The Botanica Dungeon Guide
The recommended level range to run this dungeon on Normal is 68-70. Heroic mode will require Level 70 and the Warpforged Key to enter. Entering this dungeon will require a flying mount to fly up to the dungeon.
The Botanica will take approximately 25-35 minutes to complete with an average group. This dungeon is commonly abbreviated as "bot" or "bota".
In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.
The Botanica Quests
Before heading into The Botanica, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.
The Botanica Entrance Location
Reaching The Botanica requires a flying mount to reach the platform where Botanica is located. Out of the four flying platforms, The Botanica is on the far left.
Layout of The Botanica
The Botanica is a massive dungeon, holding five bosses and a large assortment of trash. Following the arrows will give you the fastest route through the dungeon. At the end of the dungeon, you have the option of running through the dungeon portal to return you to the outside.
Reputation From The Botanica
Killing mobs in this instance grants The Sha'tar reputation.
Normal Difficulty
- Most monsters grant 12 reputation each.
- Each boss grants 120 reputation.
- A Normal run of The Botanica will give around 1,950 reputation.
- Reputation gains in Normal go all the way up through Exalted.
Heroic Difficulty
- Most monsters grant 15 reputation each.
- Each boss grants 250 reputation.
- A Heroic run of The Botanica will give around 2,950 reputation.
Notable Trash in The Botanica
In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon.
Bloodwarder Protector
Try to burst these down quickly before they put their Spell Reflection up, or stun them to prevent them from doing so.
Bloodwarder Mender
This caster-type mob will often try to buff and heal nearby allies with Holy Fury and Greater Heal, respectively. Either focus them down quickly, or make sure to interrupt their heals rather than their Mind Blast.
Bloodwarder Greenkeeper
These enemies can deal high burst damage since you will be facing them in pairs at a time. Remove the Impending Coma if your party can remove poisons, as the sleep on a tank can cause problems. Otherwise, try to interrupt, stun, and line-of-sight them if possible.
Tempest-Forge Peacekeeper
These enemies deal moderate amounts of AoE damage while draining the Mana of anyone nearby. Try to kill these quickly and use any interrupts and stuns available to the party.
Bloodwarder Steward
Arcane Flurry causes the Bloodwarder Steward to spin in place, dealing heavy Arcane damage to any enemy in their melee range. You will either need to stun these to stop the Flurry or run away from them until the attack ends.
Bloodwarder Falconer
- Call of the Falcon
- Bloodfalcons are with the Falconer and can cast:
The Bloodwarder Falconer itself is not much of a threat, but the Bloodfalcons with it, however, can be very dangerous. Call of the Falcon can be placed on anyone, causing the Bloodfalcons to fixate that person and charge them if they are out of range while ignoring any previous threat. With their multiple stuns and high damage, these can easily kill anyone.
If your group has high single-target DPS you should stun and focus down the Bloodwarder Falconer; if you have strong AoE you can quickly dispatch the falcons instead to prevent them from killing squishier party members.
Sunseeker Chemist
These enemies have somewhat high area-damage capabilities. Keep them faced away from the group and be ready to move out of any poison clouds you see on the ground from Vial of Poison.
Sunseeker Channeler
Alone, these enemies are not very dangerous as you can simply stun them or interrupt their Soul Channel. However, when grouped with other mobs, these can become quite dangerous as their Sunseeker Blessing grants a large amount of increased damage. If a trash pack you want to pull has this buff, it is best to wait a few seconds for it to fade off before engaging them.
Nethervine Reaper
These can be dangerous because the Pale Death will greatly reduce your tank's Maximum Health. When fighting large packs this can be deadly. Remove this curse as soon as possible if your party can.
Nethervine Inciter
The Kidney Shot can be a problem when pulling larger packs that these mobs are often found in. Try to kill these first as a well-timed stun can be deadly for a tank.
Sunseeker Herbalist
These are worth mentioning as their Entangling Roots can cause early issues for tanks trying to pick up loose mobs or players trying to move away from danger. The Mutate Fleshlasher summons can also be a problem as they will attack the healer unless attacked by the tank quickly.
Sunseeker Harvester
You will want to either kill these first or crowd control them as a well-placed Polymorph by them can be problematic.
Sunseeker Gene-Splicer
Make sure to move out of the Death & Decay as soon as possible. This can be hard at times with the constant Entangling Roots casts from nearby Sunseeker Herbalists.
Mutate Fear-Shrieker
Ranged players should make sure to stay max range from these to avoid the Fear. Tanks will take high damage during the fear, make sure to keep them at high health before it lands.
Overview of Bosses in The Botanica
Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.
Commander Sarannis
Try to keep Arcane Resonance removed from the tank if possible. When the adds spawn, let the tank pick them up or use some form of crowd control like Psychic Scream or Intimidating Shout. The Bloodwarder Mender should be interrupted before it can get a heal off.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Towering Mantle of the Hunt | 70 | Shoulder | |
Syrannis' Mystic Sheen | 70 | Cloak | Back |
Prismatic Mittens of Mending | 70 | Cloth | Hands |
Revenger | 70 | One-Handed Sword | Weapon |
Libram of the Lightbringer | 70 | Libram | Relic |
Loot from Heroic
As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.
Item | Required Level | Item Type | Slot |
---|---|---|---|
Brutal Tanzanite | BoP | Gem | Misc |
Imperial Tanzanite | BoP | Gem | Misc |
Mysterious Fire Opal | BoP | Gem | Misc |
High Botanist Freywinn
This is a very straightforward fight. Kill all the adds that the boss summons and this fight becomes trivial. If he lives long enough to cast Tree Form, you must kill all 3 Frayer Protectors to make him susceptible to damage again.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Enchanted Thorium Torque | 70 | Accessory | Neck |
Energis Armwraps | 70 | Cloth | Hands |
Obsidian Clodstompers | 70 | Plate | Feet |
Stormreaver Warblades | 70 | Fist Weapon | Off-Hand |
Aegis of the Sunbird | 70 | Shield | Off-Hand |
Plans: Earthpeace Breastplate | 370 | Blacksmithing Plans | Misc |
Loot from Heroic
As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.
Item | Required Level | Item Type | Slot |
---|---|---|---|
Brutal Tanzanite | BoP | Gem | Misc |
Imperial Tanzanite | BoP | Gem | Misc |
Mysterious Fire Opal | BoP | Gem | Misc |
Thorngrin the Tender
While this boss is fairly simple, there is very high party-wide damage. Melee players will need to move away from the boss during the Hellfire, and healers will need to heal up players caught in the Sacrifice.
It is possible for a Hellfire and Sacrifice to overlap, so it is advised to pull the boss down from his starting platform to prevent additional damage.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Gauntlets of Cruel Intention | 70 | Plate | Hands |
Ring of Umbral Doom | 70 | Accessory | Finger |
Arcane Netherband | 70 | Accessory | Finger |
Runed Dagger of Solace | 70 | Dagger | Main-Hand |
Dreamer's Dragonstaff | 70 | Staff | Weapon |
Pattern: Battlecast Pants | 375 | Tailoring Pattern | Misc |
Loot from Heroic
As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.
Item | Required Level | Item Type | Slot |
---|---|---|---|
Brutal Tanzanite | BoP | Gem | Misc |
Imperial Tanzanite | BoP | Gem | Misc |
Mysterious Fire Opal | BoP | Gem | Misc |
Laj
- Allergic Reaction
- Elemental Shift — Periodically during the fight Laj will teleport
to his starting platform and change his element, shown by changing his color.
Each color of Laj takes reduced damage from one school of magic and increased
damage from another.
- Arcane Alignment (White) — Reduces damage taken by Arcane and increases damage taken from Shadow.
- Fire Alignment (Red) — Reduces damage taken by Fire and increases damage taken from Frost.
- Frost Alignment (Blue) — Reduces damage taken by Frost and increases damage taken from Fire.
- Nature Alignment (Green) — Reduces damage taken by Nature and increases damage taken from Shadow.
- Shadow Alignment (Black) — Reduces damage taken by Shadow and increases damage taken from Arcane.
- Summon Sprouts — When Laj teleports and changes his alignment, he will also summon a Thorn Flayer and a Thorn Lasher to fight for him.
The Allergic Reaction should be removed quickly if possible, as it makes the tank take much higher damage and can be a large problem if it spreads. Players dealing elemental damage should try to use appropriate spells to counter Laj's current form.
If your group is geared enough, it is possible to ignore the adds summoned. If not, it is recommended to at least kill the Thorn Flayers as the damage they deal is high.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Mantle of Autumn | 70 | Leather | Shoulder |
Spaulders of the Righteous | 70 | Plate | Shoulder |
Mithril-Bark Cloak | 70 | Cloak | Back |
Devil-Stitched Leggings | 70 | Cloth | Legs |
Boots of the Shifting Sands | 70 | Leather | Feet |
Loot from Heroic
As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.
Item | Required Level | Item Type | Slot |
---|---|---|---|
Brutal Tanzanite | BoP | Gem | Misc |
Imperial Tanzanite | BoP | Gem | Misc |
Mysterious Fire Opal | BoP | Gem | Misc |
Warp Splinter
Ranged players will need to be sure to stay max range to avoid the Stomp. Keep the tank at full health and avoid pulling aggro during the stun. Healers will have a hard time keeping the tank alive and the group as the Arcane Volley occurs frequently.
The Saplings summoned will slowly move toward whoever has threat, most likely your healer. These adds do minor damage and have low health, but it is still recommended to ignore them and focus on dealing with the boss. If you have a form of healing reduction such as Wound Poison or Aimed Shot, keep these up on the boss as it will significantly reduce the amount of healing he receives.
Loot from Normal
Item | Required Level | Item Type | Slot |
---|---|---|---|
Moonglade Cowl | 70 | Leather | Head |
Tidefury Helm | 70 | Head | |
Warhelm of the Bold | 70 | Plate | Head |
Jagged Bark Pendant | 70 | Accessory | Neck |
Netherfury Cape | 70 | Cloak | Back |
Incanter's Robe | 70 | Cloth | Chest |
Warp Infused Drape | 70 | Cloth | Chest |
Beast Lord Cuirass | 70 | Chest | |
Warpscale Leggings | 70 | Leather | Legs |
Bangle of Endless Blessings | 70 | Accessory | Trinket |
Warp Splinter's Thorn | 70 | One-Handed Dagger | Weapon |
Warpstaff of Arcanum | 70 | Staff | Weapon |
Greatsword of Forlorn Visions | 70 | Two-Handed Sword | Weapon |
Pattern: Whitemend Hood | 375 | Tailoring Pattern | Misc |
Loot from Heroic
As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.
Item | Required Level | Item Type | Slot |
---|---|---|---|
Gauntlets of Dissension | 70 | Plate | Hands |
Boots of Ethereal Manipulation | 70 | Cloth | Feet |
Boots of the Endless Hunt | 70 | Feet | |
Feral Staff of Lashing | 70 | Staff | Weapon |
Brutal Tanzanite | BoP | Gem | Misc |
Imperial Tanzanite | BoP | Gem | Misc |
Mysterious Fire Opal | BoP | Gem | Misc |
Recommended Group Composition for The Botanica
The pulls in The Botanica can be somewhat large at times, so AoE damage may be desired. At least one form of reliable crowd control is recommended as the larger packs in this dungeon can be quite deadly. Warlocks are strong for their Fear and Banish, while a Mage is always a good addition for their reliable Polymorph.
Changelog
- 25 Jul. 2021: Added images for mobs.
- 26 May 2021: Guide added.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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