Restoration Druid Healing Rotation, Cooldowns, and Abilities — The War Within (11.0.7)

Last updated on Dec 15, 2024 at 16:00 by Torty 73 comments
General Information

On this page, you will learn how to optimize the rotation of your Restoration Druid, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — The War Within (11.0.7).

If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Druid rotation.

1.

Rotation / Playstyle for Restoration Druid

Welcome to our Rotation page for Restoration Druids. On this page, you will find everything you need to know about playing the spec in Raiding and Mythic+ scenarios.

Your exact healing playstyle as a Restoration Druid will depend on what targets you have to heal, which is normally very closely related to the environment in which you are healing (raids or dungeons).

1.1.

Raid Healing

Keep in mind that this rotation is centered around playing Keeper of the Grove. It is stronger than Wildstalker by a large margin.

1.1.1.

Normal healing rotation

  1. Keep Efflorescence Icon Efflorescence under a group of players, usually melee.
  2. Keep Lifebloom Icon Lifebloom on a tank or a player taking heavy damage.
  3. Use Innervate Icon Innervate during low to moderate damage moments and try to fit both Efflorescence Icon Efflorescence, Swiftmend Icon Swiftmend, and Wild Growth Icon Wild Growth in the duration.
  4. Use Swiftmend Icon Swiftmend and follow it with Wild Growth Icon Wild Growth. Never use one without the other.
  5. Keep Rejuvenation Icon Rejuvenation on an active tank and any players with debuffs. Be sure to cast fewer Rejuvenations to keep your Mana for Flourish Icon Flourish windows.
  6. Start casting Rejuvenation Icon Rejuvenations about 15-20 seconds before you plan on using Flourish Icon Flourish.
  7. Fill your free global cooldowns with Wrath Icon Wrath. You should be specced into Master Shapeshifter Icon Master Shapeshifter, so this is a good way to regenerate some Mana.

Grove Guardians Icon Grove Guardians were intentionally omitted in this section. It is usually very hard to fit more than 1 between Flourish Icon Flourish ramps, so you should avoid doing that. It is crucial to save 3 charges for the Flourish burst.

Be careful with casting both Moonfire Icon Moonfire and Sunfire Icon Sunfire since they cost a lot of Mana, especially Sunfire.

Doing damage in Cat Form Icon Cat Form can put you in difficult situations or even outright wipe the raid when used without full knowledge of the fight. You are still considered a ranged and a healer in any shapeshift form. Therefore, you will be targeted by all mechanics that do not specifically target players based on distance.

1.1.2.

Ramp and burst rotation

In this section, we will explain how to prepare for raid damage and execute the cast sequence properly.

  1. Make sure you have Incarnation: Tree of Life Icon Incarnation: Tree of Life ready for later in this sequence. Also, make sure you have at least 2 stacks of Grove Guardians Icon Grove Guardians when you start ramping. Your goal is to have 3 for the end of it.
  2. Start by casting a lot of Rejuvenation Icon Rejuvenations to prepare for the damage event.
  3. If you have Incarnation: Tree of Life Icon Incarnation: Tree of Life ready, use it ~10 seconds before the damage event.
  4. Refresh Efflorescence Icon Efflorescence at some point in your ramp.
  5. Refresh Lifebloom Icon Lifebloom. Press Swiftmend Icon Swiftmend. If you do not have Incarnation ready, this will proc it from Reforestation Icon Reforestation.
  6. Cast Wild Growth Icon Wild Growth. Make sure it hits 6 players.
  7. Press one Grove Guardians Icon Grove Guardians before Wild Growth and one after.
  8. Cast your last Grove Guardians Icon Grove Guardians or even have one macroed with your Flourish Icon Flourish.
  9. If you are specced into Convoke the Spirits Icon Convoke the Spirits, use it right after Wild Growth Icon Wild Growth and before Flourish Icon Flourish.
  10. Flourish Icon Flourish ideally right after Wild Growth Icon Wild Growth. Make sure this all is timed around damage hitting the raid.
  11. Then cast 2-3 Regrowth Icon Regrowths.
  12. If you are specced into Prosperity Icon Prosperity, cast Swiftmend Icon Swiftmend again and use it on Wild Growth Icon Wild Growth or Rejuvenation Icon Rejuvenation.
  13. Continue casting Regrowth Icon Regrowth. Use Nature's Swiftness Icon Nature's Swiftness if you have to move.

A few notes on why some things are cast here in the way they are. We use Incarnation: Tree of Life Icon Incarnation: Tree of Life before the damage because we want to spawn an extra treant around the time we use Flourish Icon Flourish. It also reduces the Mana cost of Rejuvenation Icon Rejuvenation as an extra bonus. Refreshing Efflorescence Icon Efflorescence and Lifebloom Icon Lifebloom is done before the ramp ends because we really want to cast only Regrowth Icon Regrowths after Flourish.

We want to split Grove Guardians Icon Grove Guardians usage a bit because while they are off GCD, they still have a 0.5-second cooldown. So we do this to not waste precious cast time. After Flourish Icon Flourish, we are casting Regrowth Icon Regrowths because we should have a lot of Abundance Icon Abundance stacks; we just gained Dream Surge Icon Dream Surge stacks from our Grove Guardians usage. We stop to cast one Swiftmend Icon Swiftmend to refresh Cenarius' Might Icon Cenarius' Might Haste buff.

There is an option to cast both Wild Growth Icon Wild Growth and Rejuvenation Icon Rejuvenation under Soul of the Forest Icon Soul of the Forest buff inside your ramp. This only applies here because Thriving Vegetation Icon Thriving Vegetation will do a lot more healing when you are under Flourish Icon Flourish effect. It will actually do a very good chunk of spot healing and then apply a very strong Rejuvenation.

If you are using Convoke the Spirits Icon Convoke the Spirits, you will cast it right after Soul of the Forest Icon Soul of the Forest empowered Wild Growth Icon Wild Growth. Otherwise, the ramp will remain exactly the same.

1.2.

Dungeon Healing

When healing in a dungeon, it is important to remember that Restoration Druids have a lot of powerful tools to contribute to damage and crowd control besides keeping the group alive. Since the group is smaller than a typical raid, you will be able to produce a much more significant portion of DPS, which is essential in timed Mythic+ content.

A Restoration Druid's priority should be keeping the group alive. That does not necessarily mean keeping everyone at 100% Health or aiming to do so at all times possible. On some packs and affixes, you can afford to heal your group between the pulls or let the HoTs tick fully without resorting to single-target healing spam. Judging the damage intake of the group is the most important aspect of your success as a healer in dungeons.

During light to medium damage, you should aim to keep Lifebloom Icon Lifeblooms up. Try to heal low damage using Soul of the Forest Icon Soul of the Forest-powered Wild Growth Icon Wild Growths or Regrowth Icon Regrowths, and Efflorescence Icon Efflorescence. Spend the rest of the time doing damage. Managing to cast fewer Rejuvenation Icon Rejuvenations and unempowered Regrowth Icon Regrowths without letting anyone die will be your biggest DPS increase.

You should almost never keep Lifebloom Icon Lifebloom on yourself because the bloom portion of Photosynthesis Icon Photosynthesis is stronger than the tick rate on HoTs. Place it on some DPS player, preferably ranged. The only exception would be only you taking damage. This is especially true if you are playing Wildstalker with Harmonious Constitution Icon Harmonious Constitution. It will always be more efficient to heal others with Lifebloom and yourself with Regrowth when running this talent.

Grove Guardians Icon Grove Guardians add quite a lot of throughput, and they are off the global cooldown. You can also cast them out of any form. You can save multiple charges for heavy damage (even sitting on 3 charges for a time), or you can use them during low or medium damage to facilitate your damage contribution. The spell is really flexible but can take a few runs to get used to.

During very heavy damage, you should aim to keep up as many Rejuvenation Icon Rejuvenations as possible, always consume the Regrowth Icon Regrowth HoT to proc Soul of the Forest Icon Soul of the Forest. Efflorescence Icon Efflorescence is a good spell to cast if you can ensure even 2 players will be healed by it. Placing it before the pull is the preferred strategy. Ironbark Icon Ironbark anyone who might be in danger liberally, as its cooldown is too short to sit on. Tranquility Icon Tranquility can be used as a strong cooldown when needed.

There is more specific information on spell usage in Mythic+ on our Restoration Druid Mythic+ page.

If you want to read an in-depth guide on how to deal damage in dungeons, read the page linked below.

2.

Cooldown Usage for Restoration Druids

As a Restoration Druid, you have a few healing cooldowns by default. Additionally, you can gain others depending on your talent choices. Your non-talent cooldowns should be used as follows:

  • Tranquility Icon Tranquility should be used during heavy raid damage or when you are assigned to use it by your raid leader. It is recommended not to stack it with anything else. Casting Wild Growth Icon Wild Growth before Tranquility is recommended to increase the benefits from Mastery.
  • Innervate Icon Innervate should be used as many times during the fight as possible. Refresh Efflorescence Icon Efflorescence, cast Swiftmend Icon Swiftmend with Wild Growth Icon Wild Growth, and spam Rejuvenation Icon Rejuvenations during Innervate. Try to fit an Innervate before Tranquility.
  • Ironbark Icon Ironbark should be used to reduce the damage a tank is taking during critical moments (such as when special boss abilities are about to be cast). In the absence of such situations, you should just use it on players who are taking damage. You may be assigned to use this at a specific time as part of a rotation with other healers and the tanks' cooldowns.
  • Nature's Swiftness Icon Nature's Swiftness should be used with Regrowth Icon Regrowth. You can make a macro to use them together since Nature's Swiftness does not trigger a GCD. Use it as soon as someone drops low, and you think they will not live for a Regrowth cast to finish. Feel free to pop it often because the cooldown is relatively short.
  • Flourish Icon Flourish should be used as close to on cooldown as possible. Make sure each Flourish extends Wild Growth Icon Wild Growth, as many Rejuvenation Icon Rejuvenations as possible.
  • Incarnation: Tree of Life Icon Incarnation: Tree of Life is a very powerful cooldown. You should aim to use it to cover entire damage events. If those are too short, it is preferred to use Tree of Life a little before damage occurs to pre-HoT for less Mana. Tree of Life dramatically increases the efficiency of both Rejuvenation Icon Rejuvenation and Wild Growth Icon Wild Growth. You should plan your Mana in a way that would allow you to cast during it continuously, even at the cost of significantly reduced output outside of Incarnation.
2.1.

Convoke the Spirits Usage in Raids

In general, Convoke the Spirits Icon Convoke the Spirits is an easier talent to use in raids compared to Incarnation: Tree of Life Icon Incarnation: Tree of Life. The healing will be roughly equal, but planning will not need to be as precise.

Assuming you are specced into Reforestation Icon Reforestation, the idea behind optimal Convoke usage is to pop it during Reforestation proc. To achieve that, you should be already at 3 stacks of Reforestation and have Swiftmend Icon Swiftmend off cooldown. However, for ease of use, we do not recommend using this talent. It is quite a lot of talents and requirements for Swiftmend Icon Swiftmend usage are very precise to make this work.

Cast Swiftmend Icon Swiftmend. Since you were on 3 stacks already, the fourth Swiftmend cast procs Incarnation: Tree of Life Icon Incarnation: Tree of Life. Follow it with a Wild Growth Icon Wild Growth cast. Use Convoke the Spirits Icon Convoke the Spirits straight after.

3.

Optional Read: Mastering Your Restoration Druid

While playing correctly as a Restoration Druid does effectively rely on using the above spells as we recommend, there is more you need to understand to maximize your performance.

3.1.

Procs and Mechanics

As a Restoration Druid, you have quite a few things that you must keep track of and react accordingly to. Other than using the appropriate spell for the type of damage being done, this is all there is to play to your maximum potential.

3.1.1.

Mastery: Harmony

Your Mastery, Mastery: Harmony Icon Mastery: Harmony, increases your healing done to a target for each HoT that you have on that target at the time. Each HoT's healing is updated dynamically as soon as you apply another. With 10% Mastery, a single Rejuvenation Icon Rejuvenation will do 10% extra healing. If you apply Regrowth Icon Regrowth to the same target, both HoTs will be doing 20% (10% + 10%) extra healing as long as they are both up. Once Rejuvenation fades, Regrowth will continue ticking for 10% extra healing since it will be the only HoT present on the target. There are currently 12 HoTs that count towards our Mastery:

  • Rejuvenation Icon Rejuvenation;
  • Germination Icon Germination;
  • Wild Growth Icon Wild Growth;
  • Regrowth Icon Regrowth's HoT portion;
  • Tranquility Icon Tranquility's HoT portion;
  • Lifebloom Icon Lifebloom;
  • Cenarion Ward Icon Cenarion Ward;
  • Cultivation Icon Cultivation;
  • Spring Blossoms Icon Spring Blossoms;
  • Frenzied Regeneration Icon Frenzied Regeneration;
  • Grove Tending Icon Grove Tending;
  • Symbiotic Bloom Icon Symbiotic Bloom ( Wildstalker HoT).

It is important to note that this list is exhaustive. No trinket effect interacts, contributes, or otherwise benefits from Mastery. The Frenzied Regeneration Icon Frenzied Regeneration from Well-Honed Instincts Icon Well-Honed Instincts talent does not work with Mastery either. HoTs from Grove Guardians Icon Grove Guardians also do not contribute towards our Mastery. However, all their spells benefit from our HoTs.

3.1.2.

Clearcasting Procs

Each time your Lifebloom Icon Lifebloom ticks, you have a 4% chance to get a proc from Omen of Clarity Icon Omen of Clarity, making your next Regrowth Icon Regrowth, cast within 15 seconds, cost no Mana. You should use these Regrowths freely as soon as you receive them to avoid the procs overwriting each other.

3.2.

Detailed Cooldown Usage for Restoration Druids

In this section, we explain in depth how to use your cooldowns.

3.2.1.

Tranquility

Tranquility Icon Tranquility is a channeled spell that heals all raid members for a large amount of Health over 8 seconds and leaves a stacking HoT behind. It is a potent spell. It is best used during times of hefty raid damage.

You should use Tranquility Icon Tranquility when you can channel it for its total duration (or at least very close to its full duration). It is acceptable to use either Barkskin Icon Barkskin, Ironbark Icon Ironbark, or both on yourself to ensure the entire cast without interruptions. You should Wild Growth Icon Wild Growth before the cast to maximize Mastery contribution.

In raids, you will often use Dreamstate Icon Dreamstate talent, which reduces all your cooldowns by 5 seconds per each Tranquility tick (for a maximum of 20 seconds). You generally want to use Tranquility after both Incarnation: Tree of Life Icon Incarnation: Tree of Life and Flourish Icon Flourish are on cooldown.

3.2.2.

Ironbark

Ironbark Icon Ironbark should be used on the tank when they are taking a large amount of damage or on another player targeted by a powerful boss mechanic.

3.2.3.

Innervate

Innervate Icon Innervate is not strictly a throughput cooldown, but it is still a crucial part of a Restoration Druid's kit. It has a 3-minute cooldown, and it places an 8-second buff on a friendly healer (which includes yourself), during which time all spells cast by the target cost no Mana.

Innervate is best used 10-15 seconds before you plan to use Flourish Icon Flourish. You want to refresh your Efflorescence Icon Efflorescence during it, so you also want to time Innervate when Efflorescence has fewer than 10 seconds left on its duration. You want to cast Swiftmend Icon Swiftmend, Wild Growth Icon Wild Growth, and as many Rejuvenation Icon Rejuvenations as your Haste allows. Timing it together with any Haste procs or Heroism Icon Heroism/Bloodlust Icon Bloodlust is an excellent strategy.

3.2.4.

Convoke the Spirits

Convoke the Spirits Icon Convoke the Spirits should be used as often as possible during damage events. Make sure you have some HoTs up before using it since you would waste Flourish Icon Flourish procs otherwise. Preferably, you want to pair Convoke with other cooldowns or procs, such as Flourish or Reforestation Icon Reforestation procs.

Another trick for Convoke is to use Nature's Swiftness Icon Nature's Swiftness right before casting it. All Regrowth Icon Regrowths from Convoke will be empowered, resulting in a moderate burst increase. Make sure to use Regrowth after consuming Nature's Swiftness and put it on cooldown. Otherwise, having it with the next Convoke will be very hard.

3.3.

Mana Management

Mana management is the most important aspect of playing a Restoration Druid. How you allocate it in a fight determines how well you will perform. Going out of Mana too early or not using your entire pool during a boss fight are the most common misplays.

  • In cases where you are unfamiliar with a fight or healing team, you can start by matching your Mana bar percentage to the boss's Health percentage. Make adjustments in later pulls.
  • One of the most important ways to moderate your Mana: spec into Master Shapeshifter Icon Master Shapeshifter and cast Wrath Icon Wrath during low damage. Make sure you do not miss pre-HoT timers for the next damage event.
  • You are supposed to utilize available cooldowns to their full potential. Good Flourish Icon Flourish bursts, getting off Tranquility Icon Tranquility as often as possible, and keeping high uptime on Efflorescence Icon Efflorescence and Lifebloom Icon Lifebloom are going to be the most defining elements of your raid throughput. These points lead to encounter knowledge, and familiarity with mechanics and timings will yield the most significant returns. Even experienced players take quite a few pulls to familiarise themselves with each boss fight.
  • Learn to control Mana usage in maintenance mode. Low-cost spells do not necessarily imply a good Mana investment. For example, it is almost always better not to cast a few Rejuvenation Icon Rejuvenations during soft damage but instead cast one Wild Growth Icon Wild Growth because it will do more healing per Mana or even let other healers handle the damage. Since Druids are not able to afford constant Rejuvenation spam, you have to resort to either not casting anything or doing damage using low Mana cost Wrath Icon Wrath.
4.

Changelog

  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 21 Oct. 2024: Updated for Patch 11.0.5.
  • 09 Sep. 2024: Updated for TWW Season 1.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Dragonflight Season 4.
  • 20 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Updated for Patch 10.2.
  • 31 Aug. 2023: Updated for Patch 10.1.7.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 01 May 2023: Reviewed for Patch 10.1.
  • 24 Mar. 2023: Changed rotation recommendations for raiding.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 29 Dec. 2022: Minor fixes.
  • 11 Dec. 2022: Small updates to Mythic+ rotation and tier set advice.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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