WotLK Classic Feral Druid Tank Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Feral Druid Tank in WotLK Classic.
Wrath Classic Feral Tank Druid Abilities
While not all abilities in your spellbook have the same degree of importance, they all have their uses, which we will try to quickly explain in the following sections.
Wrath Classic Feral Tank Resources
While in
Bear Form or
Dire Bear Form
you will use Rage instead of Mana or Energy. When you deal auto-attack damage or
take damage you will generate Rage, which can then be spent on attacks.
Bear Form and
Dire Bear Form turn you into a bear,
drastically increasing your Armor and health. This is the form you will want to
assume when under heavy pressure, as well as while tanking.
Growl taunts the target to attack you. This is a critical tanking
ability, which can save the lives of your teammates.
Challenging Roar growls at every nearby target to attack you for 6
seconds. While it has a large cooldown, this is invaluable for AoE tanking in
emergencies.
Mangle (Bear) is a strong attack that costs Rage and has a small
cooldown. It also debuffs the target with 30% increased bleed damage taken. Use
it whenever available.
Lacerate causes bleed damage over time on the target and stacks
up to 5 applications. Its high amount of threat makes it a strong tanking ability.
Maul is a strong attack that empowers your next auto attack but
makes it cost Rage instead of granting Rage, so it should only be used when you have
excess Rage.
Swipe (Bear) swipes in front of you, dealing damage to all targets.
Demoralizing Roar decreases the Attack Power of all enemies
around you.
Bash stuns your target for a few seconds.
Frenzied Regeneration is a cooldown that converts Rage into
health, healing you over a few seconds.
Feral Charge charges your target, rooting them for 4 seconds
and interrupting any spell cast.
Enrage generates Rage but also lowers your Armor for a short
time.
Cat Form Abilities
While in
Cat Form, you will have two resources to deal with: Combo
Points and Energy. Energy automatically regenerates over time and is used for
abilities such as
Mangle (Cat), which generates Combo Points.
Combo points can be accumulated up to 5 and are spent on finisher abilities
that use all Combo Points at once for an especially powerful effect (such as
Rip).
Energy Abilities
These abilities use Energy and generate Combo Points:
Claw uses Energy to generate a Combo Point and deal extra damage.
It is a weak ability, but due to its lack of positional requirements and caveats,
also one of the most-used abilities until
Mangle (Cat) replaces it down
the line.
Rake is similar to
Claw but deals less upfront damage while
bleeding your target to deal some extra damage over time. Because the bleed cannot
crit, this is generally weaker than Claw.
Mangle (Cat) is also very similar to
Claw but deals a lot more damage
and leaves a debuff increasing bleed damage taken by 30% on the target, which
is helpful for your other bleed abilities.
Shred is your strongest attack once you have its support talents,
but can only be used from behind the target, which prevents it from being used
much while soloing.
Swipe (Cat) swipes in front of you, dealing damage to all targets.
Ravage can only be used while stealthed and behind the target
and deals a lot of damage to the target, as well as generating a Combo Point.
This is the favored way to open until
Pounce is unlocked.
Pounce is also only usable from stealth but stuns the target
and deals bleed damage instead of doing direct damage. This is the favored way
to open on most targets due to the lack of positional requirements and the stun
can help mitigate damage taken.
Combo Point Abilities
These abilities use Combo Points for a powerful attack:
Rip is a powerful bleed that consumes Combo Points and Energy
to put a damage-over-time effect on your target. Against targets that will live
through its full duration, this is one of your main damage dealers.
Savage Roar is a maintenance buff which increases your Physical damage
by 30% for a duration based on how many Combo Points were spent. You should keep
it up as much as possible while performing the rest of your rotation.
Ferocious Bite is similar to
Rip but deals its damage instantly.
However, it generally does lower damage than the bleed over its full duration,
especially when fighting high Armor targets.
Utility Feral Cat Abilities
These are other utility abilities that are only usable while in
Cat Form.
Faerie Fire (Feral) is a free talented Feral version of
Faerie Fire that can be cast in Cat and Bear form. It procs
Omen of Clarity
when used on NPCs, lowers the Armor of the target and makes them unable to stealth
while active. You should always use this after opening on an enemy, as it provides
free damage.
Prowl allows you to go into stealth. This drastically lowers the range
at which enemies can see and attack you, and gives you access to some abilities
that can only be used while in stealth. You can only go into stealth while not in
combat, and being attacked or using any ability while stealthed will bring you
out of it.
Tiger's Fury is typically used alongside
King of the Jungle as a
form of burst Energy regeneration, and also increases your damage for 6 seconds.
Dash increases your movement speed by 70% for 15 seconds on a
3-minute cooldown. A useful mobility cooldown.
Cower lowers your threat against your current target.
Feline Grace is a passive that makes you take less fall damage.
Leader of the Pack is the final talent in the Feral tree that passively buffs
you and your party members' Critical Strike chance by 5%.
Druid Caster Form Utility Abilities
These are other abilities that all Druids possess and which are part of your utility package. We will list the most important ones at the top, but you can read about all of them if you want to learn more about being a Druid.
Every ability below will take you out of form when used, making them very dangerous to use while actively tanking anything in bear form!
Flight Form and
Swift Flight Form are unique Druid
flying forms which allow for instant air travel. They cannot be cast while in
combat.
Mark of the Wild is a unique Druid buff that increases your
target's stats, Armor, and resistances while active for 30 minutes. Keep this
up on everyone in your group.
Thorns buffs the target for 10 minutes, causing enemies who
attack the target to take a small amount of Nature damage for each attack. You
should always have this active on the tanks.
Omen of Clarity is a buff that causes your melee attacks and spells to
have a chance to make your next ability free. It can be reliably be activated by
using
Faerie Fire (Feral).
Barkskin is a defensive cooldown that reduces all damage taken by 20%
for 12 seconds on a 1-minute cooldown. This is usable while crowd controlled.
Innervate grants a target of your choice Mana equal to 225% of your
base Mana pool over 10 seconds.
Rebirth allows you to resurrect a group member while in combat.
Remove Curse removes a Curse from your target.
Abolish Poison removes a Poison from your target every 2 seconds,
for 8 seconds.
Hibernate is a crowd control ability that puts a Beast to sleep for
30 seconds. This is usable on enemy Druids while they are in animal forms.
Entangling Roots is a crowd control ability that roots the target in
place for a duration.
Cyclone is a short cast that stuns its target and makes it immune
to damage and healing.
Nature's Grasp puts a 45-second buff on you which roots the next target
to damage you.
Lifebloom is an instant cast that heals the target over a period
and stacks up to three times on the same target. When it ends or is dispelled, it
bursts, instantly healing the target for a large amount and refunding 50% of the
Mana used to cast it.
Rejuvenation is a heal-over-time effect you can cast on
yourself or allies to heal them every few seconds for a while.
Regrowth is a heal with a shorter cast time that does a burst
of healing and puts a healing-over-time effect on the target.
Healing Touch is a powerful heal with a longer cast.
Tranquility is a powerful healing cooldown that, while channeled, heals
party members every 2 seconds for 8 seconds on a 8-minute cooldown.
Moonfire is an instant-cast, damage-over-time effect.
Wrath is a casted ability that will deal some Nature damage.
Starfire is a slightly slower casted ability that will deal a higher
burst of Arcane damage.
Hurricane deals damage to targets in an area for every second while
you channel.
Faerie Fire curses the target, lowering their Armor and making them
unable to turn invisible or stealth while active.
Soothe Animal reduces the range at which a Beast will attack you.
Track Humanoids allows you to track nearby Humanoids, including
players, on your mini-map.
Changelog
- 04 Apr. 2023: Added info on Feral Faerie Fire now activating Omen of Clarity.
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 20 Sep. 2022: Page added.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman and Druid, as well as the Icy Veins Discord.
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