WotLK Classic Blood Death Knight Spell Summary

Last updated on Sep 24, 2023 at 12:00 by Sellin 4 comments

On this page, we present you with all spells and procs that you need to understand as a Blood Death Knight in WotLK Classic.

1.

Blood Death Knight Spells in WotLK Classic

Death Knights have some of the strongest utility in the game thanks to unique abilities such as Death Grip IconDeath Grip, Raise Ally IconRaise Ally, and Army of the Dead IconArmy of the Dead. They also have some of the most unique buffs in the game that are able to be talented into or come baseline, with Unholy Frenzy IconUnholy Frenzy offering a massive increase in Physical damage while Icy Talons IconIcy Talons increases your attack speed.

2.

Blood Death Knight Utility

Death Knights offer some utility in the game for melee DPS. Death Grip IconDeath Grip allows you to pull a mob from its current location into melee range of the Death Knight who casts it, allowing for quick and easy movement of either mobs or unfriendly players.

Raise Ally IconRaise Ally allows you to revive a dead friendly player as a ghoul that they will have control of for five minutes, allowing them to deal a bit more damage even after they have died.

Army of the Dead IconArmy of the Dead summons a massive amount of ghouls that will deal a considerable amount of damage but also taunt anything they attack, making this not so useful for certain encounters. However, in a situation where the main aggro target does not matter this can help to allow the group to catch up with healing or just add some damage dealt.

3.

Death Knight Presences

Death Knights have three presences they can be in at any given time: Frost, Blood, and Unholy. Each of these presences offers the Death Knight additional stats, be it increased damage, self-healing, more Armor, increased threat generation, or even movement speed and a faster global cooldown. However, you can only have one presence active at a time.

  • Blood Presence IconBlood Presence — Increases damage dealt by 15% and causes 4% of non-periodic damage dealt to heal you.
  • Frost Presence IconFrost Presence — Increases Stamina by 8%, the Armor contributions of your gear by 60%, reduces your damage taken by 8%, and you will generate additional threat while in this presence.
  • Unholy Presence IconUnholy Presence — Increases movement and attack speed by 15% and reduces your global cooldown by 0.5 seconds.
4.

Blood Death Knight Diseases

There are two diseases Death Knights will apply: Frost Fever IconFrost Fever, which is applied by casting Icy Touch IconIcy Touch, and Blood Plague IconBlood Plague, which is applied by casting Plague Strike IconPlague Strike. Both of these cause a considerable amount of damage-over-time and depending on your specialization can have different benefits. As Blood, diseases are just as important as they greatly increase your damage dealt, but there are no added status effects by using them.

5.

Blood Death Knight Cooldowns

Death Knights have some of the strongest cooldowns in the game both from a buffing perspective and from a personal defensive ability point of view. Death Knight is the king of self-sustain and Blood is the strongest of the three available specs when it comes to keeping yourself alive.

  • Anti-Magic Shell IconAnti-Magic Shell — Absorbs 75% of incoming Magic damage (up to 50% of your max health) and prevents the application of any harmful magic debuffs; any damage absorbed by this will also grant you Runic Power.
  • Raise Dead IconRaise Dead — Summons a ghoul that will do a small amount of damage; this ghoul is also required to use Death Pact IconDeath Pact.
  • Death Pact IconDeath Pact — sacrifices your ghoul to heal you for 40% of your max health.
  • Blood Tap IconBlood Tap — Activates a Blood Rune and converts it into a Death Rune for the next 20 seconds. Death Runes count as any Rune type.
  • Unholy Frenzy IconUnholy Frenzy — Increases the Physical damage dealt by a friendly target by 20% for 30 seconds, but deals 1% of their maximum health as damage to them while the buff is active.
  • Rune Tap IconRune Tap — Heals you for 10% of your max health.
  • Vampiric Blood IconVampiric Blood — increases your maximum health by 15% and increases the amount of healing done to you by 35% for 15 seconds.
  • Mark of Blood IconMark of Blood — Applies a debuff to an enemy; whenever the enemy attacks it will heal 4% of its target's maximum health. This debuff lasts for 20 seconds or 20 attacks, whichever happens first.
  • Dancing Rune Weapon IconDancing Rune Weapon — Replicates your ability usage for 12 seconds at 50% of the damage dealt.
  • Empower Rune Weapon IconEmpower Rune Weapon — Immediately refreshes all of your Runes and grants you 25 Runic Power.
  • Icebound Fortitude IconIcebound Fortitude — Reduces damage taken by 30% and causes you to become immune to stuns for 12 seconds.
6.

Blood Death Knight Damaging Abilities

Death Knights have a ton of damaging abilities, but as a Blood Death Knight we will focus on the abilities that give you the most self-healing and highest threat generation, such as Death Strike IconDeath Strike and Icy Touch IconIcy Touch.

  • Blood Strike IconBlood Strike — Deals 46% of weapon damage plus a scaling amount of damage based on your Attack Power and an additional 12.5% for each disease active on the target.
  • Heart Strike IconHeart Strike — Deals damage to your primary target and one additional target in melee range of the enemy you cast this on, dealing 72% of weapon damage and a scaling amount based on your Attack Power and an additional 10% for each disease active on the target.
  • Icy Touch IconIcy Touch — Deals Frost damage and applies Frost Fever IconFrost Fever, also reducing the target's attack speed by 20% for 21 seconds. This deals a massive amount of threat if you are in Frost Presence IconFrost Presence.
  • Obliterate IconObliterate — Deals 80% of weapon damage plus a scaling amount of damage based on your Attack Power and an additional 12.5% for each disease active on the target, but will consume all diseases on that target.
  • Rune Strike IconRune Strike — Deals 150% weapon damage plus a scaling amount based off your Attack Power. This can only be used after dodging or parrying.
  • Death and Decay IconDeath and Decay — Summons a massive void zone dealing Shadow damage to any enemy inside of it for 10 seconds.
  • Death Coil IconDeath Coil — A ranged attack that deals Shadow damage to enemy targets, but can also be used to heal friendly Undead targets; 20 of the Runic Power spent is refunded if used as a heal.
  • Death Strike IconDeath Strike — deals 98% of weapon damage and a scaling amount of damage based off of your Attack Power. It will also heal you for 5% of your max health for each disease active on the target it is used on.
  • Plague Strike IconPlague Strike — Deals 50% of weapon damage plus a scaling amount of damage based on your Attack Power while also applying Blood Plague IconBlood Plague.
7.

Other Death Knight Spells

  • Dark Command IconDark Command — taunts the target, forcing it to attack you.
  • Strangulate IconStrangulate — Stops spell casting, silencing the caster for 5 seconds on players, or 3 seconds on NPCs.
  • Chains of Ice IconChains of Ice — applies Frost Fever IconFrost Fever and slows the target by 95%. This debuff loses 10% of its effectiveness each second it is active.
  • Horn of Winter IconHorn of Winter — generates 10 Runic Power and increases the Strength and Agility of your party members by 155 for 3 minutes.
8.

Changelog

  • 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
  • 23 Aug. 2022: Page added.
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