1.
Talent Builds for Restoration Shamans
Restoration Shaman talent builds focus on throughput, sustainability and
usually involve a trade-off between raw healing talents and improving your
survivability or Strength of Earth Totem and Grace of Air Totem .
1.1.
Leveling Builds
If you were looking for leveling builds, please refer to our leveling guide for Shamans.
1.2.
TBC Classic Restoration Shaman PvE Talent Builds: Elemental Warding
Convection
Rank 5
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
5 /
5
Concussion
Rank 0
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
0 /
5
Earth's Grasp
Rank 0
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Requires:
5 points in Elemental
0 /
2
Elemental Warding
Rank 3
Reduces damage taken from Fire, Frost and Nature effects by 10%.
Requires:
5 points in Elemental
3 /
3
Call of Flame
Rank 0
Increases the damage done by your Fire Totems by 5%.
Requires:
5 points in Elemental
0 /
3
Elemental Focus
Rank 0
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
Requires:
10 points in Elemental
0 /
1
Reverberation
Rank 0
Reduces the cooldown of your Shock spells by 0.2 second.
Requires:
10 points in Elemental
0 /
5
Call of Thunder
Rank 0
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Requires:
10 points in Elemental
0 /
5
Improved Fire Totems
Rank 0
Reduces the delay before your Fire Nova Totem activates by 1 second and decreases the threat generated by your Magma Totem by 25%.
Requires:
15 points in Elemental
0 /
2
Eye of the Storm
Rank 0
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
Requires:
15 points in Elemental
0 /
3
Elemental Devastation
Rank 0
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.
Requires:
15 points in Elemental
0 /
3
Storm Reach
Rank 0
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Requires:
20 points in Elemental
0 /
2
Elemental Fury
Rank 0
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Requires:
20 points in Elemental
0 /
1
Unrelenting Storm
Rank 0
Regenerate mana equal to 2% of your Intellect every 5 seconds, even while casting.
Requires:
20 points in Elemental
0 /
5
Elemental Precision
Rank 0
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
Requires:
25 points in Elemental
0 /
3
Lightning Mastery
Rank 0
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 second.
Requires:
25 points in Elemental
5 point(s) in Call of Thunder
0 /
5
Elemental Mastery
Rank 0
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Requires:
30 points in Elemental
1 point(s) in Elemental Fury
0 /
1
Elemental Shields
Rank 0
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
Requires:
30 points in Elemental
0 /
3
Lightning Overload
Rank 0
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires:
35 points in Elemental
0 /
5
Totem of Wrath
Rank 0
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 minutes.
Requires:
40 points in Elemental
5 point(s) in Lightning Overload
0 /
1
Ancestral Knowledge
Rank 0
Increases your maximum mana by 1%.
0 /
5
Shield Specialization
Rank 0
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
0 /
5
Guardian Totems
Rank 0
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 second.
Requires:
5 points in Enhancement
0 /
2
Thundering Strikes
Rank 0
Improves your chance to get a critical strike with your weapon attacks by 1%.
Requires:
5 points in Enhancement
0 /
5
Improved Ghost Wolf
Rank 0
Reduces the cast time of your Ghost Wolf spell by 1 second.
Requires:
5 points in Enhancement
0 /
2
Improved Lightning Shield
Rank 0
Increases the damage done by your Lightning Shield orbs by 5%.
Requires:
5 points in Enhancement
0 /
3
Enhancing Totems
Rank 0
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Requires:
10 points in Enhancement
0 /
2
Shamanistic Focus
Rank 0
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Requires:
10 points in Enhancement
0 /
1
Anticipation
Rank 0
Increases your chance to dodge by an additional 1%.
Requires:
10 points in Enhancement
0 /
5
Flurry
Rank 0
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Requires:
15 points in Enhancement
5 point(s) in Thundering Strikes
0 /
5
Toughness
Rank 0
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
Requires:
15 points in Enhancement
0 /
5
Improved Weapon Totems
Rank 0
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Requires:
20 points in Enhancement
0 /
2
Spirit Weapons
Rank 0
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
Requires:
20 points in Enhancement
0 /
1
Elemental Weapons
Rank 0
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Requires:
20 points in Enhancement
0 /
3
Mental Quickness
Rank 0
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
Requires:
25 points in Enhancement
0 /
3
Weapon Mastery
Rank 0
Increases the damage you deal with all weapons by 2%.
Requires:
25 points in Enhancement
0 /
5
Dual Wield Specialization
Rank 0
Increases your chance to hit while dual wielding by an additional 2%.
Requires:
30 points in Enhancement
1 point(s) in Dual Wield
0 /
3
Dual Wield
Rank 0
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Requires:
30 points in Enhancement
1 point(s) in Spirit Weapons
0 /
1
Stormstrike
Rank 0
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
Requires:
30 points in Enhancement
3 point(s) in Elemental Weapons
0 /
1
Unleashed Rage
Rank 0
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 seconds.
Requires:
35 points in Enhancement
0 /
5
Shamanistic Rage
Rank 0
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 seconds.
Requires:
40 points in Enhancement
0 /
1
Improved Healing Wave
Rank 5
Reduces the casting time of your Healing Wave spell by 0.5 second.
5 /
5
Tidal Focus
Rank 5
Reduces the mana cost of your healing spells by 5%.
5 /
5
Improved Reincarnation
Rank 0
Reduces the cooldown of your Reincarnation spell by 10 minutes and increases the amount of health and mana you reincarnate with by an additional 10%.
Requires:
5 points in Restoration
0 /
2
Ancestral Healing
Rank 3
Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Requires:
5 points in Restoration
3 /
3
Totemic Focus
Rank 5
Reduces the mana cost of your totems by 25%.
Requires:
5 points in Restoration
5 /
5
Nature's Guidance
Rank 0
Increases your chance to hit with melee attacks and spells by 1%.
Requires:
10 points in Restoration
0 /
3
Healing Focus
Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
Requires:
10 points in Restoration
5 /
5
Totemic Mastery
Rank 1
The radius of your totems that affect friendly targets is increased to 30 yards.
Requires:
10 points in Restoration
1 /
1
Healing Grace
Rank 3
Reduces the threat generated by your healing spells by 15% and reduces the chance your spells will be dispelled by 30%.
Requires:
10 points in Restoration
3 /
3
Restorative Totems
Rank 5
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Requires:
15 points in Restoration
5 /
5
Tidal Mastery
Rank 5
Increases the critical effect chance of your healing and lightning spells by 5%.
Requires:
15 points in Restoration
5 /
5
Healing Way
Rank 3
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.
Requires:
20 points in Restoration
3 /
3
Nature's Swiftness
Rank 1
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Requires:
20 points in Restoration
1 /
1
Focused Mind
Rank 0
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
Requires:
20 points in Restoration
0 /
3
Purification
Rank 5
Increases the effectiveness of your healing spells by 10%.
Requires:
25 points in Restoration
5 /
5
Mana Tide Totem
Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 seconds that restores 6% of total mana every 3 seconds to group members within 20 yards.
Requires:
30 points in Restoration
5 point(s) in Restorative Totems
1 /
1
Nature's Guardian
Rank 0
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
Requires:
30 points in Restoration
0 /
5
Nature's Blessing
Rank 3
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
Requires:
35 points in Restoration
3 /
3
Improved Chain Heal
Rank 2
Increases the amount healed by your Chain Heal spell by 20%.
Requires:
35 points in Restoration
2 /
2
Earth Shield
Rank 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Requires:
40 points in Restoration
3 point(s) in Nature's Blessing
1 /
1
This build provides the highest healing potential out of all Shaman
talent builds, with a focus on Chain Heal and Healing Wave ,
as well as the defensive benefits of Elemental Warding , but does so at
the cost of not improving the melee support totems: Grace of Air Totem
and Strength of Earth Totem .
This makes it the favored build when playing in a caster or healer party,
which would not benefit from these totems anyway.
Feel free to swap points from Totemic Focus or
Healing Grace into Improved Reincarnation , to allow
you to recover from deaths better in a progression environment.
1.3.
Restoration Shamans PvE Talent Builds: Enhancing Totems
Convection
Rank 0
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
0 /
5
Concussion
Rank 0
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
0 /
5
Earth's Grasp
Rank 0
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Requires:
5 points in Elemental
0 /
2
Elemental Warding
Rank 0
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Requires:
5 points in Elemental
0 /
3
Call of Flame
Rank 0
Increases the damage done by your Fire Totems by 5%.
Requires:
5 points in Elemental
0 /
3
Elemental Focus
Rank 0
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
Requires:
10 points in Elemental
0 /
1
Reverberation
Rank 0
Reduces the cooldown of your Shock spells by 0.2 second.
Requires:
10 points in Elemental
0 /
5
Call of Thunder
Rank 0
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Requires:
10 points in Elemental
0 /
5
Improved Fire Totems
Rank 0
Reduces the delay before your Fire Nova Totem activates by 1 second and decreases the threat generated by your Magma Totem by 25%.
Requires:
15 points in Elemental
0 /
2
Eye of the Storm
Rank 0
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
Requires:
15 points in Elemental
0 /
3
Elemental Devastation
Rank 0
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.
Requires:
15 points in Elemental
0 /
3
Storm Reach
Rank 0
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Requires:
20 points in Elemental
0 /
2
Elemental Fury
Rank 0
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Requires:
20 points in Elemental
0 /
1
Unrelenting Storm
Rank 0
Regenerate mana equal to 2% of your Intellect every 5 seconds, even while casting.
Requires:
20 points in Elemental
0 /
5
Elemental Precision
Rank 0
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
Requires:
25 points in Elemental
0 /
3
Lightning Mastery
Rank 0
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 second.
Requires:
25 points in Elemental
5 point(s) in Call of Thunder
0 /
5
Elemental Mastery
Rank 0
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Requires:
30 points in Elemental
1 point(s) in Elemental Fury
0 /
1
Elemental Shields
Rank 0
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
Requires:
30 points in Elemental
0 /
3
Lightning Overload
Rank 0
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires:
35 points in Elemental
0 /
5
Totem of Wrath
Rank 0
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 minutes.
Requires:
40 points in Elemental
5 point(s) in Lightning Overload
0 /
1
Ancestral Knowledge
Rank 5
Increases your maximum mana by 5%.
5 /
5
Shield Specialization
Rank 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
1 /
5
Guardian Totems
Rank 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 seconds.
Requires:
5 points in Enhancement
2 /
2
Thundering Strikes
Rank 0
Improves your chance to get a critical strike with your weapon attacks by 1%.
Requires:
5 points in Enhancement
0 /
5
Improved Ghost Wolf
Rank 2
Reduces the cast time of your Ghost Wolf spell by 2 seconds.
Requires:
5 points in Enhancement
2 /
2
Improved Lightning Shield
Rank 0
Increases the damage done by your Lightning Shield orbs by 5%.
Requires:
5 points in Enhancement
0 /
3
Enhancing Totems
Rank 2
Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Requires:
10 points in Enhancement
2 /
2
Shamanistic Focus
Rank 0
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Requires:
10 points in Enhancement
0 /
1
Anticipation
Rank 0
Increases your chance to dodge by an additional 1%.
Requires:
10 points in Enhancement
0 /
5
Flurry
Rank 0
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Requires:
15 points in Enhancement
5 point(s) in Thundering Strikes
0 /
5
Toughness
Rank 0
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
Requires:
15 points in Enhancement
0 /
5
Improved Weapon Totems
Rank 0
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Requires:
20 points in Enhancement
0 /
2
Spirit Weapons
Rank 0
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
Requires:
20 points in Enhancement
0 /
1
Elemental Weapons
Rank 0
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Requires:
20 points in Enhancement
0 /
3
Mental Quickness
Rank 0
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
Requires:
25 points in Enhancement
0 /
3
Weapon Mastery
Rank 0
Increases the damage you deal with all weapons by 2%.
Requires:
25 points in Enhancement
0 /
5
Dual Wield Specialization
Rank 0
Increases your chance to hit while dual wielding by an additional 2%.
Requires:
30 points in Enhancement
1 point(s) in Dual Wield
0 /
3
Dual Wield
Rank 0
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Requires:
30 points in Enhancement
1 point(s) in Spirit Weapons
0 /
1
Stormstrike
Rank 0
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
Requires:
30 points in Enhancement
3 point(s) in Elemental Weapons
0 /
1
Unleashed Rage
Rank 0
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 seconds.
Requires:
35 points in Enhancement
0 /
5
Shamanistic Rage
Rank 0
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 seconds.
Requires:
40 points in Enhancement
0 /
1
Improved Healing Wave
Rank 5
Reduces the casting time of your Healing Wave spell by 0.5 second.
5 /
5
Tidal Focus
Rank 5
Reduces the mana cost of your healing spells by 5%.
5 /
5
Improved Reincarnation
Rank 0
Reduces the cooldown of your Reincarnation spell by 10 minutes and increases the amount of health and mana you reincarnate with by an additional 10%.
Requires:
5 points in Restoration
0 /
2
Ancestral Healing
Rank 3
Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Requires:
5 points in Restoration
3 /
3
Totemic Focus
Rank 5
Reduces the mana cost of your totems by 25%.
Requires:
5 points in Restoration
5 /
5
Nature's Guidance
Rank 0
Increases your chance to hit with melee attacks and spells by 1%.
Requires:
10 points in Restoration
0 /
3
Healing Focus
Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
Requires:
10 points in Restoration
5 /
5
Totemic Mastery
Rank 1
The radius of your totems that affect friendly targets is increased to 30 yards.
Requires:
10 points in Restoration
1 /
1
Healing Grace
Rank 2
Reduces the threat generated by your healing spells by 10% and reduces the chance your spells will be dispelled by 20%.
Requires:
10 points in Restoration
2 /
3
Restorative Totems
Rank 5
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Requires:
15 points in Restoration
5 /
5
Tidal Mastery
Rank 5
Increases the critical effect chance of your healing and lightning spells by 5%.
Requires:
15 points in Restoration
5 /
5
Healing Way
Rank 0
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.
Requires:
20 points in Restoration
0 /
3
Nature's Swiftness
Rank 1
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Requires:
20 points in Restoration
1 /
1
Focused Mind
Rank 0
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
Requires:
20 points in Restoration
0 /
3
Purification
Rank 5
Increases the effectiveness of your healing spells by 10%.
Requires:
25 points in Restoration
5 /
5
Mana Tide Totem
Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 seconds that restores 6% of total mana every 3 seconds to group members within 20 yards.
Requires:
30 points in Restoration
5 point(s) in Restorative Totems
1 /
1
Nature's Guardian
Rank 0
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
Requires:
30 points in Restoration
0 /
5
Nature's Blessing
Rank 3
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
Requires:
35 points in Restoration
3 /
3
Improved Chain Heal
Rank 2
Increases the amount healed by your Chain Heal spell by 20%.
Requires:
35 points in Restoration
2 /
2
Earth Shield
Rank 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Requires:
40 points in Restoration
3 point(s) in Nature's Blessing
1 /
1
For the cost of losing Elemental Warding and Healing Way ,
you can gain Enhancing Totems , which increases the DPS output of your party,
as long as it has melee or Hunter players that can benefit from the
improved totems.
Because more points are spent into the Enhancement tree, you have more options.
Feel free to swap out Guardian Totems for Improved Lightning Shield
for solo farming, or Healing Grace for Improved Reincarnation ,
and you can still grab Healing Way if you drop some points elsewhere,
such as Totemic Focus .
1.4.
Restoration Shamans PvP Talent Builds: Toughness
Convection
Rank 0
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
0 /
5
Concussion
Rank 0
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
0 /
5
Earth's Grasp
Rank 0
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Requires:
5 points in Elemental
0 /
2
Elemental Warding
Rank 0
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Requires:
5 points in Elemental
0 /
3
Call of Flame
Rank 0
Increases the damage done by your Fire Totems by 5%.
Requires:
5 points in Elemental
0 /
3
Elemental Focus
Rank 0
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
Requires:
10 points in Elemental
0 /
1
Reverberation
Rank 0
Reduces the cooldown of your Shock spells by 0.2 second.
Requires:
10 points in Elemental
0 /
5
Call of Thunder
Rank 0
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Requires:
10 points in Elemental
0 /
5
Improved Fire Totems
Rank 0
Reduces the delay before your Fire Nova Totem activates by 1 second and decreases the threat generated by your Magma Totem by 25%.
Requires:
15 points in Elemental
0 /
2
Eye of the Storm
Rank 0
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
Requires:
15 points in Elemental
0 /
3
Elemental Devastation
Rank 0
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.
Requires:
15 points in Elemental
0 /
3
Storm Reach
Rank 0
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Requires:
20 points in Elemental
0 /
2
Elemental Fury
Rank 0
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Requires:
20 points in Elemental
0 /
1
Unrelenting Storm
Rank 0
Regenerate mana equal to 2% of your Intellect every 5 seconds, even while casting.
Requires:
20 points in Elemental
0 /
5
Elemental Precision
Rank 0
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
Requires:
25 points in Elemental
0 /
3
Lightning Mastery
Rank 0
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 second.
Requires:
25 points in Elemental
5 point(s) in Call of Thunder
0 /
5
Elemental Mastery
Rank 0
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Requires:
30 points in Elemental
1 point(s) in Elemental Fury
0 /
1
Elemental Shields
Rank 0
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
Requires:
30 points in Elemental
0 /
3
Lightning Overload
Rank 0
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires:
35 points in Elemental
0 /
5
Totem of Wrath
Rank 0
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 minutes.
Requires:
40 points in Elemental
5 point(s) in Lightning Overload
0 /
1
Ancestral Knowledge
Rank 1
Increases your maximum mana by 1%.
1 /
5
Shield Specialization
Rank 5
Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
5 /
5
Guardian Totems
Rank 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 seconds.
Requires:
5 points in Enhancement
2 /
2
Thundering Strikes
Rank 0
Improves your chance to get a critical strike with your weapon attacks by 1%.
Requires:
5 points in Enhancement
0 /
5
Improved Ghost Wolf
Rank 2
Reduces the cast time of your Ghost Wolf spell by 2 seconds.
Requires:
5 points in Enhancement
2 /
2
Improved Lightning Shield
Rank 0
Increases the damage done by your Lightning Shield orbs by 5%.
Requires:
5 points in Enhancement
0 /
3
Enhancing Totems
Rank 0
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Requires:
10 points in Enhancement
0 /
2
Shamanistic Focus
Rank 0
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Requires:
10 points in Enhancement
0 /
1
Anticipation
Rank 5
Increases your chance to dodge by an additional 5%.
Requires:
10 points in Enhancement
5 /
5
Flurry
Rank 0
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Requires:
15 points in Enhancement
5 point(s) in Thundering Strikes
0 /
5
Toughness
Rank 5
Increases your armor value from items by 10%, and reduces the duration of movement slowing effects on you by 50%.
Requires:
15 points in Enhancement
5 /
5
Improved Weapon Totems
Rank 0
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Requires:
20 points in Enhancement
0 /
2
Spirit Weapons
Rank 0
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
Requires:
20 points in Enhancement
0 /
1
Elemental Weapons
Rank 0
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Requires:
20 points in Enhancement
0 /
3
Mental Quickness
Rank 0
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
Requires:
25 points in Enhancement
0 /
3
Weapon Mastery
Rank 0
Increases the damage you deal with all weapons by 2%.
Requires:
25 points in Enhancement
0 /
5
Dual Wield Specialization
Rank 0
Increases your chance to hit while dual wielding by an additional 2%.
Requires:
30 points in Enhancement
1 point(s) in Dual Wield
0 /
3
Dual Wield
Rank 0
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Requires:
30 points in Enhancement
1 point(s) in Spirit Weapons
0 /
1
Stormstrike
Rank 0
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
Requires:
30 points in Enhancement
3 point(s) in Elemental Weapons
0 /
1
Unleashed Rage
Rank 0
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 seconds.
Requires:
35 points in Enhancement
0 /
5
Shamanistic Rage
Rank 0
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 seconds.
Requires:
40 points in Enhancement
0 /
1
Improved Healing Wave
Rank 0
Reduces the casting time of your Healing Wave spell by 0.1 second.
0 /
5
Tidal Focus
Rank 5
Reduces the mana cost of your healing spells by 5%.
5 /
5
Improved Reincarnation
Rank 0
Reduces the cooldown of your Reincarnation spell by 10 minutes and increases the amount of health and mana you reincarnate with by an additional 10%.
Requires:
5 points in Restoration
0 /
2
Ancestral Healing
Rank 3
Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Requires:
5 points in Restoration
3 /
3
Totemic Focus
Rank 5
Reduces the mana cost of your totems by 25%.
Requires:
5 points in Restoration
5 /
5
Nature's Guidance
Rank 1
Increases your chance to hit with melee attacks and spells by 1%.
Requires:
10 points in Restoration
1 /
3
Healing Focus
Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
Requires:
10 points in Restoration
5 /
5
Totemic Mastery
Rank 1
The radius of your totems that affect friendly targets is increased to 30 yards.
Requires:
10 points in Restoration
1 /
1
Healing Grace
Rank 3
Reduces the threat generated by your healing spells by 15% and reduces the chance your spells will be dispelled by 30%.
Requires:
10 points in Restoration
3 /
3
Restorative Totems
Rank 0
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Requires:
15 points in Restoration
0 /
5
Tidal Mastery
Rank 5
Increases the critical effect chance of your healing and lightning spells by 5%.
Requires:
15 points in Restoration
5 /
5
Healing Way
Rank 0
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.
Requires:
20 points in Restoration
0 /
3
Nature's Swiftness
Rank 1
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Requires:
20 points in Restoration
1 /
1
Focused Mind
Rank 3
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 30%. This effect does not stack with other similar effects.
Requires:
20 points in Restoration
3 /
3
Purification
Rank 5
Increases the effectiveness of your healing spells by 10%.
Requires:
25 points in Restoration
5 /
5
Mana Tide Totem
Rank 0
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 seconds that restores 6% of total mana every 3 seconds to group members within 20 yards.
Requires:
30 points in Restoration
5 point(s) in Restorative Totems
0 /
1
Nature's Guardian
Rank 0
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
Requires:
30 points in Restoration
0 /
5
Nature's Blessing
Rank 3
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
Requires:
35 points in Restoration
3 /
3
Improved Chain Heal
Rank 0
Increases the amount healed by your Chain Heal spell by 10%.
Requires:
35 points in Restoration
0 /
2
Earth Shield
Rank 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Requires:
40 points in Restoration
3 point(s) in Nature's Blessing
1 /
1
This is a PvP build that grabs the important Lesser Healing Wave
talents and general support talents of the Restoration tree, including the new
Focused Mind talent, and also gets Toughness in the
Enhancement tree, for a lot of extra mobility in PvP.
What you give up for it is Mana Tide Totem , Improved Healing Wave
and the new Nature's Guardian talent, which have their downsides in
PvP but can also be important talents, as shown in the next build.
1.5.
Restoration Shamans PvP Talent Builds: Nature's Guardian
Convection
Rank 0
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
0 /
5
Concussion
Rank 0
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
0 /
5
Earth's Grasp
Rank 0
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Requires:
5 points in Elemental
0 /
2
Elemental Warding
Rank 0
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Requires:
5 points in Elemental
0 /
3
Call of Flame
Rank 0
Increases the damage done by your Fire Totems by 5%.
Requires:
5 points in Elemental
0 /
3
Elemental Focus
Rank 0
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
Requires:
10 points in Elemental
0 /
1
Reverberation
Rank 0
Reduces the cooldown of your Shock spells by 0.2 second.
Requires:
10 points in Elemental
0 /
5
Call of Thunder
Rank 0
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Requires:
10 points in Elemental
0 /
5
Improved Fire Totems
Rank 0
Reduces the delay before your Fire Nova Totem activates by 1 second and decreases the threat generated by your Magma Totem by 25%.
Requires:
15 points in Elemental
0 /
2
Eye of the Storm
Rank 0
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
Requires:
15 points in Elemental
0 /
3
Elemental Devastation
Rank 0
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.
Requires:
15 points in Elemental
0 /
3
Storm Reach
Rank 0
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Requires:
20 points in Elemental
0 /
2
Elemental Fury
Rank 0
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Requires:
20 points in Elemental
0 /
1
Unrelenting Storm
Rank 0
Regenerate mana equal to 2% of your Intellect every 5 seconds, even while casting.
Requires:
20 points in Elemental
0 /
5
Elemental Precision
Rank 0
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
Requires:
25 points in Elemental
0 /
3
Lightning Mastery
Rank 0
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 second.
Requires:
25 points in Elemental
5 point(s) in Call of Thunder
0 /
5
Elemental Mastery
Rank 0
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Requires:
30 points in Elemental
1 point(s) in Elemental Fury
0 /
1
Elemental Shields
Rank 0
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
Requires:
30 points in Elemental
0 /
3
Lightning Overload
Rank 0
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires:
35 points in Elemental
0 /
5
Totem of Wrath
Rank 0
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 minutes.
Requires:
40 points in Elemental
5 point(s) in Lightning Overload
0 /
1
Ancestral Knowledge
Rank 0
Increases your maximum mana by 1%.
0 /
5
Shield Specialization
Rank 5
Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
5 /
5
Guardian Totems
Rank 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 seconds.
Requires:
5 points in Enhancement
2 /
2
Thundering Strikes
Rank 0
Improves your chance to get a critical strike with your weapon attacks by 1%.
Requires:
5 points in Enhancement
0 /
5
Improved Ghost Wolf
Rank 2
Reduces the cast time of your Ghost Wolf spell by 2 seconds.
Requires:
5 points in Enhancement
2 /
2
Improved Lightning Shield
Rank 0
Increases the damage done by your Lightning Shield orbs by 5%.
Requires:
5 points in Enhancement
0 /
3
Enhancing Totems
Rank 0
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Requires:
10 points in Enhancement
0 /
2
Shamanistic Focus
Rank 0
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Requires:
10 points in Enhancement
0 /
1
Anticipation
Rank 0
Increases your chance to dodge by an additional 1%.
Requires:
10 points in Enhancement
0 /
5
Flurry
Rank 0
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Requires:
15 points in Enhancement
5 point(s) in Thundering Strikes
0 /
5
Toughness
Rank 0
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
Requires:
15 points in Enhancement
0 /
5
Improved Weapon Totems
Rank 0
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Requires:
20 points in Enhancement
0 /
2
Spirit Weapons
Rank 0
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
Requires:
20 points in Enhancement
0 /
1
Elemental Weapons
Rank 0
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Requires:
20 points in Enhancement
0 /
3
Mental Quickness
Rank 0
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
Requires:
25 points in Enhancement
0 /
3
Weapon Mastery
Rank 0
Increases the damage you deal with all weapons by 2%.
Requires:
25 points in Enhancement
0 /
5
Dual Wield Specialization
Rank 0
Increases your chance to hit while dual wielding by an additional 2%.
Requires:
30 points in Enhancement
1 point(s) in Dual Wield
0 /
3
Dual Wield
Rank 0
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Requires:
30 points in Enhancement
1 point(s) in Spirit Weapons
0 /
1
Stormstrike
Rank 0
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
Requires:
30 points in Enhancement
3 point(s) in Elemental Weapons
0 /
1
Unleashed Rage
Rank 0
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 seconds.
Requires:
35 points in Enhancement
0 /
5
Shamanistic Rage
Rank 0
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 seconds.
Requires:
40 points in Enhancement
0 /
1
Improved Healing Wave
Rank 0
Reduces the casting time of your Healing Wave spell by 0.1 second.
0 /
5
Tidal Focus
Rank 5
Reduces the mana cost of your healing spells by 5%.
5 /
5
Improved Reincarnation
Rank 0
Reduces the cooldown of your Reincarnation spell by 10 minutes and increases the amount of health and mana you reincarnate with by an additional 10%.
Requires:
5 points in Restoration
0 /
2
Ancestral Healing
Rank 3
Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Requires:
5 points in Restoration
3 /
3
Totemic Focus
Rank 5
Reduces the mana cost of your totems by 25%.
Requires:
5 points in Restoration
5 /
5
Nature's Guidance
Rank 1
Increases your chance to hit with melee attacks and spells by 1%.
Requires:
10 points in Restoration
1 /
3
Healing Focus
Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
Requires:
10 points in Restoration
5 /
5
Totemic Mastery
Rank 1
The radius of your totems that affect friendly targets is increased to 30 yards.
Requires:
10 points in Restoration
1 /
1
Healing Grace
Rank 3
Reduces the threat generated by your healing spells by 15% and reduces the chance your spells will be dispelled by 30%.
Requires:
10 points in Restoration
3 /
3
Restorative Totems
Rank 5
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Requires:
15 points in Restoration
5 /
5
Tidal Mastery
Rank 5
Increases the critical effect chance of your healing and lightning spells by 5%.
Requires:
15 points in Restoration
5 /
5
Healing Way
Rank 0
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.
Requires:
20 points in Restoration
0 /
3
Nature's Swiftness
Rank 1
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Requires:
20 points in Restoration
1 /
1
Focused Mind
Rank 3
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 30%. This effect does not stack with other similar effects.
Requires:
20 points in Restoration
3 /
3
Purification
Rank 5
Increases the effectiveness of your healing spells by 10%.
Requires:
25 points in Restoration
5 /
5
Mana Tide Totem
Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 seconds that restores 6% of total mana every 3 seconds to group members within 20 yards.
Requires:
30 points in Restoration
5 point(s) in Restorative Totems
1 /
1
Nature's Guardian
Rank 5
Whenever a damaging attack is taken that reduces you below 30% health, you have a 50% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
Requires:
30 points in Restoration
5 /
5
Nature's Blessing
Rank 3
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
Requires:
35 points in Restoration
3 /
3
Improved Chain Heal
Rank 0
Increases the amount healed by your Chain Heal spell by 10%.
Requires:
35 points in Restoration
0 /
2
Earth Shield
Rank 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Requires:
40 points in Restoration
3 point(s) in Nature's Blessing
1 /
1
If having Toughness is not your priority due to playing on the
5v5 bracket or having a group composition that can peel well for you, this PvP
build gets all of the important healing talents other than Improved Healing Wave ,
which can be easily picked if you prefer by dropping Tidal Focus ,
for example.
Nature's Guardian is situational but can be really good when you
are being focused, as it has a very short cooldown on its effect, and thus grants
you a large amount of survivability as long as you can keep healing yourself or
receiving external support when on the brink of death.
2.
Notable Restoration Shamans Talents
2.1.
Elemental Tree
The only notable talent in the Elemental tree for healing is Elemental Warding ,
which is a good survivability increase on many bosses.
2.2.
Enhancement Tree
The Enhancement Tree has some important PvP talents and melee / physical damage
enhancement options for your party.
Guardian Totems increases the damage reduction of Stoneskin Totem
by up to 20% and, most importantly, the coolown on Grounding Totem
by 2 seconds, allowing you to use it more often in PvP.
Improved Ghost Wolf makes Ghost Wolf instant cast
in TBC Classic, which improves its usability greatly and makes it impossible to interrupt
in PvP situations.
Enhancing Totems increases the Strength and Agility granted by
Strength of Earth Totem and Grace of Air Totem by up to
15%, making them stronger DPS increases for the physical damage DPS in your
party.
Toughness reduces the duration of movement slowing effects on
you by up to 50%, which improves your mobility drastically in PvP, as enemies
will have a hard time keeping you slowed at all times.
2.3.
Restoration Tree
The Restoration Tree is your bread and butter as a Shaman healer, allowing you
to heal for large amounts efficiently.
Improved Healing Wave decreases your Healing Wave 's
cast time by up to 0,5 seconds. This is a direct healing gain when spamming this
spell, and should be taken whenever you are considering using this spell a lot,
typically for dungeons or if you are tank healing in a raid group.
Ancestral Healing increases your target's armor by up to 25% after
you land a critical heal. Chain Heal can apply this to multiple targets
at once, but its real value is in boosting the tank or PvP target's armor, which
will increase their survivability significantly.
Totemic Focus reduces the Mana cost of your Totems significantly.
This can be great when you are having to move your totems a lot during a fight,
but is minor when you only need to replace them at the end of their duration.
Healing Focus lowers the chance of suffering spell pushback
on heals from taking damage. This is extremely useful when being attacked directly,
especially if the attacks are fast such as the ones from Rogues or Hunter pets.
Totemic Mastery increases the range of your totems to 30 yards,
allowing them to affect targets that are further away. Since having any downtime
on totems in your group is a throughput loss, or might even cause a wipe in the
case of failed Tremor Totem fear removals, this is a mandatory talent.
Healing Grace reduces the threat caused by your heals and makes
your buffs more difficult to dispel. The advantages provided by this talent are
usually irrelevant, but even getting aggro once can be a wipe, making it a
valuable filler talent for your final points. The dispel protection is quite
useful in PvP, as it will allow you to use trash buffs such as Water Breathing
and Water Walking to stop your valuable Bloodlust and
Earth Shield from being dispelled.
Tidal Mastery increases your Critical Strike chance with heals and lightning
spells. This has synergy with Ancestral Healing and also contributes to
your damage potential when soloing.
Healing Way causes your Healing Wave spells to increase the
healing of subsequent Healing Waves on the target for 15 seconds. This is typically
quickly and cheaply stacked on the tank with Rank 1 Healing Wave, serving as a boost
to your single-target healing afterwards. It can also be used as a trash buff for
dispel protection in PvP.
Nature's Swiftness causes your next Nature spell to become instant. This
is great when trying to land an emergency Healing Wave on a struggling tank,
or a direct healing increase with Chain Heal .
Mana Tide Totem returns a significant amount of Mana to your party
over 12 seconds, but due to its high 5-minute cooldown it has a low impact in the
course of a fight, overall. For maximum benefit, try to rotate Mana Tide Totems
into the healer or Arcane Mage's party during a raid.
Focused Mind reduces the duration of silences and interrupts on
you by up to 30%, making it a great talent in PvP, as almost all of your heals
need to be hard casted, and thus are prone to being interrupted.
Nature's Guardian grants you up to 50% chance to be healed by
10% of your maximum health whenever brought below 30%. This is usually negligible
in PvE situations, but it can be strong in PvP, especially if you are the main
focus target, as it will heal you while you are crowd controlled and can proc
multiple times in a short period if you keep going low on health.
Nature's Blessing increases your spell damage and healing by up
to 30% of your Intellect. This makes Intellect slightly more valuable and gives
you a decent baseline amount of Spell Damage (especially when combined with the
1/3 Spell Damage gained from Spell Healing in TBC) which makes your occasional
damage spells hit harder.
Improved Chain Heal increases the healing done by your Chain Heal
by up to 20%. This effects increases the baseline healing of Chain Heal, but also
the benefit it gains from your Spell Healing, making it a must have when raid
healing!
Earth Shield , the new capstone talent of Restoration, puts a
shield on its target which heals when the target is hit and provides a small
spell pushback reduction. This is a minor healing increase in PvE and a
must-have talent in PvP, where it will often be the only heal you can land
while being pressured.
3.
Changelog
30 May 2021: Guide added.
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