WotLK Classic Frost Mage Spec, Builds, Talents, and Glyphs
On this page, you will find out the best PvE talent choices and builds for your Frost Mage in WotLK Classic, as well as advised glyphs.
Talent Builds for Frost Mages
Frost Mage talents aim to maximize single-target and AoE damage, as well as survivability.
Leveling Builds
If you were looking for a leveling-oriented build please refer to our Mage leveling guide.
Talent Build
For raiding, we recommended Frost Mages to focus on an Arcane
Frost talent build. You will go deep enough into the Arcane tree to reach
Focus Magic and
Torment the Weak, so you get the 3% crit
and 12% damage for
Frostbolt and
Frostfire Bolt.
The 3 points in
Spell Impact could also be invested into
Student of the Mind and
Magic Attunement, as Spell Impact
only affects
Arcane Explosion (you
Blizzard whenever possible)
and the rarely-used
spell
Cone of Cold (it is rarely used because the frontal cone
sometimes makes hitting all enemies hard). These changes would net more
Spirit and therefore more Critical strike rating from
Molten Armor,
increased range on
Counterspell,
Remove Curse, and
Polymorph, and boost the effect of the sometimes useful
Amplify Magic buff.
In the Frost tree you will go for the main damage improving talents, some
important general Frost talents, and the new interaction talents
Fingers of Frost and
Brain Freeze. You can read a detailed
breakdown of all these talents in the
Frost Tree section below.
However, it needs to be said here, that going for 3 points in
Improved Blizzard and
Permafrost would definitely take away
very important and impactful talent points, which would impact your DPS by
a lot. If your raid leader asks you to go for these talents, try to have
someone else slow, such as Hunters with
Frost Trap, as the slow
of
Improved Blizzard in WotLK is also heavily nerfed in comparison to
TBC.
Important Frost Mage Talents
Frost Tree
As almost all Frost talents are very important, here is a brief explanation of what the most important talents do.
Improved Frostbolt makes your main nuke
Frostbolt
cast 0.5 seconds faster. While this does not sound like much, this cast time
increase equals about 20% more damage for Frostbolt.
Ice Floes reduces the cooldown of
Frost Nova,
Cone of Cold,
Ice Block and
Icy Veins by 20%.
Ice Shards makes your Frost Spell Critical Strikes deal 200%
damage, or 209% with
Chaotic Skyflare Diamond. Without this talent,
Frost Spell Critical Strikes only do 150% normal damage.
Precision increases your chance to Hit with all spells by
3%.
Piercing Ice increases all Frost damage done by 6%.
Icy Veins increases your casting speed by 20% and gives you
a 100% spell pushback protection for 20 seconds. Does not protect from
interrupt effects or stuns.
Improved Blizzard gives your
Blizzard a chilling effect that
adds a 35% slow (25% from this talent and 10% from
Chilled to the Bone)
for 1.5 seconds. This slow is not important for actually slowing
enemies, but to proc the
Fingers of Frost and
Brain Freeze talents,
which can proc from chilling effects.
Arctic Reach gives
Frostbolt,
Ice Lance,
Deep Freeze, and
Blizzard a 10% higher range and increases
the radius of Blizzard and
Cone of Cold by 10%. This allows you to outrange
some enemies' abilities and to participate earlier in combat after movement
phases. This talent gets only one point to allow one free point for
Improved Blizzard.
Frost Channeling reduces all spells' Mana cost and the Frost spells'
threat caused by 10%, so your Frost spells do only 90% threat.
A 1,000 damage Frost spell would do 900 instead of 1,000
threat with this talent. This talent allows for 10% more damage to be done
before becoming threat-capped.
Shatter is one of the mightiest of all Frost talents, as
it increases the Critical Strike chance of all spells against frozen
targets by 50%.
Fingers of Frost treats targets (even bosses which are
usually immune to freezing effects) as if they were frozen. This means that
each time
you proc Fingers of Frost, all 3 spells of your
Frostbolt ->
Frostbolt ->
Deep Freeze combo gain a 50% higher Critical
Strike chance, as
Deep Freeze is cast in the same batch as your
second
Frostbolt finishes. Further, as
Improved Blizzard
also triggers
Fingers of Frost, your
Blizzard basically permanently has a 50%
increased Critical Strike chance from
Shatter, as long as there are
enough enemies to proc it. While not only useful for bosses, this talent is
also absurdly strong for farming and also allows
for the so-called "Shatter Combo". A Shatter combo is if you cast a spell
with a cast time, followed by an instant spell on a frozen target and both
spells benefit from the 50% crit chance increase. Examples for this are
casting
Frostbolt followed by
Ice Lance, or
Flamestrike followed by
Cone of Cold on targets frozen with
Frost Nova.
Cold Snap resets the cooldown of all Frost abilities, allowing
for using
Icy Veins or absorbing damage with
Ice Barrier
twice in a row. This ability comes with a 8-minute (6.4 minutes when talented)
cooldown.
Winter's Chill causes each Frost damage spell to apply a debuff on the
target that increases the enemy's chance to take a Critical
Strike from spells by 1%, for 15 seconds. Stacks up to 5 times. That means
after 5 successful Frost attacks, your target has a 5% higher chance to be
crit by any spells. This effect can already be stacked or be refreshed with
Ice Lance while positioning for an enemy.
Blizzard will
also trigger this spell and make your team's AoE stronger. Further, this
talent also increases the Critical Strike chance of
Frostbolt by
3%.
Ice Barrier absorbs all but falling damage for one minute and
gives your protection against spell pushback. This is very useful if you take
small but very frequent portions of damage, and even better if that damage is
magical and can be reduced with
Dampen Magic. This ability comes
with a 30-second (24 when talented) cooldown.
Arctic Winds increases all your Frost damage by 5% and reduces
the chance Physical attacks will hit you by 5%.
Empowered Frostbolt gives your
Frostbolt a 10%
higher Spell Power coefficient and a 0.2s faster cast time.
Fingers of Frost gives your chill effects a 15% chance to grant you the
Fingers of Frost effect, treating your next 2 spells cast as if the targets
were frozen. This means all 3 spells of your
Frostbolt ->
Frostbolt ->
Deep Freeze combo gain a 50% higher Critical
Strike chance, as
Deep Freeze is cast in the same batch as your
second
Frostbolt finishes. Further, as
Improved Blizzard
also triggers
Fingers of Frost, your
Blizzard basically permanently has a 50%
increased Critical Strike chance from
Shatter, as long as there are
enough enemies to proc it. While not only useful for bosses, this talent is
also absurdly strong for farming and also allows
for the so-called "Shatter Combo". A Shatter combo is if you cast a spell
with a cast time, followed by an instant spell on a frozen target and both
spells benefit from the 50% Crit Chance increase. Examples for this are
casting
Frostbolt followed by
Ice Lance, or
Flamestrike followed by
Cone of Cold on targets frozen with
Frost Nova.
Brain Freeze works similarly to
Fingers of Frost but grants you an
instant
Frostfire Bolt or
Fireball. Of course, you cast
Frostfire Bolt, as it benefits from Frost talents while
Fireball
does not.
Summon Water Elemental summons a Water Elemental with the
Waterbolt and
Freeze abilities to fight for 45
seconds. With
Glyph of Eternal Water, your pet loses its Freeze ability
but stays summoned until it dies.
Enduring Winter makes your Water Elemental stay alive for 15 seconds
longer and gives your
Frostbolt a 100% chance to trigger the
Replenishment buff on the lowest Mana raid members.
Chilled to the Bone increases the damage caused by
Frostbolt,
Frostfire Bolt and
Ice Lance by 5% and improves all slow effects
of your Frost spells by 10%.
Deep Freeze stuns the target for 5 seconds, and deals massive
damage to targets that are permanently immune to stuns. Mostly used while
moving or at the end of a
Fingers of Frost proc.
Arcane Tree
Arcane Subtlety decreases the threat you do with your Arcane
spells by 40% and decreases the chance your helpful spells will be dispelled
by 30%.
This talent is key, as it will make it very hard for you to pull aggro, be it
with
Arcane Blast,
Arcane Missiles, or
Arcane Explosion.
Arcane Focus increases your chance to hit with Arcane spells by
3%.
Arcane Concentration gives you a 10% chance of entering a
Clearcasting state after any attack goes off. This gives you an average of 10%
reduced Mana cost on your damaging spells.
Spell Impact gives your main DPS spells a 6% damage bonus.
Student of the Mind increases your total Spirit by 4%, which gives
you slightly more Critical Strike rating from
Molten Armor.
Focus Magic is a powerful buff to be cast on a friendly target. It
increases their Critical Strike chance with spells by 3%. If they score a
Critical Strike, your Critical Strike chance is also increased by 3% for
10 seconds.
Torment the Weak gives your main DPS spells a 12% damage bonus if
your target is slowed in any way (physical/spell/movement slow), which they
usually are from a Death Knight's
Icy Touch or a Warrior's
Thunder Clap.
Best Glyphs for Frost Mages
The best Frost Mage Glyphs are Glyph of Frostbolt,
Glyph of Eternal Water, and
Glyph of Molten Armor (Major), and
Glyph of Arcane Intellect and
Glyph of Slow Fall (Minor). The third
glyph is your personal choice. Further, one could argue that
Glyph of Fire Ward and
Glyph of Frost Ward are better minor glyphs
than any other, but the use of these is very, very niche, so this
guide will stick to the quality of life glyphs. Below you will find a complete
list of glyphs, in case you would like to experiment with them, e.g. for
farming purposes.
Minor Glyphs:
Glyph of Arcane Intellect
Glyph of Blast Wave
Glyph of Fire Ward
Glyph of Frost Armor
Glyph of Frost Ward
Glyph of Slow Fall
Glyph of the Penguin
Changelog
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 14 Sep. 2022: Page added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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