WotLK Classic Fire Mage Stat Priority
On this page, you will find out the optimal PvE stat priority for your Fire Mage in WotLK Classic. We first present the stat priority, before delving into more complex explanations.
Stat Priority for Fire Mage
Stat values for Fire Mages depend on your playstyle, boss kill times, raid setup, and support, so it is not easy to give a definite answer on this topic. The best way to find out your stat weights for a specific fight is to use Osthyvel's Mage Sim. If you do not want to go through the trouble of simming, the stat priority below has been proven to be correct for most scenarios.
- Hit rating to cap
- Spell Power
- Critical Strike rating;
- Haste rating;
- Spirit;
- Intellect;
- Stamina;
- MP5;
Stats explained for Fire Mage
Hit rating
In TBC, the Hit cap was 16%, but you always had a 1% chance to miss spells
that could not be avoided. The Hit cap in WotLK is 17% and once you have
reached it, you will not miss spells on bosses any more. All your
spells except Arcane spells, will not gain any Hit bonus in the meta Fire spec.
Arcane Spells, such as Arcane Explosion gain 3% from
Arcane Focus.
The
Elemental Precision talent from the Frost tree would still give you
3% Hit for all spells, but the meta Fire spec does not go into the Frost tree.
However, in any standard raid composition you gain 3% either from a
Balance Druid's
Improved Faerie Fire or
from a Shadow Priest's
Misery. This puts
you at 3 out of 17% hit in the default case, which means you need 14% more Hit
from gear for the Fire
Torment the Weak spec and 8/11% for the
Frostfire Bolt spec. For Frostfire, the 8% cap is for Frostfire Bolt
(this spell benefits twice from
Precision, providing 6% hit for it),
11% is for
Pyroblast and
Living Bomb (these spells benefit only
once from
Precision, providing only 3% hit for them). Alliance
Mages can benefit from the Draenei Racial
Heroic Presence, gaining 1% more Hit, but only if that Draenei is in
their group, as the buff is not raid-wide. In this case you would be at 4 out
of 17% Hit, requiring you to get 13% more Hit. In any case, should you lack
either the Druid's or the Priest's hit debuff, you need
3% more Hit from gear. The lack of hit gear is also what makes Fire Mages
in particular scale rather poorly in the beginning of the expansion. In later
phases, the best gear automatically has some hit added to it, but in the beginning
it is mostly either hit or another offensive stat, not both.
At Level 80, for each 1% hit, you need 26.23 hit rating. The table below shows you how much hit % and hit rating you need at Level 80 with our recommended Fire Mage PvE Talents, depending on your debuff situation.
Hit Table For Fire Torment The Weak
Hit debuffs | Lvl 80 | Lvl 81 | Lvl 82 | Lvl 83 (Boss) | ||||
---|---|---|---|---|---|---|---|---|
Hit % | Rating | Hit % | Rating | Hit % | Rating | Hit % | Rating | |
No buffs/debuffs | 4 | 104,92 | 5 | 131,15 | 6 | 157,38 | 17 | 445.91 |
![]() ![]() |
1 | 26,23 | 2 | 52,46 | 3 | 78,69 | 14 | 367.22 |
![]() |
3 | 78,69 | 4 | 104,92 | 5 | 131,15 | 16 | 419.68 |
![]() ![]() ![]() |
0 | 0 | 1 | 26,23 | 2 | 52,46 | 13 | 340.99 |
Hit Table For Fire Frostfire Bolt
Hit debuffs | Lvl 80 | Lvl 81 | Lvl 82 | Lvl 83 (Boss) | ||||
---|---|---|---|---|---|---|---|---|
Hit % | Rating | Hit % | Rating | Hit % | Rating | Hit % | Rating | |
No buffs/debuffs | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 288.53 |
![]() ![]() |
0 | 0 | 0 | 0 | 0 | 0 | 8 | 209.84 |
![]() |
0 | 0 | 0 | 0 | 0 | 0 | 10 | 262.30 |
![]() ![]() ![]() |
0 | 0 | 0 | 0 | 0 | 0 | 7 | 183.61 |
Spell Power
Any increase in this stat increases the damage all your spells do. This
stat scales even better in WotLK with the Empowered Fire talent,
giving
Fireball and
Frostfire Bolt 15% more damage from the Spell Power stat.
Critical Strike Rating
Critical Strikes from Fireball do 216.3% damage with
Chaotic Skyflare Diamond, or 210% damage without the Skyflare Diamond
(including Ignite damage). Under the same conditions
Frostfire Bolt does 330.75%
times Critical Strike damage and
Blizzard crits for 195.375%/236.25% (TTW/FFB)
times normal damage. Further,
Hot Streak is your bread and butter talent
for Fire DPS. Therefore Crit is pretty good for Fire Mages. However, the
45.91 Critical Strike rating required to increase your Critical Strike chance by 1%
leaves a bitter taste, as it makes it the most "expensive" stat in terms
of rating to % conversion. Nevertheless, Critical Strike rating is still a
great overall stat to have.
Haste
At Level 80, a Mage needs 32.79 haste rating for 1% increased casting speed.
The reason why Haste is so valuable is that it helps to boost instant-cast
spells such as Arcane Explosion more than the Spell power stat, as you
can simply cast Arcane Explosion more often rather than slightly empowering it.
Spirit
Spirit increases your Mana regeneration and with Pyromaniac
+
Mage Armor you can have 100% of your out of combat-regeneration
while casting. In Wrath of the Lich King,
Molten Armor also turns 35% of
your total Spirit into Critical Strike rating. This effect can be increased
by 20% with
Glyph of Molten Armor and by another 15% with the 2-set bonus
of the Tier 9 set later in the expansion. It does not matter if in longer fights with
no downtimes, where the Mana regeneration from
Mage Armor and
Arcane Meditation can restore significant amounts of Mana, or if in
shorter fights where the Critical Strike rating bonus from
Molten Armor
comes out on top, Spirit is a decent passive stat.
While in TBC Spirit massively boosted a Druid's
Innervate, the Mana restored from Innervate is now based on the Druid's
base Mana, and Spirit also does nothing for your
Evocation.
Intellect
Intellect increases your Mana pool, your Mana regeneration, and Critical
Strike chance with spells slightly. At Level 80, you need 166.667 Intellect
for 1% Critical Strike chance. Paired with Blessing of Kings
(BoK) for any Mage race, and
Expansive Mind for Gnomes, the amount of
Intellect needed for a 1% increased Critical Strike goes down. Nevertheless,
you should never actively gear for Intellect as a Fire Mage, but simply take
the Intellect that naturally comes with gear.
Stamina
1 Stamina increases your Health by 10, which makes you more likely to survive, if you get damaged. The rule is simple: Stamina is no stat you should actively gear for, but it never hurts to have some. Fire Mages typically have enough Stamina on their gear anyways.
MP5 — Mana per 5 Seconds
MP5 increases your Mana regeneration, but can considered as unimportant. Fire Mages will sometimes experience Mana issues; however, stacking this stat will not solve the issue.
Changelog
- 06 Jan. 2023: Updated for Frostfire spec.
- 30 Dec. 2022: Added link to the Mage Sim guide.
- 06 Oct. 2022: Fixed hit tables not displaying information depending on spec.
- 14 Sep. 2022: Page added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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