Long Sword High Rank and Endgame Builds for Monster Hunter Wilds
Learn everything about the best Long Sword builds for High Rank as well as endgame builds for Long Sword in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.
Welcome to our Monster Hunter Wilds build guide for the Long Sword in both High Rank as well as endgame. Listed below you will find the best builds for the Long Sword both for progressing through the earlier stages of High Rank as well as the best builds for Long Sword at endgame.
To skip straight to the endgame builds, click the button below!
Long Sword HR 10 Armor Set
The first set you should aim to be crafting as you begin your journey into High Rank is a mixture of pieces to keep access to Quick Sheathe while grabbing as much offense and comfort as possible to farm hunter ranks efficiently.
As your access to decorations will still be quite limited, while appealing it's not worth the time to go out of your way to farm them as the ones you're on the look out far can be crafted with melding points quite early on. Once you gain access to some of these decorations though, it opens up room to start pivoting to more offensive pieces without relying on the Alloy Set to fill out gaps.
Gear | Decorations | |
---|---|---|
Weapon | Wyvern Blade "Verde" I | N/A |
Head | G. Ebony Helm | N/A |
Chest | G. Arkveld Mail | N/A |
Gloves | G. Arkveld Vambraces | N/A |
Waist | G. Ebony Coil | N/A |
Legs | Alloy Greaves α | N/A |
Talisman | Sheathe Charm II | N/A |
Note - until Sheathe Charm is at level 2, use Alloy Coil α in your Legs slot.
This set will be more than sufficient to farm up some hunter ranks and progress through the chapters to unlock more difficult enemies. You have an option between either Wyvern Blade Verde or Rey Tonitrus II as they both use Rathian parts, though the extra Affinity on the Poison Long Sword alongside status build-up being quite fast for the weapon type makes it the recommended option.
Your priority hunts are Rathian and Ajarakan early to craft both your weapon to bring it up to blue sharpness, and to level your Sheathe Charm to level 2, allowing you to shift away from Alloy Coil α as early as possible. The 2-piece Guardian Ebony Set brings 2 points in Burst and a slight bump in power (though the main benefit comes from the first point), and the Arkveld set also heals when you pop wounds, adding a good amount of comfort on top.
HR 10 Armor Set Skills and Set Bonuses
- Quick Sheathe - Level 3
- Burst - Level 2
- Flayer - Level 2
- Critical Status - Level 2
- Poison Duration Up - Level 1
- Blight Resistance - Level 1
- Bleeding Resistance - Level 1
- Flinch Free - Level 1
- Guardian's Pulse - 3-piece
- Ebony Odogaron's Power - 2-piece
- Guardian Arkveld's Vitality - 2-piece
Long Sword HR 20-39 Armor Set
As you progress through High Rank and unlock stronger monsters, we can start to to form a build closer to the final endgame sets and cutting Low Rank armor pieces. We still always want to maintain Quick Sheathe however, so we use the Sheathe Charm II plus some 1 slot decorations to cover this until we have a full set of 3 to use.
Gear | Decorations | |
---|---|---|
Weapon | Wyvern Blade "Blood" I | N/A |
Head | G. Ebony Helm α | N/A |
Chest | G. Arkveld Mail | N/A |
Gloves | G. Arkveld Vambraces | Sheath |
Waist | G. Rathalos Coil α | N/A |
Legs | G. Rathalos Greaves β | N/A |
Talisman | Sheathe Charm II | N/A |
This set still maintains the 2-piece from Arkveld for some comfort, though starts to shift some pieces away to grab Weakness Exploit from the Guardian Rathalos set. Wyvern Blade "Blood" I from Rathalos is an excellent mid-game craft that will last through to the end-game, providing Critical Boost, high raw and solid sharpness. Using Sheathe Charm II plus a single Sheath decoration we can also easily maintain level 3 on the skill without compromising on armor choices anymore.
Your priority hunts after unlocking them becomes Rathalos, Guardian Rathalos and Guardian Ebony Odogaron in that order to pick up these crafts. This set should bring you toward the end of the High Rank unlocks at 35+, allowing you to access the most powerful sets available.
HR 20-39 Armor Set Skills and Set Bonuses
- Quick Sheathe - Level 3
- Critical Boost - Level 3
- Burst - Level 2
- Flayer - Level 2
- Weakness Exploit - Level 2
- Windproof - Level 2
- Earplugs - Level 1
- Blight Resistance - Level 1
- Guardian's Pulse - 3-piece
- Rathalos's Flare - 2-piece
- Guardian Arkveld's Vitality - 2-piece
Long Sword HR 40+ Endgame Armor Set
After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, opening up crafts to move toward a much more focused offensive setup. By now you should have 3 Sheath decorations to keep it active, though if not you have the option to directly meld them.
Gear | Decorations | |
---|---|---|
Weapon | Stahlrecht |
|
Head | Xu Wu Helm β |
|
Chest | Arkvulcan Mail β |
|
Gloves | G. Arkveld Vambraces β |
|
Waist | Gore Coil β |
|
Legs | Gore Greaves β |
|
Talisman | Exploiter Charm II | N/A |
In a fully optimized set a lot of comfort is sacrificed to leverage as much damage as possible. You always want to max out Weakness Exploit while having one slot free to get a single point of Burst, as it gives the biggest returns without needing heavy investment.
Using the Gore Magala set alongside some Sane decorations grants a large 15% Affinity bonus when recovering from Frenzy, which is automatically applied with the 2-piece effect. Other skills picked up here each have their reasons to round out the set, so you can click for notes on each here below.
-
Maximum Might - Click for Notes
Gives a 30% Affinity bonus when at full Stamina, which is incredibly efficient for the investment so long as you play around it. This is the best way to push yourself close to 100% when you overcome Frenzy. -
Consitution - Click for Notes
While there aren't enough slots to fully max this, reducing the cost of using Foresight Slash to maintain Maximum Might more consistently is a good way to spend the remaining decoration slot. -
Adrenaline Rush - Click for Notes
Gives a strong raw attack boost when successfully using Foresight Slash, which is a big payoff when played correctly. Since you will already be maxing out other 3-slot skills that have high value, this is the best last option. Counterstrike can also be considered here if you're using Iai Spirit Slash more frequently, but this is easier to play around.
The Gore Magala weapon is also your best monster-related craft, giving a high amount of raw, white sharpness and affinity. It also comes with Dragon element which is a more universal counter. As decorations are a bit harder to come by, some options in place of what's suggested if you don't have access to Critical Boost are:
- Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
- Master's Touch - affinity is high enough that this is very efficient, though requires using your 3-slot.
- Handicraft - less efficient than the above two but can be slotted in as an extra.
- Attack - really needs you to reach 4-5 points to get the full value out of it, but is a solid offensive alternative.
- Enhancer - while it's quite easy to get to red gauge, this gives you more room to use Crimson combos without needing to worry about it. More of a comfort pick.
HR 40+ Armor Set Skills and Set Bonuses
- Critical Boost - Level 5
- Weakness Exploit - Level 5
- Adrenaline Rush - Level 4
- Critical Element - Level 3
- Maximum Might - Level 3
- Constitution - Level 3
- Quick Sheathe - Level 3
- Antivirus - Level 3
- Burst - Level 1
- Handicraft - Level 1
- Flinch Free - Level 1
- Gore Magala's Tyranny - 2-piece
Artian Weapons for the Long Sword
Artian Weapons are technically the strongest weapons available at the endgame and are worth the investment if you're willing to grind out the ideal rolls. While the Gore Magala Stahlrecht weapon is extremely good, if you're looking to have a fully complete set crafting a strong Rarity 8 Dimensius is your ultimate goal.
Your options on what primary attribute are any element option if you're countering a specific monster, though Paralysis is a universal raw option if you want something open for use against any monster type. Aim to use Attack base parts to craft the weapon, and then ideally you're looking for the following reinforcements:
- Sharpness Boost +30
- Sharpness Boost +30
- Affinity Boost +5
- Affinity Boost +5
- Attack Boost +5
These can shift around some depending on which base parts you used, and it's not the end of the world if you end up with a mix. Aim to avoid Element reinforcements if possible.
For the 3 decoration slots, fill this with Critical Jewel II & III to max out Critical Boost and either Mastery Jewel to enable Master's Touch or Razor Sharp Jewel III to max out Razor Sharp.
Changelog
- 14 Mar. 2025: Guide added.
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This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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