Faction Champions Encounter Guide: Strategy, Abilities, Loot
The Faction Champions are the third boss fight of the five boss encounters in the Trial of the Crusader raid in Wrath of the Lich King Classic. This encounter is made up of a series of Champions that will use your own classes abilities againt you! Do not forget to be aware of the various Raid Buffs and Debuffs as you work to optimize your Raid Composition for this encounter's mechanics!
Overview of Faction Champions encounter in Wrath of the Lich King Classic's Trial of the Crusader
The Faction Champions is the third boss in the Trial of the Crusader raid instance. This boss will test your your raids familiarity with class abilities and your reaction time to a constantly changing battlefield.
Role-Specific Tips for Faction Champions
DPS Tips
- Use crowd control! The most important part of this encounter is keeping the NPCs controlled to prevent any unnecessary deaths or even possibly a wipe.
- Prioritize Interrupting over your personal DPS, stay aware of what mob is targeting which member of your raid and never hesitate to kite.
Healer Tips
- Use crowd control! The most important part of this encounter is keeping the NPCs controlled to prevent any unnecessary deaths or even possibly a wipe.
- Prioritize Interrupting over your personal DPS, stay aware of what mob is targetting which member of your raid and never hesitate to kite.
Tank Tips
- Use crowd control! The most important part of this encounter is keeping the NPCs controlled to prevent any unnecessary deaths or even possibly a wipe.
- Prioritize Interrupting over your personal DPS, stay aware of what mob is targeting which member of your raid and never hesitate to kite.
- While tanks are not needed for this encounter some tank specializations, especially Protection Warrior can offer powerful benefits to your raid via talents like Shockwave, Concussive Blow and Improved Disarm.
Strategy for Faction Champions
The configuration of your raid will depend entirely on your groups confidence in handling the Champions, Tanks are not required for this encounter but can be helpful in specific situations and can offer unique utility, Protection Warrior specifically is quite strong thanks to its talents: Shockwave, Concussive Blow, and Improved Disarm to name a few. 3-4 healers is recommended but feel free to include more if you feel that you are struggle to keep people alive but ensure you are using your defensive cool downs effectively before adding more healers as the longer the Champions are alive the more they will need to be crowd controlled.
The Faction Champions are a unique boss in that there is not a single 'boss' type mob or a series of mini bosses but a team of 10 Champions on 25 player and 6 Champions on 10 man. These champions are modeled after player classes and use many of their class abilities. The Champions do not follow the same aggro rules as most traditional NPCs but the pets that belonging to the Hunter and Warlock Champions are tauntable. Because there is no traditional aggro table the Champions will choose targets largely at random so it is crucial to constantly be aware of who they are targeting to ensure survival. The Champions also do not follow traditional crowd control rules for NPCs but instead go by player CC rules therefore diminishing returns are something you must keep in mind at all times. Assigning specific members of your raid to using their crowd controlling abilities will greatly increase your odds in defeating the Champions. Make note of what crowd controlling abilities share diminishing returns with others to maximize the amount of time you can keep any given Champion out of the fight, an example of a strong rotation being a Mage's Polymorph into a Warlock's Fear into any kind of stun. Dispels both friendly and hostile are absolutely crucial to killing this boss, if you see a debuff on a member of your raid make sure to dispel it, same with any buffs you see on any of the champions. Interrupts are also crucial, if your class has the ability to kick try to use it on cooldown if you do not have a pre-assigned target, any interrupt is a good interrupt. Bloodlust and Heroism are typically best used at the start of this encounter as you will want to focus down the Healers first and you will have the most members of your raid alive. Always kill the healers first and then start to focus down whatever DPS class your raid finds the most dangerous, the configuration of your raid and the availability of things such as slows and stuns may change your raids specific kill priority once the healers have been killed.
A rough kill order and some tips on how to deal with each that can be changed and configured depending on your specific raids struggles is as follows:
- Holy Paladin — Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available, be ready to Mass Dispel when they cast Divine Shield at low health.
- Restoration Shaman — Assign one member of your raid to kill totems, otherwise make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control.
- Disciple Priest — Have a member of your raid who is able to dispel constantly purging the Power Word: Shields this champion will be casting. Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control.
- Restoration Druid — Have a member of your raid who is able to dispel constantly purging the Heal over time abilities this champion will be casting. Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control, unlike the other Champions the Restoration druid is able to be Banished by a Warlock.
- Rogue — Try to keep this mob slowed, stunned or crowd controlled at all times, abilities such as Desecration from a Death Knight, Frost Trap from a Hunter or the glyphed version of Shadowflame from a warlock are especially potent slows and can be more reliable than some other crowd controlling abilities.
- Hunter — Even as a non-tank spec do not hesitate to taunt the Hunter's pet. Targeted crowd controlling abilities and stuns are especially important when dealing with this Champion as slows do little to mitigate it's damage due to it being a ranged mob.
- Warlock — Even as a non-tank spec do not hesitate to taunt the Warlock's pet. Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control. The Warlocks Hellfire ability will quickly kill anyone around him so Melee should avoid attacking this target unless it is stunned or interrupted.
- Enhancement Shaman — Assign one member of your raid to kill totems. Try to keep this mob slowed, stunned or crowd controlled at all times, abilities such as Desecration from a Death Knight, Frost Trap from a Hunter or the glyphed version of Shadowflame from a warlock are especially potent slows and can be more reliable than some other crowd controlling abilities.
- Retribution Paladin — Try to keep this mob slowed, stunned or crowd controlled at all times, abilities such as Desecration from a Death Knight, Frost Trap from a Hunter or the glyphed version of Shadowflame from a warlock are especially potent slows and can be more reliable than some other crowd controlling abilities. be ready to Mass Dispel when they cast Divine Shield at low health.
- Moonkin — Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control.
- Mage — Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control. Make sure you dispel your raid members if they are Polymorphed by the mage.
- Warrior — Try to keep this mob slowed, stunned or crowd controlled at all times, abilities such as Desecration from a Death Knight, Frost Trap from a Hunter or the glyphed version of Shadowflame from a warlock are especially potent slows and can be more reliable than some other crowd controlling abilities. If you see the Warrior intercept a member of your raid do not hesitate to use a defensive cooldown on them such as Hand of Protection or Pain Supression.
- Death Knight — Try to keep this mob slowed, stunned or crowd controlled at all times, abilities such as Desecration from a Death Knight, Frost Trap from a Hunter or the glyphed version of Shadowflame from a warlock are especially potent slows and can be more reliable than some other crowd controlling abilities. If you see the Death Knight Death grip a member of your raid do not hesitate to use a defensive cooldown on them such as Hand of Protection or Pain Supression.
- Shadow Priest — Make sure you are kicking every cast possible and stunning as soon as diminishing returns are available. If this is not your current kill target try to ensure it is under some form of crowd control.
The configuration of what champions you face is random week to week but will always consist of 3 Healers and the rest DPS on 25 player and 2 healers on 10 player.
Faction Champions Loot
Alliance 10-Player
Item | Type/Slot |
---|---|
Victor's Call | Trinket |
Fervor of the Frostborn | Trinket |
Talisman of Volatile Power | Trinket |
Binding Light | Trinket |
Faceplate of the Silver Champion | Plate Helmet |
Blade of the Silver Disciple | Dagger |
Pauldrons of the Silver Defender | Plate Shoulders |
Sandals of the Silver Magus | Cloth Boots |
Horde 10-Player
Item | Type/Slot |
---|---|
Binding Stone | Trinket |
Sunreaver Ranger's Helm | Mail Helmet |
Vengeance of the Forsaken | Trinket |
Eitrigg's Oath | Trinket |
Fetish of Volatile Power | Trinket |
Sunreaver Defender's Pauldrons | Plate Shoulders |
Sunreaver Assassin's Gloves | Leather Gloves |
Sunreaver Magus' Sandals | Cloth Boots |
Sunreaver Champion's Faceplate | Plate Helmet |
Sunreaver Disciple's Blade | Dagger |
Alliance 25-Player
Item | Type/Slot |
---|---|
Chestplate of the Frostborn Hero | Plate Chest |
Justicebringer | Two-Handed Axe |
Boots of Tremoring Earth | Mail Boots |
Cord of Biting Cold | Cloth Belt |
Boots of the Mourning Widow | Cloth Boots |
Satrina's Impeding Scarab | Trinket |
Bracers of the Untold Massacre | Mail Bracers |
Ring of Callous Aggression | Ring |
Vestments of the Shattered Fellowship | Leather Chest |
Vambraces of the Broken Bond | Plate Bracers |
Cloak of Displacement | Cloak |
Girdle of Bloodied Scars | Plate Belt |
Treads of the Icewalker | Leather Boots |
Legguards of Concealed Hatred | Mail Pants |
Bastion of Purity | Shield |
Horde 25-Player
Item | Type/Slot |
---|---|
Band of Callous Aggression | Ring |
Belt of Biting Cold | Cloth Belt |
Sabatons of Tremoring Earth | Mail Boots |
Juggernaut's Vitality | Trinket |
Robes of the Shattered Fellowship | Leather Chest |
Chestplate of the Frostwolf Hero | Plate Chest |
Bracers of the Silent Massacre | Mail Bracers |
Icewalker Treads | Leather Boots |
Bastion of Resolve | Shield |
Bracers of the Broken Bond | Plate Bracers |
Shroud of Displacement | Cloak |
Dual-blade Butcher | Two-Handed Axe |
Sandals of the Mourning Widow | Cloth Boots |
Belt of Bloodied Scars | Plate Belt |
Further Reading
Faction Champions is one of five encounters present in the Trial of the Crusader raid of Wrath of the Lich King Classic. If you would like to learn more about the others, or would like to see the loot tables of every boss at the same time, please see our other pages for the raid below.
Changelog
- 07 May 2023: Page added.
This guide has been written by Sellin, a former top 10 US raider and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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