Subtlety Rogue DPS Rotation, Cooldowns, and Abilities — Midnight Season 1
On this page, you will learn how to optimize the rotation of your Subtlety Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Season 1.
If you were looking for TBC Classic content, please refer to our TBC Classic Rogue Rotation, Cooldowns, and Abilities.
Subtlety Rogue Rotation
Welcome to our Rotation page for Subtlety Rogues. On this page, you will find everything you need to know about playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Subtlety Rogue is a 90-second spec. Every 90 seconds, you will use
Shadow Blades combined with
2
Shadow Dances. Getting as much out of these burst windows as possible is the key to playing
Subtlety Rogue effectively. The Midnight Season 1 tier set bonus leans even more into this by buffing
Shadow Blades further, but it does not have any noticeable impact on the rotation.
Subtlety Rogue Rotation
The
icon below means it is the recommended choice.
| Active Talents | Passive Talents |
|---|---|
Always start the fight in
Stealth and with
Instant Poison and
Atrophic Poison applied.
Always start the fight in
Stealth and with
Instant Poison and
Numbing Poison applied.
- Cast
Shadow Dance when you have 6 or more combo points and
Secret Technique is ready or
Shadow Blades is active. - Cast
Shadow Dance when you have 2 or fewer combo points and
Secret Technique is ready or
Shadow Blades is active. - Cast
Shadow Blades during
Shadow Dance. - Cast
Secret Technique during
Shadow Dance with 6 or more combo points. - Cast
Coup de Grace with 6 or more combo points. - Cast
Eviscerate with 6 or more combo points. - Cast
Shadowstrike whenever you can, otherwise cast
Backstab to build combo points. - Cast
Shadowstrike whenever you can, otherwise cast
Goremaw's Bite or
Backstab to build combo points.
Make sure to always start the fight off with a
Shadowstrike to apply
Deathstalker's Mark.
You always want to use two of
Shadow Dances during your
Shadow Blades so do not cast it when
Shadow Blades has less than 10 seconds left of its cooldown.
Vanish can be used at any point whenever
Shadow Dance is not up. Make sure to follow it up with a
Shadowstrike.
You do not need to actively use
Thistle Tea, its optimal to have it automatically activate when you have low energy.
It is beneficial to not cast any finishers a couple of seconds right before you intend to
Shadow Dance to make sure you have a couple of extra
Shadow Techniques stacked up. Casting
Backstabs at full combo points to not overcap on energy.
There is a small optimisation (~1%) around making sure you always have
Ancient Arts active on the finishers that are
Superchargered. In practice this will happen by itself most of the time, but in case it does not you would cast an additional
Shadowstrike after your first one in dance if it would active
Ancient Arts.
There is a small optimisation around making sure you always have
Ancient Arts active on your
Darkest Nights during
Shadow Dance. This means that if you do not have
Ancient Arts active you can press another
Shadowstrike to ensure it procs, even when you have full combo points.
Always start the fight in
Stealth and with
Instant Poison and
Atrophic Poison applied.
Always start the fight in
Stealth and with
Instant Poison and
Numbing Poison applied.
- Cast
Shadow Dance when you have 6 or more combo points and
Secret Technique is ready or
Shadow Blades is active. - Cast
Shadow Dance when you have 2 or fewer combo points and
Secret Technique is ready or
Shadow Blades is active. - Cast
Shadow Blades during
Shadow Dance. - Cast
Secret Technique during
Shadow Dance with 6 or more combo points. - Cast
Eviscerate with 6 or more combo points when
Darkest Night is active - Cast
Coup de Grace with 6 or more combo points. - Cast
Black Powder with 6 or more combo points. - Cast
Goremaw's Bite when you are not in
Shadow Dance. - Cast
Shuriken Storm to build combo points.
Make sure to always start the fight off with a
Shadowstrike to apply
Deathstalker's Mark.
You always want to use two of
Shadow Dances during your
Shadow Blades so do not cast it when
Shadow Blades has less than 10 seconds left of its cooldown.
On 3 or less targets it is slightly better to build combo points with
Shadowstrike over
Shuriken Storm whenever it is available.
You do not need to actively use
Thistle Tea, its optimal to have it automatically activate when you have low energy.
There is a small optimisation (~1%) around making sure you always have
Ancient Arts active on the finishers that are
Superchargered. In practice this will happen by itself most of the time, but in case it does not you would cast an additional
Shuriken Storm after your first one in dance if it would active
Ancient Arts.
At any point more than 20 seconds before the fight use
Shadow Dance once to activate
Supercharger.
Stealth
Shadowstrike
Eviscerate- Any on-use stat trinket, potion and any stat racial you might have (ex:
Blood Fury/
Ancestral Call/
Berserking)
Shadow Dance
Shadow Blades
Shadowstrike
Secret Technique- Continue on with your regular rotation.
The Single-Button Assistant system offers an easy introduction into the spec and its many buttons, but it comes at a cost. Due to the increase of the Global Cooldown you will naturally do lower DPS already. The One-Button rotation is also missing out on some of the finer nuances of the rotation in order to make it more accessible for players who have just started their journey into the game.
So even when using the Assisted highlight feature, you will be trailing a little behind those who have already mastered the ins and outs of the spec. That being said, the DPS difference compared to the most complex and detailed rotational gameplay is not as big as you might think.
You can expect to do ~10% less DPS than you would do with perfect rotational gameplay, so if you want to get your bearings before moving on to the Beginner DPS Rotation, using the Assisted Highlight or even the Single-Button Assistant is a great starting point for beginners.
Midnight Season 1 Tier Set
During Season 1 of Midnight you will have access to these following Tier Set Bonuses:
Rogue Subtlety 12.0 Class Set 2pc
Rogue Subtlety 12.0 Class Set 4pc
The 2-piece of the new Midnight Season 1 tier set passively makes your combo-point finishers do more damage
and the 4-piece increases the duration of
Shadow Blades by 4 seconds. It does not alter the priority listed above in any way
but it does make our damage go up by quite a noticeable amount.
Subtlety Rogue Gameplay Mechanics
In order to better explain the specific usage and benefits of the Subtlety Rogue kit, we have compiled a more detailed explanation on individual parts of the rotation and their mechanics as well as your most powerful cooldowns and how to best utilize them.
Subtlety Rogue Mechanics
Combo Points and Energy
As a Rogue, most of your abilities need Energy to be used. Your Energy bar
has a default capacity of 100 Energy and refills at a rate of 10 Energy per second.
With
Vigor the cap is instead 200 Energy. Your Energy regeneration is
increased by:
- Haste (Haste on items + Haste-enhancing buffs).
- The
Relentless Strikes passive, which guarantees your finishers
restore 6 Energy per Combo Point.
Shadow Techniques, which awards 4 Energy every time it
procs. It also procs more significantly often during
Shadow Dance thanks to
Shadowcraft.
Vigor if selected.
The way Subtlety Rogue currently plays there is no need manage or think about your energy.
Outside of
Shadow Dance there will not be enough energy to cast a spell every single global, that is completely fine and normal.
Conversely when
Shadow Dance is up you can spam all of your globals thanks to the extra combo points you generate
and spend via
Relentless Strikes and the multitude of
Shadow Techniques stacks you generate.
Shadow Techniques
This is the source of what might seem like "random" extra combo points one might get when just starting to play Subtlety. These are a stacking buff you get on your character which makes your next combo point builder generate additional combo points based on how many stacks of the buff you have. It is worth noting however that the game will never spend these stacks to put you above your maximum combo points, instead the stacks of the buff will be kept. Every time the effect is triggered and you gain a stack you also gain 4 energy.
The buff stacks up from passively auto-attacking as well as from
Ancient Arts. However the passive
generation from auto-attacks are not as random as the tooltip suggests. While it averages out to 28% like the tooltip
says it actually works like this:
- Your 1st attack has a 0% chance to proc it
- Your 2nd attack has a 0% chance to proc it
- Your 3rd attack has a 50% chance to proc it
- If the 3rd attack did not proc it, the 4th has a 100% chance to proc it.
- Whenever it procs it starts over from the beginning.
When
Shadowcraft says it "triggers 40% more frequently" it instead has a 50% chance to proc on the 2nd attack and a 100% chance on 3rd.
Since so much of the combo points generated by the spec comes from
Shadow Techniques the
Shadowcraft is practically required as
it doubles both the combo points per time it triggers and the energy.
Apex Talents: Ancient Arts
Explaining how the talent works
To understand Ancient Arts you must first understand how
Shadow Techniques works, which you can read about in the section right next to this one.
The first Apex talent,
Ancient Arts, is fairly straightforward. Whenever something expends (consumes/uses)
Shadow Techniques stacks, there is
a chance that you will spawn a clone that deals additional shadow damage. This chance is 15% per
Shadow Techniques stack by default but the talent
Replicating Shadows, which you always select, increases the chance to 20% per stack, so if you expend 5 or more
Shadow Techniques stacks you have a 100%
chance to spawn the clone.
The second Apex talent,
Ancient Arts, increases all shadow damage dealt, and also makes it so whenever you spawn a clone you will get 1 stack of
Shadow Techniques. This includes
Ancient Arts clones and
Secret Technique clones. It also benefits from
Shadowcraft, so
whenever you cast
Secret Technique during
Shadow Dance you get a total of 4
Shadow Techniques stacks.
The third and last Apex talent,
Ancient Arts, is the one that has the most impact on the rotation. Whenever you cast a combo point generator
(
Shadowstrike,
Backstab or
Shuriken Storm) and you have 5 or more
Shadow Techniques stacks left afterwards the buff
activates. The buff has a shadowy glow indicator near the center of your screen in-game to notify you that it is active, and what it does is that your
next combo point spender will expend your
Shadow Techniques stacks, just like a builder would, which effectively means you get your combo points refunded
without needing to cast a builder, allowing you to cast another finisher right afterwards. This also synergizes with and activates
Ancient Arts, which then
spawns a clone that deals damage based on your finisher.
Subtlety Rogue Major Cooldowns
Shadow Blades
Shadow Blades is our most important cooldown. Its available every 90 seconds
and while it is active your combo point generating abilities generate twice as many
combo points and every attack deals an additional 20% extra damage as shadow damage.
Because of this every cast of
Shadow Blades wants to be accompanied by 2 casts
of
Shadow Dance, as stacking multiple damage cooldowns at the same time leads to
more damage. This is also the perfect time to be using other damage increase effects such
as your potion or any racial buffs you may have (
Blood Fury as an example).
Shadow Dance
Shadow Dance is your "bread and butter" cooldown, and your damage
output relies heavily on proper usage. Shadow Dance has 1 charge, or 2 when
talented into
Shadow Dance, each with a 20 second recharge. Its baseline duration
is 6 seconds.
However, the talent
Deepening Shadows extends it based on the amount of
Haste stat your character has. So any buffs like
Bloodlust or
Power Infusion
will not increase the duration, but an on-use trinket like
Light Company Guidon will.
It can also be extended by the
The First Dance talent, in a raid encounter this effect will
only ever occur at the start of the fight. But increasing the duration of
Shadow Dance is so
powerful, its often worth considering anyway unless the fight is very long.
In Mythic+ however, this effect can occur very often, and it is often wise to wait a few seconds or two with engaging the mobs, especially if this 6 second window is close to being completed.
Generally you want to be casting
Shadow Dance when
Secret Technique is ready,
which should be nearly on cooldown. Though the cooldown of
Secret Technique is 25 seconds, it
can get reduced by Haste.
Due to
Deepening Shadows increasing the length of dance by such a variable amount its recommended
to always cast abilities with as little time in between them as possible. This includes having one or multiple
macros to make sure the first spell cast inside
Shadow Dance is casted immediately and not 0.2 seconds later.
You can find these in the Macro Section of our Resources Page:
Defensive Utility
Rogues have the some of the best defensive capabilities in the game, which makes them a solid candidate for soaking required mechanics and dealing with heavy incoming damage.
Feint reduces AoE damage taken by 40% for 6 seconds for only 25
Energy. When talented into
Elusiveness, it also reduces all other
damage by 20%. This is one of the most overpowered abilities in the game and a
huge asset on fights with heavy group damage.
Cloak of Shadows removes all non-physical debuffs, followed by
5 seconds where all spells will miss. Cloak can be used for intercepting in
boss fight mechanics or be used for damage gains, such as staying in and hitting
the boss during an AoE that you would otherwise have to avoid.
Cheat Death is a talent that allows you to escape lethal damage
once every 6 minutes. The damage cannot exceed more than twice your maximum
Health. Cheat Death is great for soaking mechanics that pierce immunities and
damage reductions as it guarantees your survival. It is also great for
encounters with bursty damage that might take you by surprise, as you get a
free get-out-of-jail free card once every 6 minutes.
Crimson Vial provides a minor amount of healing on a very
short cooldown. Useful for an extra bit of healing if you are low on Health
or you are out of range of a healer.
Evasion provides a 20% damage reduction when talented into
Elusiveness and another 15% reduction against magic if talented into
Bait and Switch as
Deathstalker.
This is a very respectable cooldown but often gets
overshadowed by the power of
Feint. The dodge mechanic is really
helpful in solo content but very niche in group settings.
Changelog
- 16 Mar. 2026: Reviewed for Midnight Season 1
- 26 Feb. 2026: Reviewed for Midnight.
- 10 Feb. 2026: Updated for Midnight.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 23 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 22 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and Updated for patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Page reviewed and updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Page updated and reviewed for Patch 10.0.5.
- 17 Dec. 2022: Small updates to ability priority list.
- 11 Dec. 2022: Added mention of Cold Blood usage.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 31 Oct. 2022: Page updated with Venthyr build opener.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written by Eleem, who has been a rogue player, enjoyer and theorycrafter since Legion. He is currently raiding in a top 100 guild and has been known to dabble in Mythic+ from time to time. You can find him in the Ravenholdt Discord as Eleem.
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