Lance High Rank and Endgame Builds for Monster Hunter Wilds

Last updated on Mar 16, 2025 at 08:00 by Neviriah

If you are looking to hold the line and poke your way through Monster Hunter Wilds with the Lance, this guide is for you! From good early High Rank builds to top-tier endgame setups, we break down the best weapons, armor, skills, and decoration options to help you stay strong and keep pressure on your targets.

If you are looking to charge into Monster Hunter Wilds with the Lance, this guide has everything you need. From early High Rank to full endgame builds, we cover the best weapons, armor pieces, skills, and decoration options to help you stay tanky and deal a good amount of damage throughout your hunts.

To skip straight to the endgame builds, please click the button below.

1.

Lance HR 9-35 Armor Set

This next build will carry you comfortably from the start of High Rank up to around Hunter Rank 35. You will need to farm Guardian Ebony and Guardian Rathalos a few times to get all the materials for it.

At this stage, there is no need to specifically farm decorations - just use what you have. Boosting your current skills, adding a bit more defense, or picking up some utility options is more than enough. As you keep progressing, you will unlock passive resource farms, making consumables much easier to stock up on.

Gear Decorations
Weapon G. Veldian Lancea II Guardian Jewel II
Guardian Jewel I
Head G. Ebony Helm β Mighty Jewel II
Chest G. Rathalos Mail β Protection Jewel I
Gloves G. Rathalos Vambraces β Refresh Jewel II
Waist G. Ebony Coil β N/A
Legs G. Rathalos Greaves β N/A
Talisman Exploiter Charm I N/A

This setup is built around strong damage from Weakness Exploit and Burst via the Ebony and Rathalos pieces. Combined with the Lance's natural defensive playstyle, it makes poking through early High Rank very easy. Try to slot in a Guardian Jewel if you can, as getting some points into Offensive Guard early is a nice bonus.

1.1.

HR 9-35 Armor Set Skills and Set Bonuses

  • Weakness Exploit - Level 5
  • Burst - Level 3
  • Guard - Level 2
  • Intimidator - Level 1
  • Windproof - Level 1
  • Ebony Odogaron's Power - Level 2
  • Rathalos’ Flare - Level 2
  • Guardian’s protection - Level 3

Here are a few Decoration bonuses you can add to make the build even stronger:

  • Offensive Guard - Level 3
  • Maximum Might - Level 1
  • Divine Blessing - Level 1
  • Stamina Surge - Level 1
2.

Lance HR 35-41+ Armor Set

Once you hit Rank 35 and 40, you will unlock hunts for Gore Magala and Arkveld. These are two of the most important monsters in the current endgame, and their gear is among the strongest options available right now.

This setup is still a stepping-stone build, but it is more than strong enough to farm decorations, materials, and keep pushing while you work toward a full endgame loadout or experiment with new builds.

Gear Decorations
Weapon Fieberschild Guardian/Ironwalll Jewel III
Dragon Jewel II
Dragon Jewel I
Head G. Ebony Helm β Destroyer Jewel II
Chest Arkvulcan Mail β Tenderizer Jewel III
Destroyer Jewel II
Gloves Ebony Braces β Destroyer Jewel II
Physique Jewel I
Waist Arkvulcan Coil β Protection Jewel II
Protection Jewel II
Legs Arkvulcan Greaves β Tenderizer Jewel III
Physique Jewel I
Talisman Chain Charm II N/A

At this point, you should be able to craft most weapons. Once Fieberschild becomes available, it is a direct upgrade. This Dragon Lance comes with high elemental damage and Level 3 Critical Element, making it perfect for an elemental burst setup.

We keep 2 Ebony pieces from the previous build for Burst and the Ebony set bonus. Add 3 pieces of Arkvulcan gear to stack Weakness Exploit, plus Arkveld's Hunger for extra health recovery and Alluring Pelt to help hold aggro in multiplayer. If you play solo, you can swap in Rey Sandgreaves β for a point in Latent Power instead.

With high elemental crit damage, strong wound potential, and great defense, this setup gives you a powerful tank role with good DPS.

2.1.

Talisman and Key Decoration Options

Use a Guardian Jewel on your weapon. You can go full Guardian or combine it with an Ironwall dual jewel to get max Offensive Guard and a point in Guard. Add two Dragon Jewels to push Dragon Attack to max!

On your armor, slot in two Tenderizer Jewels to cap out Weakness Exploit, and three Destroyer Jewels to get full Partbreaker. The rest is flexible; Constitution or Divine Blessing are good picks for extra defense or stamina control.

You will need Challenger Charm II to push Agitator to Level 5.

2.2.

HR 35-41+ Armor Set Skills and Set Bonuses

  • Burst - Level 5
  • Weakness Exploit - Level 5
  • Critical Element - Level 3
  • Offensive Guard - Level 3
  • Dragon Attack - Level 3
  • Partbreaker - Level 3
  • Divine Blessing - Level 3
  • Constitution - Level 2
  • Guard - Level 1
  • Recovery Speed - Level 1
  • Convert-Element - Level 1
  • Arkveld’s Hunger - Level 2
  • Ebony Odogaron’s Power - Level 2
  • Alluring Pelt - Level 3
3.

Endgame

Below you will find our current endgame Lance setup recommendations, including the best weapons and decorations to round out the build.

3.1.

Endgame Artian Lance

The Artian Lance is currently one of the top choices in Monster Hunter Wilds. It comes with strong base damage, three Level 3 decoration slots, and supports elemental infusion. Equip three of the same element to unlock Element Infusion (+30 elemental stat). Two of the same element will simply apply that element type to the weapon.

3.2.

What is the Best Artian Lance?

Right now, the best Artian Lance is the Skyscraper. Variants differ depending on your Production and Reinforcement bonuses. Production determines the element and stats like Attack or Affinity. Reinforcement bonuses are randomized, so you can reroll them by quitting before saving.

We recommend going with Paralysis for the crowd control, because it can trigger up to three times in a fight and gives you more openings.

For Production Bonuses, try to get:

  • One Element Infusion
  • The rest into Attack Infusion

For Reinforcements, prioritize:

  • At least one Sharpness bonus (Lance burns through sharpness fast)
  • Then go for Attack and Affinity
4.

Lance Engame Armor Sets

Gear Decorations
Weapon Skyscraper Critical Jewel III
Guardian/Ironwall Jewel III
RazorSharp/Ironwall Jewel III
Head Gore Helm β Chain Jewel III
Protection Jewel I
Chest Arkvulcan Mail β Tenderizer Jewel III
Phoenix Jewel II
Gloves Gore Vambraces β Mighty Jewel II
Mighty Jewel II
Waist Gore Coil β Flayer Jewel II
Mighty Jewel II
Legs Gore Greaves β Tenderize III
Sane Jewel II
Sane Jewel II
Talisman Exploiter Charm II N/A

Skyscraper is your BiS (best-in-slot) Lance for this crit-focused build. The triple Level 3 slots let you max out Critical Boost and Offensive Guard - two of the best skills for Lance. Add Razor Sharp and double Ironwall Jewels for even better sharpness retention and Guard support.

The rest of the set combines 4 Gore pieces to enable Antivirus synergy and Frenzy bonuses. Add maxed-out Weakness Exploit, high crit rate, solid Paralysis uptime, and you will be both tanky and effective at locking monsters down.

You will need Exploiter Charm II to finish Weakness Exploit. Decorations should include:

  • 2x Sane Jewels for Antivirus
  • 1x Phoenix Jewel for Coalescence
  • 2x Tenderizer Jewels
  • 1x Chain Jewel for Burst
  • 3x Mighty Jewels for Maximum Might (optional but ideal)
  • 1x Flayer Jewel for extra wound power
  • Some Constitution in your leftover Level 1 slots
4.1.

Endgame Armor Set Skills and Set Bonuses

  • Weakness Exploit - Level 5
  • Critical Boost - Level 3
  • offensive Guard - Level 3
  • Razor Sharp - Level 3
  • Constitution - Level 3
  • Maximum Might - Level 3
  • Coalescence - Level 2
  • Antivirus - Level 3
  • guard - Level 2
  • Evade Window - Level 2
  • Burst - Level 1
  • Divine Blessing - Level 1
  • Flayer - Level 1
  • Flinch Free - Level 1
  • Gore Magala's Tyranny - Level 4
  • Scale Layering - Level 3
5.

Changelog

  • 16 Mar. 2025: Guide created.
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