WotLK Classic Enhancement Shaman Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Enhancement Shaman in WotLK Classic.
Introduction
This page will list the relevant skills for an Enhancement Shaman, and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
New abilities for Enhancement Shamans in Wrath Classic
Call of the Elements,
Call of the Ancestors, and
Call of the Spirits
allow you to customize up to one totem of each type to instantly be dropped down
when these abilities are used, saving significant time.
Lava Lash is a new talented attack, but unfortunately does very little
damage, making it be the last thing on your DPS rotation priority list.
Feral Spirit is a powerful cooldown that summons wolves which pursue
and stun enemies, heal you and themselves with their attacks, and allow you to
use
Spirit Walk for extra movement speed and root breaking.
Lava Burst is excellent for Elemental Shamans, but not so much for
Enhancement, making it only be used in niche situations.
Wind Shear interrupts your target for 2 seconds on a 6-second cooldown
with a 25-yard range, making it one of the best interrupts in the game.
Hex is a new crowd control spell for Shamans, similar to
Polymorph
but it will not heal the target or break instantly upon any damage, while also
letting the target slowly move around. It is a Curse effect, making it harder to
be dispelled by some classes.
Damage Spells for Enhancement Shamans
Dual Wield allows Enhancement Shamans to dual wield, greatly increasing
their DPS potential through auto-attacks and more
Maelstrom Weapon procs.
Fire Nova deals a large amount of area-of-effect damage to nearby enemies
on a short 10-second cooldown which can be brought to 3 seconds with
Improved Fire Nova and
Glyph of Fire Nova, making it deal absurd area DPS.
Stormstrike deals your weapon damage to a single target and causes a
debuff that increases the Nature damage taken by the target by 20% for the next
two Nature damage hits.
Lightning Bolt deals damage to a single target from range. You will be
using this spell often with
Maelstrom Weapon, which reduces its cast and
allows your swing timer to continue if you finish the cast before your next swing.
Chain Lightning is similar to
Lightning Bolt in that you will
want to cast it with
Maelstrom Weapon stacks, but does area damage and
has a small cooldown.
Flame Shock deals damage-over-time to its target. This has the added
usefulness of preventing Rogues and Druids from staying in stealth while it is
active.
Earth Shock deals damage and slows the melee attack speed of its target.
Useful for its damage, which uses the
Stormstrike debuff, and against melee
enemies if you cannot avoid their attacks.
Frost Shock deals damage and slows its target by 50% for 8 seconds.
This makes it useful when chasing or fleeing from enemies.
Healing Spells for Enhancement Shamans
Lesser Healing Wave casts much faster than
Healing Wave but
also heals for much less baseline, and it also gains less benefit from your gear's
Spell Power as a result of its fast casting speed.
Use it in PvP or as an emergency heal.
Healing Wave is a strong but slow single-target heal. This makes it
likely to overheal, so be prepared to stop casting at the last moment if it looks
like that will be the case. It is also a strong contender to be cast with
Maelstrom Weapon.
Chain Heal is the best area-of-effect heal in the game due to its high
healing relative to cost and smart-heal properties, which will cause it to jump
to the most injured targets in range, regardless of the group they are on. Due
to its high cast time, try to use it with
Maelstrom Weapon, if needed.
Totems for Enhancement Shamans
A Totem is instantly placed on the ground near you when you cast it, does not move and generally has a single digit of health, allowing it to be destroyed by your enemies with any single-target ability. Their effects only apply to your 5-player party, even when you are in a raid group.
Every Shaman Totem has a specific niche role to fill and a distinct ability. There are four types of Totems: Air, Earth, Water, and Fire, and you can have only one Totem of each element placed at a time, which will be replaced if you cast a new Totem of the same element. Your relic slot items will now count as a totem of all types, allowing you to stash your original 4 totems away.
Totemic Recall allows you to destroy your current totems in order to
recover 25% of their Mana cost. You can use this to avoid pulling patrols with
your totems, to recover some Mana when moving to a new place and even just to
recover some Mana for free when your totems are about to expire!
Air Totems for Enhancement Shamans
Wrath of Air Totem provides a Shaman-exclusive buff, and should always
be placed down if you are the only one in a raid group.
Windfury Totem provides 20% melee Haste to nearby players and is one
of the best melee buffs, but can also be provided by Death Knights.
Grounding Totem will redirect to itself any harmful spell cast at a
nearby party member which is great to handle problematic spells in PvP, such as
Counterspell.
Nature Resistance Totem increases the Nature Resistance of your party,
allowing them to survive Nature-based attacks better.
Sentry Totem grants vision over an area when the buff it leaves on the
casting Shaman is right-clicked, which causes your vision to swap to the Totem's.
It also gives warnings to you when it is being attacked, which is useful when exerting
control over an area, especially in PvP.
Earth Totems for Enhancement Shamans
Earth Elemental Totem creates an Earth Elemental that taunts and
generates threat on nearby enemies. Due to its relatively high health, it can
serve as an emergency tank for you and your group.
Strength of Earth Totem grants extra Strength and Agility to your raid and
is the best buff of its kind when
Enhancing Totems is taken, making it an
important totem to drop if you are the only Shaman with the talent.
Tremor Totem removes Fear, Charm, and Sleep effects from your
party every 5 seconds. This makes it invaluable in fights with Fear
effects or in PvP. Make sure to drop it when slightly under 5 seconds are left
for the Fear effect to hit the party, so that it is removed almost instantly.
Earthbind Totem slows nearby enemies, making it easier to flee or kite.
Stoneskin Totem increases the Armor of your raid group and can also
be provided by Paladins with
Devotion Aura.
Stoneclaw Totem taunts enemies, serving as a distraction for a short
period with its small health pool. It is mostly of use while leveling or soloing,
or in PvP with
Glyph of Stoneclaw Totem.
Water Totems for Enhancement Shamans
Fire Resistance Totem increases the Fire Resistance of your party,
allowing them to survive Fire-based attacks better.
Mana Spring Totem regenerates the Mana of your party by a small amount
every 2 seconds. This improves your party's Mana sustainability, and should be
up unless another Shaman or Paladin with
Blessing of Wisdom is already
providing the regen buff, as they do not stack.
Healing Stream Totem heals your party for a small amount every
2 seconds. While its healing is low, it is still usually worth keeping it out as
it also has a long duration.
Cleansing Totem cures your party members from any Diseases or
Poisons every 5 seconds.
Fire Totems for Enhancement Shamans
Fire Elemental Totem creates a Fire Elemental that scales with your Spell
Power when cast (thus allowing for the use of pure Spell Power gear in a pre-pull
min-max situation) and deals significant single-target and area-of-effect damage, making
it great for contributing damage to your group or while soloing. You can use the
Glyph of Fire Elemental Totem to halve its cooldown, which is also usable as
a pre-pull strategy, followed by glyph changing.
Magma Totem deals small amounts of area-of-effect damage to nearby
enemies very frequently. Since it has no cooldown, you can use it for extra
damage, especially against multiple enemies.
Searing Totem deals a small amount of single-target damage to nearby
enemies. It deals less single-target damage than
Magma Totem but is
also cheaper and available at a lower level.
Frost Resistance Totem increases the Frost Resistance of your party,
allowing them to survive Frost-based attacks better.
Flametongue Totem increases the Spell Power of nearby party members.
It is a much weaker version of
Demonic Pact or
Totem of Wrath, and
should only be used when these are not available.
Utility Spells for Enhancement Shamans
Bloodlust /
Heroism grant a huge amount of Haste for 40
seconds to the Shaman's raid group and is Shaman-exclusive, making the first
Shaman in your raid group have huge value.
Shamanistic Rage doubles as a Mana and defensive cooldown, which gets
better alongside your gear due to the Mana return being based on your Attack Power.
Water Shield creates a shield on yourself which provides passive Mana
regeneration and extra bursts of Mana whenever you are hit. This is great in all
types of content, but especially so if you are being consistently hit for the
extra Mana returns while soloing and leveling.
Lightning Shield grants you a buff that causes damage to melee attackers
when they hit you. While
Water Shield is generally superior while leveling, Lightning
Shield becomes the shield of choice at maximum level due to being able to contribute
toward your damage through the
Static Shock talent.
Rockbiter Weapon is a weapon imbue that increases your Physical damage.
It is only useful during the early stages of leveling.
Windfury Weapon is a weapon imbue that grants your melee abilities a
20% chance to activate two extra auto attacks with added attack power instantly.
You will generally want to have this active on a Physical DPS main hand weapon.
Flametongue Weapon is a weapon imbue that increases your Spell Damage
and causes each hit to deal additional Fire damage. You will generally want to
have this active on your off-hand and Spell Power main hand weapons.
Ghost Wolf boosts your running speed by 40% but can only be used outdoors.
You can learn it at an early level, making this is an important movement skill
for leveling Shamans.
Reincarnation allows you to return to life after dying, as long as
its 30-minute cooldown is ready. You can use it to recover from mistakes.
Ancestral Spirit brings the target back to life, but can only be
used while out of combat.
Purge removes two buffs from its (enemy) target. You will typically
be using it to remove heals-over-time, shields, and buff effects.
Cure Toxins cures a Poison and Disease effect from its target. Use it
to remove Rogue Poisons,
Devouring Plague, or dangerous PvE debuffs.
Astral Recall recalls you to your set
Hearthstone location, with a cooldown
of 15 minutes. This is pretty handy for quickly traveling the world.
Water Walking allows you or another friendly player to move over
water for 10 minutes. Taking any damage will cancel the effect, but you can still
use it to quickly move through certain parts of the world.
Water Breathing removes your or another friendly player's need
for breathing while underwater for 10 minutes. This is generally useless, but
can save you sometimes when doing underwater quests or gathering.
Far Sight grants you vision over an area, allowing you to detect enemy
players without actually putting yourself in danger.
Changelog
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 06 Sep. 2022: Page added.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman and Druid, as well as the Icy Veins Discord.
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