Rapier Perks for New World
Welcome to our Perks page for Rapier. Here, we give you an overview of how strong each perk is in each setting. Then, we present Jewelry perks and explain how strong and why each of them is.
Perk Tierlists
All the perks below are usable in any Rapier build. While there are many other perks in the game, these are the perks that are within the scope of having value when using a Rapier and properly gearing your build.
It is important to note that the Rapier is difficult to properly rate because it can truly shine in any build. It has a variety of perk options depending on PvE or PvP and whether or not it is emphasizing damage or support.
Rapier Perks
S-Tier
- Omnidirectional Evade — (PvE) When placed on your weapon in PvP this will result in significant damage gains.
- Vicious — This is a free critical hit damage modifier that can result in better DPS.
- Bane Perks — This is necessary in PvE to increase damage against whatever enemy types you are facing.
A-Tier
- Refreshing Fleche — (Healers) This is a great perk to have on your Rapier to take a significant amount of time off this ability. It is important to note that this is only for healers since they do not need damage related perks on their weapon.
- Keenly Jagged — Applies a DoT after critically hitting and this will stack with all the other DoT's you apply.
- Keenly Empowered — When you critically hit, you will see a large empowerment spike.
- Attunement Perks — Consistent and free damage increase.
- Chain Damage Perks — This can be a budget option for Attunement that will deal a burst of damage and bounce between enemies.
B-Tier
- Sundering Riposte — This does apply a large stack of Rend, but it can be difficult to consistently land the hit on enemies and it is generally not worth taking unless it is on your weapon.
- Keen — Critical hit chance is not needed, but it can provide some value.
- Enchanted — You will be light attacking on single-target fights, this will result in higher DPS, but it is overshadowed by effects that impact abilities too.
C-Tier
- Refreshing Fleche — (Non-Healers) This is almost never worth giving up a weapon or armor perk for as it will not proc enough to make it valuable.
- Leeching Flurry — Can help with survivability, but is unnecessary in most cases.
- Deadly Flourish — While this does drastically increase damage on targets below 50% health, it is not valuable because it is only on the initial attack, which is not the primary damage source from this ability.
- Refreshing Move — The Rapier has many sources of passive cooldown reduction and this is generally unnecessary.
- Shirking Damage Perks
- Rogue
PvP Perks
The perks within this section include general armor perks for builds that are viable in the current PvP META.
S-Tier
- Resilient — Great for survivability in all PvP environments. Should be stacked on almost every armor piece.
- Freedom — Fantastic survivability option when stacked 3 or 5 times on armor pieces. Allows for you to get out of stuns, slows, and roots more quickly to save your life.
- Refreshing — Best source of cooldown reduction for group healers and almost all other builds.
- Refreshing Evasion — Best source of cooldown reduction for AoE healers and Bows.
A-Tier
- Shirking Fortification — Fortify is great for when targets are close and you need extra defensiveness. This is not the most optimal choice in builds that use Bows or Muskets.
- Elemental Aversion — This should be stacked 1-2 times in your build to compensate for incoming elemental damage.
B-Tier
- Critical Retribution — This can be beneficial to put on a Helmet to increase damage output after being hit.
C-Tier
These options are somewhat filler perks that can be used on a three perk item so you have more value than a simple two perk item. They are low value perks in this aspect of gameplay and would not be the pick for a Best in Slot item.
Jewelry Perks
The perks listed below are combined between amulet, ring, and earring. These are the best options for jewelry as a whole. Keep in mind that some of these perks are only able to go on a specific jewelry slot, for example Keen Awareness can only go on a ring.
S-Tier
- Health — This is just free health. This is crucial on any amulet for increased survivability.
- Stamina Recovery — Great survivability option in any kit. When you are being dove on by enemies this has the potential to save your life.
- Thrust Protection — This can be used if you are struggling against damage from Bows, Muskets, and Blunderbusses.
- Slash Protection — Can be a great third perk option on amulet to help provide defensiveness against enemies using melee weapons who are trying to dive onto you.
- Mortal Empowerment — In light armor builds, this is a great option if you are able to snowball and not die.
- Invigorated Punishment — This will provide consistent damage increases without needing to acquire kills.
- Hearty — Since almost all Hatchet builds are light, this is a necessary perk. If you choose to use a medium build, this is not needed.
- Refreshing Toast — Incredible perk to increase self healing and Infused Regeneration Potion usage to remove debuffs. This is a "must-have" on earring.
- Purifying Toast — Necessary for most frontline players in PvP to help with defensiveness and one's ability to play in the frontline. Removing a debuff such as a root, or a DoT, and can save your life.
- Sacred (Necessary if you are a healer)
A-Tier
- Elemental Damage Perks — Perks like Nature Damage or Fire Damage, can be used if you choose to use an elemental gem and want to increase its damage and your Attunement's damage. This will count toward empower cap.
- Refreshing
- Refreshing Evasion
- Divine — Can be a decent third perk option. Increasing healing received could save your life, but often times this amount is not enough and more defensive options have more value. This is a great PvE option instead of something like Stamina Recovery.
- Regenerating — Free additional healing over time. This can be a decent third perk option.
- Elemental Protection Perks — Perks like Nature Protection or Flame Protection, can be used in PvE for more resistance in mutators.
B-Tier
- Keen Awareness — This can be used, but critical hit chance is generally not needed.
- Refreshing Ward
- Leeching
C-Tier
These options are somewhat filler perks that can be used on a three perk item so you have more value than a simple two perk item. They are low value perks in this aspect of gameplay and would not be the pick for a Best in Slot item.
Savvvo is a New World Aeternum content creator with over 5,000 hours of gameplay. He specializes in developing leveling and gold-making guides, PvP builds, and discovering fun, new ways to enhance your New World experience. If you can not find him in Aeternum, he is probably somewhere on YouTube.
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