TBC Classic Alchemy Profession and Leveling 1-375 Guide
Players with Alchemy can create many important consumables in TBC. Further, Alchemists can transmute items. Without these transmutes, many other professions could not craft their best items. This guide explains to you how Alchemy works in TBC Classic, shows you all Alchemy recipes, and where to get them.
Introduction
Alchemy is a very useful profession to have in TBC Classic, as with it you may craft powerful Potions, Elixirs, Flasks, and perform Transmutes to create reagents for other professions. As Alchemy is not considered to be a best-in-slot profession for PvE, it is recommended to learn this profession on alts. However, this is not compulsory and if you want to have it on your main character, you can still learn it. The consumables created by Alchemy are considered to be very important for any kind of competitive PvE or PvP content.
You may also find that Alchemy can be used to complement your goldmaking in TBC Classic. For more information on this among other methods involving alternative professions, please see our separate guide on the topic:
Potions
Potions, such as Super Mana Potion or
Haste Potion
instantly grant you a variety of benefits, and may have their effects linger
for a short time. Using a potion triggers a 2-minute cooldown, however. Potions
also usually require the least amount of materials to create. Crafting Protection
potions, such as the
Major Shadow Protection Potion can result in you discovering
a cauldron recipe, such as
Cauldron of Major Shadow Protection. A Cauldron
made by an Alchemist has 25 charges of a Major Protection Potion and can be used
by anyone in a party or raid group with the Alchemist.
Elixirs
Elixirs, such as Elixir of Healing Power or
Adept's Elixir
typically grant you a useful 1-hour buff to increase stats beneficial to your
class. Elixirs usually require a small or moderate amount of materials to create.
As Elixirs were very powerful and some of their effects formerly could stack with
other Alchemy consumables, in TBC Classic elixirs were changed into the
Battle and Guardian elixir types. You can be under the effect of
one elixir of each type at a time. However, their effects are removed
on death.
Flasks
Flasks, such as Flask of Pure Death, require an Alchemy Lab to
create. This lab can be found be found next to Lorokeem at the
coordinates (46,21) in Shattrath. If you do not have an Addon to find coordinates,
MapCoordsTBC by JimBim89 will help you out. Flasks, with
the exception of
Flask of Petrification, provide a 2-hour buff that
persists through death. Using a flask does not trigger a 2-minute cooldown.
However, flasks require the most materials of all Alchemy consumables to create
and should be used carefully! In addition, flasks count as both a battle and a
guardian elixir, so you cannot make use of any elixirs while under the effects of
a flask.
Transmutes
Transmutes, such as Skyfire Diamond and
Primal Might
are very sought after by players with other professions. Transmuted
items are used in many crafts, such as
Dragonmaw,
Spellstrike Hood, or
Chaotic Skyfire Diamond. TBC Classic transmutes
share a 20-hour cooldown, while transmutes from Vanilla have no cooldown.
Most of the Alchemy crafts in TBC Classic require herbs. However, some also
require Gems or Primals, such as Golden Draenite or
Primal Water. Combining Alchemy with Herbalism to gather
your own herbs, Mining to gather gems from ore deposits, or
Jewelcrafting to receive gems from prospecting ores can be
beneficial.
A new addition to Alchemy, introduced in TBCC, are the three specializations:
Elixir Master — has a chance to produce additional Elixirs or Flasks.
Potion Master — has a chance to produce additional Potions.
Transmutation Master — has a chance to produce additional Transmutes.
How exactly these specializations work and how they can be learned will be covered in the specialization section of this guide.
Alchemy Training and Trainers
Skill levels 1-300 (Apprentice to Artisan) are taught by trainers in the capital cities of each faction. Talking to any city guard will open a dialogue window which can lead you to the profession trainers by showing a red flag on the map and an arrow on the minimap.
Skill levels 300-375 (Master) can be learned exclusively in Outland. Alliance players learn the Master Alchemy skill from Alchemist Gribble in the tower of Honor Hold, Hellfire Peninsula. Horde players learn it from Apothecary Antonivich, who is also in a tower, but in Thrallmar, Hellfire Peninsula. Both factions can also learn the Master Alchemy skill from Lorokeem in Lower City, Shattrath.
Leveling Alchemy
In order to level Alchemy efficiently, you will want to craft items that appear Orange or Yellow in your Alchemy crafting window. Orange items guarantee a skill-up while Yellow have a high chance of granting a skill-up. Crafting Green items for leveling Alchemy should be only considered when you can sell the crafted items on the auction house for profits. Gray items never give skill-ups.
The tricky part about leveling Alchemy is that there is no 'right' way of doing it, as material, potion, elixir, and flask prices differ from server to server and from day to day. You can end up buying very cheap herbs from the auction house in the morning, and paying 5 times the price in the evening or during the weekend. Therefore, we suggest taking a look at this Alchemy leveling guide over at wow-professions.com which uses herbs that are usually very cheap, as most of the crafts in this list are not very sought-after.
Alchemy Specializations
The three available Alchemy specializations for Elixirs and Flasks, Potions, and Transmutations are a big change in TBC Classic. Each specialization will give each craft of either Elixirs and Flasks, Potions, or Transmutations a small chance to create an additional item, and the same bonus can apply to subsequent crafts. Observations have shown that on average a specialization will produce around 17% more crafted items than one would have without the specialization. You can choose to learn only one out of the three specializations.
Learning the Specializations
In Hellfire Peninsula, the faction-specific Alchemy trainers offer three quests when you are at least Level 68 and have an Alchemy skill of 325 or higher.
Elixir Master
Accept Master of Elixirs. This quest will send you to Lorokeem, the neutral Alchemy trainer in Shattrath. Once you have handed the quest in, Lorokeem offers you the quest Master of Elixirs with the same name, but a different objective. Lorokeem asks you to bring him:
- 10
Essence of Infinity — Obtained from Rift Keepers and Rift Lords in The Black Morass;
- 5
Elixir of Major Defense — Created with 15
Ancient Lichen, 5
Terocone, and 5
Imbued Vial;
- 5
Elixir of Mastery — Created with 15
Terocone, 5
Felweed, and 5
Imbued Vial;
- 5
Elixir of Major Agility — Created with 5
Terocone, 10
Felweed, and 5
Imbued Vial.
This is an easy Alchemy specialization quest and upon completion,
you will become an Elixir Master.
Potion Master
Accept Master of Potions and travel to Lauranna Thar'well in the Cenarion Refuge in Zangarmarsh. After handing the quest in, accept part 2 of Master of Potions. Before granting you the specialization, Lauranna needs:
Botanist's Field Guide — Obtained from High Botanist Freywinn in The Botanica;
- 5
Super Healing Potion — Created with 10
Netherbloom, 5
Felweed, and 5
Imbued Vial;
- 5
Super Mana Potion — Created with 10
Dreaming Glory, 5
Felweed, and 5
Imbued Vial;
- 5
Major Dreamless Sleep Potion Created with 5
Dreaming Glory, 5
Nightmare Vine, and 5
Imbued Vial.
Lauranna will reward you with Potion Master. This specialization
is the cheapest and easiest of all three Alchemy specializations to acquire.
Transmutation Master
Accept Master of Transmutation and seek out Zarevhi in the Stormspire, Netherstorm. After handing in part 1, Zarevhi offers Master of Transmutation part 2. You need to bring Zarevhi:
- 4
Primal Might — transmuted by Alchemists of skill level 350 and above, requiring a total of 4
Primal Earth, 4
Primal Water, 4
Primal Air, 4
Primal Fire, and 4
Primal Mana.
After bringing the 4 Primal Mights to Zarevhi, he will share his
knowledge of how to become a
Transmutation Master with you. This is
the most expensive of all three Alchemy specializations because the raw materials
of Primal Might are very expensive and they can be transmuted only once every
20 hours.
Swapping Alchemy Specializations
If you want to become a Transmutation Master or any of the Alchemy
specializations after your initial choice, there is a simple trick to speed
up the process. By paying 150 gold to the NPC who gave you your current
Alchemy specialization, you can de-specialize and learn another specialization
from the three specialization trainers for free. This can be repeated and is the
cheapest way of becoming a Transmutation Master, as
Elixir Master is
chosen as an Alchemist's first spec. Opting for
Elixir Master and
paying 150 gold is always cheaper than sacrificing 4
Primal Might, as the
Primals used for
Transmute: Primal Might remain expensive throughout each
Phase of TBC Classic.
Recipes and Sought-After Crafts
In TBC Classic, some Alchemy creations are learned from Alchemy Trainers, some exist as Recipe items out in the world, and some are learned through discovery. While Recipe items can come as drops or be bought from vendors, discoveries can only be made by crafting Alchemy items from Outland. Each time you craft anything, there is a small chance to make a discovery and learn recipes not available otherwise. Below you will find a list of all trainable, buyable, and discoverable Alchemy crafts, along with their use or effect.
Crafts From Trainers
These creations are taught from the Outland trainers:
Recipe | Effect/Use |
---|---|
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Increases Spell Damage and Healing by up to 24 and Spell Critical Strike rating by 24 for 1 hour; Battle Elixir. |
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Prevents up to 20 damage done by a Physical or Magical attack for 1 hour; Guardian Elixir. |
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Increases Intellect and Spirit by 30 for 1 hour; Guardian Elixir. |
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Increases the effects of healing spells that you cast by up to 50 for 1 hour; Battle Elixir. |
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Increases Maximum Health by 250 and restores 10 health every 5 seconds for 1 hour; Guardian Elixir. |
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Increases your Strength by 35 for 1 hour; Battle Elixir. |
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Increases all Stats by 15 for 1 hour; Battle Elixir. |
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Required by Jewelcrafters to transmute ![]() |
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Increases Attack Power by 60 for 1 hour; Battle Elixir. |
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Restores 1500 to 2500 health. |
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Restores 1350 to 2250 Mana. |
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Restores 1050 to 1750 health. |
Crafts From Discoveries
Cauldrons can only be discovered when making their related Protection potion;
crafting a Major Shadow Protection Potion can discover the recipe for a
Cauldron of Major Shadow Protection, for example.
Recipe | Effect/Use | Discovered By |
---|---|---|
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Creates a cauldron with 25 charges that raid members can use to conjure an ![]() |
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Creates a cauldron with 25 charges that raid members can use to conjure an ![]() |
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Creates a cauldron with 25 charges that raid members can use to conjure an ![]() |
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Creates a cauldron with 25 charges that raid members can use to conjure an ![]() |
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Creates a cauldron with 25 charges that raid members can use to conjure an ![]() |
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Increases spell damage caused by Arcane, Holy, and Nature spells by up to 80 for 2 hours. Counts as both a Battle and Guardian Elixir. This effect persists through death. | All Crafts |
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Increases Maximum Health by 500 and Defense rating by 10 for 2 hours. Counts as both a Battle and Guardian Elixir. This effect persists through death. | All Crafts |
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Increases Mana regeneration by 25 Mana per 5 seconds for 2 hours. Counts as both a Battle and Guardian Elixir. This effect persists through death. | All Crafts |
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Increases spell damage caused by Shadow, Fire, and Frost spells by up to 80 for 2 hours. Counts as both a Battle and Guardian Elixir. This effect persists through death. | All Crafts |
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Increases Attack Power by 120 for 2 hrs. Counts as both a Battle and Guardian Elixir. This effect persists through death. | All Crafts |
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Restores 1650 to 2750 Mana and health | All Crafts |
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Transmutes ![]() ![]() |
All Crafts |
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Transmutes ![]() ![]() |
All Crafts |
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Transmutes ![]() ![]() |
All Crafts |
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Transmutes ![]() ![]() |
All Crafts |
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Transmutes ![]() ![]() |
All Crafts |
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Transmutes ![]() ![]() |
All Crafts |
Crafts From Recipes
Some of these Recipes drop from enemies, some are sold from vendors, and some require reputation with a faction to be bought.
Recipe | Effect/Use | Recipe Source | Reputation |
---|---|---|---|
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Increases Spell Critical Strike chance by 2% and Spell Damage by 120 for 15 seconds. | World Drop | |
Increases your Agility by 35 and your critical strike rating by 20 for 1 hour. | Logistics Officer Ulrike (Honor Hold, Alliance), Quartermaster Urgronn (Thrallmar, Horde) | Honor Hold / Thrallmar; Honored | |
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Imbiber cannot be tracked for 1 hour. | Alchemist Gribble (Honor Hold, Alliance), Altaa (Exodar, Alliance), Melaris (Silvermoon City, Horde) | |
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Decreases the magical resistances of your spell targets by 30 for 1 hour; Guardian Elixir. | World Drop | |
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Increases Resilience Rating by 30 for 1 hour; Guardian Elixir. | Quartermaster Davian Vaclav (Alliance) / Quartermaster Jaffrey Noreliqe (Horde), both in Halaa, Nagrand | Halaa needs to be controlled by your faction |
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Increases Armor by 550 for 1 hour; Guardian Elixir | Haalrun in Telredor, Zangarmarsh (Alliance) / Daga Ramba in Thunderlord Stronghold, Blade's Edge Mountains | |
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Increases Fire spell damage by up to 55 for 1 hour; Battle Elixir. | Quartermaster Enuril, Shattrath | The Scryers; Revered |
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Increases Frost spell damage by up to 55 for 1 hour; Battle Elixir. | Haalrun in Telredor, Zangarmarsh (Alliance) / Seer Janidi in Zabra'jin, Zangarmarsh | |
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Regenerate 16 Mana per 5 sec for 1 hour; Guardian Elixir. | World Drop | |
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Increases your stealth detection for 10 minutes. | World Drop | |
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Restores 3200 Mana over 24 sec, but at a cost. Also reduces spell damage by 25 and healing done by 50 for 15 minutes. | Eclipsion mobs at Eclipse Point, Shadowmoon Valley | |
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Restores 3200 health over 24 sec, but at a cost. All stats are reduced by 15 for 15 minutes. | Deathforge Mobs at Deathforge, Shadowmoon Valley | |
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Increases Attack Power by 90 and decreases Stamina by 10 for 1 hour; Battle Elixir. | Various Mobs in Legion Hold, Shadowmoon Valley | |
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Increases resistance to all schools of magic by 25 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death. | Nakodu, Shattrath | Lower City; Exalted |
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Increases Intellect by 65 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death. | Fedryen Swiftspear in Cenarion Refuge, Zangarmarsh | Cenarion Expedition; Exalted |
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Increases damage done by magical spells and effects by up to 70 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death. | Alurmi, Caverns of Time | Keepers of Time; Exalted |
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Increases the player's maximum health by 400 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death. | Almaador, Shattrath | The Sha'tar; Exalted |
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Increases Haste rating by 400 for 15 seconds. | World Drop | |
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Increases Strength by 70 and temporarily increases health by 700 for 15 seconds. | World Drop | |
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Increases your Strength by 120 and decreases your Defense rating by 75 for 15 seconds. | World Drop | |
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Increases Armor by 2500 for 2 minutes. | Captain Skarloc, Old Hillsbrad Foothills | |
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Absorbs 2800 to 4000 Arcane damage; lasts 2 minutes. | Vir'aani Arcanist at Oshu'Gun, Nagrand | |
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Puts the imbiber in a dreamless sleep for 12 seconds. During that time the imbiber heals 3600 health and restores 3600 Mana. | Leeli Longhaggle in Allerian Stronghold, Terokkar Forest (Alliance) / Daga Ramba in Thunderlord Stronghold, Blade's Edge Mountains (Horde) | |
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Absorbs 2800 to 4000 Fire damage; lasts 2 minutes | Nethermancer Sepethrea, The Mechanar | |
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Absorbs 2800 to 4000 Frost damage; lasts 2 minutes. | Nexus-Prince Shaffar, Mana Tombs | |
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Absorbs 2800 to 4000 Holy damage; lasts 2 minutes. | Abyssal Flamebringer in Forge Camp: Terror, Blade's Edge Mountains | |
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Absorbs 2800 to 4000 Nature damage; lasts 2 minutes. | Fedryen Swiftspear in Cenarion Refuge, Zangarmarsh | Cenarion Expedition; Exalted |
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Absorbs 2800 to 4000 Shadow damage; lasts 2 minutes. | Shadow Council Warlock in Legion Hold, Shadowmoon Valley | |
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Shrouds you from nearby enemies so you seem less threatening to them. | Mycah in Sporeggar, Zangarmarsh | Sporeggar; Exalted |
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Increases Stealth by a great deal for 1 minute. | Leeli Longhaggle in Allerian Stronghold, Terokkar Forest (Alliance) / Seer Janidi in Zabra'jin, Zangarmarsh (Horde) | |
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Restores 1800 to 3000 Mana | Haalrun in Telredor, Zangarmarsh (Alliance) / Daga Ramba in Thunderlord Stronghold, Blade's Edge Mountains | |
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Transmutes gems and elemental forces into an ![]() |
Fedryen Swiftspear in Cenarion Refuge, Zangarmarsh | Cenarion Expedition; Honored |
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Transmutes ![]() ![]() |
Almaador in Shattrath | The Sha'tar; Revered |
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Transmutes ![]() ![]() |
Mycah in Sporeggar, Zangarmarsh | Sporeggar; Revered |
Transmutes ![]() ![]() |
Trader Narasu in Telaar, Nagrand (Alliance) or Provisioner Nasela in Garadar, Nagrand (Horde) | Kurenai (Alliance) or The Mag'har (Horde); Revered | |
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Transmutes ![]() ![]() ![]() ![]() ![]() ![]() |
Skreah, Shattrath, Altaa, Exodar (Alliance), Melaris, Silvermoon City (Horde) | |
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Transmutes gems and elemental forces into a ![]() |
Logistics Officer Ulrike in Honor Hold (Alliance) / Quartermaster Urgronn in Thrallmar (Horde), both in Hellfire Peninsula | Honor Hold / Thrallmar; Honored |
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Transmutes ![]() ![]() |
Fedryen Swiftspear in Cenarion Refuge, Zangarmarsh | Cenarion Expedition; Revered |
Changelog
- 30 Jul. 2021: Added missing Elixir of Major Agility.
- 17 Jun. 2021: Added missing transmutes and adjusted reputations needed.
- 28 May 2021: Guide created.
More TBC Content
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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