection - 3-piece
- Rathalos's Flare - 4-piece
Dual Blades HR 40+ Endgame Armor Set
After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, which opens up the final parts of the crafting tree. At this stage you can now start fully optimizing your set for damage, and should have a healthy collection of decorations to put the finishing touches on each piece. Below we'll be presenting a more optimized set to aim for.
Gear | Decorations | |
---|---|---|
Weapon | Inspired Ywain* see notes |
|
Head | Gore Helm β |
|
Chest | Arkvulcan Mail α |
|
Gloves | G.Arkveld Vambraces β |
|
Waist | Gore Coil β |
|
Legs | Gore Greaves β |
|
Talisman | Chain Charm II | N/A |
When looking at a more optimized set for Dual Blades it still leans heavily into filling out Burst, but it combines it with the full Gore Magala set for the incredibly efficient Raw damage provided by the set bonus paired with Sane decorations. Finally, it completes this package with some points in Coalescence to capitalize on recovery from these windows following recovery from Frenzy even further. Your final piece in the gloves is up preference and there are a few choices available, although the two points of Weakness Exploit is quite efficient from the Arkveld set.
The build also comes with a lot of free 1-slot decorations available, allowing you to pick up Marathon Runner and some points in Constitution to max it out, though if you're using Dash Juices Item Prolonger can be put here as well. As maxing Burst is your goal, the 3-slot decorations are used to complete it alongside Chain Charm.
Due to the Dual Blades very heavily leaning toward Elemental damage, counters to monster weaknesses are quite important. That means you'll often need a variety of weapons to cover each match-up before moving to Artian weapons in the final endgame grind. Below is a list of the ideal craft for each element, and some drop-down lists of each match-up counter:
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Fire - Wyvern Lovers - Click for Match-ups
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Water - Master Sabers - Click for Match-ups
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Thunder - Fulgurtwins Guardiana - Click for Match-ups
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Ice - Precipice Ulokiem - Click for Match-ups
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Dragon - Inspired Ywain - Click for Match-ups
These are optimizations if you're looking to take down each monster as quickly as possible, but the most broadly usable option with the highest element and raw is Inspired Ywain, as Dragon resistance is less common. It's fairly important though with Dual Blades to really be leaning into counters for the correct monster. When it comes to decorations, in order of importance these are the things to look for:
- Element 3 - the element of your respective Dual Blades gains a lot from maxing this skill out and gaining the percentage increase, so prioritize this.
- Razor Sharp / Protective Polish - as the Dual Blades chew through Sharpness incredibly quickly, Razor Sharp provides the most consistent reduction for general use. If you're good about maintaining it, Protective Polish is an excellent alternative to consider as well.
- Handicraft- if your chosen weapon doesn't come with base white sharpness, this goes from being a good alternative to the above to being equally powerful as your sharpness management method of choice.
- Critical Boost - for pure damage increases this is a solid skill to go with the extra Affinity in the set, though Dual Blades generally has less than other weapons.
- Critical Element - similarly efficient due to the higher value of element damage for Dual Blades.
HR 40+ Armor Set Skills and Set Bonuses
- Burst - Level 5
- Constitution - Level 4
- Focus - Level 3
- Dragon Attack - Level 3
- Razor Sharp - Level 3
- Evade Window - Level 3
- Antivirus - Level 3
- Marathon Runner - Level 3
- Coalescence - Level 2
- Weakness Exploit - Level 1
- Critical Element - Level 1
- Adrenaline Rush - Level 1
- Flinch Free - Level 1
- Gore Magala's Tyranny - 4-piece
- Scale Layering - 3-piece
Artian Weapons for the Dual Blades
Artian Weapons are currently the best available option for the Dual Blades in every element match-up, and also allows you to hand pick which element each craft comes with. That means you will generally want to craft multiple Tiltkreise to cover each monster weakness, and will be the best options available even before adding in reinforcements. Having a full suite of each counter is the ultimate goal when building out your endgame Dual Blades sets.
You should always aim to craft weapons with all 3 of the same element on your two Blade and one Disc selections to maximize the element value on the resulting weapon. Also aim to use 3 Attack infusions to maximize the raw throughput. Ideally, you want the following reinforcements:
- Attack Boost +5 / Element Boost +5
- Attack Boost +5 / Element Boost +5
- Attack Boost +5 / Element Boost +5
- Attack Boost +5 / Element Boost +5
- Sharpness Boost +30
The perfect rolls aren't necessary to make Artian weapons worth it, but ideally you want to avoid too many Affinity or Sharpness boosts if you can.
For the 3 decoration slots, fill this with Element/Critical Element of your choice depending on the weapon crafted, Razor Sharp III and Critical III to provide the highest damage increase while also covering the high needs of Dual Blades sharpness.
Changelog
- 19 Mar. 2025: Guide added.
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This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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