The Arcatraz Dungeon Guide

Last updated on Jul 25, 2021 at 20:07 by Abide 1 comment

The recommended level range to run this dungeon on Normal is 68-70. Heroic mode will require Level 70 and the Warpforged Key Icon Warpforged Key to enter. Entering this dungeon will require a flying mount to fly up to the entrance.

The Arcatraz will take approximately 25-35 minutes to complete with an average group. This dungeon is commonly abbreviated as "arca".

The Arcatraz dungeon portal is found locked behind a gate which requires Key to the Arcatraz Icon Key to the Arcatraz or Pick Lock IconPick Lock to open. The key can be obtained from a long quest chain found in Netherstorm.

In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.

1.

The Arcatraz Quests

Before heading into The Arcatraz, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.

2.

The Arcatraz Entrance Location

The Arcatraz and nearest flight paths

Entering The Arcatraz requires a flying mount to reach the platform where the entrance portal is located. Out of the four flying platforms, The Arcatraz is the second from the left — the platform that is the highest up.

3.

Layout of The Arcatraz

The Arcatraz layout 1

The picture above shows the first floor of The Arcatraz, where you will find Zereketh the Unbound. Follow the arrows shown to find your way to the next floor of the dungeon.

The Arcatraz layout 2

Here we have the second floor of The Arcatraz holding two more bosses, the key fragment for Karazhan attunement, and a staircase to the third floor of the dungeon. You have the option to kill either Dalliah the Doomsayer or Wrath-Scryer Soccothrates first, but we recommend killing Dalliah the Doomsayer first to open more space as Wrath Scryer Soccothrates tends to move around quite often.

The Arcatraz layout 3

Finally, we have the third and last floor of the dungeon. After a long hallway, players will find a dead Seer Udalo before them, who is needed for multiple quests. Follow the arrows through to find Harbinger Skyriss waiting for you at the end of the dungeon after a short event.

4.

Reputation From The Arcatraz

Killing mobs in this instance grants The Sha'tar reputation.

4.1.

Normal Difficulty

  • Most monsters grant 12 reputation each.
  • Each boss grants 120 reputation.
  • A normal run of The Arcatraz will give around 1,150 reputation.
  • Reputation gains in Normal go all the way up to Exalted.
4.2.

Heroic Difficulty

  • Most monsters grant 15 reputation each.
  • Arcatraz Sentinels grant 24 reputation each.
  • Each boss grants 250 reputation.
  • A Heroic run of The Arcatraz will give around 1,900 reputation.
5.

Notable Trash in The Arcatraz

In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon.

5.1.

Protean Nightmare

These hit somewhat hard and deal AoE damage to all enemies in their range. Make sure to keep these away from the group as much as possible. The tank will periodically be getting knocked down by this mob, so be mindful of your threat.

5.2.

Death Watcher

The Death Count IconDeath Count is a race against the clock. As soon as the Death Watcher reaches 50% health, all players will get this debuff. If your party can kill the Death Watcher before the timer goes off, the debuff is removed and no damage is taken. If your group is lacking in damage, it is possible to have the group line-of-sight this mob before 50% to prevent everyone except the tank from getting this debuff. On Heroic difficulty this will deal nearly 10,000 damage if the timer cannot be met. Drain Life IconDrain Life should simply be dispelled if possible.

5.3.

Entropic Eye

The Chaos Breath IconChaos Breath will put a massive amount of debuffs on any players hit. Use any abilities you have to remove curse, poison and magical afflictions from the tank as these can be quite deadly when so many are applied at once.

5.4.

Negaton Screamer

These will constantly swap around which element they are "absorbing" with Elemental Response IconElemental Response. Try to fake them out with an element that no one in the party is using and burst them down quickly before they change their element again. The volley attacks should be interrupted whenever possible. Protection Paladins may have a hard time dealing with these as triggering 75% reduced Holy damage taken can make it difficult to establish threat early on. Try to wait for someone in your group to hit them with a different element first.

5.5.

Eredar Deathbringer

These can be quite difficult with the constant AoE damage and knockback. Tank these with your back against a wall to avoid being knocked into additional mobs. Kill these quickly as the Diminish Soul IconDiminish Soul will quickly cause you to take significantly higher damage.

5.6.

Eredar Soul-Eater

If possible, keep the Soul Steal IconSoul Steal dispelled from the tank at all times.

5.7.

Arcatraz Sentinel

These will appear throughout the entire dungeon. They first appear to be a corpse already, but upon entering their aggro range will activate and start to attack. Keep these tanked at a max range to avoid the Energy Discharge IconEnergy Discharge from dealing more damage than necessary.

They will also constantly drop threat, so be ready with any taunt or stuns available to keep them in place. When they are low health they will try to Explode IconExplode to deal a burst of damage. Simply run away from them when you see them gain this buff.

5.8.

Skulking Witch

Be cautious to not pull additional mobs as there are a few of these invisible throughout the room. They will Gouge IconGouge the tank from time to time and attack their second-on-threat target until the tank reestablishes threat.

5.9.

Spiteful Temptress

These can be quite dangerous to deal with because of their Domination IconDomination. Stun or CC anyone that gets hit by this as they will also deal increased damage.

5.10.

Unbound Devastator

Tank these with your back against a wall to avoid getting knocked into additional enemies from the Devastate IconDevastate. The Deafening Roar IconDeafening Roar will happen quite frequently, but it is possible for ranged players and healers to line-of-sight this ability before it goes off.

5.11.

Sargeron Hellcaller

These alternate between casting and meleeing the tank. Move out of the Hell Rain IconHell Rain as soon as possible as it deals high damage.

5.12.

Sargeron Archer

These can be somewhat annoying with the constant Hooked Net IconHooked Net casts rooting the tank and a well-timed Scatter Shot IconScatter Shot may cause issues.

5.13.

Gargantuan Abyssal

The group will need to be stacked to split the damage from Meteor IconMeteor. This will kill almost anyone if they get hit by it solo. Try to position the group in a spot where ranged players are not in range to take damage from Fire Shield IconFire Shield, but close enough that the melee players can converge with the ranged group as soon as the Meteor cast begins.

5.14.

Unchained Doombringer

Mind your threat as the tank can be stunned for a very long time while fighting these. A War Stomp IconWar Stomp in the group can cause a wipe if a DPS pulls aggro before the stun goes off.

6.

Overview of Bosses in The Arcatraz

Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.

6.1.

Zereketh the Unbound

Make sure to spread out to avoid as much damage as possible from the Seed of Corruption IconSeed of Corruption. Everyone must be ready to move out of the Void Zone IconVoid Zones instantly, as they deal very high damage.

The Shadow Nova IconShadow Nova can be out-ranged on Normal difficulty, but on Heroic it has its range increased. Tanks will want to place their back against a wall to avoid being knocked around the room. It is advised to clear most, if not all, of the trash in this room to avoid a player being knocked back into additional trash mobs.

Overall this boss can be somewhat hard, especially early on in lower gear levels. This boss is optional, so if your group is struggling to meet the damage or healing requirements, you can always skip this boss until later.

6.1.1.

Loot from Normal

Item Required Level Item Type Slot
Mana-Sphere Shoulderguards Icon Mana-Sphere Shoulderguards 70 Cloth Shoulder
Cloak of Scintillating Auras Icon Cloak of Scintillating Auras 70 Cloak Back
Rubium War-Girdle Icon Rubium War-Girdle 70 Plate Waist
Outland Striders Icon Outland Striders 70 Mail Feet
Idol of Feral Shadows Icon Idol of Feral Shadows 70 Idol Relic
6.1.2.

Loot from Heroic

As with most endgame Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Deadly Fire Opal Icon Deadly Fire Opal BoP Gem Misc
Durable Fire Opal Icon Durable Fire Opal BoP Gem Misc
Nimble Fire Opal Icon Nimble Fire Opal BoP Gem Misc
6.2.

Dalliah the Doomsayer

This is a fairly easy fight. Melee DPS, and even under-geared tanks, will want to move away from Whirlwind IconWhirlwind whenever she casts it. After the Whirlwind ends, she starts to cast Heal IconHeal, which should be interrupted as it will heal her for a large amount otherwise.

The healer will need to be mindful of who has Gift of the Doomsayer IconGift of the Doomsayer, as healing anyone with this debuff will also heal Dalliah the Doomsayer for a small amount. Classes that utilize heal-over-time spells will need to be extra mindful and avoid using HoTs as much as possible. Try to keep the tank at full health at all times in case they are the target of this curse.

6.2.1.

Loot from Normal

Item Required Level Item Type Slot
Worldfire Chestguard Icon Worldfire Chestguard 70 Mail Chest
Thatia's Self-Correcting Gauntlets Icon Thatia's Self-Correcting Gauntlets 70 Plate Hands
Reflex Blades Icon Reflex Blades 70 Fist Weapon Main-Hand
Lamp of Peaceful Repose Icon Lamp of Peaceful Repose 70 Off-Hand Weapon Off-Hand
Nether Core's Control Rod Icon Nether Core's Control Rod 70 Wand Ranged Weapon
Pattern: Whitemend Pants Icon Pattern: Whitemend Pants 375 Tailoring Pattern Misc
6.2.2.

Loot from Heroic

As with most endgame Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Deadly Fire Opal Icon Deadly Fire Opal BoP Gem Misc
Durable Fire Opal Icon Durable Fire Opal BoP Gem Misc
Nimble Fire Opal Icon Nimble Fire Opal BoP Gem Misc
6.3.

Wrath-Scryer Soccothrates

Tanks will want to pull this boss away from the group and place their back against a wall to avoid the knockback from Knock Away IconKnock Away. After doing a Knock Away, Wrath-Scryer Soccothrates will then randomly pick a target and Charge to them, leaving a large trail of Felfire IconFelfire in his path.

Ranged players should focus on spreading out to avoid additional damage from the Charge after each Knock Away IconKnock Away and the knockback it does. Avoid any Felfire IconFelfire on the ground and let the tank pick the boss up after the Charge goes off.

6.3.1.

Loot from Normal

Item Required Level Item Type Slot
Gloves of the Unbound Icon Gloves of the Unbound 70 Leather Hands
The Sleeper's Cord Icon The Sleeper's Cord 70 Leather Waist
Ryngo's Band of Ingenuity Icon Ryngo's Band of Ingenuity 70 Accessory Finger
Warmaul of Infused Light Icon Warmaul of Infused Light 70 Two-Handed Mace Weapon
Emberhawk Crossbow Icon Emberhawk Crossbow 70 Crossbow Ranged Weapon
6.3.2.

Loot from Heroic

As with most endgame Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Deadly Fire Opal Icon Deadly Fire Opal BoP Gem Misc
Durable Fire Opal Icon Durable Fire Opal BoP Gem Misc
Nimble Fire Opal Icon Nimble Fire Opal BoP Gem Misc
6.4.

Harbinger Skyriss

Before facing the Harbinger himself, you will first need to complete a mini event where four prison cells are opened and you will fight one of the two monsters listed below at each cell.

6.4.1.

First Prison Cell

6.4.2.

Second Prison Cell

6.4.3.

Third Prison Cell

6.4.4.

Fourth Prison Cell

After finishing the enemies in the four cells off, Harbinger Skyriss himself will attack the party with the following abilities:

The first thing you will want to do when engaging the boss is to mark him with a raid marker. This will help you keep track of him when he summons the illusions. Use any available stuns or crowd control on players hit by the Complete Domination IconComplete Domination.

Depending on your group's gear level, you may want to kill at least the first illusion as a player getting targeted by Mind Rend IconMind Rend twice at the same time can easily kill them. If your gear is high enough, you can save cooldowns and start hard-nuking the boss around 70% to kill him with both illusions alive.

6.4.5.

Loot from Normal

Item Required Level Item Type Slot
Hallowed Crown Icon Hallowed Crown 70 Cloth Head
Hood of Oblivion Icon Hood of Oblivion 70 Cloth Head
Helm of Assassination Icon Helm of Assassination 70 Leather Head
Choker of Fluid Thought Icon Choker of Fluid Thought 70 Accessory Neck
Tidefury Chestpiece Icon Tidefury Chestpiece 70 Mail Chest
Breastplate of the Bold Icon Breastplate of the Bold 70 Plate Chest
Doomplate Chestguard Icon Doomplate Chestguard 70 Plate Chest
Sigil-Laced Boots Icon Sigil-Laced Boots 70 Cloth Feet
Elementium Band of the Sentry Icon Elementium Band of the Sentry 70 Accessory Finger
Shiffar's Nexus-Horn Icon Shiffar's Nexus-Horn 70 Accessory Trinket
Hungering Spineripper Icon Hungering Spineripper 70 Dagger Weapon
Lamp of Peaceful Radiance Icon Lamp of Peaceful Radiance 70 Off-Hand Weapon Off-Hand
6.4.6.

Loot from Heroic

As with most endgame Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Bracers of Dignity Icon Bracers of Dignity 70 Plate Wrist
Belt of Depravity Icon Belt of Depravity 70 Cloth Waist
Shadowstep Striders Icon Shadowstep Striders 70 Leather Feet
Vileblade of the Betrayer Icon Vileblade of the Betrayer 70 Dagger Weapon
Deadly Fire Opal Icon Deadly Fire Opal BoP Gem Misc
Durable Fire Opal Icon Durable Fire Opal BoP Gem Misc
Nimble Fire Opal Icon Nimble Fire Opal BoP Gem Misc
7.

The pulls in The Arcatraz are generally small, so no significant amount of AoE is needed. Hunters are very strong in this dungeon for their single-target Physical damage and Misdirection IconMisdirection helps significantly on both the larger packs and on enemies that silence or disarm.

It is also strongly advised to bring a class that can res, as The Arcatraz is locked behind a gate. If someone dies who does not have the key to the gate, the group will need to wait for the keyholder to run back to the entrance and open it for them.

8.

Changelog

  • 25 Jul. 2021: Added images for mobs.
  • 26 May 2021: Guide added.
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