Deathbringer Saurfang Encounter Guide: Strategy, Abilities, Loot
Deathbringer Saurfang is the fourth boss of Icecrown Citadel; and the final boss in The Lower Spire, the first wing of the raid. Do not forget to be aware of the various Raid Buffs and Debuffs as you work to optimize your Raid Composition for this encounter's mechanics!
Role-Specific Tips for Deathbringer Saurfang
DPS Tips
- Ranged DPS should spread out to prevent
Blood Nova from hitting more than 1 person at a time.
- Be ready with all forms of CC, especially knock-backs and slows, against the Blood Beasts.
Healer Tips
- Coordinate a rotation of personal and raid-wide defensive spells on targets
affected by
Mark of the Fallen Champion.
- Stack with the melee DPS so the ranged DPS have more room to spread around and kite any loose Blood Beasts.
Tank Tips
- Save defensive cooldowns for when Saurfangs
Blood Power reaches 60% and higher.
- As this fight is a tank swap, it is recommended to hit cap and use your classes glyph of taunt to ensure your taunts always land.
- If you are off-tanking and adds are getting close to the raid, you can taunt them and run away.
Strategy for Deathbringer Saurfang
The main focus of this fight is managing Deathbringer Saurfangs
Blood Power, and preventing him from gaining any extra from
unnecessary damage. His abilities are quite deadly, improperly handling them
even once can and usually will lead to a wipe.
The main mechanic of this fight is dealing with Blood Power.
Deathbringer Saurfang gains
Blood Power whenever he deals damage
with
Blood Nova,
Rune of Blood,
Boiling Blood, and
any damage dealt by his summoned Blood Beasts. Unlike early versions
of the boss, Saurfang does not generate
Blood Power from his own melee
attacks, or by damage dealt from
Mark of the Fallen Champion. Tanks will
want to use personal defensive cooldowns while Saurfang is above 60% Blood
Power.
Two tanks are required for this fight, and need to instantly taunt off of
each other when Saurfang uses Rune of Blood. If this is not done quick
enough, he will heal back a ton of HP, almost certainly causing a wipe.
Ranged player should spread around the room to prevent the Blood Nova
from hitting multiple targets, as this will quickly boost Saurfangs
Blood Power. Healers should be aware of any
Boiling Blood
debuffs, especially when Saurfang has a high amount of
Blood Nova, or
on targets afflicted by
Mark of the Fallen Champion at the same time.
Every 45 seconds Saurfang will call in 5 Blood Beasts around him.
These will activate after 2 seconds and run towards their highest threat target.
Melee DPS must avoid AoEing right as these adds spawn in, or risk pulling aggro
and dying. Use any available slows, stuns, knock-backs and so-on to keep these
beasts away from the raid. They must not ever attack anyone, as they will 1-shot
anyone, and generate a ton of Blood Power for Saurfang himself. It's
worth noting that these beasts have the
Resistant Skin buff, preventing
you from being able to AoE them; they must be single target prioritized above
everything else.
Lastly, the main mechanic that will cause wipes for you is the
Mark of the Fallen Champion. When Deathbringer Saurfang reaches 100%
Blood Power, he will cast a
Mark of the Fallen Champion on a
random, non-tank player and reset his
Blood Power back to 0. This
player will take 6,175 to 6,825 Physical damage when Saurfang performs a melee
attack on the tank. This debuff lasts for the rest of the fight, greatly
increasing Saurfangs damage output, and thus his
Blood Power gains.
This mechanic acts as a severe DPS check, as the raid will quickly become overwhelmed by these marks by the 4th or 5th. Any player affected by this mark that dies will heal the boss for 20% of his maximum health, instantly causing a wipe.
The easiest way to deal with the Mark of the Fallen Champion is by
utilizing a Holy Paladins
Beacon of Light, and with 2
Holy Paladins, this mechanic is all but trivialized. Have your Holy Paladin
place their beacon on the first mark and continue healing the tank. If you have
a second Holy Paladin, they will
Beacon of Light the second mark
and heal the third. If you do not have a second Holy Paladin, have healers assigned
to marks 2 and 3.
The last few marks as you are finishing the fight can be cheesed in a few ways
to make this encounter much easier. The recommended method is
Soulstone or
Rebirth your non-Holy Paladins, and
have them cast
Divine Intervention on marks number 4 and 5. The
players with the mark must remain in the immunity for the remainder of the fight,
but this removes the mechanic entirely.
Lastly, at 30% health Deathbringer Saurfang will gain Frenzy,
granting him 30% increased attack speed. This will further increase his
Blood Power gains, as well as greatly increase the damage dealt to the
Mark of the Fallen Champion players. You will want to save all major
offensive cooldowns for this point and burn down the boss quickly before you
become overwhelmed.
Deathbringer Saurfang Abilities
Blood Link — Saurfang gains
Blood Power from damage he inflicts with abilities and summoned creatures.
Blood Nova — Blood explodes outward from a random enemy target, inflicting 9,500 to 10,500 Physical damage to nearby enemies.
Boiling Blood — Boils the blood of an enemy, inflicting 5,000 Physical damage every 3 sec for 15 sec.
Call Blood Beast — Saurfang calls forth a pair of Blood Beasts.
Frenzy — Saurfang goes into a frenzy, increasing his attack speed by 30%.
Mark of the Fallen Champion — Deathbringer Saurfang's melee attacks splash to the target, inflicting additional Physical damage. If the target dies while under this effect Saurfang is healed for 20% of his total health.
Rune of Blood — Leeches 5,950 to 8,050 health from an enemy target and heals Saurfang for 10 times that amount.
Deathbringer Saurfang Loot
Icecrown Citadel bosses have 4 varying difficulties that they can be engaged on, with each difficulty dropping geared tailored to match its' challenges. Below you can find a list of gear dropped on each and every difficulty for this boss encounter.
10-Man Normal Loot
Item | Type/Slot |
---|---|
![]() |
Cloth Helm |
![]() |
Neck |
![]() |
Plate Chest |
![]() |
Mail Chest |
![]() |
Plate Wrist |
![]() |
Leather Hands |
![]() |
Plate Legs |
![]() |
Leather Legs |
![]() |
Cloth Feet |
![]() |
Ring |
![]() |
Staff |
![]() |
Two-Hand Axe |
10-Man Heroic Loot
Item | Type/Slot |
---|---|
![]() |
Cloth Helm |
![]() |
Neck |
![]() |
Plate Chest |
![]() |
Mail Chest |
![]() |
Plate Wrist |
![]() |
Leather Hands |
![]() |
Plate Legs |
![]() |
Leather Legs |
![]() |
Cloth Feet |
![]() |
Ring |
![]() |
Staff |
![]() |
Two-Hand Axe |
![]() |
Set Token |
![]() |
Set Token |
![]() |
Set Token |
25-Man Normal Loot
Item | Type/Slot |
---|---|
![]() |
Back |
![]() |
Leather Wrist |
![]() |
Mail Waist |
![]() |
Trinket |
![]() |
One-Hand Sword |
![]() |
Set Token |
![]() |
Set Token |
![]() |
Set Token |
25-Man Heroic Loot
Item | Type/Slot |
---|---|
![]() |
Back |
![]() |
Leather Wrist |
![]() |
Mail Waist |
![]() |
Trinket |
![]() |
One-Hand Sword |
![]() |
Set Token |
![]() |
Set Token |
![]() |
Set Token |
Deathbringer Saurfang Achievements in Wrath of the Lich King
Achievement | Description |
---|---|
![]() |
Defeat the Deathbringer before Mark of the Fallen Champion is cast three times in 10-player mode. |
![]() |
Defeat the Deathbringer before Mark of the Fallen Champion is cast five times in 25-player mode. |
Further Reading
Deathbringer Saurfang is just one of the twelve encounters present in the Icecrown Citadel raid of Wrath of the Lich King. If you would like to learn more about the others, please see our other pages for the raid below.
Changelog
- 01 Jan. 2024: Updated for Phase 5.
- 09 Oct. 2023: Page added for Phase 4 release.
This guide has been written by Abide, TBC and WotLK veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina Horde. You can find him in the Icy Veins Discord if you have any questions or concerns.
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