Winston Guide “Imagination is the essence of discovery.”
Table of Contents
Winston (Specimen 28) Overview
Winston is a high mobility main tank used in dive and hybrid team compositions. His main goal is to attack weak or slow enemy healers and dps heroes. His size and his kit help him distract the enemy team while his team rushes onto their targets.
Winston's main source of damage comes from his primary weapon Tesla Cannon, an auto-locking multi-target beam weapon that deals sustained damage over time. Although this weapon is not known for its damage, when matched with Winston's health and other abilities, it can make for a devastating tool.
Winston's main mobility ability is called Jump Pack. Jump Pack lets Winston launch into the air, damaging enemies who are unfortunate enough to find themselves at its point of impact. This ability has a short cooldown that lets players jump in, harass enemies, and jump back out again with little to worry about.
Winston needs some extra protection when he confronts enemies on their turf, which is why Barrier Projector is a perfect tool to help Winston stay alive through his attack. Barrier Projector is a dome-shaped barrier that allows Winston to attack his enemies from inside the hemisphere while staying safe behind its shield.
Winston's ultimate is called Primal Rage. This ultimate is an instant-cast ability that turns Winston into an enraged version of his normally tactful self. While in Primal Rage, players can swat enemies into the air, use Jump Pack at faster intervals, and have increased health.
Winston's Strengths
- Excellent mobility from Jump Pack
- Excellent sustainability from Barrier Projector
- Straightforward and simple mechanics
- Viability that scales with skill level
- Easily catches enemies off guard
- Hard to kill when used correctly
Winston's Weaknesses
- Ultimate can be lackluster compared to other tank ultimates
- Lacks efficient medium and long-range damage
- Does not primarily defend his team
- Inappropriate usage is devastating to team
- Mistakes can be unforgiving
Winston Synergies
Winston Counters
Winston Is Strong Against
Winston TL;DR Tips
- Communication is key; if you cannot communicate with your team, Winston may not be the best option.
- Winston cannot fit into every team composition, and he is heavily composition-dependent. If allies are choosing heroes that do not work with Winston, do not be afraid to forgo the monkey.
- Timing and positioning are two crucial factors to Winston's success. Take advantage of your team's damage/picks, and follow up when possible.
- Barrier Projector can be used in midair, so do not be afraid to throw it down preemptively if you are worried about being focused.
- Primal Rage is one of the best stall abilities in the game. If your team needs to regroup to take a point, Primal Rage can get the job done.
About our Author
Mournflakes is a flex Grandmaster Overwatch player who boasts a career high SR rating of 4433. His favorite heroes are Roadhog, Soldier: 76, and Ana. He has played Overwatch since its initial release, and has put over 700 hours into competitive play. When not writing guides, you can catch Mournflakes streaming on his Twitch channel.
Reading Further for Winston
To take things further, we have 4 more pages that you can read:
- Abilities and Strategy: an overview of your hero's abilities and how to use them;
- Playstyle: a detailed explanation on how to play your hero;
- Maps: how to make the best use of your hero on each map;
- Synergies and Matchups: where we detail your synergies, your counters, and the heroes you work well against.
Changelog
- 10 Sep. 2018 (this page): Guide rewritten.
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