The Shattered Halls Dungeon Guide

Last updated on Jun 16, 2021 at 04:09 by Abide 1 comment

The recommended level range to run this dungeon on Normal is 68-70. Heroic mode will require Level 70 and the Flamewrought Key Icon Flamewrought Key to enter.

This dungeon will take approximately 35-45 minutes to complete with an average group. This dungeon is commonly abbreviated as "ShH" or "shatt halls". To enter the dungeon, you will need someone to unlock the gate with the Shattered Halls Key Icon Shattered Halls Key or a Rogue with Pick Lock IconPick Lock.

In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.

1.

The Shattered Halls Quests

Before heading into The Shattered Halls, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.

2.

The Shattered Halls Entrance Location

The Shattered Halls and nearest flight paths

Conveniently, all dungeons in Hellfire Peninsula are located in one centralized location: Hellfire Citadel. This structure can be easily found in the very center of the map and can be reached by using one of the two connecting bridges found on either the North or South side.

Unlike the other two dungeons in this area, The Shattered Halls is found behind a locked gate which requires a key from a quest chain to open. Check out The Shattered Halls Quests section above to learn how to obtain this key.

The dungeon portal for The Shattered Halls can be found at coordinates (48,51). The summoning stone is located directly next to the Ramparts dungeon portal.

3.

Layout of The Shattered Halls

The Shattered Halls layout

The layout of The Shattered Halls is almost completely linear, following a one-way path. The only deviation possible is at a locked gate found before Grand Warlock Nethekurse. If you can Pick Lock IconPick Lock the gate open, you can skip the gauntlet on the right and save some time.

4.

Reputation From The Shattered Halls

Killing mobs in this instance grants either Thrallmar or Honor Hold reputation.

4.1.

Normal Difficulty

  • Most orcs grant 12 reputation each.
  • Each boss grants 120 reputation.
  • A Normal run of The Shattered Halls will give around 1,350 reputation.
  • Reputation gains in Normal go all the way up through Exalted.
4.2.

Heroic Difficulty

  • Most orcs grant 15 reputation each.
  • Each boss grants 250 reputation.
  • A Heroic run of The Shattered Halls will give around 2,200 reputation.
5.

Notable Trash in The Shattered Halls

In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon.

5.1.

Shattered Hand Legionnaire

These need to be focused first, as the reinforcements summoned in are essentially a replacement to the mob killed previously. Focus these down and avoid any additional reinforcements. Tank these away from casters to prevent the Pummel IconPummel from interrupting them.

5.2.

Shattered Hand Heathen

These deal massive damage. Aim to crowd control and stun these as much as possible to avoid their massive damage output.

5.3.

Shattered Hand Savage

These can be quite dangerous as they have very high attack speed when buffed with Slice and Dice IconSlice and Dice and Enrage IconEnrage. These should be a high priority to kill early or crowd control whenever possible.

5.4.

Shadowmoon Acolyte

Ideally you will focus on interrupting these as their healing can be quite annoying if left alone. Try to line-of-sight these to force them to come into melee range.

5.5.

Shadowmoon Darkcaster

Try to interrupt the Fear IconFear and Rain of Fire IconRain of Fire if possible. Utilize line-of-sight to force these to engage in melee combat.

5.6.

Shattered Hand Assassin

Be mindful of these throughout the entire dungeon as they can be hidden in corners you previously thought were safe. Tanks may get Sap IconSapped at the start of combat with these, try to CC, stun, or kite them until the tank is free.

5.7.

Shattered Hand Brawler

These can be quite deadly with Thrash IconThrash. If possible, keep Curse of the Shattered Hand IconCurse of the Shattered Hand removed from the tank at all times as the increased damage taken can be quite deadly when facing so many mobs at once. Tank these away from casters to avoid them being interrupted by Kick IconKick. Prioritize killing these early on or using crowd control on them.

5.8.

Shattered Hand Sharpshooter

These consistently deal high damage to random players in their range. The entire party should use line-of-sight as much as possible to avoid as many attacks as they can. Use any resources your party has to remove the Viper Sting IconViper Sting as soon as possible to keep the group's Mana high; Cleanse IconCleanse, Abolish Poison IconAbolish Poison, and Poison Cleansing Totem IconPoison Cleansing Totem are all great counters to this spell.

5.9.

Creeping Ooze and Creeping Oozeling

These are the creatures you will need to fight if you cannot open the gate found before Grand Warlock Nethekurse. Avoid standing near them as the attack and movement speed slow can add up quickly. The Creeping Oozeling should be AoEd down as soon as possible while the tank focuses on the Creeping Ooze.

5.10.

Shattered Hand Archer

  • Fires flaming arrows down the hallway, leaving sections of the ground covered in fire.

These are found at the end of the gauntlet and are responsible for the patches of fire that are on the ground. Engaging these in combat will stop them from placing new patches of fire.

5.11.

Shattered Hand Champion

These can be quite annoying to gain initial threat on as the Concussion Blow IconConcussion Blow can easily prevent a tank from getting decent threat early on. Make sure to avoid standing near these as a caster, as the Shield Bash IconShield Bash will lock you out of casting for 8 seconds.

5.12.

Shattered Hand Executioner

This is the enemy needed for multiple quests as mentioned above. He is only available in Heroic difficulty. He drops various primals and potions if you kill him before he begins to execute his prisoners.

6.

Overview of Bosses in The Shattered Halls

Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.

6.1.

Grand Warlock Nethekurse

This is a fairly easy boss. Move out of the Fissures as soon as possible to avoid taking unnecessary damage. Try to save cooldowns for when the boss reaches low health, as the Dark Spin IconDark Spin can be punishing if it takes too long to kill him.

6.1.1.

Loot from Normal

Item Required Level Item Type Slot
Greathelm of the Unbreakable Icon Greathelm of the Unbreakable 68 Plate Head
Cloak of Malice Icon Cloak of Malice 68 Cloak Back
Bands of Nethekurse Icon Bands of Nethekurse 68 Cloth Wrist
Telaari Hunting Girdle Icon Telaari Hunting Girdle 68 Mail Waist
Ivory Idol of the Moongoddess Icon Ivory Idol of the Moongoddess 68 Idol Relic
Pattern: Spellstrike Hood Icon Pattern: Spellstrike Hood 375 Tailoring Pattern Misc
6.1.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Luminous Fire Opal Icon Luminous Fire Opal BoP Gem Misc
Polished Chrysoprase Icon Polished Chrysoprase BoP Gem Misc
Sovereign Tanzanite Icon Sovereign Tanzanite BoP Gem Misc
6.2.

Blood Guard Porung

Blood Guard Porung can only be found in the Heroic difficulty. He is at the end of the gauntlet where players must dodge flaming arrows and patches of fire while fighting through continually-spawning waves of Shattered Hand Zealots.

Make sure to not be in front of him to avoid his large Cleave IconCleave. Typically you will want to kill or crowd control the two Shattered Hand Archers that are linked with him, as they deal high damage and have some AoE. Be cautious to not run too far into the area he is located as there may be a Shattered Hand Assassin nearby in hiding.

6.2.1.

Loot from Heroic

As this boss is specific to Heroic difficulty only, he only has a Heroic loot table.

Item Required Level Item Type Slot
Blood Guard's Necklace of Ferocity Icon Blood Guard's Necklace of Ferocity 70 Accessory Neck
Spaulders of Slaughter Icon Spaulders of Slaughter 70 Plate Shoulder
Belt of Flowing Thought Icon Belt of Flowing Thought 70 Mail Waist
Pantaloons of Flaming Wrath Icon Pantaloons of Flaming Wrath 70 Cloth Legs
Nimble-foot Treads Icon Nimble-foot Treads 70 Leather Feet
Dazzling Chrysoprase Icon Dazzling Chrysoprase BoP Gem Misc
Empowered Fire Opal Icon Empowered Fire Opal BoP Gem Misc
Enduring Chrysoprase Icon Enduring Chrysoprase BoP Gem Misc
6.3.

Warbringer O'mrogg

You will want to start off by clearing the pack of two Shattered Hand Champions nearby and scouring the area surrounding Warbringer O'mrogg for any hidden Shattered Hand Assassins. These can cause a wipe if pulled by a player attempting to run away from the boss or if accidentally pulled by someone during a Fear IconFear.

Warbringer O'mrogg consists of two phases. The first phase is very straightforward, requiring no special treatment. The second phase begins with O'mrogg turning red and resetting his threat. He will use Beatdown IconBeatdown on a random player, giving them a high amount of threat right after resetting all previous threat. This person will need to kite the boss until the tank can regain threat, or kite in a manner so that other DPS can still reach O'mrogg and keep DPSing.

During this phase he will cast Blast Wave IconBlast Wave, slowing nearby players. He also deals very high damage as he ignites his weapon with Burning Maul IconBurning Maul and deals splash damage to anyone around his target if his melee attacks land.

6.3.1.

Loot from Normal

Item Required Level Item Type Slot
Tidefury Shoulderguards Icon Tidefury Shoulderguards 70 Mail Shoulder
Jeweled Boots of Sanctification Icon Jeweled Boots of Sanctification 68 Cloth Feet
Runesong Dagger Icon Runesong Dagger 68 Dagger Main-Hand
Firemaul of Destruction Icon Firemaul of Destruction 68 Two-Handed Mace Weapon
Skyfire Hawk-Bow Icon Skyfire Hawk-Bow 68 Bow Ranged Weapon
6.3.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Luminous Fire Opal Icon Luminous Fire Opal BoP Gem Misc
Polished Chrysoprase Icon Polished Chrysoprase BoP Gem Misc
Sovereign Tanzanite Icon Sovereign Tanzanite BoP Gem Misc
6.4.

Warchief Kargath Bladefist

When engaging the boss, it is important to move up together at the same time as a group. When the boss is engaged, Shattered Hand Assassins will spawn at the bottom of both ramps, effectively preventing escape from Warchief Kargath Bladefist. Make sure to move up together and not leave anyone behind including any pets, totems, or anything similar that might draw the assassins' attention.

Warchief Kargath Bladefist deals very large amounts of AoE damage with all of his abilities. As such, it is very important to spread out as much as possible. Melee DPS should attempt to stand at max melee range and be as spread from others as possible, while ranged players should look for a corner of the room currently not occupied by anyone else. It is very possible to die in a matter of seconds from the Blade Dance IconBlade Dance if your party is grouped up too much.

Periodically throughout the fight, adds will be called in to aid Warchief Kargath Bladefist You will typically want to have the tank pick these up and keep nuking the boss down, or use some form of crowd control on them. If your group is melee-heavy, it may be beneficial to have one melee DPS stick to the adds to help spread the Blade Dance IconBlade Dance damage out. The adds spawned during the fight can be found below:

  • Heathen Guard — This enemy has no abilities worth mentioning, but deals moderate damage.
  • Reaver Guard — These will deal moderate damage, along with a Cleave IconCleave and Uppercut IconUppercut. Avoid getting knocked out of the room by their abilities.
  • Sharpshooter Guard — This Ranged-based attacker will disorient a random target for 4 seconds with Scatter Shot IconScatter Shot.
6.4.1.

Loot from Normal

Item Required Level Item Type Slot
Beast Lord Handguards Icon Beast Lord Handguards 70 Mail Hands
Gauntlets of Desolation Icon Gauntlets of Desolation 70 Mail Hands
Gauntlets of the Righteous Icon Gauntlets of the Righteous 70 Plate Hands
Gloves of Oblivion Icon Gloves of Oblivion 70 Cloth Hands
Hallowed Handwraps Icon Hallowed Handwraps 70 Cloth Hands
Wastewalker Gloves Icon Wastewalker Gloves 70 Leather Hands
Greaves of the Shatterer Icon Greaves of the Shatterer 70 Plate Legs
Figurine of the Colossus Icon Figurine of the Colossus 70 Accessory Trinket
Demonblood Eviscerator Icon Demonblood Eviscerator 70 Fist Weapon Main-Hand
Lightsworn Hammer Icon Lightsworn Hammer 70 One-Handed Mace Main-Hand
Hortus' Seal of Brilliance Icon Hortus' Seal of Brilliance 70 Off-Handed Weapon Off-Hand
Nexus Torch Icon Nexus Torch 70 Wand Ranged Weapon
6.4.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Bands of Rarefied Magic Icon Bands of Rarefied Magic 70 Cloth Wrist
Forestheart Bracers Icon Forestheart Bracers 70 Leather Wrist
Boots of the Righteous Path Icon Boots of the Righteous Path 70 Plate Feet
The Bladefist Icon The Bladefist 70 Weapon Main-Hand Fist
Luminous Fire Opal Icon Luminous Fire Opal BoP Gem Misc
Polished Chrysoprase Icon Polished Chrysoprase BoP Gem Misc
Sovereign Tanzanite Icon Sovereign Tanzanite BoP Gem Misc
7.

The Shattered Halls consists of mostly trash pulls that have six or more mobs in them. For that reason, a Protection Paladin is the most desirable tank for this dungeon. That being said, this dungeon can still easily be completed by any tank. As mentioned, the packs are fairly large so AoE damage is preferable.

A minimum of one form of crowd control is strongly advised for this dungeon, and any more beyond that will be put to good use as the packs are extremely large here. On Heroic difficulty, this is almost essential to completing the dungeon safely.

A Hunter is a strong addition to any Shattered Halls group, as Misdirection IconMisdirection helps greatly with pulls and either Frost Trap IconFrost Trap can be used to slow the mobs or Freezing Trap IconFreezing Trap can be used to crowd control one instead.

A Shaman is also another great addition to the party, as Poison Cleansing Totem IconPoison Cleansing Totem, Earth Shock IconEarth Shock, and Bloodlust IconBloodlust / Heroism IconHeroism can be utilized to great effect in this dungeon.

Finally, a Mage is a very solid pickup for their consistent crowd control with Polymorph IconPolymorph and ranged interrupts via Counterspell IconCounterspell.

8.

Changelog

  • 16 Jun. 2021: Added images of enemies.
  • 26 May 2021: Guide added.
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