Restoration Druid Healing Rotation, Cooldowns, and Abilities — The War Within (11.0.7)
On this page, you will learn how to optimize the rotation of your Restoration Druid, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Druid rotation.
Rotation / Playstyle for Restoration Druid
Welcome to our Rotation page for Restoration Druids. On this page, you will find everything you need to know about playing the spec in Raiding and Mythic+ scenarios.
Your exact healing playstyle as a Restoration Druid will depend on what targets you have to heal, which is normally very closely related to the environment in which you are healing (raids or dungeons).
Raid Healing
Keep in mind that this rotation is centered around playing Keeper of the Grove.
It is stronger than
Wildstalker by a large margin.
Normal healing rotation
- Keep
Efflorescence under a group of players, usually melee.
- Keep
Lifebloom on a tank or a player taking heavy damage.
- Use
Innervate during low to moderate damage moments and try to fit both
Efflorescence,
Swiftmend, and
Wild Growth in the duration.
- Use
Swiftmend and follow it with
Wild Growth. Never use one without the other.
- Keep
Rejuvenation on an active tank and any players with debuffs. Be sure to cast fewer Rejuvenations to keep your Mana for
Flourish windows.
- Start casting
Rejuvenations about 15-20 seconds before you plan on using
Flourish.
- Fill your free global cooldowns with
Wrath. You should be specced into
Master Shapeshifter, so this is a good way to regenerate some Mana.
Grove Guardians were intentionally omitted in this section. It is
usually very hard to fit more than 1 between
Flourish ramps, so
you should avoid doing that. It is crucial to save 3 charges for the
Flourish burst.
Be careful with casting both Moonfire and
Sunfire since
they cost a lot of Mana, especially Sunfire.
Doing damage in Cat Form can put you in difficult situations or
even outright wipe the raid when used without full knowledge of the fight. You
are still considered a ranged and a healer in any shapeshift form. Therefore,
you will be targeted by all mechanics that do not specifically target players
based on distance.
Ramp and burst rotation
In this section, we will explain how to prepare for raid damage and execute the cast sequence properly.
-
Make sure you have
Incarnation: Tree of Life ready for later in this sequence. Also, make sure you have at least 2 stacks of
Grove Guardians when you start ramping. Your goal is to have 3 for the end of it.
-
Start by casting a lot of
Rejuvenations to prepare for the damage event.
-
If you have
Incarnation: Tree of Life ready, use it ~10 seconds before the damage event.
-
Refresh
Efflorescence at some point in your ramp.
-
Refresh
Lifebloom. Press
Swiftmend. If you do not have Incarnation ready, this will proc it from
Reforestation.
-
Cast
Wild Growth. Make sure it hits 6 players.
-
Press one
Grove Guardians before Wild Growth and one after.
- Cast your last
Grove Guardians or even have one macroed with your
Flourish.
-
If you are specced into
Convoke the Spirits, use it right after
Wild Growth and before
Flourish.
-
Flourish ideally right after
Wild Growth. Make sure this all is timed around damage hitting the raid.
-
Then cast 2-3
Regrowths.
-
If you are specced into
Prosperity, cast
Swiftmend again and use it on
Wild Growth or
Rejuvenation.
-
Continue casting
Regrowth. Use
Nature's Swiftness if you have to move.
A few notes on why some things are cast here in the way they are. We use
Incarnation: Tree of Life before the damage because we want to spawn
an extra treant around the time we use
Flourish. It also reduces
the Mana cost of
Rejuvenation as an extra bonus. Refreshing
Efflorescence and
Lifebloom is done before the ramp ends
because we really want to cast only
Regrowths after Flourish.
We want to split Grove Guardians usage a bit because while they
are off GCD, they still have a 0.5-second cooldown. So we do this to not waste
precious cast time. After
Flourish, we are casting
Regrowths
because we should have a lot of
Abundance stacks; we just gained
Dream Surge stacks from our Grove Guardians usage. We stop to cast
one
Swiftmend to refresh
Cenarius' Might Haste buff.
There is an option to cast both Wild Growth and
Rejuvenation
under
Soul of the Forest buff inside your ramp. This only
applies here because
Thriving Vegetation will do a lot more healing when
you are under
Flourish effect. It will actually do a very good chunk
of spot healing and then apply a very strong Rejuvenation.
If you are using Convoke the Spirits, you will cast it right after
Soul of the Forest empowered
Wild Growth. Otherwise,
the ramp will remain exactly the same.
Dungeon Healing
When healing in a dungeon, it is important to remember that Restoration Druids have a lot of powerful tools to contribute to damage and crowd control besides keeping the group alive. Since the group is smaller than a typical raid, you will be able to produce a much more significant portion of DPS, which is essential in timed Mythic+ content.
A Restoration Druid's priority should be keeping the group alive. That does not necessarily mean keeping everyone at 100% Health or aiming to do so at all times possible. On some packs and affixes, you can afford to heal your group between the pulls or let the HoTs tick fully without resorting to single-target healing spam. Judging the damage intake of the group is the most important aspect of your success as a healer in dungeons.
During light to medium damage, you should aim to keep Lifeblooms up.
Try to heal low damage using
Soul of the Forest-powered
Wild Growths or
Regrowths, and
Efflorescence. Spend the rest of the time doing damage. Managing to
cast fewer
Rejuvenations and unempowered
Regrowths without
letting anyone die will be your biggest DPS increase.
You should almost never keep Lifebloom on yourself because
the bloom portion of
Photosynthesis is stronger than the tick rate
on HoTs. Place it on some DPS player, preferably ranged. The only exception
would be only you taking damage. This is especially true if you are playing
Wildstalker with
Harmonious Constitution. It will always be
more efficient to heal others with Lifebloom and yourself with Regrowth when
running this talent.
Grove Guardians add quite a lot of throughput, and they are off the
global cooldown. You can also cast them out of any form. You can save multiple
charges for heavy damage (even sitting on 3 charges for a time), or you can use
them during low or medium damage to facilitate your damage contribution. The
spell is really flexible but can take a few runs to get used to.
During very heavy damage, you should aim to keep up as many
Rejuvenations as possible, always consume the
Regrowth HoT
to proc
Soul of the Forest.
Efflorescence is a good
spell to cast if you can ensure even 2 players will be healed by it. Placing
it before the pull is the preferred strategy.
Ironbark anyone who
might be in danger liberally, as its cooldown is too short to sit on.
Tranquility can be used as a strong cooldown when needed.
There is more specific information on spell usage in Mythic+ on our Restoration Druid Mythic+ page.
If you want to read an in-depth guide on how to deal damage in dungeons, read the page linked below.
Cooldown Usage for Restoration Druids
As a Restoration Druid, you have a few healing cooldowns by default. Additionally, you can gain others depending on your talent choices. Your non-talent cooldowns should be used as follows:
Tranquility should be used during heavy raid damage or when you are assigned to use it by your raid leader. It is recommended not to stack it with anything else. Casting
Wild Growth before Tranquility is recommended to increase the benefits from Mastery.
Innervate should be used as many times during the fight as possible. Refresh
Efflorescence, cast
Swiftmend with
Wild Growth, and spam
Rejuvenations during Innervate. Try to fit an Innervate before Tranquility.
Ironbark should be used to reduce the damage a tank is taking during critical moments (such as when special boss abilities are about to be cast). In the absence of such situations, you should just use it on players who are taking damage. You may be assigned to use this at a specific time as part of a rotation with other healers and the tanks' cooldowns.
Nature's Swiftness should be used with
Regrowth. You can make a macro to use them together since Nature's Swiftness does not trigger a GCD. Use it as soon as someone drops low, and you think they will not live for a Regrowth cast to finish. Feel free to pop it often because the cooldown is relatively short.
Flourish should be used as close to on cooldown as possible. Make sure each Flourish extends
Wild Growth, as many
Rejuvenations as possible.
Incarnation: Tree of Life is a very powerful cooldown. You should aim to use it to cover entire damage events. If those are too short, it is preferred to use Tree of Life a little before damage occurs to pre-HoT for less Mana. Tree of Life dramatically increases the efficiency of both
Rejuvenation and
Wild Growth. You should plan your Mana in a way that would allow you to cast during it continuously, even at the cost of significantly reduced output outside of Incarnation.
Convoke the Spirits Usage in Raids
In general, Convoke the Spirits is an easier talent to use
in raids compared to
Incarnation: Tree of Life. The healing will
be roughly equal, but planning will not need to be as precise.
Assuming you are specced into Reforestation,
the idea behind optimal Convoke usage is to pop it during Reforestation
proc. To achieve that, you should be already at 3 stacks of Reforestation and
have
Swiftmend off cooldown. However, for ease of use, we do not
recommend using this talent. It is quite a lot of talents and requirements
for
Swiftmend usage are very precise to make this work.
Cast Swiftmend. Since you were on 3 stacks already, the fourth
Swiftmend cast procs
Incarnation: Tree of Life. Follow it with a
Wild Growth cast. Use
Convoke the Spirits straight after.
Optional Read: Mastering Your Restoration Druid
While playing correctly as a Restoration Druid does effectively rely on using the above spells as we recommend, there is more you need to understand to maximize your performance.
Procs and Mechanics
As a Restoration Druid, you have quite a few things that you must keep track of and react accordingly to. Other than using the appropriate spell for the type of damage being done, this is all there is to play to your maximum potential.
Mastery: Harmony
Your Mastery, Mastery: Harmony, increases your healing done to a
target for each HoT that you have on that target at the time. Each HoT's healing
is updated dynamically as soon as you apply another. With 10% Mastery, a single
Rejuvenation will do 10% extra healing. If you apply
Regrowth
to the same target, both HoTs will be doing 20% (10% + 10%) extra healing as
long as they are both up. Once Rejuvenation fades, Regrowth will continue
ticking for 10% extra healing since it will be the only HoT present on the
target. There are currently 12 HoTs that count towards our Mastery:
-
Rejuvenation;
-
Germination;
-
Wild Growth;
-
Regrowth's HoT portion;
-
Tranquility's HoT portion;
-
Lifebloom;
-
Cenarion Ward;
-
Cultivation;
-
Spring Blossoms;
-
Frenzied Regeneration;
-
Grove Tending;
-
Symbiotic Bloom (
Wildstalker HoT).
It is important to note that this list is exhaustive. No trinket effect
interacts, contributes, or otherwise benefits from Mastery. The
Frenzied Regeneration from
Well-Honed Instincts talent does not
work with Mastery either. HoTs from
Grove Guardians also do not contribute
towards our Mastery. However, all their spells benefit from our HoTs.
Clearcasting Procs
Each time your Lifebloom ticks, you have a 4% chance to get a proc
from
Omen of Clarity, making your next
Regrowth, cast
within 15 seconds, cost no Mana. You should use these Regrowths freely as soon
as you receive them to avoid the procs overwriting each other.
Detailed Cooldown Usage for Restoration Druids
In this section, we explain in depth how to use your cooldowns.
Tranquility
Tranquility is a channeled spell that heals all raid members for a
large amount of Health over 8 seconds and leaves a stacking HoT behind. It is a
potent spell. It is best used during times of hefty raid damage.
You should use Tranquility when you can channel it for its total
duration (or at least very close to its full duration). It is acceptable to use
either
Barkskin,
Ironbark, or both on yourself to ensure the
entire cast without interruptions. You should
Wild Growth before the
cast to maximize Mastery contribution.
In raids, you will often use Dreamstate talent, which reduces all
your cooldowns by 5 seconds per each Tranquility tick (for a maximum of 20
seconds). You generally want to use Tranquility after both
Incarnation: Tree of Life and
Flourish are on cooldown.
Ironbark
Ironbark should be used on the tank when they are taking a large
amount of damage or on another player targeted by a powerful boss mechanic.
Innervate
Innervate is not strictly a throughput cooldown, but it is still a
crucial part of a Restoration Druid's kit. It has a 3-minute cooldown, and it
places an 8-second buff on a friendly healer (which includes yourself), during
which time all spells cast by the target cost no Mana.
Innervate is best used 10-15 seconds before you plan to use
Flourish. You want to refresh your
Efflorescence during it, so
you also want to time Innervate when Efflorescence has fewer than 10 seconds
left on its duration. You want to cast
Swiftmend,
Wild Growth,
and as many
Rejuvenations as your Haste allows. Timing it together with
any Haste procs or
Heroism/
Bloodlust is an excellent strategy.
Convoke the Spirits
Convoke the Spirits should be used as often as possible during
damage events. Make sure you have some HoTs up before using it since you would
waste
Flourish procs otherwise. Preferably, you want to pair Convoke
with other cooldowns or procs, such as Flourish or
Reforestation
procs.
Another trick for Convoke is to use Nature's Swiftness right before
casting it. All
Regrowths from Convoke will be empowered, resulting in
a moderate burst increase. Make sure to use Regrowth after consuming Nature's
Swiftness and put it on cooldown. Otherwise, having it with the next Convoke
will be very hard.
Mana Management
Mana management is the most important aspect of playing a Restoration Druid. How you allocate it in a fight determines how well you will perform. Going out of Mana too early or not using your entire pool during a boss fight are the most common misplays.
- In cases where you are unfamiliar with a fight or healing team, you can start by matching your Mana bar percentage to the boss's Health percentage. Make adjustments in later pulls.
- One of the most important ways to moderate your Mana: spec into
Master Shapeshifter and cast
Wrath during low damage. Make sure you do not miss pre-HoT timers for the next damage event.
- You are supposed to utilize available cooldowns to their full potential.
Good
Flourish bursts, getting off
Tranquility as often as possible, and keeping high uptime on
Efflorescence and
Lifebloom are going to be the most defining elements of your raid throughput. These points lead to encounter knowledge, and familiarity with mechanics and timings will yield the most significant returns. Even experienced players take quite a few pulls to familiarise themselves with each boss fight.
- Learn to control Mana usage in maintenance mode. Low-cost spells do not
necessarily imply a good Mana investment. For example, it is almost always
better not to cast a few
Rejuvenations during soft damage but instead cast one
Wild Growth because it will do more healing per Mana or even let other healers handle the damage. Since Druids are not able to afford constant Rejuvenation spam, you have to resort to either not casting anything or doing damage using low Mana cost
Wrath.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for TWW Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 31 Aug. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 24 Mar. 2023: Changed rotation recommendations for raiding.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 29 Dec. 2022: Minor fixes.
- 11 Dec. 2022: Small updates to Mythic+ rotation and tier set advice.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been reviewed and approved by Torty, one of the main Restoration Druid theorycrafters. He is an author of the Twig It spreadsheet and DPS action priority list. He currently raids in Pure.
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