Monster Hunter Wilds Launch Updates – What Is Different from the Beta?

With Monster Hunter Wilds launching in just a few hours, Capcom has shared a final community update outlining all the changes made since the Open Beta Test. These updates focus on improving performance, refining gameplay mechanics, and adjusting weapon balance based on player feedback.

If you played the beta, here is what has changed in the full release!

Performance Upgrades – Better, More Stable Gameplay

One of the biggest complaints during the beta was inconsistent performance, but Capcom has made several optimizations to make sure we get a better experience with the launch of the full game.

  • Stable 60 FPS in Performance Mode (1080p on PS5 & Xbox Series X)
  • 4K Resolution Mode targets 30 FPS for those prioritizing visuals.
  • AMD’s FSR upscaling is now supported, improving performance on a wider range of PC setups.
  • PlayStation 5 Pro enhancements offer better visuals and frame rates.
  • PC users can test their setup with a free benchmark tool before launch.

These fixes should make the game run much better across all platforms!

Gameplay and Co-op Improvements

The full version of Monster Hunter Wilds also includes several quality-of-life changes to improve the overall experience:

  • Hit-stop effects have been adjusted to make attacks feel more satisfying.
  • Friendly fire has been reduced—big swings like Great Sword and Hammer will not send teammates flying anymore.
  • The Shockproof Jewel is back, allowing you to completely nullify flinch reactions from teammates.
  • Monsters now move between areas less frequently, making hunts feel more fluid and less annoying.
  • Pop-up Camps & Fast Travel are fully available, letting players set up temporary camps and warp across the map.

These adjustments were made to make co-op feel better while keeping the challenge intact.

Weapon Balance Changes – Buffs and Adjustments

While not every weapon received changes, Capcom focused on improving those that felt underwhelming in the beta:

  • Lance
    • Charge Counter now allows guarding while charging and can be chained into other moves.
    • Power Guard charges faster when blocking strong monster attacks.
    • Power Guard and Perfect Guard can now be chained into a new move.
    • A new Spiral Counter Thrust has been added for stronger counterplay.
  • Switch Axe
    • Transitions between Axe and Sword mode are smoother and faster.
    • Several attacks now hit harder.
    • Full Release Slash now grants knockback immunity, preventing interruptions.
  • Sword & Shield
    • Rising Slash can now be used from a guard, improving defensive play.
    • Perfect Rush and other normal attacks have been buffed for more damage.
    • Backstep & Sliding Swipe have more invincibility frames, making dodging easier.
  • Insect Glaive
    • Vaulting Dance is back! Consecutive vaults now increase aerial attack power.
    • Descending Slash has an offset counter, adding a defensive option mid-air.
    • Triple Extract effect now negates wind pressure, tremors, and roars.
  • Bow
    • Normal shots & Arc Shots deal more damage and feel more responsive.
    • Tracer Shots have been nerfed, now applying damage over time instead of instantly stacking.
  • Other General Adjustments
    • Focus Mode changes – Wounds are now created one at a time, preventing instant multi-wound stacking.
    • Hunting Horn nerf – Melody buffs now expire faster if you swap weapons mid-hunt.
    • General balancing changes across all weapons to improve hit detection and responsiveness.

While some weapons (like Great Sword, Charge Blade, and Gunlance) remain mostly unchanged, overall attack responsiveness has been improved across the board!

Other Features and Fixes

A few additional updates were confirmed in Capcom’s recent community update:

  • Weapon Skills stay active when switching weapons during a hunt.
  • Multiplayer & Co-op Features – Private lobbies, AI Support Hunters, and mute options for chat have been added.
  • Skill & Decoration Changes – You can now craft specific skills at the Melding Pot, and decorations can be used to customize builds even further.

Overall: A Great Experience

As you can see, Capcom has made quite a few big improvements based on Open Beta feedback, to make sure that Monster Hunter Wilds launches in a more polished state than what we experienced during testing.

With better performance, co-op fixes, and important weapon buffs, the final version of the game looks like it will be a much better and more enjoyable experience from day one!

Are you happy with these changes? Let us know on Twitter/X!