WotLK Classic Frost Mage Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Frost Mage in WotLK Classic.
Buffs
Frost Mages offer a variety of useful buffs for themselves and the group they play in. These buffs can be used to increase stats, damage and healing taken, critical strike chance, and Mana regeneration. Other buffs decrease damage and healing taken and decrease damage taken. The armor buffs only castable on the Mage, while the other buffs listed below can be cast on any group member.
Arcane Intellect — Increases Intellect on the target.
Can be improved with
Glyph of Arcane Intellect.
Arcane Brilliance — Increases Intellect of everyone in
the target's group. Requires one
Arcane Powder to be cast and
Tome of Arcane Brilliance 3 to be learned.
Dampen Magic — Buffs the target to decrease magic damage
and healing taken. Can be enhanced by 50% with Arcane talents. Very niche
use.
Amplify Magic — Buffs the target to increase magic
damage and healing taken. Can be enhanced by 50% with Arcane talents. Useful
on players that take Physical damage only or almost exclusively Physical
damage. A very strong situational spell.
Molten Armor — 35% (or 55% with the
Glyph of Molten Armor) of your Spirit will be converted into Critical
Strike Rating. Deals 170 Fire damage per hit to melee attackers,
decreases the chance to be critically hit by 5%. Can be enhanced with Fire
talents to affect ranged and spell attacks as well.
Mage Armor — Increases magic resistance by 40 and allows
50% of the Mage's Mana regeneration to continue while casting. Can be
enhanced by
Arcane Shielding (50%) and
Glyph of Mage Armor (20%)
Ice Armor — Increases the Mage's Armor by 930 and Frost
resistance by 40 and slows enemy melee attackers. Can be enhanced by
Frost Warding (50%) and
Glyph of Ice Armor (50%).
Focus Magic — is a powerful buff to be cast on a friendly
target. It
increases their Critical Strike chance with spells by 3%. If they score a
critical strike, your Critical Strike chance is also increased by 3% for
10 seconds.
Utility and Crowd Control Abilities
Mages are sought after for their crowd-controlling abilities, such as
Polymorphing enemies and Frost-exclusive slowing and freezing
effects. Further, they supply their group and themselves with fresh water and
food and open portals to all major cities of each faction. Mages can also
remove curses from allies and magic from enemies.
Polymorph — With this spell, humanoids, critters and
beasts can be turned into a sheep for a certain amount of time. This effect
can end before its maximum time has passed. Through the
Fragmented Magic quest and the
Tome of Polymorph: Turtle book,
enemies can also be turned into a pig or a turtle, which is of course a very
nice cosmetic upgrade.
Glyph of the Penguin can transforms your Polymorph
targets into a penguin.
Glyph of Polymorph removes damage-over-time
effects from your Polymorph target, which could otherwise break Polymorph.
Conjure Refreshment —
Conjured Mana Strudels, usable by
friendly players, restoring health and Mana. Conjured items disappear from the
inventory after logging out for 15 minutes or more. This spell can be learned
from Mage trainers.
Ritual of Refreshment — Creates a portal two friendly
players need to click in order to make a table appear. Costs 5
Arcane Powder. Each player can take up to 80
Conjured Mana Strudels from this table. Conjured items disappear from
the inventory after logging out for 15 minutes or longer.
Conjure Mana Gem — A Mage can create different types of Mana
gems, which can be used in combat to restore Mana. The highest rank of
this spell restores most Mana. Mana Gems are unique; conjuring the highest
rank does not allow you to conjure lower ranks of it. Does not disappear when
logging out. Has 3 charges. Can be improved with
Glyph of Mana Gem.
Teleport Spells: Every Mage can teleport to their faction's major cities,
to Shattrath, or to Dalaran at the cost of one Rune of Teleportation.
Portal Spells: These spells are used to open portals to each faction's
major cities, to Shattrath, and to Dalaran that the whole group can use. Costs 1
Rune of Portals.
Invisibility — The Mage fades out for 3 seconds and
becomes invisible after that time. Each second before becoming invisible,
the threat against all enemies is reduced. Any damage taken or action
from the Mage cancels the spell. This can be used as a threat dump, to leave
combat, or to sneak by enemies. Can be improved with talents and
Glyph of Invisibility.
Evocation — A channeled spell that restores 60% of
your Mana during 8 seconds. Haste effects make the channeling faster and
damage taken while channeling reduces the Mana restored. Has a base cooldown
of 4 minutes, can be reduced to 2 minutes with talents. Another small tip
is that the Tier 3 2-set bonus (Frostfire Regalia) reduces the cooldown of
Evocation by a minute. With this in mind, you can swap to the 2 pieces, wait
for a second (the bonus needs a bit to activate), Evocate, and swap back to
your normal gear. Be sure to only use this strategy out of combat, as you
can only switch back to your normal gear out of combat and Tier 3 is terrible
to wear during an encounter.
Spellsteal — Sometimes enemies have beneficial magical
buffs you can steal with this ability. Stolen buffs last on you for two minutes.
Some bosses require one Mage to steal a
magical buff from an enemy, in order to be able to tank it.
Range can be improved with talents.
Counterspell — This spell is used to interrupt enemy
casting and to prevent any spell of the interrupted spell school from being
cast for 8 seconds. Can be improved with talents.
Blink — Teleports the Mage 20 yards forward. This
ability can
be used to reposition during fights and save some running time, flee from
enemies, break snaring effects, or to prevent fall damage by Blinking shortly
before reaching the ground. Can be improved with talents and
Glyph of Blink.
Slow Fall — At the cost of one
Light Feather
(0 with
Glyph of Slow Fall), Mages can
reduce their and allies' falling speed for 30 seconds. This can be used to
survive falling down, or to move to locations normally unreachable, by jumping
from a higher ledge to a lower position. Can be cast before mounting and it
will persist while mounted.
Remove Curse — Removes a Curse from a friendly
target.
Glyph of Remove Curse makes the decursed target immune to Curses
for 4 seconds.
Frost Nova — Freezes enemies 8 yards around the Mage for
8 seconds.
Freeze — Exclusively available to Frost Mages, this
spell of
the Water Elemental can freeze enemies in a 8-yard radius anywhere around the
Mage for 8 seconds. Can be used in conjunction with
Frost Nova to keep enemies
away from the group or to slow them down while they approach. With the
Shatter talent, frozen enemies have a 50% increased chance to get
critically hit by Frost Mages. Please note that
Glyph of Eternal Water
removes your Water Elemental's Freeze ability.
Improved Blizzard — This ability can be used to control
groups of enemies by slowing their movement speed. Together with the
Winter's Chill talent,
Blizzard increases your friendly casters'
Critical Strike chance against all targets affected by Blizzard by 5%. Further,
Fingers of Frost can proc off Blizzard ticks, giving your Blizzard
basically permanent 50% crit from the
Shatter talent, if there are
enough mobs. Improved Blizzard is a very important talent for any Frost spec.
Offensive Abilities
Frost Mages use different offensive abilities than Fire or Arcane Mages.
Frostbolt — Your main source of damage. Your target takes
damage and will get slowed, the slow effect gets removed from the
Glyph of Frostbolt.
Deep Freeze — Stuns the target for 5 seconds, deals massive
damage to targets that are permanently immune to snares. Mostly used while
moving or at the end of a
Fingers of Frost proc.
Ice Lance — An instant-cast spell that deals triple
damage against frozen targets. Very good to use directly after a Frostbolt
("Shatter Combo"), if the target is frozen. Can also be used to freeze a target
with
Winter's Chill while running from it.
Blizzard — Slows enemy targets by up to 60% for up to 4.5
seconds, if fully talented. While it is not the highest damage Mage AoE ability,
it is very useful to slow down groups of enemies.
Cone of Cold — A frontal cone AoE ability that does high
damage and slows enemies for up to 11 seconds with the
Permafrost
talent.
Fire Blast — An instant-cast ability, mostly used while
running, as it does more damage than
Ice Lance.
Arcane Explosion — The main AoE spell. Does very low
threat if talented with the
Arcane Subtlety talent.
Cooldowns
Icy Veins — Increases your casting speed by 20% for
20 seconds. During the duration of Icy Veins, your spells are no longer subject
to spell pushback. Use this when ability as often as possible.
Cold Snap — Resets the cooldown of all Frost abilities,
which enables you to use
Icy Veins twice in a row.
This ability makes your DPS skyrocket in short fights.
Mirror Image — Should be used for additional damage, as the Mirror
Images attack your enemy and do additional damage, or to disappear from the threat
list while doing heavy burst (AoE) damage. Mirror images benefit from
Bloodlust/
Heroism if cast beforehand and only attack if an enemy is
nearby and you are already in combat with them.
Can be improved with
Glyph of Mirror Image.
Defensive Abilities
Every Mage spec has good defensive capabilities. They can absorb damage from different sources and even become immune to damage.
Mana Shield,
Frost Ward and
Fire Ward — absorb
damage and can be useful in some PvE situations.
Ice Block — Puts the Mage in an Ice Block for 10 seconds,
making them immune to almost all attacks and spells. Some boss
abilities can penetrate the Ice Block immunity and Priests can dispel Ice Block
with
Mass Dispel. This ability can also be used to protect the
caster from fall damage. After using Ice Block, you get the Hypothermia
debuff that prevents you from using Ice Block again for 30 seconds.
Can be improved with talents and
Glyph of Ice Block.
Frost Nova — Freezes enemies 8 yards around the Mage for
8 seconds, allowing you to flee.
Changelog
- 06 Jan. 2023: Added more detailed info about Mirror Images.
- 14 Sep. 2022: Page added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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