Fire Mage Leveling Guide From 1 to 80 for WotLK Classic
Fire Mage is notorious for dealing enormous amounts of damage, but also for their reputation as "Glass Cannons". This leveling guide will teach how to level a Mage with the Fire spec, without "breaking" the cannon. Get ready to light your fire!
If you simply want to play the meta leveling spec, Frost, try out something completely different other than the meta, or simply explore the Mage class further, you may also want to try our Arcane Mage Leveling Guide, the Frost Single-Target Mage Leveling Guide, or the Frost Mage AoE Leveling Guide.
Fire Mage Level-by-Level Rotation, Talents and Trainer Skills
Move the slider below to make the guide update to your level!
Talent Tree for Leveling as Fire Mage
From Level 10 on you get one talent point per level, which you can use to build your talent tree. The talent menu can be accessed via the keybind 'N' in game.
Your talents should look like the trees below. However, for the Fire tree you can swap some points around based on personal preference. The suggested order is optimized for Mana efficiency and damage.
- Levels 10 to 14 — 5 points in
Improved Fireball
- Levels 15 to 19 — 5 points in
Ignite
Improved Fireball makes your
Fireball casts faster, which means that your enemies die faster.
With low-level Fireball ranks having low cast times, the damage increase from
this talent is even greater.
The Ignite talent makes your Fire
Critical Strikes deal 40% of their damage as a DoT (damage-over-time) effect over
the next 4 seconds. Critical strikes from weaker spells, such as
Fire Blast can overwrite existing Ignite dots from stronger spells
like
Pyroblast and
Fireball, resulting in a damage loss.
- Level 20 — 1 point in
Pyroblast
- Levels 21 & 22 — 2 points in
Burning Soul
- Levels 23 to 25 — 3 points in
World in Flames
- Levels 26 to 28 — 3 points in
Master of Elements
- Level 29 — 1 point in
Improved Scorch
At Level 20, Pyroblast will be your
new pulling spell. It has a 5-second cast time. However, it does more
damage than
Fireball and leaves a 12-second DoT on your enemy
that will often do just enough damage so you can finish enemies with your wand
and the DoT tick which conserves Mana. In some situations it is impractical to
have a 5-second cast; there, pulling can be done with Fireball.
Burning Soul is important to reduce
spell pushback when being hit by enemies and also helps in group content where
threat is important, as the talent reduces your threat. The talent
World in Flames increases the Critical Strike chance of
Pyroblast and your AoE spells by 6%. Mana is never bad for leveling and a
limited resource.
Master of Elements restores 30% of a
spell's base Mana cost once per cast, if the spell crits. As your
AoE spells basically almost always crit in bigger pulls, this talent
basically makes your AoE spells 30% cheaper.
Improved Scorch increases
your Scorch, Fireball, and Frostfire Bolt Critical Strike chance by 1% per
talent point and gives scorch a 33/66/100% chance to increase the spell
Critical Strike chance against the target against 5% for 30 seconds.
- Level 30 to 32 — 3 points in
Critical Mass
- Levels 33 & 34 — 2 points in
Playing with Fire
- Levels 35 to 39 — 5 points in
Fire Power
A 6% increased Critical Strike chance
for all Fire spells comes from Critical Mass and
Playing with Fire makes all your spells hit 2% harder for 2% Mana cost.
If you plan on doing AoE pulls with
Blast Wave, put one point less in
Playing with Fire and get Blast Wave instead. Blast Wave does not only
do high damage, but in WotLK, it also knocks enemies back, in addition to the
6-second Daze.
Fire Power makes all Fire spells deal 2% more damage
per talent point, which is great.
- Level 40 — 1 point in
Combustion
- Levels 41 to 43 — 3 points in
Pyromaniac
- Levels 44 & 45 — 2 points in
Molten Fury
- Levels 46 to 48 — 3 points in
Empowered Fire
- Level 49 — 1 point in
Blast Wave
The new DPS cooldown at
Level 40 is Combustion. When activated, it increases the chance
for a Critical Strike by 10% after each spell until 3 non-periodic Critical
Strikes have been made. Further, it also increases the Critical Strike
damage bonus of your Fire spells. Another important talent is
Pyromaniac, as it does not only give you 3% crit on all
spells, but also allows 50% of your Mana regeneration to continue while
casting. Together with
Mage Armor, you are now at 100% Mana
regeneration while casting, which is great for leveling.
The Fire Mage's "
Execute-like" ability is
Molten Fury,
which increases the damage done to targets with less than 35% health by 12%.
This works very well in conjunction with
Scorch and
Fire Blast
on enemies with low health.
Empowered Fire lets your two main spells
Pyroblast and Fireball gain a 15% increased effect from Spell power, which is
more common on WotLK leveling gear. Even if you do not have a lot of Spell
Power gear yet, the talent is useful, as each tick of Ignite will restore
2% of your base Mana. Make sure to use consumables like
Arcane Elixir
or
Wizard Oil if you have this talent. The last point is spent in
Blast Wave, or if you got Blast Wave earlier, put it in
Playing with Fire. Blast Wave does not only do high damage, but in
WotLK, it also knocks enemies back, in addition to the 6-second daze.
- Levels 50 to 52 — 3 points in
Hot Streak
- Level 53 — 1 point in
Dragon's Breath
- Level 54 — 1 point in
Firestarter
- Levels 55 to 59 — 5 points in
Burnout
In which order you distribute the first 5 talent
points depends on whether you would like to AoE farm more or if you are
playing more single-target. If the latter is the case, starting with
Hot Streak is your best decision. Whenever you score two Critical
Strikes in a row with
Fireball,
Fire Blast,
Scorch, or
Living Bomb, your next Pyroblast will be instant and cost no Mana. This
is the bread and butter
talent for Fire DPS, even at Level 80. If more AoE is what you desire, go
with
Dragon's Breath and
Firestarter first. Dragon's Breath is
your frontal cone AoE spell that does huge amounts of damage and disorients
your foes for 5 seconds unless they receive a direct attack (not
Ignite!). Whenever you use this or
Blast Wave and damage an
enemy, the Firestarter talent gives you a 50% chance that your next
Flamestrike is instant and costs no Mana. You only take one
point in this talent, because only at 5 mobs damaged via Blast Wave/Dragon's
Breath, which is the bare minimum you should pull, Firestarter already
has a 97% chance to proc the instant Flamestrike. The remaining 5 points
go into
Burnout, which makes your Fire crits hit harder but cost
a slight amount more Mana.
- Level 60 — 1 point in
Living Bomb
- Levels 61 & 62 — 2 points in
Improved Scorch
- Level 63 — 1 point in
Playing with Fire
- Levels 64 to 66 — 3 points in
Ice Floes
- Levels 67 & 68 — 2 points in
Improved Frostbolt
- Level 69 — 1 point in
Precision
The most important AoE spell for Fire is
Living Bomb. It leaves a damage-over-time effect on the target and explodes
after 12 seconds, dealing damage to every enemy around that target. Finishing
the two talents
Improved Scorch and
Playing with Fire is useful
for group and solo content. At this point the Fire tree is complete and the
question is whether to go to the Arcane or to the Frost tree. This guide decides
for the Frost tree, as the key Arcane talent
Torment the Weak is not
really useful out of group play, because as Fire you have no slowing effects
besides
Ice Armor. However, the talents in the Frost tree are even
more useful for solo and group play. We start with
Ice Floes,
which lowers the cooldown of several spells,
Icy Veins,
Frost Nova, and
Ice Block being the relevant ones for us.
Improved Frostbolt is a filler talent to gain access to more
talents.
Precision gives you more chance to hit (1% per talent point),
which is what Fire really lacks in WotLK.
- Level 70 & 71 — 2 points in
Precision
- Levels 72 & 73 — 2 points in
Permafrost
- Level 74 — 1 point in
Icy Veins
- Levels 75 to 77 — 3 points in
Improved Blizzard
- Levels 78 to 80 — 3 points in
Ice Shards
We finish the talent Precision. The
Permafrost talent will make the slow of
Blizzard more efficient for
solo play. If you do a lot of group content, you may consider taking 2
points in
Ice Shards first. The
Icy Veins ability is a great
cooldown that increases your casting speed by 20% and offers 100% pushback
protection during that time. The
Improved Blizzard is very useful
after you have used up your two survival effects from
Dragon's Breath
and
Blast Wave, as after the knockback from Blast Wave or the disorient
effect from Dragon's Breath, you can
Blink away and
Blizzard the mobs. With
Ice Shards and
Burnout, your Blizzard crits will hit extremely hard. This way you
have a strong tool for solo play and for Dungeons.
Leveling Glyphs
In Wrath you will be able to unlock Glyphs that improve your abilities at the following levels:
- Level 15 unlocks your first Major and Minor Glyphs;
- Level 30 unlocks your second Major Glyph;
- Level 50 unlocks your second Minor Glyph;
- Level 70 unlocks your third Minor Glyph;
- Level 80 unlocks your third Major Glyph.
As an Fire Mage you will want to be using Glyph of Fireball
and
Glyph of Evocation. The final major glyph is only unlocked
at Level 80, at which point you should swap to an end-game build.
For minor glyphs, Glyph of Arcane Intellect,
Glyph of Frost Armor
and
Glyph of Slow Fall are fine quality of life options.
Rotation for leveling up as a Fire Mage
- Cast
Arcane Intellect and
Frost Armor if you are missing their buffs.
- Cast
Arcane Intellect and
Frost Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Ice Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Mage Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Molten Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Fireball as your main attack.
- Cast
Frostbolt as your main attack.
- Cast
Fireball as your main attack.
- Cast
Frostbolt as your main attack. We will be skipping further
Frostbolt ranks to save gold, as their damage contribution to your rotation is not worth the investment on a first character.
- Cast
Fireball as your main attack. We will be skipping
Frostbolt ranks to save gold, as their damage contribution to your rotation is not worth the investment on a first character.
- Open with
Pyroblast and cast
Fireball as your main attack. When you get a
Hot Streak proc, cast
Pyroblast on your current target or to pull the next mob.
- Open with
Pyroblast into
Living Bomb and cast
Fireball as your main attack. When you get a
Hot Streak proc, cast
Pyroblast on your current target or to pull the next mob.
- If you want to AoE farm, pull mobs (ideally they
are grouped already)
with
Flamestrike, freeze them with
Frost Nova and
Flamestrike+
Arcane Explosion them. You can extend the range of instant cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Frost Nova them and repeat the rotation.
- If you want to AoE farm, pull mobs, freeze them
with
Frost Nova and
Flamestrike+
Cone of Cold them. You can extend the range of instant-cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast
Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Use Cone of Cold as an emergency tool to slow mobs, or when you freeze them with Frost Nova and repeat the rotation.
- If you want to AoE farm, pull mobs, freeze them
with
Frost Nova and
Flamestrike+
Cone of Cold them. You can extend the range of instant cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast
Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Use Cone of Cold as an emergency tool to slow mobs or
Blast Wave to knock mobs away and daze them until Frost Nova is ready again. Freeze them with Frost Nova and repeat the rotation.
- If you want to AoE farm, it becomes a lot easier now
with
Firestarter. Pull mobs, freeze them with
Frost Nova and
Flamestrike+
Cone of Cold them. You can extend the range of instant cast AoE spells by jumping or by moving.
Arcane Explosion until mobs are close and cast
Blast Wave to knock them away. Throw in a
Dragon's Breath when you feel it makes sense, Cone of Cold, or Frost Nova them and repeat the rotation. Use procs of
Firestarter to weave in instant Flamestrikes.
- If you want to AoE farm, it becomes a lot easier now
with
Firestarter. Pull mobs, freeze them with
Frost Nova and dot all mobs up with
Living Bomb (you can change targets by pressing the Tabulator key). You can extend the range of instant cast AoE spells by jumping or by moving. If the mobs come closer, cast
Blast Wave to knock them away or throw in a
Dragon's Breath when you feel it makes sense. Cone of Cold can also be used. Frost Nova them and repeat the rotation. Use procs of
Firestarter to weave in instant Flamestrikes. In some places it is also possible to just dot up all targets with
Living Bomb and kite them in circles with
Blink.
- If you want to AoE farm, it becomes a lot easier now
with
Firestarter. Pull mobs, freeze them with
Frost Nova and dot all mobs up with
Living Bomb (you can change targets by pressing the Tabulator key). You can extend the range of instant cast AoE spells by jumping or by moving. While the mobs come closer cast
Blizzard on them and cast
Blast Wave to knock them away or throw in a
Dragon's Breath when you feel it makes sense. Cone of Cold can also be used. Frost Nova them and repeat the rotation. Use procs of
Firestarter to weave in instant Flamestrikes. In some places it is also possible to just dot up all targets with
Living Bomb and kite them in circles with
Blink.
Shield skills, such as Mana Shield, can
be kept up during battle in order to minimize the cast time lost to enemy
attacks, thus allowing you to finish them faster. However,
Mana Shield also takes Mana from you, so you might have to spend
more time drinking after using Mana Shield. Generally it is
recommended to use them only as an emergency tool for survival or if you
notice that you spend more time regenerating health than regenerating Mana.
Utility skills, such as Frost Nova,
should be used to keep enemies away from you or to freeze and finish them off.
Utility skills, such as Frost Nova,
and AoE skills, such as
Cone of Cold or
Blast Wave and
Dragon's Breath, should be used to keep enemies away from you or
finish off packs of enemies as required.
You can make your own food and water with
Conjure Food and
Conjure Water. These spells should
definitely be learned, as water and food from vendors will cost you far more
gold than these spells do. Sometimes other players even want to buy
conjured water and you can gain a little extra gold. Conjured items disappear
after 15 minutes of being logged out.
You can make your own food and water with
Conjure Refreshment. This spell should
definitely be learned, as water and food from vendors will cost you far more
gold than this spell does. Sometimes other players even want to buy
conjured water and you can gain a little extra gold. Conjured items disappear
after 15 minutes of being logged out.
From Level 70 on solo Dungeon leveling
with Living Bomb becomes a very, if not the most viable
leveling strategy for Fire Mages. In addition, consider taking a look at the
AoE leveling locations in the
Frost Mage AoE Leveling Guide.
Make sure to set the slider to level 70 so you see the leveling locations
there.
Summary of Trainer Skills for Fire Mage
- At Level 1, buy
Arcane Intellect as soon as you can afford it. It provides a significant boost to your Intellect which lasts for 30 minutes.
- At Level 4, buy
Conjure Water and
Frostbolt. Conjure Water creates free water you can use while leveling and to sell to others. Frostbolt deals strong single-target damage and slows the target by 40%.
- At Level 6, buy
Conjure Food and
Fire Blast. Conjure Food creates free food you can use to level and sell to others while Fire Blast is usually used as a finisher or to deal damage while moving.
- Also buy
Fireball at Level 6, as it does more damage than a
Frostbolt without talents.
- At Level 8, buy
Polymorph and
Frostbolt. Polymorph Rank 1 allows you to take one humanoid or beast enemy out of combat for 20 seconds, which is very useful for looting quest items guarded by a single enemy or when dealing with several enemies. Only one enemy at a time can be polymorphed and, in WotLK, crowd control effects can break at any time, with an increasingly-higher chance to break toward the end of the effect.
- At Level 10, buy
Conjure Water,
Frost Armor, and
Frost Nova. Frost Nova freezes nearby enemies for 8 seconds, allowing you to regain distance on them before re-engaging. In these low levels, the damage component of Frost Nova can also be used to finish one enemy off and freeze another enemy to engage him with
Fireball if you are fighting multiple enemies.
- At Level 12, buy
Fireball,
Conjure Food, and
Slow Fall. Slow Fall slows your falling speed at the cost of a
Light Feather. With
Glyph of Slow Fall the feather requirement is gone. This spell comes in handy to avoid fall damage and enable shortcuts that would otherwise lead to death.
- At Level 14, buy
Arcane Explosion,
Arcane Intellect, and
Fire Blast. Arcane Explosion is your main AoE spell with the single-target spec. It is an instant-cast ability and can also be used to finish off low-health enemies. It has a high Mana cost but lower threat than the Fire AoE spells you will encounter later.
- At Level 16, buy
Flamestrike. Flamestrike will be used for AoE leveling and becomes very powerful later on.
- At Level 18, buy
Remove Curse and
Fireball. Remove Curse is a bit niche for leveling since you will only rarely get cursed. However, the ability of this spell to remove curses from yourself or friends is very valuable later on in the game and you will definitely use it.
- At Level 20 in Wrath of the Lich King you can also buy your 60% mount.
- At Level 20, buy
Blink,
Frost Armor,
Polymorph,
Conjure Water,
Evocation, and
Mana Shield.
- In Stormwind, Ironforge, Exodar (Alliance) and Orgrimmar, Undercity, Silvermoon (Horde) you can now buy the teleport spells for each city.
- Each Teleport spell requires you to use one
Rune of Teleportation, which can be bought at any reagent vendor. You can find reagent vendors by clicking the magnifier button on the mini map and they will be automatically displayed there when you are close to one. The Teleport spells can save a lot of travel time and makes learning new spells from your Mage trainers very convenient.
Evocation is another great spell you will never want to miss. It restores 60% of your total Mana within 8 seconds. Use this ability as often as you can, as this will also increase your leveling speed by not having to drink. With
Glyph of Evocation this spell also restores 60% of your life.
Blink is a utility spell that allows you to travel 20 yards instantly. It removes rooting effects and most stuns from you; you can use it together with
Frost Nova to get away from enemies and you can use it as a tactical spell in dungeons to move out of AoE effects or to reposition yourself instead of walking to a new position for several seconds. Other applications of Blink are to skip enemies and to prevent death from falling — when falling down from somewhere, Blink can be used shortly before hitting the ground to avoid fall damage.
Mana Shield will avoid cast time pushback and will absorb damage in dangerous situations. However, it costs Mana, so it is advised to be used only when needed as you will have to regenerate that Mana again.
- At Level 22, buy
Scorch,
Fire Blast,
Arcane Explosion, and
Conjure Food.
Scorch is another finishing spell. It has a good damage-per-Mana ratio and a 1.5-second cast time. Later, it will be used to increase the Fire damage taken by enemies by up to 15%.
- At Level 24, buy
Fireball,
Pyroblast,
Flamestrike, and
Counterspell. Counterspell instantly interrupts enemy casts and prevents spells of the interrupted school from being cast for 10 seconds. This ability has a 30-second cooldown and finds a variety of applications in PvP and PvE.
- At Level 26, buy
Cone of Cold and
Frost Nova. Cone of Cold slows enemies in front of you with a frontal cone. It can be used to deal damage to groups of enemies or finish them off. It can also be used defensively to flee from dangerous situations since it is instant-cast and slows enemies for 8 seconds. If you use it as a defensive ability, always use Rank 1 to save Mana. In WotLK, all spell ranks cost the same amount of Mana. Therefore using Rank 1 Frost Nova to save Mana does not make sense any more and we go with the highest rank of this spell, as it does more damage.
- At Level 28, buy
Scorch,
Arcane Intellect,
Mana Shield, and
Conjure Mana Gem. This is the first out of six spells that create Mana Gems, which can be used in and out of combat to instantly restore Mana. These gems do not share a cooldown with
Mana Potions, have a 2-minute cooldown, and are consumed on use. Except for the last rank of this spell, these gems cost more Mana to make than they restore, so only use the first four ranks if really needed.
- At Level 30, buy
Fireball,
Pyroblast,
Ice Armor,
Ice Block,
Arcane Explosion,
Conjure Water,
Fire Blast, and
Teleport: Darnassus (Alliance) or
Teleport: Thunder Bluff (Horde) at the respective city's portal trainers. You now stop using
Frost Armor and use the slightly-better Ice Armor instead.
Ice Block is very useful if you get into hairy situations and can be used to remove debuffs on you, avoid any kind of damage, and to buy time when you are waiting for another cooldown or a healing spell to land on you in group content. This spell is very versatile and it is recommended to get a feeling of when to use it.
- At Level 32, buy
Conjure Food and
Flamestrike.
- At Level 34, buy
Scorch,
Cone of Cold and
Mage Armor. With Mage Armor, 30% of your Mana regeneration continues while casting. This may not sound like much, but it makes a significant difference for leveling speed. Further, it gives a small amount of magic resistance. At this point you should not get hit by too many physical attacks any more, so Mage Armor is preferred over
Ice Armor.
- At Level 35
Portal: Theramore and
Teleport: Theramore is available to learn for Alliance players in Theramore while Horde players can learn
Portal: Stonard/
Teleport: Stonard in Stonard. The Stonard portal is useful later on to get to Karazhan fast.
- At Level 36, buy
Fireball,
Pyroblast,
Blast Wave (if you took the talent) and
Mana Shield.
- At Level 38, buy
Arcane Explosion,
Conjure Mana Gem, and
Fire Blast.
- At Level 40, buy
Scorch,
Conjure Water,
Flamestrike,
Frost Nova and
Polymorph. At Level 40, you can also start to buy the portal spells for each major city, except for Darnassus and Thunder Bluff which become trainable at Level 50. Portals use a
Rune of Portals from a reagent vendor and can be used by anyone in your group.
- At Level 40 in Wrath of the Lich King you can also buy your 100% mount.
- At Level 42, buy
Fireball,
Pyroblast,
Arcane Intellect,
Cone of Cold and
Conjure Food.
- At Level 44, buy
Mana Shield and
Blast Wave (if you took the talent).
- At Level 46, buy
Scorch,
Fire Blast, and
Arcane Explosion.
- At Level 48, buy
Fireball,
Pyroblast,
Flamestrike and
Conjure Mana Gem.
- At Level 50, buy
Conjure Water,
Cone of Cold,
Portal: Darnassus (Alliance) or
Portal: Thunder Bluff (Horde) at each respective city's portal trainers.
- At Level 52, buy
Scorch,
Blast Wave,
Conjure Food and
Mana Shield.
- At Level 54, buy
Fireball,
Pyroblast,
Arcane Explosion,
Frost Nova and
Fire Blast.
- At Level 56, buy
Arcane Intellect,
Flamestrike,
Dragon's Breath and
Arcane Brilliance. Arcane Brilliance buffs your whole group with Arcane Intellect for one hour and requires one charge of
Arcane Powder from reagent vendors per cast.
- At Level 58, buy
Conjure Mana Gem,
Cone of Cold and
Scorch.
- At Level 60, buy
Conjure Food,
Conjure Water,
Fireball,
Fireball,
Pyroblast,
Blast Wave,
Polymorph,
Mana Shield, and
Teleport: Shattrath in the middle of Shattrath (Alliance and Horde). In Outland you can buy better
Filtered Draenic Water at Level 60 and
Purified Draenic Water at Level 65, which are both better than the conjured Level 60 water. The Level 65 food
Clefthoof Ribs is also better than the conjured Level 60 food.
- At Level 60 in Wrath of the Lich King you can also buy your 150% flying mount.
- At Level 61, buy
Fire Blast.
- At Level 62, buy
Molten Armor and
Arcane Explosion. From now on Molten Armor is the suggested Armor type, since it adds 3% crit chance and damages mobs when they hit you. It also decreases the chance to be critically hit with Pyhsical melee attacks.
- At Level 64, buy
Flamestrike and
Dragon's Breath.
- At Level 65, buy
Conjure Water,
Scorch,
Cone of Cold,
Blast Wave and
Portal: Shattrath in the middle of Shattrath (Alliance and Horde).
- At Level 66, buy
Fireball.
- At Level 66, buy
Frost Nova.
- At Level 68, buy
Invisibility,
Mana Shield, and
Conjure Mana Gem. Invisibility is a new spell that takes 3 seconds to make you invisible. During that time, you fade, which is useful in dungeon groups, as it reduces your threat against all targets each second until you finally become invisible and drop combat. This spell can also be used to sneak by enemies and reach a quest spot earlier, or to flee and avoid death. The new Mana Emerald contains 3 charges and restores more Mana than it takes to conjure, so you can both use it like the old gems and also use it in between too for a net Mana regeneration.
- At Level 70, buy
Arcane Intellect,
Arcane Explosion,
Spellsteal,
Dragon's Breath,
Living Bomb,
Blast Wave,
Fireball,
Scorch,
Fire Blast,
Arcane Brilliance,
Conjure Food and
Conjure Water. Learning Rank 9 of Conjure Water and Rank 8 of Conjure Food is most important, because these two spells unlock
Ritual of Refreshment at your trainer. Ritual of Refreshment uses two
Arcane Powders per cast and summons a table which gives everyone who uses it up to 80 Conjured Mana Biscuits. Most Innkeepers now also offer you
Pungent Seal Whey at Level 70 and
Honeymint Tea at Level 75, which are both better than the conjured Level 70 water. Spellsteal steals one beneficial magic effect from your target, which you can benefit from for a maximum of two minutes. There are a few, but not too many good spells you can steal. Choose between
Glyph of Arcane Intellect,
Glyph of Frost Armor and
Glyph of Slow Fall.
- At Level 77 in Wrath of the Lich King you can also buy your Cold Weather Flying ability for Northrend and buy a book for your alts that can be used at Level 68 to allow flying in Northrend.
- At Level 71, buy
Molten Armor.
Teleport: Dalaran becomes available from the Mage trainers in Dalaran.
- At Level 72, buy
Cone of Cold and
Flamestrike.
- At Level 73, buy
Mana Shield and
Scorch.
- At Level 74, buy
Fireball,
Fire Blast and all available ranks of
Blizzard.
Portal: Dalaran becomes available from the Mage trainers in Dalaran.
- At Level 75, buy
Conjure Refreshment,
Dragon's Breath and
Blast Wave.
- At Level 76, buy
Arcane Explosion.
- At Level 77, buy
Conjure Mana Gem.
- At Level 78, buy
Fireball and
Scorch.
- At Level 79, buy
Molten Armor,
Cone of Cold,
Flamestrike, and
Mana Shield.
- At Level 80, buy
Mirror Image,
Dragon's Breath,
Living Bomb,
Blast Wave,
Blizzard,
Fire Blast,
Arcane Intellect,
Arcane Brilliance,
Conjure Refreshment,
Ritual of Refreshment, and
Arcane Explosion. Your third Major Glyph will be available at Level 80. If you plan to play PvE, check the talents guide in link below for more Glyph information.
Additional Fire Mage Information After Reaching Level 80
After you reached Level 80, there is still a lot to learn. Our Fire Mage PvE Guide covers the most relevant and up-to-date information about your Fire Mage spells, talents, rotation, gear, and much more.
Changelog
- 22 Sep. 2022: Added level 70-80 top leveling strategies.
- 19 Sep. 2022: Page added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning
- Season of Discovery Hotfixes: February 14th
- Classic Hardcore, Era, and Anniversary Realm Black Lotus Respawn Rate Increase
- Remnants of Valor and Seal of the Dawn Changes in Season of Discovery: February 13th
- Season of Discovery Hotfixes: February 11th
- Big Reputation Item and World Buff Material Gain From Commendation Signets in Season of Discovery
- Hunter Set Pieces Adjusted and Exchange Available in Season of Discovery