WotLK Classic Enhancement Shaman Stat Priority
On this page, you will find out the optimal PvE stat priority for your Enhancement Shaman in WotLK Classic. We first present the stat priority, before delving into more complex explanations.
The Basics of Stats for Enhancement Shamans
The best gear available is usually the gear with the highest amount of useful stats, rather than gear that has the highest rated stats and little else. Expertise and Hit caps exist to remind you to avoid stacking those stats above them, not as a goal to hit while downgrading the rest of your stats.
- Need 8% Hit before talents / Draenei to cap Ability (for ex
Stormstrike) Hit;
- Need 17% Hit before talents / Draenei to cap Spell Hit;
- Need 26 Expertise Points to reduce Boss Dodge % to 0;
- Attack Power (as you get 2 on gear for each 1 of any combat rating plus it converts to Spell Power with
Mental Quickness);
- Haste;
- Agility (1 Atk Power and a bit of Crit);
- Intellect (1 to 1 Atk Power conversion with
Mental Dexterity);
- Spell Power;
- Critical Strike;
- Strength (1 Atk Power);
- Armor Penetration.
For actual EP values, try out the Enhancement DPS Wrath Simulator. Input your gear, buffs, talents, and glyphs, hit the Stat Weights button and it will give you the exact value of each stat for your current gear profile! The stat priority above is a rough ordering of the EP values coming out for the preset profiles.
Getting a Better Understanding of the Stats for Enhancement Shamans
Weapon Stats
Your weapons are the largest contributors to your damage, and you should always aim to upgrade them first, if possible. There are two types of weapons you will be looking for: high DPS slow weapons and high Spell Power slow weapons.
High DPS on a slow weapon will make your Stormstrikes and
Windfury Weapon procs hit harder, as well as making it easier
to weave spells with
Maelstrom Weapon in your rotation, as you need to
cast them before your swing finishes.
Spell Power weapons are typically fast and exclusive to the main-hand, but
there are some exceptions such as Wraith Strike, which is the Phase 1
best in slot weapon. Due to the extremely high amount of Spell Power present,
you can scale your spells very well, more than compensating for the DPS lost.
Spell Power
The main way you will obtain Spell Power is from Attack Power conversion
through Mental Quickness, but you can occasionally get even more from
a caster main-hand weapon or a particularly good gear piece such as the
Wyrmrest Necklace of Power.
Expertise Rating
Expertise reduces the chance of your attacks being parried or dodged. It takes 8.196 expertise rating to gain 1 expertise skill. Each point of Expertise skill will reduce the target's chance to dodge and parry your attacks by 0.25% each.
Expertise is a strong stat, increasing the odds of your attacks hitting their target. While enemies cannot parry from behind, they can still dodge your attacks. For Level 83 mobs (bosses) the Expertise cap is 6.5% dodge or 26 Expertise skill / around 213 Expertise rating.
Hit
Hit rating improves your chance to land most of your abilities. It takes
32.78 hit rating to get 1% hit chance, and the yellow damage hit cap, used for
Stormstrike and
Windfury Weapon, is 8%, totaling around 262 Hit
rating.
Spell Hit
Spell Hit allows your spells to land more often, which is very important for
Enhancement as Spells such as Fire Nova and
Lightning Bolt are a
huge part of the damage breakdown. You need 26.23 Hit to have a 1% increased
chance to hit with Spells and the cap before external buffs is 17% Spell Hit,
although you should be aiming for 14% due to
Misery /
Improved Faerie Fire,
which translates to roughly 367 rating. Note that in PvP you are facing equal level
enemies, meaning you only need 4% Hit, which is much easier to obtain.
Raw Attack Power
Attack Power on items and enchants is deceptively powerful for Enhancement because it usually comes in large quantities, as the gear budget of 1 Agility is equivalent to that of 2 Attack Power, but the 2 Attack Power is stronger, for example. Thus this is the main primary stat to stack.
Agility
As a Shaman, Agility increases your Attack Power by 1, Armor by 2, and your
Dodge and Critical Strike chance by a small amount. As it scales with raid buffs
such as Blessing of Kings and provides multiple benefits, Agility is a
good stat to have.
Haste
Haste increases your attack speed, allowing you to get more auto attacks
off in a given period of time and thus more Maelstrom Weapon procs and
casts.
Critical Strike
Critical Strike allows you to have higher uptime on Flurry, as
well as higher burst potential in PvP, and as such is a highly valuable stat.
The current phase has gear so powerful, that it allows you to hit the soft
critical strike cap, where you will always land a critical strike or
a glancing blow with your white auto-attacks. Hitting this cap is even easier when
you consider strong critical strike increasing effects, such as the ones on
Death's Choice. Thus, you will never want to gem Crit, and some Crit-heavy
pieces will be skipped on the BiS gear setup to avoid going over the cap.
Intellect
Intellect is a decent stat for Enhancement Shamans, as it converts to 1
Attack Power with Mental Dexterity and increases your Mana pool,
improving Mana sustain and making
Replenishment more effective.
Strength
1 Strength gives 1 Attack Power which means it is similar, but inferior, to
Agility. It also scales with Blessing of Kings but due to its lack
of bonuses, is a relatively poor stat for Enhancement.
Armor Penetration
Armor Penetration is quite bad for Enhancement as it does not affect Spell damage at all.
Stamina
Stamina is the only stat that will help you survive any type of attack and as such holds decent value, although you will never be aiming specifically for it.
Resilience
Resilience reduces your chance to suffer a Critical Strike, as well as the
damage you take from those, the Mana burned by effects such as Mana Burn
and the damage taken from damage over time effects such as
Corruption.
This is a great stat in PvP as it makes you a lot more durable, increasing the
value of your healing in the process.
Changelog
- 04 Oct. 2023: Added information on the critical strike cap for Phase 4.
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 06 Sep. 2022: Page added.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman and Druid, as well as the Icy Veins Discord.
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