Hunting Horn High Rank and Endgame Builds for Monster Hunter Wilds
Learn everything about the best Hunting Horn builds for High Rank as well as endgame builds for Hunting Horn in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.
Welcome to our Monster Hunter Wilds build guide for the Hunting Horn in both High Rank as well as endgame. Listed below you will find the best builds for the Hunting Horn both for progressing through the earlier stages of High Rank as well as the best builds for Hunting Horn at endgame.
To skip straight to the endgame builds, click the button below!
Hunting Horn HR 9-35 Armor Set
This next set lasts from as soon as you hit High Rank all the way until around Hunter Rank 35 and requires you to defeat Guardian Rathalos a few times to gain all the materials.
At this point in the game, decorations are not worth specifically farming so simply use what you have to either improve your current skills, add new ones or increase your defensiveness if you feel you are struggling with some of the earlier High Rank fights. That being said, if you are struggling that should go away over time, progressing through this part of High Rank unlocks passive resource farms allowing you to more regularly use consumables without having to actively farm them.
Gear | Decorations | |
---|---|---|
Weapon | Metal Bagpipe III | N/A |
Head | G. Rathalos Helm β | N/A |
Chest | G. Rathalos Mail β | N/A |
Gloves | G. Rathalos Vambraces β | N/A |
Waist | G. Ebony Coil β | N/A |
Legs | G. Rathalos Greaves β | N/A |
Talisman | Exploiter Charm I | N/A |
This set mainly uses the Guardian Rathlos set due to the powerful Weakness Exploit it brings. The beta set is specifically used because the additional skills provided by the alpha set do not bring much of value offensively so additional decoration slots can instead be more useful. That being said, if you like the Windproof skill then use the Alpha Greaves.
HR 9-35 Armor Set Skills and Set Bonuses
- Weakness Exploit - Level 5
- Critical Draw - Level 3
- Horn Maestro - Level 1
- Recovery Speed - Level 1
- Intimidator - Level 1
- Burst - Level 1
- Windproof - Level 1
- Rathalos's Flare - Level 2
- Guardian's protection - Level 3
Hunting Horn HR 35-41+ Armor Set
After rank 35 and 40, you will be able to hunt both Gore Magala and Arkveld. These 2 monsters are the main guys at endgame currently until future title updates and their gear is generally some of the best available.
While this set is still a progression set, this set allows you to more than comfortably farm decorations and any materials you may want while you work towards a true endgame set or even just to farm so you can play with builds and options yourself.
The build below I've also left off talisman's because there are a few good options which are down to preference/what decorations you have available.
Gear | Decorations | |
---|---|---|
Weapon | War Conga | N/A |
Head | G. Rathalos Helm β | N/A |
Chest | Gore Mail β | N/A |
Gloves | G. Arkveld Vambraces β | N/A |
Waist | G. Arkveld Coil β | N/A |
Legs | Gore Greaves β | N/A |
At this point you are able to fully craft any weapon on the weapon tree. War Conga is a great weapon granting you huge buffs however Guardian Rathalos, Guardian Arkveld and Artian are also great weapon options at the end of the day if you have specific preferences in what you want in a weapon/melody.
This set utilises Gore Magala's group skill that infects you with frenzy while the Antivirus skill increases recovery rate and grants affinity when cured. Aside from that, the set mostly just stacks a few damage options but mainly serves as an intermediate set until you farm for an endgame build.
Talisman and Key Decoration Options
Depending on the decorations you have available, you want to use the following decorations to max out the current set skills:
- Exploiter Charm II - Grants Weakness Exploit Lv2
- Sanity Charm II - Grants Antivirus Lv2
- Chain Charm II - Grants Burst Lv2
- Chainblade Charm II - Grants Flayer Lv2
Use whichever of these you do not currently have decorations for to help max out your skills.
HR 35-41+ Armor Set Skills and Set Bonuses
- Weakness Exploit - Level 3 (5 With Talisman)
- Horn Maestro - Level 2
- Evade Window - Level 2
- Flayer - Level 2 (4 With Talisman)
- Speed Sharpening - Level 1
- Antivirus - Level 1 (3 With Talisman)
- Flinch Free - Level 1
- Guardian's Protection - Level 1
- Gore Magala's Tyranny - Level 1
- Guardian Arkveld's Vitality - Level 1
Endgame
Listed below you will find our currently recommended endgame build options for the Hunting Horn including their best weapons and best decorations to use on these builds.
Endgame Artian Hunting Horns
The Hunting Horn generally wants you focusing on Elemental weapons over weapons with high raw values. That being said, a Paralysis or Blast weapon is not a bad option either if you are looking for a more generic weapon then focus on Paralysis which is the best status option. Status weapons do less damage however the stun potential is huge.
Regardless of if you use a range of element or status weapons, you simply want to full send it on Attack Boost with 1 Sharpness Boost for comfort on your Reinforcement Bonuses. Given you ideally want artian weapons for each element. That could be quite a significant grind, to ensure every variation of the weapon has 7 Attack and 1 Sharpness. In that case, you can roll some element but it will be a slight DPS loss, affinity rolls are not recommended.
Hunting Horn Endgame Armor Sets
Gear | Decorations | |
---|---|---|
Weapon | Omiltika | Sonorous/Handicraft Jewel III Expert Jewel II (Element)/Handicraft Jewel III |
Head | Gore Helm β | Tenderizer Jewel III Physique Jewel I |
Chest | Arkvulcan Mail β | Tenderizer Jewel III Mighty Jewel II |
Gloves | Gore Vambraces β | Mighty Jewel II Mighty Jewel II |
Waist | Gore Coil β | Counterattack Jewel III Evasion Jewel II |
Legs | Gore Greaves β | Chain Jewel III Sane Jewel I Sane Jewel I |
Talisman | Exploiter Charm II | N/A |
This is your ideal best build for most Artian element variants. Focusing on increasing your damage as a result the strong offensive setup that is Weakness Exploit and Gore Antivirus. That being said there are a few comfort slots too, the Evasion and Physique Jewels can be swapped out for more offensive options while if you really wanted to, you could also roll 8 Attack Bonus on your artian weapons but this is not advised.
Of course, the Element Jewel should be the correct elemental attack for your artian weapon!
Endgame Armor Set Skills and Set Bonuses
- Weakness Exploit - Level 5
- Constitution - Level 4
- Critical Eye - Level 3
- (Element Choice) Attack - Level 3
- Evade Window - Level 3
- Antivirus - Level 3
- Maximum Might - Level 3
- Horn Maestro - Level 2
- Handicraft - Level 2
- Coalescence - Level 1
- Adrenaline Rush - Level 1
- Flinch Free - Level 1
- Burst - Level 1
- Gore Magala's Tyranny - Level 2
- Scale Layering - Level 1
Changelog
- 09 Mar. 2025: Guide added.
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This guide has been written by I'nanghal Shikhu (Discord - Shikhu). He is a Crafting & Gathering theorycrafter, mentor for The Balance and also a guide maker for Teamcraft alongside Icy Veins. He also managed to obtain 10 top 12's on the leaderboard during the Ishgard Restoration rankings.
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