Sword and Shield Guide and Builds for New World

Last updated on Oct 14, 2024 at 12:30 by Savvvo 9 comments
General Information

Welcome to our guide for Sword and Shield, a weapon in New World. Within these pages, you will find everything required to understand how best to play with this weapon in both PvE and PvP.

1.

Sword and Shield Overview

The Sword and Shield are the only "dual" wielded weapons in New World. They are the primary main tanking option for PvE. It is equipped with incredibly utility and defensiveness both through its abilities and passives. While being a tank is its primary use, it can be built as a lethal backline assassin that takes advantage of its fantastic crowd-control combinations. The weapon is overall very versatile and allows for the player to adapt it to many environments.

2.

Sword and Shield Strengths and Weaknesses

V Strengths
  • +Highly defensive in any build
  • +Very mobile if built properly
  • +Great crowd-control
  • +Necessary for PvE
X Weaknesses
  • -Sub-par damage output
  • -Can be very immobile depending on build
  • -Cooldown reliant
  • -Unforgiving if mistakes are made
  • -Lacks AoE damage
3.

Sword and Shield Builds

3.1.

Leadership - Shield Bash (PvE Tank)

  • Reverse Stab Reverse Stab — This is your primary cooldown reduction tool. This should be used only after your other two abilities are on cooldown. It will also do high damage to your target.
  • Shield Bash Shield Bash — This ability is a taunt and CC tool. You do not need its passives as its damage is not important and it will always taunt the targets it hits.
  • Defender's Resolve Defender's Resolve — Potent damage reduction tool that should be maintained as needed, but it also acts as an AoE taunt. Use this to maintain aggro.

This is build embraces optimal defensive passives and an ability loadout that add even more defensiveness, as well as, damage, cooldown reduction, and threat management abilities. It can be used in PvP if you want to be a point tank, but it would be suggested to take Leaping Strike Leaping Strike instead of Reverse Stab Reverse Stab.

3.2.

Leadership - Shield Rush (PvE Tank)

  • Shield Rush Shield Rush — This ability will apply a weaken to your targets to make them deal less damage, and it will apply a fortify with its perk.

Play a build like this allows you to have a consistent way to reduce incoming damage from one or more enemies, and have a constant fortify. If you prefer having another taunt option use the Shield Bash Shield Bash build.

3.3.

Defensive Formation Tank

Play this in PvE if you want to take advantage of Defensive Formation Defensive Formation and be the most defensive tank possible.

3.4.

PvP

3.4.1.

Shield Rush

  • Leaping Strike Leaping Strike — This will be used to initiate a CC combo, or to just get yourself into combat. It will deal a large amount of damage if you hit an enemy from behind, and add a slowing effect. This can also be used for a quick escape.
  • Shield Bash Shield Bash — This is needed for any chain CC combos. It is powerful ability for locking down a priority target, or interrupting abilities due to its quick casting speed.
  • Shield Rush Shield Rush — This will provide a stagger that initiates a CC chain and quick damage. It also will add an AoE slowing effect. So when used on a clump, it can result in great utlity to secure several kills.
3.4.2.

Reverse Stab

  • Reverse Stab Reverse Stab — This will do a large burst of damage, stagger the target, and reset cooldowns. It should always be used after your two other abilities are on cooldown. It is best to try and use it on a target who is stunned or affected by CC.

This build can result in higher burst damage and ability cooldown reduction, but it can be difficult to land Reverse Stab Reverse Stab unless the target is stunned or CC'd.

4.

Second Weapon

4.1.

Hatchet

For a thorough breakdown on the Hatchet and how it can be used, please refer to our Hatchet guide.

4.1.1.

PvP

This is the standard build option in PvP. It provides survivability and CC escape with Berserk Berserk and Social Distancing Social Distancing. It also has single-target CC with Feral Rush Feral Rush and Social Distancing Social Distancing to lockdown players who are trying to escape. This is commonly seen as a utility secondary in PvP that is only used for its abilities. It can be paired with CC for high damage bursts.

4.1.2.

PvE

This will give you a secondary taunt option and a way to have extra survivabilty with Defy Death Defy Death.

4.2.

War Hammer

For more detailed information on War Hammer usage and other aspects of its gameplay, please refer to our War Hammer guide.

The War Hammer paired with Sword and Shield in PvP provides a player with an arsenal of crowd-control that can set up single-target combos that prevent a player from moving and guarantee a kill.

In PvE, this secondary can be very effective in grouping enemies together to gather threat, and providing AoE crowd-control.

4.3.

Greatsword

4.3.1.

PvP Dive

This is a great assassin build that can be used for surprise initiations with Leaping Strike Leaping Strike. You can then get a target caught in a CC chain ending with Shield Bash Shield Bash. This then opens up a major single-target damage opportunity with the Hatchet to burst down priority targets.

4.3.2.

PvE Tank

This provides a high damage secondary weapon with many defensive buffs and additional taunting options. It can be used as a tanking secondary weapon, or in some cases it can be used a primary tanking weapon that will spam heavy attacks and rotate through its abilities. It has a passive block while charging heavy attacks and has many damage reduction options with self-healing capabilities.

4.4.

Great Axe

4.5.

Reap Bloodlust PvP

Use this while in light armor build when playing in a dive team, or a heavier setup where you are wanting more crowd-control. This is best for applying pressure to a single target.

4.5.1.

PvE AoE Damage

This can be used with a Sword and Shield in PvE to group enemies together and deal fantastic AoE damage on non-boss enemies. It helps with clumping up enemies to maintain aggro and easily use an AoE taunt.

4.6.

Spear

For more detailed information on Spear usage and other aspects of its gameplay, please refer to our Spear guide.

4.6.1.

Javelin PvP

4.6.2.

Sweep PvP

4.6.3.

PvE Damage

It is commonly debated as to whether or not you should take Sweep Sweep or Vault Kick Vault Kick. Having the AoE crowd-control for trash packs with a Sweep Sweep is typically better than single-target stuns.

5.

Attributes

5.1.

Strength Bruiser - PvE/PvP

300str200con

This is the standard tanking attribute distribution. You will not need more than 200 Constitution and this is plenty for any armor weight that you choose.

In PvP, this setup is best used when players are wanting to always have Grit, or when you play with a Great Axe or War Hammer

5.2.

Max Damage - PvP

200str150dex150con

Whenever using the Sword and Shield as your primary weapon, or as a secondary with another weapon that scales with both Strength and Dexterity, this will be your most optimal attribute allocation. It provides some of the best damage passives and results in maximized sheet damage due to diminishing returns.

5.3.

PvE

In competitive PvE environments, many tanks may play in lighter armor weights with as low as 50 Constitution. This is solely up to you as a player and depends on your skill and comfort. As always, you can lower your Constitution if you are looking to deal more damage.

6.

Important Perks

6.1.

Ability Perks

Most perks for the Sword and Shield are utility options and are not needed to play its builds.

  • Empowering Leaping Strike Empowering Leaping Strike — (Weapon - PvP) This perk is essential in any assassin PvP build as it will provide a significant increase to your damage.
  • Contagious Reverse Stab Contagious Reverse Stab — (Gear) This is not necessarily used for its debuff removal. It provides a flat damage increase to Reverse Stab Reverse Stab which is great for assassins who use it, or tanks who want more damage.
  • Fortifying Shield Rush Fortifying Shield Rush — (Utility) This perk can be a defensive utility option if you are able to fit it into your build.
6.2.

Weapon Perks

  • Keenly Empowered Keenly Empowered — This will add great burst damage to any damage-oriented build. The Sword and Shield have very high critical hit chance so this will be active frequently.
  • Attunement Perks — This adds a great burst of damage to every attack.
  • Refreshing Move Refreshing Move — (PvE) Needed for tanks to maximize cooldown reduction.
  • Bane Perks — (PvE) Use a Bane perk instead of Plagued Strikes Plagued Strikes in PvE.
6.3.

Shield Perks

Your shield will allow you to apply 6 total perks to your weapon, making builds have incredibly high offensive or defensive potential.

6.3.1.

Damage

  • Keen Keen — Free critical strike that does not have to be applied to your primary weapon perks. It gives you more possible weapon damage.
  • Vicious Vicious — Free critical strike damage that does not have to be applied to your primary weapon perks. It gives you more possible weapon damage.
  • Keenly Jagged Keenly Jagged — Adds a DoT to all critical strikes. It is not incredibly strong, but will help with extra damage pressure.
6.3.2.

Defensive

  • Fortifying Shield Rush Fortifying Shield Rush
  • Sturdy Sturdy — Lessens stamina damage from blocks, allowing you to block more attacks.
  • Sturdy Energy Sturdy Energy — Provides increased stamina regeneration when you go below 30% stamin while blocking. This allows you to block more attacks.
  • Refreshing Refreshing — Max cooldown reduction.
  • Hated Hated — Extra threat.
  • Shield Ward Perks — There are some physical or elemental protection perks that can only roll on shields that can add to your defensiveness.
6.4.

PvP Perks

  • Health Health — This provides free damage reduction against all sources and is one of the most beneficial PvP options.
  • Shirking Heals Shirking Heals — Incredible source of self-healing and allows for great survivability regardless of build.
  • Shirking Fortification Shirking Fortification — Can be a great complement to Shirking Heals Shirking Heals. Will add increased armor to improve overall defensiveness.
  • Freedom Freedom — This will allow you to play more aggressively by reducing the duration of crowd-control. You should play with either 3 or 5 stacks.
  • Elemental Aversion Elemental Aversion — Use this perk for elemental damage reduction from weapons like the Fire Staff.
  • Refreshing Refreshing — This can be an optional third perk when you want a source of cooldown reduction in your build.
  • Harnessing Perks — Stack these for increased damage if you chose to forgo defensive options.
  • Mortal Empowerment Mortal Empowerment — This will be the preferred option for maximum damage output in PvP.
6.4.1.

Mortal Empowerment vs. Invigorated Punishment

In most light armor builds, or ranged builds, it can be very strong to snowball kills with Mortal Empowerment Mortal Empowerment, and drastically increase your damage potential. With that being said, it is important to note that this will not stack if a the weapons have persistent damage source, or DoT, deal the final blow. This means if Attunement or any Runeglass gem secure the kill, you will not receive a stack. This makes it inconsistent and not worth using in some builds.

When making this decision you also have to think about your likliness to be killed. If you are playing a light armor build, or one that is frequently diving into melee, you have high chances of dying. At that point if you lose your stacks, it is a wasted perk, especially if this happens multiple times, or in the middle of building stacks. As such, it may be more advantageous to use Invigorated Punishment Invigorated Punishment.

TLDR: If you are medium armor, want more consistent damage, or you have a high chance of death, Invigorated Punishment Invigorated Punishment is the better option. If you want to snowball and have insanely high damage, you have a pocket healer, you are a dedicated ranged build, or you simply do not care and want to gamble, Mortal Empowerment Mortal Empowerment is the better option.

6.5.

PvE Perks

  • Elemental Aversion Elemental Aversion — This perk is a viable alternative in PvP as well, but is overshadowed by other PvP options. It provides great defensein mutated expeditions to help mitigate magical effects.
  • Physical Aversion Physical Aversion — Only projectiles that do physical damage will be mitigated by this perk. As such, it can be useful in PvE as another potential option. It alsoprovides a small amount of PvP value, but Elemental Aversion Elemental Aversion and enemy Ward perks are certainly more defensive options.
6.6.

Jewelry Perks

6.6.1.

Amulet

  • Health Health — This is the standard pick for all builds, it is free health that will add to the defensiveness of your kit.
  • Divine Divine — This is important for PvE tanking, it will drastically increase incoming heals which can save your life. It can also be useful at times in PvP.
  • Stamina Recovery Stamina Recovery — This is a backpocket save when being focused and taking heavy damage. You will receive a burst of stamina that will allow you to potentially get a quick dodge that can save your iife and continue the fight.
  • Slash Protection Slash Protection — This acts as a third perk slot that provides more defensiveness against Greatswords, Great Axes, Hatchets, and Swords.
6.6.2.

Ring

6.6.3.

Earring

7.

Artifacts

7.1.

Weapon

7.2.

Armor

7.3.

Jewelry

8.

Heartrune

For most builds that are looking to dive backlines, it is best to use Minor Heartrune of Stoneform Minor Heartrune of Stoneform to help with having additional survivability in addition to your Hatchet passives. This will save your life and allow for you to escape frequently. It can also be used as a tank in PvE.

There are two viable upgrade options:

Brutal Heartrune of Grasping Vines Brutal Heartrune of Grasping Vines is a great PvE tanking option when trying to clump enemies together or apply Rend.

Brutal Heartrune of Detonate Brutal Heartrune of Detonate should be used when you are prioritizing burst damage.

8.1.

Heartrune Usage Tips

When using Cunning Heartrune of Stoneform Cunning Heartrune of Stoneform, or other variants, you should save this for times where you are stunned or affected by other forms of CC. Alternatively, you can use this right before pushing through a doorway or chokepoint to negate the potential of being affected by CC.

When using Brutal Heartrune of Grasping Vines Brutal Heartrune of Grasping Vines make sure to use this on as many targets as possible in PvE. This will apply a Rend and allow you to group them more easily. In PvP, this same concept applies, but it can be used to lockdown a priority target or group of enemies.

Try to avoid using Brutal Heartrune of Detonate Brutal Heartrune of Detonate while you have low health or are being focused on. The goal is to start the ability and wait a short duration and attempt to dive in right as the ability detonates so you can catch enemies off guard and not be bursted down.

You can activate your Detonate and then use Charge Charge or another movement ability to "deliver" your explosion and time it right as you meet a clump of players. This will catch them off guard and will not be dodged in many cases.

Save your Detonate for when there are multiple targets stacked on top of one another. Preferably the targets will already be under some kind of CC effect, or exhausted and unable to dodge out of them. It is best paired with something like Gravity Well Gravity Well or Shockwave Shockwave.

When using Detonate try to time it right as you hit an enemy with another burst damage weapon ability, or something that will CC the target, like Shockwave Shockwave or Wrecking Ball Wrecking Ball. When pairing this with a Great Axe, use something to again burst the target, or pull them toward you, like Maelstrom Maelstrom or Reap Reap. This can result in a kill even when the target is full health.

Take advantage of down time to charge your heartrune. For instance if you are far away you might as well continue to try hitting targets or structures to build charge.

Your heartrune will charge fast. While it is obviously beneficial to hold for times where there are large clusters of enemies. Do not wait too long and continue to waste your cooldown when you would have had the time to get another one recharged. Get familiar with how quickly you can get it back online and do not hesitate to use it to secure high priority kills.

A Heartrune in PvE is significantly different than PvP. This will charge incredibly fast due to the sustained damage output on single targets. When using something like Brutal Heartrune of Detonate Brutal Heartrune of Detonate this is best used on large numbers of enemies instead of single target. With that being said, use this as many times as possible in a boss fight since it will be available and otherwise wasted.

9.

Gems and Consumables

For more information on how to manage your cooldown hotbar, what consumables to use, what foods should be eaten, or tips on how to be more effective with your consumables in PvP and PvE, please refer to Sword Consumables guide.

9.1.

Gems

9.1.1.

Weapon Gems

In PvE you will be using Cut Pristine Carnelian Cut Pristine Carnelian to maximize threat and access taunt compatible abilities.

For any type of PvP damage build it will be best to use any Runeglass variant of Cut Pristine Opal Cut Pristine Opal that applies a damage over time effect. For example : Runeglass of Arboreal Opal Runeglass of Arboreal Opal

9.1.2.

PvP Gems

In PvP combat your optimal resistance distribution is going to prioritize Slash resistance, then Physical, and lastly Elemental. This is the standard for any build where you will frequently be in melee range.

At times, it may not be beneficial to use a full Runeglass setup, for example using: Runeglass of Punishing Onyx Runeglass of Punishing Onyx. This results in marginal offensive gains for some because of hidden internal cooldown effects. As such, it is preferred to take the defensive gains instead. (See FAQ).

To hit a 22.5 (Slash)/12.5 (Physical)/7.5 (Elemental) resistance setup you will need:

When using Runeglass, you will want to use a 20 (Slash)/10 (Physical)/7.5 (Elemental) setup:

9.1.3.

PvE Gems

In PvE combat, more specifically mutators, elemental resistance is the main concern.

You can use the following gems in your gear:

  • Elemental Resistance Gem x8 + Amulet Protection Perk (Based on mutator elemental effect.)
9.2.

Consumables

For more information on how to manage your cooldown hotbar, what consumables to use, what foods should be eaten, or tips on how to be more effective with your consumables in PvP and PvE, please refer to Sword Consumables guide.

10.

Rotation and Gameplay

In PvP, a Sword and Shield will most likely be an assassin trying to maximize crowd-control abilities to setup a kill on a priority target.

11.

Rotation and Priority List

11.1.

PvE

  • Light attack, use an ability, or secondary ability, to gather threat.
  • Use Shield Bash Shield Bash as a taunt.
  • Use Defender's Resolve Defender's Resolve and maintain its defensive buff. This can also be a taunt.
  • Use Reverse Stab Reverse Stab to reset cooldowns.
  • Light attack and block when necessary. Do not dodge and waste stamina.
11.2.

PvP - Shield Bash

  • Open on a target with Leaping Strike Leaping Strike and attempt to hit them in the back.
  • Use Shield Rush Shield Rush to do damage, slow, and stagger the target.
  • Use Shield Bash Shield Bash to do damage and stun the target.
  • Swap to primary damage weapon and continue dealing damage.
11.3.

PvP - Reverse Stab

  • Open on a target with Leaping Strike Leaping Strike and attempt to hit them in the back.
  • Use Shield Bash Shield Bash to do damage and stun the target.
  • Use Reverse Stab Reverse Stab to deal burst damage and reset cooldowns.
  • Swap weapons or light attack.
11.4.

Secondary Weapon Priority List and Build Rotation

To learn how to use your second weapon properly, and complete rotation, please refer to our PvE and PvP build pages:

12.

Gameplay Tips

12.1.

Threat Management

It is important to understand what options you have for taunting and maintaining threat, especially when things go wrong or get out of hand. You will typically want to save AoE taunting abilities when there are multiple enemies and you are not prepared for a pull. Single-target taunting abilities should be used to maintain and put into your general rotation.

It is crucial to understand what abilities are taunt compatible on your secondary weapon. This can help ease threat management on trash packs. Your secondary weapon preference will typically depend on how you play and what taunt options or utility yo prefer.

If you struggle with threat, feel free to try using armor and weapon perks, such as Hated Hated to help.

12.2.

Stamina Management

In PvE, you will want to do your best to prioritize blocking instead of dodging. A dodge will take a large amount of stamina compared to blocking multiple attacks and benefitting from blocking passives. It is generally almost never worth dodging on a boss fight. This is a crucial skill to learn as a new tank.

12.3.

Buff Management

It is important to recognize periods of increased damage. Do not use abilities like Defender's Resolve Defender's Resolve without thinking first. You should try and use this right before large damage windows or specific boss mechanics.

12.4.

Positioning

When you are tanking in PvE be sure to properly position bosses and trash packs in a way that allow your DPS to hit enemies from behind. This is also important to reduce any chance they receive unnecessary damage.

In general, but especially when tanking, be sure to stand in healing abilities such as Sacred Ground Sacred Ground. Many players are positionally unaware in combat, and taking the time to make sure you are in a healing ability can be the difference between life and death.

12.5.

Defender's Resolve Usage

Defender's Resolve Defender's Resolve has a very long cooldown, but thanks to Reverse Stab Reverse Stab and Refreshing Move Refreshing Move this can be heavily reduced and maintained frequently. You should obviously not use this cooldown at all times, rather you should try to make use of it the most as an AoE taunting option and way to maintain high threat. Altneratively, use this as a way to pull more enemies than normal, to prepare for large spikes of damage, or to avoid mechanics. It does have a long duration and it is possible to have it active again right after its buffs fall off.

12.6.

Feinting

You can feint attacks with melee weapons, such as any weapon you may pair with the Hatchet in PvP, to try and bait an enemy into dodging and wasting their stamina. This can be done to try an exhaust enemies so that you can get free hits in. To do so, charge a heavy attack and block before the attack is initiated. This will make it look like you are swinging, and then you cancel the attack until you can strike at the correct opportunity.

12.7.

Movement

Effective movement is incredibly important in a build like this, especially when playing in medium. Do not panic and use your entire stamina bar and exhaust yourself, as it may result in death. You can take advantage of jumping, diving (going prone while moving), and changing direction by quickly moving your mouse or taking advantage of quick inputs on your movement keys.

There are many movements in New World that will stagger you in place for a moment when quickly changing direction. If you move left and right or if you jump left and right you will notice there is a momentwhere you will be standing still. To prevent this you will need to use a key input while your character is in the animation. For example, if you hold your left directional key and jump then right before you land you hit your right directional key and jump, you will quickly jump left and right. If you simply run left and right using your directional keys your character will respond similarly. To avoid this you can move left and then right before you pivot to go right, hit the backward directional key and instantly follow up with your right directional key. If you continue doing this back and forth you will avoid the sliding animation.

12.8.

Hatchet Usage

To learn more about ability usage and how to use the Hatchet, please refer to our Hatchet guide.

12.9.

Greatsword

When deciding to use a Greatsword, you can use the engage and crowd-control of the Sword and Shield to setup for large windows of burst damage. It can also be used for PvE tanking.

Please refer to our Greatsword tips for more on this playstyle.

12.10.

War Hammer Usage

The War Hammer is a great PvP or PvE complement when you want to have multiple crowd-control options at your disposal.

To learn more about ability usage and the intracies of the War Hammer, please refer to our War Hammer guide.

12.11.

Great Axe Usage

The Great Axe has phenomenal AoE damage that can be used to clear trash packs before boss fights. It does have PvP potential too when playing in light armor and focusing on a Reap Reap playstyle with Blood Lust Blood Lust

Please refer to our Great Axe tips for more on this playstyle.

12.12.

Spear Usage

The Spear can be a very effective PvP complement to maximize opportunistic damage windows between your plethora of crowd-control options.

Please refer to our Spear tips for how to use it properly.

13.

FAQ - Sword and Shield

14.

What Armor Weight Should I Be to Tank?

Typically it is the standard that a Tank plays in heavy armor. With that being said, to maximize damage and speed, many tanks will play in light armor. This is obviously prone to taking more damage so you have to play more carefully. No matter what, you should typically play with 200 Constitution, armor weight is your choice.

In medium or heavy armor you may see more benefit from Refreshing Ward Refreshing Ward but this is up to your preference. This will work even if you block an ability.

15.

What Should I Use For Cooldown Reduction?

Generally, in any light armor weight build you will see the most benefit from Refreshing Refreshing. This can also be a PvE option.

In medium or heavy armor you may see more benefit from Refreshing Ward Refreshing Ward but this is up to your preference. This will work even if you block an ability.

16.

What Kind of Shield Should I Use?

In light armor loadouts you will always be using a Round shield. In heavy armor builds you should always use a Tower shield. There is almost never a time that a Kite shield will be used unless you need a specific perk in your build.

17.

What Gems Do I Put In My Gear?

When playing a physical damage build it will be tempting to use Runeglass of Punishing Onyx Runeglass of Punishing Onyx. While this will provide a damage increase, there is an internal cooldown which will only allow it to proc every other hit. So, this will not actually be as much of a damage increase as it was thought to be. In most cases, just use regular gems for more defensiveness. The marginal damage loss will be made up for by survivability.

18.

What Magic Damage Should I Use For Runeglass, Attunement, and Chain Damage?

It is best practice to use a magic damage type that is the least likely to be countered. While most players tend not to focus on a specific magic damage type like they do for physical damage, it is still possible. In most cases, players may use extra Ice damage protection due to the Ice Gauntlet, or Fire due to the Fire Staff or Blunderbuss. As such, Nature, Arcane, or Lightning damage can be beneficial options. Nature specifically is beneficial because it will always work in PvE environments because it is never weak to any enemy types.

19.

Changelog

  • 22 Oct. 2023 (PvP builds page): Guide updated for expansion.
  • 22 Oct. 2023 (PvE builds page): Guide updated for expansion.
  • 22 Oct. 2023 (gems page): Guide updated for expansion.
  • 22 Oct. 2023 (perks page): Guide updated for expansion.
  • 22 Oct. 2023 (abilities page): Guide updated for expansion.
  • 22 Oct. 2023 (this page): Guide updated for expansion.
  • 29 Mar. 2023 (gems page): Updated PvE Gems.
  • 29 Mar. 2023 (perks page): Updated tiers for Season One.
  • 29 Mar. 2023 (this page): Updated perks and gems.
  • 16 Feb. 2023 (PvP builds page): Guide added.
  • 16 Feb. 2023 (PvE builds page): Guide added.
  • 16 Feb. 2023 (gems page): Guide added.
  • 16 Feb. 2023 (perks page): Guide added.
  • 16 Feb. 2023 (abilities page): Guide added.
  • 16 Feb. 2023 (this page): Guide added.
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