The Botanica Dungeon Guide

Last updated on Jul 25, 2021 at 20:20 by Abide 1 comment

The recommended level range to run this dungeon on Normal is 68-70. Heroic mode will require Level 70 and the Warpforged Key Icon Warpforged Key to enter. Entering this dungeon will require a flying mount to fly up to the dungeon.

The Botanica will take approximately 25-35 minutes to complete with an average group. This dungeon is commonly abbreviated as "bot" or "bota".

In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.

1.

The Botanica Quests

Before heading into The Botanica, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.

2.

The Botanica Entrance Location

The Botanica and nearest flight paths

Reaching The Botanica requires a flying mount to reach the platform where Botanica is located. Out of the four flying platforms, The Botanica is on the far left.

3.

Layout of The Botanica

The Botanica layout

The Botanica is a massive dungeon, holding five bosses and a large assortment of trash. Following the arrows will give you the fastest route through the dungeon. At the end of the dungeon, you have the option of running through the dungeon portal to return you to the outside.

4.

Reputation From The Botanica

Killing mobs in this instance grants The Sha'tar reputation.

4.1.

Normal Difficulty

  • Most monsters grant 12 reputation each.
  • Each boss grants 120 reputation.
  • A Normal run of The Botanica will give around 1,950 reputation.
  • Reputation gains in Normal go all the way up through Exalted.
4.2.

Heroic Difficulty

  • Most monsters grant 15 reputation each.
  • Each boss grants 250 reputation.
  • A Heroic run of The Botanica will give around 2,950 reputation.
5.

Notable Trash in The Botanica

In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon.

5.1.

Bloodwarder Protector

Try to burst these down quickly before they put their Spell Reflection IconSpell Reflection up, or stun them to prevent them from doing so.

5.2.

Bloodwarder Mender

This caster-type mob will often try to buff and heal nearby allies with Holy Fury IconHoly Fury and Greater Heal IconGreater Heal, respectively. Either focus them down quickly, or make sure to interrupt their heals rather than their Mind Blast IconMind Blast.

5.3.

Bloodwarder Greenkeeper

These enemies can deal high burst damage since you will be facing them in pairs at a time. Remove the Impending Coma IconImpending Coma if your party can remove poisons, as the sleep on a tank can cause problems. Otherwise, try to interrupt, stun, and line-of-sight them if possible.

5.4.

Tempest-Forge Peacekeeper

These enemies deal moderate amounts of AoE damage while draining the Mana of anyone nearby. Try to kill these quickly and use any interrupts and stuns available to the party.

5.5.

Bloodwarder Steward

Arcane Flurry IconArcane Flurry causes the Bloodwarder Steward to spin in place, dealing heavy Arcane damage to any enemy in their melee range. You will either need to stun these to stop the Flurry or run away from them until the attack ends.

5.6.

Bloodwarder Falconer

The Bloodwarder Falconer itself is not much of a threat, but the Bloodfalcons with it, however, can be very dangerous. Call of the Falcon IconCall of the Falcon can be placed on anyone, causing the Bloodfalcons to fixate that person and charge them if they are out of range while ignoring any previous threat. With their multiple stuns and high damage, these can easily kill anyone.

If your group has high single-target DPS you should stun and focus down the Bloodwarder Falconer; if you have strong AoE you can quickly dispatch the falcons instead to prevent them from killing squishier party members.

5.7.

Sunseeker Chemist

These enemies have somewhat high area-damage capabilities. Keep them faced away from the group and be ready to move out of any poison clouds you see on the ground from Vial of Poison IconVial of Poison.

5.8.

Sunseeker Channeler

Alone, these enemies are not very dangerous as you can simply stun them or interrupt their Soul Channel IconSoul Channel. However, when grouped with other mobs, these can become quite dangerous as their Sunseeker Blessing IconSunseeker Blessing grants a large amount of increased damage. If a trash pack you want to pull has this buff, it is best to wait a few seconds for it to fade off before engaging them.

5.9.

Nethervine Reaper

These can be dangerous because the Pale Death IconPale Death will greatly reduce your tank's Maximum Health. When fighting large packs this can be deadly. Remove this curse as soon as possible if your party can.

5.10.

Nethervine Inciter

The Kidney Shot IconKidney Shot can be a problem when pulling larger packs that these mobs are often found in. Try to kill these first as a well-timed stun can be deadly for a tank.

5.11.

Sunseeker Herbalist

These are worth mentioning as their Entangling Roots IconEntangling Roots can cause early issues for tanks trying to pick up loose mobs or players trying to move away from danger. The Mutate Fleshlasher summons can also be a problem as they will attack the healer unless attacked by the tank quickly.

5.12.

Sunseeker Harvester

You will want to either kill these first or crowd control them as a well-placed Polymorph IconPolymorph by them can be problematic.

5.13.

Sunseeker Gene-Splicer

Make sure to move out of the Death & Decay IconDeath & Decay as soon as possible. This can be hard at times with the constant Entangling Roots IconEntangling Roots casts from nearby Sunseeker Herbalists.

5.14.

Mutate Fear-Shrieker

Ranged players should make sure to stay max range from these to avoid the Fear IconFear. Tanks will take high damage during the fear, make sure to keep them at high health before it lands.

6.

Overview of Bosses in The Botanica

Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.

6.1.

Commander Sarannis

Try to keep Arcane Resonance IconArcane Resonance removed from the tank if possible. When the adds spawn, let the tank pick them up or use some form of crowd control like Psychic Scream IconPsychic Scream or Intimidating Shout IconIntimidating Shout. The Bloodwarder Mender should be interrupted before it can get a heal off.

6.1.1.

Loot from Normal

Item Required Level Item Type Slot
Towering Mantle of the Hunt Icon Towering Mantle of the Hunt 70 Mail Shoulder
Syrannis' Mystic Sheen Icon Syrannis' Mystic Sheen 70 Cloak Back
Prismatic Mittens of Mending Icon Prismatic Mittens of Mending 70 Cloth Hands
Revenger Icon Revenger 70 One-Handed Sword Weapon
Libram of the Lightbringer Icon Libram of the Lightbringer 70 Libram Relic
6.1.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Brutal Tanzanite Icon Brutal Tanzanite BoP Gem Misc
Imperial Tanzanite Icon Imperial Tanzanite BoP Gem Misc
Mysterious Fire Opal Icon Mysterious Fire Opal BoP Gem Misc
6.2.

High Botanist Freywinn

This is a very straightforward fight. Kill all the adds that the boss summons and this fight becomes trivial. If he lives long enough to cast Tree Form IconTree Form, you must kill all 3 Frayer Protectors to make him susceptible to damage again.

6.2.1.

Loot from Normal

Item Required Level Item Type Slot
Enchanted Thorium Torque Icon Enchanted Thorium Torque 70 Accessory Neck
Energis Armwraps Icon Energis Armwraps 70 Cloth Hands
Obsidian Clodstompers Icon Obsidian Clodstompers 70 Plate Feet
Stormreaver Warblades Icon Stormreaver Warblades 70 Fist Weapon Off-Hand
Aegis of the Sunbird Icon Aegis of the Sunbird 70 Shield Off-Hand
Plans: Earthpeace Breastplate Icon Plans: Earthpeace Breastplate 370 Blacksmithing Plans Misc
6.2.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Brutal Tanzanite Icon Brutal Tanzanite BoP Gem Misc
Imperial Tanzanite Icon Imperial Tanzanite BoP Gem Misc
Mysterious Fire Opal Icon Mysterious Fire Opal BoP Gem Misc
6.3.

Thorngrin the Tender

While this boss is fairly simple, there is very high party-wide damage. Melee players will need to move away from the boss during the Hellfire IconHellfire, and healers will need to heal up players caught in the Sacrifice IconSacrifice.

It is possible for a Hellfire IconHellfire and Sacrifice IconSacrifice to overlap, so it is advised to pull the boss down from his starting platform to prevent additional damage.

6.3.1.

Loot from Normal

Item Required Level Item Type Slot
Gauntlets of Cruel Intention Icon Gauntlets of Cruel Intention 70 Plate Hands
Ring of Umbral Doom Icon Ring of Umbral Doom 70 Accessory Finger
Arcane Netherband Icon Arcane Netherband 70 Accessory Finger
Runed Dagger of Solace Icon Runed Dagger of Solace 70 Dagger Main-Hand
Dreamer's Dragonstaff Icon Dreamer's Dragonstaff 70 Staff Weapon
Pattern: Battlecast Pants Icon Pattern: Battlecast Pants 375 Tailoring Pattern Misc
6.3.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Brutal Tanzanite Icon Brutal Tanzanite BoP Gem Misc
Imperial Tanzanite Icon Imperial Tanzanite BoP Gem Misc
Mysterious Fire Opal Icon Mysterious Fire Opal BoP Gem Misc
6.4.

Laj

  • Allergic Reaction IconAllergic Reaction
  • Elemental Shift — Periodically during the fight Laj will teleport to his starting platform and change his element, shown by changing his color. Each color of Laj takes reduced damage from one school of magic and increased damage from another.
    • Arcane Alignment (White) — Reduces damage taken by Arcane and increases damage taken from Shadow.
    • Fire Alignment (Red) — Reduces damage taken by Fire and increases damage taken from Frost.
    • Frost Alignment (Blue) — Reduces damage taken by Frost and increases damage taken from Fire.
    • Nature Alignment (Green) — Reduces damage taken by Nature and increases damage taken from Shadow.
    • Shadow Alignment (Black) — Reduces damage taken by Shadow and increases damage taken from Arcane.
  • Summon Sprouts — When Laj teleports and changes his alignment, he will also summon a Thorn Flayer and a Thorn Lasher to fight for him.

The Allergic Reaction IconAllergic Reaction should be removed quickly if possible, as it makes the tank take much higher damage and can be a large problem if it spreads. Players dealing elemental damage should try to use appropriate spells to counter Laj's current form.

If your group is geared enough, it is possible to ignore the adds summoned. If not, it is recommended to at least kill the Thorn Flayers as the damage they deal is high.

6.4.1.

Loot from Normal

Item Required Level Item Type Slot
Mantle of Autumn Icon Mantle of Autumn 70 Leather Shoulder
Spaulders of the Righteous Icon Spaulders of the Righteous 70 Plate Shoulder
Mithril-Bark Cloak Icon Mithril-Bark Cloak 70 Cloak Back
Devil-Stitched Leggings Icon Devil-Stitched Leggings 70 Cloth Legs
Boots of the Shifting Sands Icon Boots of the Shifting Sands 70 Leather Feet
6.4.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Brutal Tanzanite Icon Brutal Tanzanite BoP Gem Misc
Imperial Tanzanite Icon Imperial Tanzanite BoP Gem Misc
Mysterious Fire Opal Icon Mysterious Fire Opal BoP Gem Misc
6.5.

Warp Splinter

Ranged players will need to be sure to stay max range to avoid the Stomp IconStomp. Keep the tank at full health and avoid pulling aggro during the stun. Healers will have a hard time keeping the tank alive and the group as the Arcane Volley IconArcane Volley occurs frequently.

The Saplings summoned will slowly move toward whoever has threat, most likely your healer. These adds do minor damage and have low health, but it is still recommended to ignore them and focus on dealing with the boss. If you have a form of healing reduction such as Wound Poison IconWound Poison or Aimed Shot IconAimed Shot, keep these up on the boss as it will significantly reduce the amount of healing he receives.

6.5.1.

Loot from Normal

Item Required Level Item Type Slot
Moonglade Cowl Icon Moonglade Cowl 70 Leather Head
Tidefury Helm Icon Tidefury Helm 70 Mail Head
Warhelm of the Bold Icon Warhelm of the Bold 70 Plate Head
Jagged Bark Pendant Icon Jagged Bark Pendant 70 Accessory Neck
Netherfury Cape Icon Netherfury Cape 70 Cloak Back
Incanter's Robe Icon Incanter's Robe 70 Cloth Chest
Warp Infused Drape Icon Warp Infused Drape 70 Cloth Chest
Beast Lord Cuirass Icon Beast Lord Cuirass 70 Mail Chest
Warpscale Leggings Icon Warpscale Leggings 70 Leather Legs
Bangle of Endless Blessings Icon Bangle of Endless Blessings 70 Accessory Trinket
Warp Splinter's Thorn Icon Warp Splinter's Thorn 70 One-Handed Dagger Weapon
Warpstaff of Arcanum Icon Warpstaff of Arcanum 70 Staff Weapon
Greatsword of Forlorn Visions Icon Greatsword of Forlorn Visions 70 Two-Handed Sword Weapon
Pattern: Whitemend Hood Icon Pattern: Whitemend Hood 375 Tailoring Pattern Misc
6.5.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Gauntlets of Dissension Icon Gauntlets of Dissension 70 Plate Hands
Boots of Ethereal Manipulation Icon Boots of Ethereal Manipulation 70 Cloth Feet
Boots of the Endless Hunt Icon Boots of the Endless Hunt 70 Mail Feet
Feral Staff of Lashing Icon Feral Staff of Lashing 70 Staff Weapon
Brutal Tanzanite Icon Brutal Tanzanite BoP Gem Misc
Imperial Tanzanite Icon Imperial Tanzanite BoP Gem Misc
Mysterious Fire Opal Icon Mysterious Fire Opal BoP Gem Misc
7.

The pulls in The Botanica can be somewhat large at times, so AoE damage may be desired. At least one form of reliable crowd control is recommended as the larger packs in this dungeon can be quite deadly. Warlocks are strong for their Fear IconFear and Banish IconBanish, while a Mage is always a good addition for their reliable Polymorph IconPolymorph.

8.

Changelog

  • 25 Jul. 2021: Added images for mobs.
  • 26 May 2021: Guide added.
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