TBC Classic Arcane Mage Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Arcane Mage in both single-target and multiple-target PvE situations in TBC Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.
Rotation
If you are not already familiar with all the Arcane Mage spells, or simply want to refresh your memory, you may find interest in the Spells Summary page. Knowing how all your important spells work helps you understand your class better. This will improve your performance, as you will not have to think about these spells any longer, but simply know them and can focus on what happens around you in PvE and PvP situations. Knowing when to press which defensive button can help your and your raid's survival. In PvP situations, you always have to be ready to notice what your enemy is doing, and you become better at that if you know all your abilities by heart.
This guide assumes you are running one of the Arcane Mage PvE builds and that you are playing a Level 70 character.
AoE Damage and Threat
Arcane Mages use Arcane Explosion (AE) as their main AoE spell.
Thanks to the
Arcane Subtlety, your Arcane Explosion generates 40%
less threat and makes this spell relatively risk free to use if you have
an AoE tank, preferably a Paladin, who knows what they are doing. If you are not
sure about your AoE threat, you can always start AoEing with a rank 1 Arcane
Explosion in order to get on the enemies' threat table, as some threat meter
addons only display your the threat to enemy targets after you engaged them.
Generally, it is strongly recommended using a threat meter addon from
sites like Curseforge to
ensure your survival. Another reason to use AE is, that
Arcane Impact gives this spell a 6% higher Critical Strike chance.
It is also possible to work with Flamestrike, however, only use
this ability when you are sure you will not pull aggro from your tanks. This
spell does 100% threat if you are Arcane specced and can make you jump up high
in the threat table fast. To learn more about how threat works with AoE spells,
we recommend reading the
AoE Damage and Threat
section of the Frost rotation guide. Another AoE spell that can be used by
Arcane Mages is
Cone of Cold, which will do slightly more damage
than Arcane Explosion. It only hits targets in a cone in front of you, however,
and it is easy to miss mobs with it. Additionally it also generates more threat,
so it is recommended to simply use
Arcane Explosion.
Tips and Tricks for Using AoE Spells
All AoE spells can be combined with the Icy Veins talent and
other Haste increasing abilities, as Haste increases casting speed, lowers the
Global Cooldown for instant cast spells, and increases the rate at which
Blizzard damage is ticking. If your tank threat allows, using
Destruction Potions,
Arcane Power, and trinkets such as
Icon of the Silver Crescent together with AoE spells greatly increases
your damage. For that a macro like the following makes you use your trinket in
the upper trinket slot, a
Destruction Potions, Icy Veins,
Arcane Power and
the AoE spell of your choice, in this case AE:
- /use 13
- /use Destruction Potion
- /cast Icy Veins
- /cast Arcane Power
- /cast Arcane Explosion
- /cqs
The trinket in the upper trinket slot is accessed via /use 13, the trinket
in the lower trinket slot via /use 14. You can only use one activation
trinket at a time. If you wish to not include the trinket, Icy Veins,
Arcane Power or the
Destruction Potions in your macro, simply leave these lines out.
If you wish to use another spell, such as
Cone of Cold, simply write Cone of
Cold instead of
Arcane Explosion in the macro.
Be careful when using Frost Nova, you might kill your friends (or
yourself). Frozen enemies that cannot reach their highest threat target, which
is usually the tank, will often attack the closest target on their threat
table.
If you choose your Frost talents accordingly, that means you put talent
points in Permafrost and
Improved Blizzard, allowing
you to slow enemies with
Blizzard. Doing this can be useful to
control enemies in chaotic situations or simply to make a Protection Paladin
take less damage while he is kiting enemies through his
Consecration.
Single Target Damage
Arcane Mages are capable of doing huge amounts of single target damage,
especially in shorter fights with Arcane Power and the double use
of
Icy Veins with
Cold Snap.
Your main rotation will be to cast Arcane Blast until it you
have three debuffs. Then you decide if you simply continue casting AB or if
it is time to use your cooldowns. For cooldown stacking, we recommend
to use either:
- /use 13
- /use Destruction Potion
- /cast Icy Veins
- /cast Arcane Power
- /cast Arcane Blast
- /cqs
Or:
- /use 13
- /use Destruction Potion
- /cast Arcane Power
- /cast Arcane Blast
- /cqs
You should only be using Destruction Potions with the macro if you
experience no Mana issues, but for completive reasons it is in here. Most
likely you will have Mana issues and will use
Super Mana Potions, which
will put Destruction Potions on cooldown. You may have noticed that one macro
uses
Icy Veins and one does not. If you use Icy Veins with
Bloodlust/
Heroism, the two Haste effects would
push a 1.5-second
Arcane Blast roughly 0.04 seconds below the
intended 1-second Global Cooldown cap. This is no issue, as stacking
Bloodlust and Icy Veins with trinkets and
Arcane Power is still a
DPS increase, especially if you use
Evocation at the end of both
Haste buffs. Evocation will be cut down from an 8-second channel time to 5.13
seconds and you will effective gain roughly 3 seconds by doing this little
trick.
Please note that this strategy is only viable if you stack
Arcane Power with
Bloodlust and
Icy Veins,
if you have no other Haste effects, as the 0.04-second downtime after
each
Arcane Blast will quickly add up. With more Haste, you will
have for example 0.1 seconds (or even more) of downtime each cast, and stacking
Bloodlust/
Heroism and Icy Veins with Arcane Power is not worth it
any more. As there is a variety of Haste gear available from Phase 3 on, there
is no other solution but to stack Haste cooldowns in a way to have AB as close
as possible to a 1-second cast time during Arcane Power, while not going below
the 1-second cast time by more than 0.04s.
Use your Offensive Mana Potion/Gem
as early as you can, but only if your Mana missing is greater than the Mana
the Super Mana Potion/Mana Gem restores. A Super Mana Potion can
restore up to 3000 Mana, and
Mana Emerald 2460 Mana.
Whenever you are low on Mana, for example 3000 Mana, you go into the filler rotation. For Arcane/Frost it is:
- 3x Frostbolt, 3x Arcane Blast, repeat
For Deep Arcane you use:
- 1x Arcane Missiles, 1x Frostbolt, 3x Arcane Blast
You do these rotations to have enough Mana available for
a potential Bloodlust/
Heroism and/or your next
Arcane Power nuke phase. If you have a Shadow Priest in your group,
their
Vampiric Embrace usually restores enough Mana to make your
filler rotation Mana positive. If your Shadow Priest is dead or you have no
Shadow Priest, consider going into the filler rotation sooner. For this, and
this is one of the interesting bits about the Arcane Mage playstyle, you need
to get a feeling. Managing your Mana and developing a natural feeling for it
is one of your key tasks when playing Arcane Mage.
Detailed Information About Arcane Main DPS Spells
Arcane Blast is your main source of single target damage.
Minimize the time spent moving and maximize the time casting, to effectively
increase your DPS. If you need to change positions, try
Blinking
instead of walking, as this will almost always be faster than moving. Arcane
Blast also places the 8 seconds debuff on you. If you start a new Arcane Blast
cast at the last second of the Arcane Blast debuff, it will cast with the 1.5
second cast speed, but
since Mana cost is calculated at the end of spells with a cast time, your spell
will hit when the debuff has dropped and the Mana cost will be the base Mana
cost instead of the stacked cost. In short, you will get a 1.5-second cast time
Arcane Blast for 195 Mana — 39 Mana more with 2 pieces of the T5 set —
instead of 634.
Frostbolt acts as filler ability in both Arcane specs.
The rotation is explained above.
Arcane Missiles is one of the filler abilities in the
Deep Arcane spec. The rotation is explained above.
Arcane Power is your first DPS cooldown, increasing
your magical damage and Mana cost by 30% for 15 seconds. This ability has a
3-minute cooldown. Use this ability as often as you can, as not using it when
there is an opportunity is lost damage. As with any cooldown in the game, try
to time it so that your cooldown time does not get interrupted by having
to move or deal with boss mechanics. If you are under the effect of
Bloodlust/
Heroism, for single-target, cast this
ability with
Icy Veins to gain maximum damage. For AoE, it can
always be used, but be careful with AoE threat. The recommended macros for
this ability can be found above.
Icy Veins is your second DPS cooldown. Use it as often as
possible and try to use it in a
phase of a boss fight that does not interrupt your casting with movement or
anti-casting mechanics. For example using it right before a 10-second stun
mechanic on a boss makes this cooldown 50% worse. A good macro to use Icy Veins
is written and explained above.
Cold Snap — As
Icy Veins and
Arcane Power both have a 3-minute cooldown, it
is important to time Cold Snap, so Icy Veins and Arcane Power are not desynced.
One way of doing that is to use Icy Veins at the start of a fight, after 20
seconds Cold Snap, then use Icy Veins and Arcane Power. This way you make sure
Icy Veins and Arcane Power come off cooldown at the same time. Cold Snap can
also be used to reset
Ice Block or
Frost Nova for
survival or mob control reasons.
Fire Blast will be cast when you are moving or to finish
off an enemy with a last cast, as Fire Blast has no travel time.
Presence of Mind is also called PoM, and can also be used as a
finisher with:
- /cast Presence of Mind
- /cast Arcane Blast
- /cqs
Arcane Blast is chosen in here, as it does not
have travel time and instantly hits the target. If you want to prevent your
Arcane Blast debuff from running out, you can also use the macro above to reset
the debuff's rotation to 8 seconds. Another use for
Presence of Mind outside
of instantly
Polymorphing enemies and the two cases described
above, is damaging enemies while you are moving. If you want to use Presence of
Mind with another spell, for example the AoE spell
Flamestrike,
simply replace Arcane Blast in the macro with Flamestrike.
Remove Lesser Curse — While this is no damage spell, it
is of high importance to decurse on some fights, and doing so is part of being
a good Mage.
Mage Armor — It is important to keep this buff up on you,
as it is responsible for half of your Mana regeneration while casting. Therefore
it is part of your rotation.
Arcane Intellect/
Arcane Brilliance
— It is important to keep this buff up on you and your group for a higher
Critical Strike chance with spells and more Mana. Therefore it is part of your
rotation.
Offensive Potion/Gem is not an ability per se, however, it is useful and should be part of your rotation. Every time you use a Mana potion or gem, you lose time when swapping back to your damage spells. This is all natural because of human reaction time. However, the Offensive Potion/Gem, which is the term for a macro, can counter this time loss. It is a simple macro to use your Mana consumable and start a new cast right after:
- /use Super Mana Potion
- /cast Arcane Blast
- /cqs
And:
- /use Mana Emerald
- /cast Arcane Blast
- /cqs
This way, you will never lose cast time again between using a Mana cooldown and damage spell cast.
Other Useful Combat Abilities
Playing a Mage does not only mean to press the Arcane Blast button, but also managing your Mana, using crowd control spells and making sure you survive.
Please consider taking a look at the Arcane Mage spells if you want to refresh your memory.
Changelog
- 20 Dec. 2021: Updated to be in line with passive Haste.
- 15 Oct. 2021: Updated Global Cooldown info to fit the current 1s GCD.
- 13 Aug. 2021: Updated Global Cooldown info to fit the current 0.75s GCD.
- 30 May 2021: Guide added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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