The Blood Furnace Dungeon Guide
The recommended level range to run this dungeon on Normal is 60-64. Heroic mode will require Level 70 and the Flamewrought Key to enter.
This dungeon will take approximately 20-30 minutes to complete with an average group. The Blood Furnace is commonly abbreviated as "BF".
In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.
The Blood Furnace Quests
Before heading into The Blood Furnace, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.
The Blood Furnace Entrance Location
Conveniently, all dungeons in Hellfire Peninsula are located in one centralized location: Hellfire Citadel. This structure can be easily found in the very center of the map and can be reached by using one of the two connecting bridges on either the North or South side.
Unlike the other two dungeons in this area, The Blood Furnace can only be reached by a side passage on the Southern side of the Citadel. The path to Blood Furnace starts with a ramp that can be found at coordinates (45,61).
The dungeon portal for The Blood Furnace is located at coordinates (46,51). The summoning stone is located directly next to the Ramparts dungeon portal.
Layout of The Blood Furnace
The layout of The Blood Furnace is completely linear, following a one-way path for the entire dungeon. After defeating the last boss, a tunnel will unlock that allows you to return to the entrance of the dungeon very quickly.
Reputation From The Blood Furnace
Killing mobs in this instance grants either Thrallmar or Honor Hold reputation.
Normal Difficulty
- Orcs grant 5 reputation each.
- Most demons will grant 5 reputation each.
- Each boss grants 50 reputation.
- A Normal run of The Blood Furnace will give around 750 reputation.
- Reputation gains in Normal stop at (5999/6000) Friendly, including bosses.
Heroic Difficulty
- Orcs grant 15 reputation each.
- Most demons will grant 15 reputation each.
- Each boss grants 250 reputation.
- A Heroic run of The Blood Furnace will give around 2,500 reputation.
Notable Trash in The Blood Furnace
In this section, we will briefly go over each of the trash mobs that may pose a threat to you in this dungeon.
Shadowmoon Adept
The Thrash can lead to some very spiky tank damage, so it is recommended to CC one of these and make sure to debuff or stun whenever possible. Try to avoid tanking these near your casters to prevent their Kick from interrupting your allies.
Laughing Skull Rogue
These will be hidden throughout the entire dungeon. Avoid running ahead of the tanks or these might kill you before the tank can react and pick them up. Remove their poison if possible and try to use any stealth detection such as Flare to bring them out of stealth. Overall you will fight around six or seven of these in total.
Laughing Skull Legionnaire
These deal very high damage and splash that damage to other nearby players. Try to crowd control these if possible and use any stuns when fighting them to prevent their high damage. Melee DPS need to be aware of their health when facing these, as the cleave damage they deal can easily kill any nearby non-tanks.
Shadowmoon Summoner
All abilities can be interrupted. At the very least you should try to interrupt both Summon Felhound Manastalker and Summon Seductress as the extra adds summoned by these casts can cause chaos and disrupt your healer.
Shadowmoon Technician
These are one of the most deadly trash mobs in the entire dungeon. Their Silence and the constant, high AoE damage these deal can quickly lead to deaths if they are mishandled. Make sure to spread out for the Throw Dynamite and keep moving to see where they place the Bombs from Throw Proximity Bomb.
Nascent Fel Orc
These can be quite painful to deal with, especially on Heroic. When facing more than one of these at a time, it is possible for your tank to be stunned very often. In addition to that, Stomp can be very annoying with its knockback. Stomp also deals somewhat high damage, so melee players need to be aware of their health as a healer can easily fall behind on these packs with the tank being stunned constantly.
Felguard Annihilator
These constantly drop threat and start attacking different targets. This will typically be associated with a Charge on the new target. On Heroic difficulty, aim to crowd control these with Fear, Banish or any form of stun you have as they deal very high damage to non-tanks.
Shadowmoon Channeler
A group of 5 Channelers are linked with the boss; when the last one of them dies Keli'dan the Breaker will engage your party. Utilize line of sight, interrupts, stuns, and CC as much as possible to avoid taking as many Shadow Bolts as possible. Mark of Shadow makes you take significantly higher Shadow damage, so try to avoid as many of the casts as possible. If you have someone who can remove magical debuffs, have them prioritize dispelling this debuff as soon as possible.
Overview of Bosses in The Blood Furnace
Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.
The Maker
This is a fairly easy boss. It can be rather annoying at times with the knockback and some bad mind control targets. Ranged players should spread out and stand at max range away from the boss in case the tank is targeted by Domination. Try to use some form of crowd control on mind controlled players and, if it is on the tank, try to kite the boss until the tank is free.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Pendant of Battle-Lust | 61 | Accessory | Neck |
Ironblade Gauntlets | 61 | Plate | Hands |
Girdle of the Gale Storm | 61 | Waist | |
Diamond-Core Sledgemace | 61 | One-Handed Mace | Main-Hand |
Libram of Saints Departed | 61 | Libram | Relic |
Loot from Heroic
Item | Required Level | Item Type | Slot |
---|---|---|---|
Mage-Collar of the Firestorm | 70 | Cloth | Head |
Embroidered Cape of Mysteries | 70 | Cloak | Back |
Moon-Touched Bands | 70 | Leather | Wrist |
Bloodlord Legplates | 70 | Cloth | Feet |
Blood Knight Defender | 70 | Plate | Legs |
Libram of Avengement | 70 | Libram | Relic |
Beaming Fire Opal | BoP | Gem | Misc |
Fluorescent Tanzanite | BoP | Gem | Misc |
Jagged Chrysoprase | BoP | Gem | Misc |
Broggok
Before engaging the boss, you will first need to pull the lever in the middle of the room. This will trigger combat and you will need to fight four waves of Fel Orc Neophyte and Nascent Fel Orc. Shortly after defeating the fourth wave, the boss will come out and enter combat. Be mindful of your healer's Mana as these four packs can deal a lot of damage. If needed, keep one orc alive on the last wave and crowd control it while your healer regenerates Mana.
Make sure to face Broggok away from the group and avoid being in front of the boss to not take any damage from the Slime Spray. The tank should be frequently moving him to prevent the melee taking any damage from Poison Cloud.
Poison Bolt can be a lot of pressure for healers to keep up with, especially if there are limited means of removing poison debuffs available in the party. A Shaman placing Poison Cleansing Totem trivializes this mechanic.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Arcing Bracers | 61 | Cloth | Wrist |
Bloody Surgeon's Mitts | 61 | Cloth | Hands |
Kilt of the Night Strider | 61 | Leather | Legs |
Auslese's Light Channeler | 61 | Accessory | Trinket |
Legion Blunderbuss | 61 | Gun | Ranged Weapon |
Loot from Heroic
Item | Required Level | Item Type | Slot |
---|---|---|---|
Virtue Bearer's Vambraces | 70 | Plate | Wrist |
Moonchild Leggings | 70 | Leather | Legs |
Embroidered Spellpyre Boots | 70 | Cloth | Feet |
Signet of Repose | 70 | Accessory | Finger |
Firebrand Battleaxe | 70 | One-Handed Axe | Weapon |
Beaming Fire Opal | BoP | Gem | Misc |
Fluorescent Tanzanite | BoP | Gem | Misc |
Jagged Chrysoprase | BoP | Gem | Misc |
Keli'dan the Breaker
- Corruption
- Shadow Bolt Volley
- Burning Nova — On Heroic difficulty, this will also pull in all players when cast.
- Fire Nova — This will be cast after Burning Nova ends.
If you have no way of removing Mark of Shadow applied by the five previous Shadowmoon Channeler, this fight will be very hard for the healer to keep up. Ranged players should stay at max range to avoid Shadow Bolt Volley if possible.
When he casts Burning Nova and goes invulnerable, all melee players — and anyone that got pulled in on Heroic difficulty — need to be sure to run away from the boss as soon as possible to avoid the Fire Nova that follows the ability up.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Mantle of the Dusk-Dweller | 61 | Leather | Shoulder |
Vest of Vengeance | 61 | Leather | Chest |
Raiments of Divine Authority | 61 | Cloth | Chest |
Mindfire Waistband | 61 | Cloth | Waist |
Warsong Howling Axe | 61 | Two-Handed Axe | Weapon |
Loot from Heroic
Item | Required Level | Item Type | Slot |
---|---|---|---|
Ruby Helm of the Just | 70 | Plate | Helm |
Soldier's Dog Tags | 70 | Accessory | Neck |
Talisman of the Breaker | 70 | Accessory | Neck |
Mantle of Shadowy Embrace | 70 | Leather | Shoulder |
Wastewalker Tunic | 70 | Leather | Chest |
Robe of Effervescent Light | 70 | Cloth | Chest |
Emerald Eye Bracer | 70 | Wrist | |
World's End Bracers | 70 | Wrist | |
Doomplate Gauntlets | 70 | Plate | Hands |
Leggings of the Unrepentant | 70 | Leather | Legs |
Bloodsworn Warboots | 70 | Plate | Feet |
Eaglecrest Warboots | 70 | Plate | Feet |
Wave-Crest Striders | 70 | Feet | |
Icon of Unyielding Courage | 70 | Accessory | Trinket |
The Willbreaker | 70 | One-Handed Sword | Main-Hand |
Adamantine Repeater | 70 | Crossbow | Ranged Weapon |
Beaming Fire Opal | BoP | Gem | Misc |
Fluorescent Tanzanite | BoP | Gem | Misc |
Jagged Chrysoprase | BoP | Gem | Misc |
Recommended Group Composition for The Blood Furnace
While not required, having one form of crowd control will make things go smoother. Shadowmoon Technician are the ideal target of any available CC to help sustain healer Mana and prevent large amounts of party-wide damage. This is especially important when doing Heroic in lower gear. A Warlock is a great addition to any Blood Furnace group, especially on Heroic difficulty, as they have a multitude of utility spells at their disposal such as Banish, Fear and even Curse of Tongues.
The pulls in The Blood Furnace are generally small, so no significant amount of AoE is needed. It is recommended to have at least one form of reliable interrupt as there are casters in almost every pack. Shadowmoon Summoner in particular is a great target to keep interrupted as much as possible.
Changelog
- 16 Jun. 2021: Added images of enemies.
- 26 May 2021: Guide added.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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