1.
Best Talent Builds for Rogues in TBC Classic
In this portion of the guide, we will cover six different specs that are commonly used and
breakdown the notable talents you gain. Your talent build will be entirely dictated by whichever
weapons are available to you, in addition to whether your guild wants you to Expose Armor or
not. The most common specs will be the Combat Swords specs. The Combat Mace/Swords specs
will be quite common early on, due to the strength of Dragonmaw as a pre-raid BiS and T4 weapon.
1.1.
Combat Swords (No EA)
Improved Eviscerate
Rank 0
Increases the damage done by your Eviscerate ability by 5%.
0 /
3
Remorseless Attacks
Rank 0
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
0 /
2
Malice
Rank 5
Increases your critical strike chance by 5%.
5 /
5
Ruthlessness
Rank 3
Gives your melee finishing moves a 60% chance to add a combo point to your target.
Requires:
5 points in Assassination
3 /
3
Murder
Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Requires:
5 points in Assassination
2 /
2
Puncturing Wounds
Rank 0
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Requires:
5 points in Assassination
0 /
3
Relentless Strikes
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires:
10 points in Assassination
1 /
1
Improved Expose Armor
Rank 0
Increases the armor reduced by your Expose Armor ability by 25%.
Requires:
10 points in Assassination
0 /
2
Lethality
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Requires:
10 points in Assassination
5 point(s) in Malice
5 /
5
Vile Poisons
Rank 4
Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Requires:
15 points in Assassination
4 /
5
Improved Poisons
Rank 0
Increases the chance to apply poisons to your target by 2%.
Requires:
15 points in Assassination
0 /
5
Cold Blood
Rank 0
When activated, increases the critical strike chance of your next offensive ability by 100%.
Requires:
20 points in Assassination
0 /
1
Improved Kidney Shot
Rank 0
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Requires:
20 points in Assassination
0 /
3
Quick Recovery
Rank 0
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Requires:
20 points in Assassination
0 /
2
Seal Fate
Rank 0
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires:
25 points in Assassination
1 point(s) in Cold Blood
0 /
5
Master Poisoner
Rank 0
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Requires:
25 points in Assassination
0 /
2
Vigor
Rank 0
Increases your maximum Energy by 10.
Requires:
30 points in Assassination
0 /
1
Deadened Nerves
Rank 0
Decreases all physical damage taken by 1%.
Requires:
30 points in Assassination
0 /
5
Find Weakness
Rank 0
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
Requires:
35 points in Assassination
0 /
5
Mutilate
Rank 0
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Requires:
40 points in Assassination
1 point(s) in Vigor
0 /
1
Improved Gouge
Rank 0
Increases the effect duration of your Gouge ability by 0.5 second.
0 /
3
Improved Sinister Strike
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
2 /
2
Lightning Reflexes
Rank 3
Increases your Dodge chance by 3%.
3 /
5
Improved Slice and Dice
Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Requires:
5 points in Combat
3 /
3
Deflection
Rank 0
Increases your Parry chance by 1%.
Requires:
5 points in Combat
0 /
5
Precision
Rank 5
Increases your chance to hit with weapons by 5%.
Requires:
5 points in Combat
5 /
5
Endurance
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds.
Requires:
10 points in Combat
1 /
2
Riposte
Rank 0
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Requires:
10 points in Combat
5 point(s) in Deflection
0 /
1
Improved Sprint
Rank 2
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Requires:
10 points in Combat
2 /
2
Improved Kick
Rank 0
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Requires:
15 points in Combat
0 /
2
Dagger Specialization
Rank 0
Increases your chance to get a critical strike with Daggers by 1%.
Requires:
15 points in Combat
0 /
5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 50%.
Requires:
15 points in Combat
5 point(s) in Precision
5 /
5
Mace Specialization
Rank 0
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 seconds with a mace.
Requires:
20 points in Combat
0 /
5
Blade Flurry
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Requires:
20 points in Combat
1 /
1
Sword Specialization
Rank 5
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Requires:
20 points in Combat
5 /
5
Fist Weapon Specialization
Rank 0
Increases your chance to get a critical strike with Fist Weapons by 1%.
Requires:
20 points in Combat
0 /
5
Blade Twisting
Rank 0
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 seconds.
Requires:
25 points in Combat
0 /
2
Weapon Expertise
Rank 2
Increases your expertise by 10.
Requires:
25 points in Combat
1 point(s) in Blade Flurry
2 /
2
Aggression
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires:
25 points in Combat
3 /
3
Vitality
Rank 2
Increases your total Stamina by 4% and your total Agility by 2%.
Requires:
30 points in Combat
2 /
2
Adrenaline Rush
Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Requires:
30 points in Combat
1 /
1
Nerves of Steel
Rank 0
Increases your chance to resist Stun and Fear effects by an additional 5%.
Requires:
30 points in Combat
0 /
2
Combat Potency
Rank 5
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Requires:
35 points in Combat
5 /
5
Surprise Attacks
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Requires:
40 points in Combat
1 point(s) in Adrenaline Rush
1 /
1
Master of Deception
Rank 0
Reduces the chance enemies have to detect you while in Stealth mode.
0 /
5
Opportunity
Rank 0
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0 /
5
Sleight of Hand
Rank 0
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Requires:
5 points in Subtlety
0 /
2
Dirty Tricks
Rank 0
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Requires:
5 points in Subtlety
0 /
2
Camouflage
Rank 0
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 second.
Requires:
5 points in Subtlety
0 /
5
Initiative
Rank 0
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires:
10 points in Subtlety
0 /
3
Ghostly Strike
Rank 0
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Requires:
10 points in Subtlety
0 /
1
Improved Ambush
Rank 0
Increases the critical strike chance of your Ambush ability by 15%.
Requires:
10 points in Subtlety
0 /
3
Setup
Rank 0
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Requires:
15 points in Subtlety
0 /
3
Elusiveness
Rank 0
Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Requires:
15 points in Subtlety
0 /
2
Serrated Blades
Rank 0
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Requires:
15 points in Subtlety
0 /
3
Heightened Senses
Rank 0
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Requires:
20 points in Subtlety
0 /
2
Preparation
Rank 0
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Requires:
20 points in Subtlety
0 /
1
Dirty Deeds
Rank 0
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Requires:
20 points in Subtlety
0 /
2
Hemorrhage
Rank 0
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Requires:
20 points in Subtlety
3 point(s) in Serrated Blades
0 /
1
Master of Subtlety
Rank 0
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Requires:
25 points in Subtlety
0 /
3
Deadliness
Rank 0
Increases your attack power by 2%.
Requires:
25 points in Subtlety
0 /
5
Enveloping Shadows
Rank 0
Increases your chance to avoid area of effect attacks by an additional 5%.
Requires:
30 points in Subtlety
0 /
3
Premeditation
Rank 0
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
Requires:
30 points in Subtlety
1 point(s) in Preparation
0 /
1
Cheat Death
Rank 0
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Requires:
30 points in Subtlety
0 /
3
Sinister Calling
Rank 0
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Requires:
35 points in Subtlety
1 point(s) in Premeditation
0 /
5
Shadowstep
Rank 0
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Requires:
40 points in Subtlety
0 /
1
1.2.
Combat Swords + EA
Improved Eviscerate
Rank 0
Increases the damage done by your Eviscerate ability by 5%.
0 /
3
Remorseless Attacks
Rank 0
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
0 /
2
Malice
Rank 5
Increases your critical strike chance by 5%.
5 /
5
Ruthlessness
Rank 3
Gives your melee finishing moves a 60% chance to add a combo point to your target.
Requires:
5 points in Assassination
3 /
3
Murder
Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Requires:
5 points in Assassination
2 /
2
Puncturing Wounds
Rank 0
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Requires:
5 points in Assassination
0 /
3
Relentless Strikes
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires:
10 points in Assassination
1 /
1
Improved Expose Armor
Rank 2
Increases the armor reduced by your Expose Armor ability by 50%.
Requires:
10 points in Assassination
2 /
2
Lethality
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Requires:
10 points in Assassination
5 point(s) in Malice
5 /
5
Vile Poisons
Rank 2
Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Requires:
15 points in Assassination
2 /
5
Improved Poisons
Rank 0
Increases the chance to apply poisons to your target by 2%.
Requires:
15 points in Assassination
0 /
5
Cold Blood
Rank 0
When activated, increases the critical strike chance of your next offensive ability by 100%.
Requires:
20 points in Assassination
0 /
1
Improved Kidney Shot
Rank 0
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Requires:
20 points in Assassination
0 /
3
Quick Recovery
Rank 0
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Requires:
20 points in Assassination
0 /
2
Seal Fate
Rank 0
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires:
25 points in Assassination
1 point(s) in Cold Blood
0 /
5
Master Poisoner
Rank 0
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Requires:
25 points in Assassination
0 /
2
Vigor
Rank 0
Increases your maximum Energy by 10.
Requires:
30 points in Assassination
0 /
1
Deadened Nerves
Rank 0
Decreases all physical damage taken by 1%.
Requires:
30 points in Assassination
0 /
5
Find Weakness
Rank 0
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
Requires:
35 points in Assassination
0 /
5
Mutilate
Rank 0
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Requires:
40 points in Assassination
1 point(s) in Vigor
0 /
1
Improved Gouge
Rank 0
Increases the effect duration of your Gouge ability by 0.5 second.
0 /
3
Improved Sinister Strike
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
2 /
2
Lightning Reflexes
Rank 3
Increases your Dodge chance by 3%.
3 /
5
Improved Slice and Dice
Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Requires:
5 points in Combat
3 /
3
Deflection
Rank 0
Increases your Parry chance by 1%.
Requires:
5 points in Combat
0 /
5
Precision
Rank 5
Increases your chance to hit with weapons by 5%.
Requires:
5 points in Combat
5 /
5
Endurance
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds.
Requires:
10 points in Combat
1 /
2
Riposte
Rank 0
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Requires:
10 points in Combat
5 point(s) in Deflection
0 /
1
Improved Sprint
Rank 2
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Requires:
10 points in Combat
2 /
2
Improved Kick
Rank 0
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Requires:
15 points in Combat
0 /
2
Dagger Specialization
Rank 0
Increases your chance to get a critical strike with Daggers by 1%.
Requires:
15 points in Combat
0 /
5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 50%.
Requires:
15 points in Combat
5 point(s) in Precision
5 /
5
Mace Specialization
Rank 0
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 seconds with a mace.
Requires:
20 points in Combat
0 /
5
Blade Flurry
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Requires:
20 points in Combat
1 /
1
Sword Specialization
Rank 5
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Requires:
20 points in Combat
5 /
5
Fist Weapon Specialization
Rank 0
Increases your chance to get a critical strike with Fist Weapons by 1%.
Requires:
20 points in Combat
0 /
5
Blade Twisting
Rank 0
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 seconds.
Requires:
25 points in Combat
0 /
2
Weapon Expertise
Rank 2
Increases your expertise by 10.
Requires:
25 points in Combat
1 point(s) in Blade Flurry
2 /
2
Aggression
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires:
25 points in Combat
3 /
3
Vitality
Rank 2
Increases your total Stamina by 4% and your total Agility by 2%.
Requires:
30 points in Combat
2 /
2
Adrenaline Rush
Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Requires:
30 points in Combat
1 /
1
Nerves of Steel
Rank 0
Increases your chance to resist Stun and Fear effects by an additional 5%.
Requires:
30 points in Combat
0 /
2
Combat Potency
Rank 5
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Requires:
35 points in Combat
5 /
5
Surprise Attacks
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Requires:
40 points in Combat
1 point(s) in Adrenaline Rush
1 /
1
Master of Deception
Rank 0
Reduces the chance enemies have to detect you while in Stealth mode.
0 /
5
Opportunity
Rank 0
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0 /
5
Sleight of Hand
Rank 0
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Requires:
5 points in Subtlety
0 /
2
Dirty Tricks
Rank 0
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Requires:
5 points in Subtlety
0 /
2
Camouflage
Rank 0
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 second.
Requires:
5 points in Subtlety
0 /
5
Initiative
Rank 0
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires:
10 points in Subtlety
0 /
3
Ghostly Strike
Rank 0
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Requires:
10 points in Subtlety
0 /
1
Improved Ambush
Rank 0
Increases the critical strike chance of your Ambush ability by 15%.
Requires:
10 points in Subtlety
0 /
3
Setup
Rank 0
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Requires:
15 points in Subtlety
0 /
3
Elusiveness
Rank 0
Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Requires:
15 points in Subtlety
0 /
2
Serrated Blades
Rank 0
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Requires:
15 points in Subtlety
0 /
3
Heightened Senses
Rank 0
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Requires:
20 points in Subtlety
0 /
2
Preparation
Rank 0
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Requires:
20 points in Subtlety
0 /
1
Dirty Deeds
Rank 0
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Requires:
20 points in Subtlety
0 /
2
Hemorrhage
Rank 0
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Requires:
20 points in Subtlety
3 point(s) in Serrated Blades
0 /
1
Master of Subtlety
Rank 0
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Requires:
25 points in Subtlety
0 /
3
Deadliness
Rank 0
Increases your attack power by 2%.
Requires:
25 points in Subtlety
0 /
5
Enveloping Shadows
Rank 0
Increases your chance to avoid area of effect attacks by an additional 5%.
Requires:
30 points in Subtlety
0 /
3
Premeditation
Rank 0
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
Requires:
30 points in Subtlety
1 point(s) in Preparation
0 /
1
Cheat Death
Rank 0
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Requires:
30 points in Subtlety
0 /
3
Sinister Calling
Rank 0
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Requires:
35 points in Subtlety
1 point(s) in Premeditation
0 /
5
Shadowstep
Rank 0
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Requires:
40 points in Subtlety
0 /
1
1.3.
Combat Mace/Swords (No EA)
Improved Eviscerate
Rank 0
Increases the damage done by your Eviscerate ability by 5%.
0 /
3
Remorseless Attacks
Rank 0
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
0 /
2
Malice
Rank 5
Increases your critical strike chance by 5%.
5 /
5
Ruthlessness
Rank 3
Gives your melee finishing moves a 60% chance to add a combo point to your target.
Requires:
5 points in Assassination
3 /
3
Murder
Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Requires:
5 points in Assassination
2 /
2
Puncturing Wounds
Rank 0
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Requires:
5 points in Assassination
0 /
3
Relentless Strikes
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires:
10 points in Assassination
1 /
1
Improved Expose Armor
Rank 0
Increases the armor reduced by your Expose Armor ability by 25%.
Requires:
10 points in Assassination
0 /
2
Lethality
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Requires:
10 points in Assassination
5 point(s) in Malice
5 /
5
Vile Poisons
Rank 0
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Requires:
15 points in Assassination
0 /
5
Improved Poisons
Rank 0
Increases the chance to apply poisons to your target by 2%.
Requires:
15 points in Assassination
0 /
5
Cold Blood
Rank 0
When activated, increases the critical strike chance of your next offensive ability by 100%.
Requires:
20 points in Assassination
0 /
1
Improved Kidney Shot
Rank 0
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Requires:
20 points in Assassination
0 /
3
Quick Recovery
Rank 0
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Requires:
20 points in Assassination
0 /
2
Seal Fate
Rank 0
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires:
25 points in Assassination
1 point(s) in Cold Blood
0 /
5
Master Poisoner
Rank 0
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Requires:
25 points in Assassination
0 /
2
Vigor
Rank 0
Increases your maximum Energy by 10.
Requires:
30 points in Assassination
0 /
1
Deadened Nerves
Rank 0
Decreases all physical damage taken by 1%.
Requires:
30 points in Assassination
0 /
5
Find Weakness
Rank 0
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
Requires:
35 points in Assassination
0 /
5
Mutilate
Rank 0
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Requires:
40 points in Assassination
1 point(s) in Vigor
0 /
1
Improved Gouge
Rank 0
Increases the effect duration of your Gouge ability by 0.5 second.
0 /
3
Improved Sinister Strike
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
2 /
2
Lightning Reflexes
Rank 3
Increases your Dodge chance by 3%.
3 /
5
Improved Slice and Dice
Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Requires:
5 points in Combat
3 /
3
Deflection
Rank 0
Increases your Parry chance by 1%.
Requires:
5 points in Combat
0 /
5
Precision
Rank 5
Increases your chance to hit with weapons by 5%.
Requires:
5 points in Combat
5 /
5
Endurance
Rank 0
Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds.
Requires:
10 points in Combat
0 /
2
Riposte
Rank 0
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Requires:
10 points in Combat
5 point(s) in Deflection
0 /
1
Improved Sprint
Rank 2
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Requires:
10 points in Combat
2 /
2
Improved Kick
Rank 0
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Requires:
15 points in Combat
0 /
2
Dagger Specialization
Rank 0
Increases your chance to get a critical strike with Daggers by 1%.
Requires:
15 points in Combat
0 /
5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 50%.
Requires:
15 points in Combat
5 point(s) in Precision
5 /
5
Mace Specialization
Rank 5
Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 seconds with a mace.
Requires:
20 points in Combat
5 /
5
Blade Flurry
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Requires:
20 points in Combat
1 /
1
Sword Specialization
Rank 5
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Requires:
20 points in Combat
5 /
5
Fist Weapon Specialization
Rank 0
Increases your chance to get a critical strike with Fist Weapons by 1%.
Requires:
20 points in Combat
0 /
5
Blade Twisting
Rank 0
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 seconds.
Requires:
25 points in Combat
0 /
2
Weapon Expertise
Rank 2
Increases your expertise by 10.
Requires:
25 points in Combat
1 point(s) in Blade Flurry
2 /
2
Aggression
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires:
25 points in Combat
3 /
3
Vitality
Rank 2
Increases your total Stamina by 4% and your total Agility by 2%.
Requires:
30 points in Combat
2 /
2
Adrenaline Rush
Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Requires:
30 points in Combat
1 /
1
Nerves of Steel
Rank 0
Increases your chance to resist Stun and Fear effects by an additional 5%.
Requires:
30 points in Combat
0 /
2
Combat Potency
Rank 5
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Requires:
35 points in Combat
5 /
5
Surprise Attacks
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Requires:
40 points in Combat
1 point(s) in Adrenaline Rush
1 /
1
Master of Deception
Rank 0
Reduces the chance enemies have to detect you while in Stealth mode.
0 /
5
Opportunity
Rank 0
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0 /
5
Sleight of Hand
Rank 0
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Requires:
5 points in Subtlety
0 /
2
Dirty Tricks
Rank 0
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Requires:
5 points in Subtlety
0 /
2
Camouflage
Rank 0
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 second.
Requires:
5 points in Subtlety
0 /
5
Initiative
Rank 0
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires:
10 points in Subtlety
0 /
3
Ghostly Strike
Rank 0
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Requires:
10 points in Subtlety
0 /
1
Improved Ambush
Rank 0
Increases the critical strike chance of your Ambush ability by 15%.
Requires:
10 points in Subtlety
0 /
3
Setup
Rank 0
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Requires:
15 points in Subtlety
0 /
3
Elusiveness
Rank 0
Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Requires:
15 points in Subtlety
0 /
2
Serrated Blades
Rank 0
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Requires:
15 points in Subtlety
0 /
3
Heightened Senses
Rank 0
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Requires:
20 points in Subtlety
0 /
2
Preparation
Rank 0
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Requires:
20 points in Subtlety
0 /
1
Dirty Deeds
Rank 0
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Requires:
20 points in Subtlety
0 /
2
Hemorrhage
Rank 0
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Requires:
20 points in Subtlety
3 point(s) in Serrated Blades
0 /
1
Master of Subtlety
Rank 0
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Requires:
25 points in Subtlety
0 /
3
Deadliness
Rank 0
Increases your attack power by 2%.
Requires:
25 points in Subtlety
0 /
5
Enveloping Shadows
Rank 0
Increases your chance to avoid area of effect attacks by an additional 5%.
Requires:
30 points in Subtlety
0 /
3
Premeditation
Rank 0
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
Requires:
30 points in Subtlety
1 point(s) in Preparation
0 /
1
Cheat Death
Rank 0
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Requires:
30 points in Subtlety
0 /
3
Sinister Calling
Rank 0
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Requires:
35 points in Subtlety
1 point(s) in Premeditation
0 /
5
Shadowstep
Rank 0
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Requires:
40 points in Subtlety
0 /
1
1.4.
Combat Mace/Swords + EA
Improved Eviscerate
Rank 0
Increases the damage done by your Eviscerate ability by 5%.
0 /
3
Remorseless Attacks
Rank 0
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
0 /
2
Malice
Rank 5
Increases your critical strike chance by 5%.
5 /
5
Ruthlessness
Rank 3
Gives your melee finishing moves a 60% chance to add a combo point to your target.
Requires:
5 points in Assassination
3 /
3
Murder
Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Requires:
5 points in Assassination
2 /
2
Puncturing Wounds
Rank 0
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Requires:
5 points in Assassination
0 /
3
Relentless Strikes
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires:
10 points in Assassination
1 /
1
Improved Expose Armor
Rank 2
Increases the armor reduced by your Expose Armor ability by 50%.
Requires:
10 points in Assassination
2 /
2
Lethality
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Requires:
10 points in Assassination
5 point(s) in Malice
5 /
5
Vile Poisons
Rank 0
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Requires:
15 points in Assassination
0 /
5
Improved Poisons
Rank 0
Increases the chance to apply poisons to your target by 2%.
Requires:
15 points in Assassination
0 /
5
Cold Blood
Rank 0
When activated, increases the critical strike chance of your next offensive ability by 100%.
Requires:
20 points in Assassination
0 /
1
Improved Kidney Shot
Rank 0
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Requires:
20 points in Assassination
0 /
3
Quick Recovery
Rank 0
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Requires:
20 points in Assassination
0 /
2
Seal Fate
Rank 0
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires:
25 points in Assassination
1 point(s) in Cold Blood
0 /
5
Master Poisoner
Rank 0
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Requires:
25 points in Assassination
0 /
2
Vigor
Rank 0
Increases your maximum Energy by 10.
Requires:
30 points in Assassination
0 /
1
Deadened Nerves
Rank 0
Decreases all physical damage taken by 1%.
Requires:
30 points in Assassination
0 /
5
Find Weakness
Rank 0
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
Requires:
35 points in Assassination
0 /
5
Mutilate
Rank 0
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Requires:
40 points in Assassination
1 point(s) in Vigor
0 /
1
Improved Gouge
Rank 0
Increases the effect duration of your Gouge ability by 0.5 second.
0 /
3
Improved Sinister Strike
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
2 /
2
Lightning Reflexes
Rank 3
Increases your Dodge chance by 3%.
3 /
5
Improved Slice and Dice
Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Requires:
5 points in Combat
3 /
3
Deflection
Rank 0
Increases your Parry chance by 1%.
Requires:
5 points in Combat
0 /
5
Precision
Rank 5
Increases your chance to hit with weapons by 5%.
Requires:
5 points in Combat
5 /
5
Endurance
Rank 0
Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds.
Requires:
10 points in Combat
0 /
2
Riposte
Rank 0
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Requires:
10 points in Combat
5 point(s) in Deflection
0 /
1
Improved Sprint
Rank 2
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Requires:
10 points in Combat
2 /
2
Improved Kick
Rank 0
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Requires:
15 points in Combat
0 /
2
Dagger Specialization
Rank 0
Increases your chance to get a critical strike with Daggers by 1%.
Requires:
15 points in Combat
0 /
5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 50%.
Requires:
15 points in Combat
5 point(s) in Precision
5 /
5
Mace Specialization
Rank 5
Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 seconds with a mace.
Requires:
20 points in Combat
5 /
5
Blade Flurry
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Requires:
20 points in Combat
1 /
1
Sword Specialization
Rank 5
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Requires:
20 points in Combat
5 /
5
Fist Weapon Specialization
Rank 0
Increases your chance to get a critical strike with Fist Weapons by 1%.
Requires:
20 points in Combat
0 /
5
Blade Twisting
Rank 0
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 seconds.
Requires:
25 points in Combat
0 /
2
Weapon Expertise
Rank 2
Increases your expertise by 10.
Requires:
25 points in Combat
1 point(s) in Blade Flurry
2 /
2
Aggression
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires:
25 points in Combat
3 /
3
Vitality
Rank 0
Increases your total Stamina by 2% and your total Agility by 1%.
Requires:
30 points in Combat
0 /
2
Adrenaline Rush
Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Requires:
30 points in Combat
1 /
1
Nerves of Steel
Rank 0
Increases your chance to resist Stun and Fear effects by an additional 5%.
Requires:
30 points in Combat
0 /
2
Combat Potency
Rank 5
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Requires:
35 points in Combat
5 /
5
Surprise Attacks
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Requires:
40 points in Combat
1 point(s) in Adrenaline Rush
1 /
1
Master of Deception
Rank 0
Reduces the chance enemies have to detect you while in Stealth mode.
0 /
5
Opportunity
Rank 0
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0 /
5
Sleight of Hand
Rank 0
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Requires:
5 points in Subtlety
0 /
2
Dirty Tricks
Rank 0
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Requires:
5 points in Subtlety
0 /
2
Camouflage
Rank 0
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 second.
Requires:
5 points in Subtlety
0 /
5
Initiative
Rank 0
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires:
10 points in Subtlety
0 /
3
Ghostly Strike
Rank 0
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Requires:
10 points in Subtlety
0 /
1
Improved Ambush
Rank 0
Increases the critical strike chance of your Ambush ability by 15%.
Requires:
10 points in Subtlety
0 /
3
Setup
Rank 0
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Requires:
15 points in Subtlety
0 /
3
Elusiveness
Rank 0
Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Requires:
15 points in Subtlety
0 /
2
Serrated Blades
Rank 0
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Requires:
15 points in Subtlety
0 /
3
Heightened Senses
Rank 0
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Requires:
20 points in Subtlety
0 /
2
Preparation
Rank 0
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Requires:
20 points in Subtlety
0 /
1
Dirty Deeds
Rank 0
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Requires:
20 points in Subtlety
0 /
2
Hemorrhage
Rank 0
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Requires:
20 points in Subtlety
3 point(s) in Serrated Blades
0 /
1
Master of Subtlety
Rank 0
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Requires:
25 points in Subtlety
0 /
3
Deadliness
Rank 0
Increases your attack power by 2%.
Requires:
25 points in Subtlety
0 /
5
Enveloping Shadows
Rank 0
Increases your chance to avoid area of effect attacks by an additional 5%.
Requires:
30 points in Subtlety
0 /
3
Premeditation
Rank 0
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
Requires:
30 points in Subtlety
1 point(s) in Preparation
0 /
1
Cheat Death
Rank 0
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Requires:
30 points in Subtlety
0 /
3
Sinister Calling
Rank 0
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Requires:
35 points in Subtlety
1 point(s) in Premeditation
0 /
5
Shadowstep
Rank 0
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Requires:
40 points in Subtlety
0 /
1
1.5.
Combat Fists (No EA)
Improved Eviscerate
Rank 0
Increases the damage done by your Eviscerate ability by 5%.
0 /
3
Remorseless Attacks
Rank 0
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
0 /
2
Malice
Rank 5
Increases your critical strike chance by 5%.
5 /
5
Ruthlessness
Rank 3
Gives your melee finishing moves a 60% chance to add a combo point to your target.
Requires:
5 points in Assassination
3 /
3
Murder
Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Requires:
5 points in Assassination
2 /
2
Puncturing Wounds
Rank 0
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Requires:
5 points in Assassination
0 /
3
Relentless Strikes
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires:
10 points in Assassination
1 /
1
Improved Expose Armor
Rank 0
Increases the armor reduced by your Expose Armor ability by 25%.
Requires:
10 points in Assassination
0 /
2
Lethality
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Requires:
10 points in Assassination
5 point(s) in Malice
5 /
5
Vile Poisons
Rank 4
Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Requires:
15 points in Assassination
4 /
5
Improved Poisons
Rank 0
Increases the chance to apply poisons to your target by 2%.
Requires:
15 points in Assassination
0 /
5
Cold Blood
Rank 0
When activated, increases the critical strike chance of your next offensive ability by 100%.
Requires:
20 points in Assassination
0 /
1
Improved Kidney Shot
Rank 0
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Requires:
20 points in Assassination
0 /
3
Quick Recovery
Rank 0
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Requires:
20 points in Assassination
0 /
2
Seal Fate
Rank 0
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires:
25 points in Assassination
1 point(s) in Cold Blood
0 /
5
Master Poisoner
Rank 0
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Requires:
25 points in Assassination
0 /
2
Vigor
Rank 0
Increases your maximum Energy by 10.
Requires:
30 points in Assassination
0 /
1
Deadened Nerves
Rank 0
Decreases all physical damage taken by 1%.
Requires:
30 points in Assassination
0 /
5
Find Weakness
Rank 0
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
Requires:
35 points in Assassination
0 /
5
Mutilate
Rank 0
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Requires:
40 points in Assassination
1 point(s) in Vigor
0 /
1
Improved Gouge
Rank 0
Increases the effect duration of your Gouge ability by 0.5 second.
0 /
3
Improved Sinister Strike
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
2 /
2
Lightning Reflexes
Rank 3
Increases your Dodge chance by 3%.
3 /
5
Improved Slice and Dice
Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Requires:
5 points in Combat
3 /
3
Deflection
Rank 0
Increases your Parry chance by 1%.
Requires:
5 points in Combat
0 /
5
Precision
Rank 5
Increases your chance to hit with weapons by 5%.
Requires:
5 points in Combat
5 /
5
Endurance
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds.
Requires:
10 points in Combat
1 /
2
Riposte
Rank 0
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Requires:
10 points in Combat
5 point(s) in Deflection
0 /
1
Improved Sprint
Rank 2
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Requires:
10 points in Combat
2 /
2
Improved Kick
Rank 0
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Requires:
15 points in Combat
0 /
2
Dagger Specialization
Rank 0
Increases your chance to get a critical strike with Daggers by 1%.
Requires:
15 points in Combat
0 /
5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 50%.
Requires:
15 points in Combat
5 point(s) in Precision
5 /
5
Mace Specialization
Rank 0
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 seconds with a mace.
Requires:
20 points in Combat
0 /
5
Blade Flurry
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Requires:
20 points in Combat
1 /
1
Sword Specialization
Rank 0
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
Requires:
20 points in Combat
0 /
5
Fist Weapon Specialization
Rank 5
Increases your chance to get a critical strike with Fist Weapons by 5%.
Requires:
20 points in Combat
5 /
5
Blade Twisting
Rank 0
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 seconds.
Requires:
25 points in Combat
0 /
2
Weapon Expertise
Rank 2
Increases your expertise by 10.
Requires:
25 points in Combat
1 point(s) in Blade Flurry
2 /
2
Aggression
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires:
25 points in Combat
3 /
3
Vitality
Rank 2
Increases your total Stamina by 4% and your total Agility by 2%.
Requires:
30 points in Combat
2 /
2
Adrenaline Rush
Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Requires:
30 points in Combat
1 /
1
Nerves of Steel
Rank 0
Increases your chance to resist Stun and Fear effects by an additional 5%.
Requires:
30 points in Combat
0 /
2
Combat Potency
Rank 5
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Requires:
35 points in Combat
5 /
5
Surprise Attacks
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Requires:
40 points in Combat
1 point(s) in Adrenaline Rush
1 /
1
Master of Deception
Rank 0
Reduces the chance enemies have to detect you while in Stealth mode.
0 /
5
Opportunity
Rank 0
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0 /
5
Sleight of Hand
Rank 0
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Requires:
5 points in Subtlety
0 /
2
Dirty Tricks
Rank 0
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Requires:
5 points in Subtlety
0 /
2
Camouflage
Rank 0
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 second.
Requires:
5 points in Subtlety
0 /
5
Initiative
Rank 0
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires:
10 points in Subtlety
0 /
3
Ghostly Strike
Rank 0
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Requires:
10 points in Subtlety
0 /
1
Improved Ambush
Rank 0
Increases the critical strike chance of your Ambush ability by 15%.
Requires:
10 points in Subtlety
0 /
3
Setup
Rank 0
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Requires:
15 points in Subtlety
0 /
3
Elusiveness
Rank 0
Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Requires:
15 points in Subtlety
0 /
2
Serrated Blades
Rank 0
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Requires:
15 points in Subtlety
0 /
3
Heightened Senses
Rank 0
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Requires:
20 points in Subtlety
0 /
2
Preparation
Rank 0
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Requires:
20 points in Subtlety
0 /
1
Dirty Deeds
Rank 0
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Requires:
20 points in Subtlety
0 /
2
Hemorrhage
Rank 0
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Requires:
20 points in Subtlety
3 point(s) in Serrated Blades
0 /
1
Master of Subtlety
Rank 0
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Requires:
25 points in Subtlety
0 /
3
Deadliness
Rank 0
Increases your attack power by 2%.
Requires:
25 points in Subtlety
0 /
5
Enveloping Shadows
Rank 0
Increases your chance to avoid area of effect attacks by an additional 5%.
Requires:
30 points in Subtlety
0 /
3
Premeditation
Rank 0
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
Requires:
30 points in Subtlety
1 point(s) in Preparation
0 /
1
Cheat Death
Rank 0
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Requires:
30 points in Subtlety
0 /
3
Sinister Calling
Rank 0
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Requires:
35 points in Subtlety
1 point(s) in Premeditation
0 /
5
Shadowstep
Rank 0
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Requires:
40 points in Subtlety
0 /
1
1.6.
Combat Fists + EA
Improved Eviscerate
Rank 0
Increases the damage done by your Eviscerate ability by 5%.
0 /
3
Remorseless Attacks
Rank 0
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
0 /
2
Malice
Rank 5
Increases your critical strike chance by 5%.
5 /
5
Ruthlessness
Rank 3
Gives your melee finishing moves a 60% chance to add a combo point to your target.
Requires:
5 points in Assassination
3 /
3
Murder
Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Requires:
5 points in Assassination
2 /
2
Puncturing Wounds
Rank 0
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Requires:
5 points in Assassination
0 /
3
Relentless Strikes
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Requires:
10 points in Assassination
1 /
1
Improved Expose Armor
Rank 2
Increases the armor reduced by your Expose Armor ability by 50%.
Requires:
10 points in Assassination
2 /
2
Lethality
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Requires:
10 points in Assassination
5 point(s) in Malice
5 /
5
Vile Poisons
Rank 2
Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Requires:
15 points in Assassination
2 /
5
Improved Poisons
Rank 0
Increases the chance to apply poisons to your target by 2%.
Requires:
15 points in Assassination
0 /
5
Cold Blood
Rank 0
When activated, increases the critical strike chance of your next offensive ability by 100%.
Requires:
20 points in Assassination
0 /
1
Improved Kidney Shot
Rank 0
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Requires:
20 points in Assassination
0 /
3
Quick Recovery
Rank 0
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Requires:
20 points in Assassination
0 /
2
Seal Fate
Rank 0
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Requires:
25 points in Assassination
1 point(s) in Cold Blood
0 /
5
Master Poisoner
Rank 0
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Requires:
25 points in Assassination
0 /
2
Vigor
Rank 0
Increases your maximum Energy by 10.
Requires:
30 points in Assassination
0 /
1
Deadened Nerves
Rank 0
Decreases all physical damage taken by 1%.
Requires:
30 points in Assassination
0 /
5
Find Weakness
Rank 0
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
Requires:
35 points in Assassination
0 /
5
Mutilate
Rank 0
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Requires:
40 points in Assassination
1 point(s) in Vigor
0 /
1
Improved Gouge
Rank 0
Increases the effect duration of your Gouge ability by 0.5 second.
0 /
3
Improved Sinister Strike
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
2 /
2
Lightning Reflexes
Rank 3
Increases your Dodge chance by 3%.
3 /
5
Improved Slice and Dice
Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Requires:
5 points in Combat
3 /
3
Deflection
Rank 0
Increases your Parry chance by 1%.
Requires:
5 points in Combat
0 /
5
Precision
Rank 5
Increases your chance to hit with weapons by 5%.
Requires:
5 points in Combat
5 /
5
Endurance
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds.
Requires:
10 points in Combat
1 /
2
Riposte
Rank 0
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Requires:
10 points in Combat
5 point(s) in Deflection
0 /
1
Improved Sprint
Rank 2
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Requires:
10 points in Combat
2 /
2
Improved Kick
Rank 0
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Requires:
15 points in Combat
0 /
2
Dagger Specialization
Rank 0
Increases your chance to get a critical strike with Daggers by 1%.
Requires:
15 points in Combat
0 /
5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 50%.
Requires:
15 points in Combat
5 point(s) in Precision
5 /
5
Mace Specialization
Rank 0
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 seconds with a mace.
Requires:
20 points in Combat
0 /
5
Blade Flurry
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Requires:
20 points in Combat
1 /
1
Sword Specialization
Rank 0
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
Requires:
20 points in Combat
0 /
5
Fist Weapon Specialization
Rank 5
Increases your chance to get a critical strike with Fist Weapons by 5%.
Requires:
20 points in Combat
5 /
5
Blade Twisting
Rank 0
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 seconds.
Requires:
25 points in Combat
0 /
2
Weapon Expertise
Rank 2
Increases your expertise by 10.
Requires:
25 points in Combat
1 point(s) in Blade Flurry
2 /
2
Aggression
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Requires:
25 points in Combat
3 /
3
Vitality
Rank 2
Increases your total Stamina by 4% and your total Agility by 2%.
Requires:
30 points in Combat
2 /
2
Adrenaline Rush
Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Requires:
30 points in Combat
1 /
1
Nerves of Steel
Rank 0
Increases your chance to resist Stun and Fear effects by an additional 5%.
Requires:
30 points in Combat
0 /
2
Combat Potency
Rank 5
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Requires:
35 points in Combat
5 /
5
Surprise Attacks
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Requires:
40 points in Combat
1 point(s) in Adrenaline Rush
1 /
1
Master of Deception
Rank 0
Reduces the chance enemies have to detect you while in Stealth mode.
0 /
5
Opportunity
Rank 0
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0 /
5
Sleight of Hand
Rank 0
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Requires:
5 points in Subtlety
0 /
2
Dirty Tricks
Rank 0
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Requires:
5 points in Subtlety
0 /
2
Camouflage
Rank 0
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 second.
Requires:
5 points in Subtlety
0 /
5
Initiative
Rank 0
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Requires:
10 points in Subtlety
0 /
3
Ghostly Strike
Rank 0
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Requires:
10 points in Subtlety
0 /
1
Improved Ambush
Rank 0
Increases the critical strike chance of your Ambush ability by 15%.
Requires:
10 points in Subtlety
0 /
3
Setup
Rank 0
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Requires:
15 points in Subtlety
0 /
3
Elusiveness
Rank 0
Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Requires:
15 points in Subtlety
0 /
2
Serrated Blades
Rank 0
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Requires:
15 points in Subtlety
0 /
3
Heightened Senses
Rank 0
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Requires:
20 points in Subtlety
0 /
2
Preparation
Rank 0
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Requires:
20 points in Subtlety
0 /
1
Dirty Deeds
Rank 0
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Requires:
20 points in Subtlety
0 /
2
Hemorrhage
Rank 0
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Requires:
20 points in Subtlety
3 point(s) in Serrated Blades
0 /
1
Master of Subtlety
Rank 0
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Requires:
25 points in Subtlety
0 /
3
Deadliness
Rank 0
Increases your attack power by 2%.
Requires:
25 points in Subtlety
0 /
5
Enveloping Shadows
Rank 0
Increases your chance to avoid area of effect attacks by an additional 5%.
Requires:
30 points in Subtlety
0 /
3
Premeditation
Rank 0
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
Requires:
30 points in Subtlety
1 point(s) in Preparation
0 /
1
Cheat Death
Rank 0
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Requires:
30 points in Subtlety
0 /
3
Sinister Calling
Rank 0
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Requires:
35 points in Subtlety
1 point(s) in Premeditation
0 /
5
Shadowstep
Rank 0
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Requires:
40 points in Subtlety
0 /
1
2.
Notable Talents
Blade Flurry is a great single-target, as well as multi-target, ability.
This gives you the ability to cleave for the entire duration and will give you significant burst
when paired with other abilities.
Adrenaline Rush increases your Energy regeneration rate by 100%.
This is hands down your strongest DPS cooldown and should be paired with as many procs and
buffs to maximize the damage.
Combat Potency is arguably one of your strongest talents as Rogue.
Off-hand swings give a 20% chance to give 15 Energy. This is one of the reasons why a 1.4 or
1.5 speed off-hand is ideal for Rogues.
Relentless Strikes provides a very powerful boost to your Energy
regeneration, as you will essentially get 25 Energy returned with most finishing abilities,depending
on how many combo points are stacked.
Improved Expose Armor is one of the strongest raid DPS talents in the
game. Improved Expose Armor will yield a total of 3075 armor reduction,
as opposed to Sunder Armor's 2600. This will give 475 armor penetration for all physical DPS
in the raid. However, if your raid runs multiple Rogues, then only one will need to use this talent.
In terms of physical damage increase for running this, the entire raid will gain roughly between
3-4% bonus physical damage, depending on boss armor.
2.1.
Optional Talents
Improved Sprint is one of the sleeper talents that is quite strong.
There are many encounters or trash fights where you will be rooted and you will want to be
able to break it. This is a great talent to pick up.
Endurance is an alternative to Improved Sprint .
Lightning Reflexes will normally be given 3/5 points, but you can also
move it to Improved Gouge . There will be times where you may have aggro
on a mob or a whirlwind mechanic happens where the extra dodge would be useful. The increased
gouge duration is nice for quality of life, trash or open world combat.
3.
Changelog
30 May 2021: Guide added.
Show more
Show less