Frost Single-Target Mage Leveling Guide From 1 to 80 for WotLK Classic
This guide will introduce you to the arts of Single-Target Frost Mage leveling in Wrath of the Lich King. Frost Single-Target, often also called Frost ST, offers the best combination of burst damage, survivability, Mana efficiency, and control the Mage class has to offer and therefore is considered the fastest and safest and the meta single-target leveling spec. If you want to try something else than the meta or simply explore the Mage class further, you may try out our Arcane Mage Leveling Guide, the Frost Mage AoE Leveling Guide, or the Fire Mage Leveling Guide instead.
Single-Target Frost Mage Level-by-Level Rotation, Talents and Trainer Skills
Move the slider below to make the guide update to your level!
Talent Tree for Leveling as Single-Target Frost Mage
From level 10 on you get one talent point per level, which you can use to build your talent tree. The talent menu can be accessed via the keybind 'N' in game.
Your talents should look like the trees below. However, for the Frost tree you can swap some points around based on personal preference. The suggested order is optimized for Mana efficiency and damage.
- Levels 10 to 14 — 5 points in
Improved Frostbolt
- Levels 15 to 17 — 3 points in
Precision
- Levels 18 & 19 — 2 points in
Frostbite
Casting Frostbolt faster with
Improved Frostbolt means that your enemies die faster. With low-level
Frostbolt ranks having low cast times, the damage increase from this talent
is even greater.
Precision is important to hit
enemies that are on the same level as you or higher. Sometimes
Frostbite will freeze enemies in place for 5 seconds, allowing you
to cast more
Frostbolts on them before they reach you. As a result
of all three talents you will get hit less frequently, reduce the chance of
you dying, and your downtime from eating. The freezing effect of
Frostbite will also work greatly together with
Shatter later on.
- Level 20 — 1 point in
Icy Veins
- Level 21 — 1 point in
Frostbite
- Levels 22 to 24 — 3 points
in
Ice Shards
- Levels 25 to 27 — 3 points
in
Shatter
- Levels 28 & 29 — 2 points
in
Ice Shards
At Level 20, you will learn your first cooldown
ability: Icy Veins. It allows you to cast 20% faster for 20 seconds
and has a 2-minute cooldown. The best part of
Icy Veins (IV) is that
you have no spell pushback during these 20 seconds.
The last talent point in
Frostbite gives you an extra layer of security, as mobs will
freeze slightly more often. It will also be used as a passive
offensive ability later on together with
Shatter, which will
increase your chance to critically hit with Frost spells against frozen targets
by 50%!
Piercing Ice gives you a raw damage increase for your
Frost spells, which is always good.
- Level 30 — 1 point in
Cold Snap
- Level 31 — 1 point in
Ice Shards
- Levels 32 to 34 — 3 points in
Ice Floes
- Levels 35 to 37 — 3 points in
Winter's Chill
- Levels 38 & 39 — 2 points in
Arctic Reach
Cold Snap is one of
your emergency buttons. It resets the cooldown of all Frost abilities. It can
be used offensively to obtain a second
Icy Veins or defensively to
restore your
Ice Barrier and
Frost Nova cooldowns. The last
point in
Ice Shards gives a 2% damage increase, while
Ice Floes
reduces the cooldown of several important abilities, such as Icy Veins,
Frost Nova, Cone of Cold, and Ice Block by 20%.
Winter's Chill adds
3% more Critical Strike chance to Frostbolt and 1% increased spell critical
strike chance per Frost attack that you do on the same target, up to a maximum
of 5% for 15 seconds. The
Arctic Reach talent increases your Frost
spell's range by 20%, so you can attack from further away and deal more damage
before an enemie reaches you.
- Level 40 — 1 point in
Ice Barrier
- Levels 41 to 44 — 4 points in
Arctic Winds
- Levels 45 & 46 — 2 points in
Fingers of Frost
- Levels 47 & 48 — 2 points in
Empowered Frostbolt
- Level 49 — 1 point in
Arctic Winds
Ice Barrier is your second shield
spell. If you have shields up while getting hit by an enemy, you will not get
dazed and you will not suffer from spell pushback. In any dangerous situation,
this very useful spell can save your life! The five points in
Arctic Winds will increase your damage and reduce the chance you
get hit by Physical attacks, which are both very good effects. The elephant in
the room is
Fingers of Frost, as this will give you the
Shatter
bonus to your next two Frost attacks, but on top of that, it will also "batch"
with a 3rd Frost spell, if you cast it right after the 2nd Frostbolt. The
trick here is to cast 2x Frostbolt and spam the
Ice Lance button
(once you have Ice Lance).
Empowered Frostbolt not only makes your
Frostbolts get 10% more
damage from Spell power, but will also decrease it's cast time by 0.2 seconds,
down to 2.3 seconds.
- Level 50 — 1 point in
Summon Water Elemental
- Levels 51 to 53 — 3 points in
Enduring Winter
- Levels 54 to 56 — 3 points in
Brain Freeze
- Levels 57 to 59 — 3 points in
Chilled to the Bone
The Summon Water Elemental ability
will summon a Water Elemental that fights for you for 45 seconds and
has an immensely-useful ability called
Freeze, which is basically
a ranged
Frost Nova that you can place anywhere around you. On top
of that, this pet also deals decent damage and can be used twice in a row with
Cold Snap. From now on, you will be killing enemies so fast that
your biggest problem will be restoring enough Mana. You can more-easily control
your water Elemental with the following macro:
- /petattack
- /cast Frostbolt
The Enduring Winter talent makes your
Water Elemental stay alive for 15 seconds longer, but the most important
part of it is that it will give your Frostbolts a 100% chance to proc
Replenishment to you and your group, which means you regenerate
mana from your Frostbolts. With
Brain Freeze, you may shoot an instant
cast
Fireball or
Frostfire Bolt (later on, preferred ability)
if the 15% proc occurs. The talent
Chilled to the Bone gives
Frostbolt,
Frostfire Bolt and
Ice Lance a 1% damage
bonus and your slowing effects a 2% slow bonus per talent point.
- Levels 60 & 61 — 2 points in
Chilled to the Bone
- Level 62 — 1 point in
Deep Freeze
- Levels 63 & 64 — 2 points in
Arcane Subtlety
- Levels 64 to 67 — 3 points in
Arcane Focus
- Levels 68 & 69 — 2 points in
Arcane Concentration
We finish the Chilled to the Bone talent
and gain access to
Deep Freeze. Deep Freeze freezes (stuns) your enemy
for 5 seconds, unless your enemy is stun immune (Bosses) in which case it will
deal a massive amount of damage. This is a very useful spell, as some mobs
during questing are immune to stuns. The
Arcane Subtlety and
Arcane Focus talents are mainly fillers points, as you will rarely cast
Arcane spells outside of group content. With these 5 points, you gain access to
Arcane Concentration, which gives you the
chance to proc the clearcasting effect if a damage spell hit the target.
Clearcasting reduces the Mana cost of your next damage spell by 100%.
2% increased chance per talent point.
- Levels 70 to 72 — 3 points in
Arcane Concentration
- Levels 73 to 75 — 3 points in
Spell Impact
- Levels 76 & 77 — 2 points in
Student of the Mind
- Levels 78 to 80 — 3 points in
Torment the Weak
We finish the Arcane Concentration talent
and gain access to
Spell Impact, which increases the damage of
Ice Lance and
Cone of Cold by 6%. From
Student of the Mind we gain 7% more Spirit, which helps us with
Molten Armor, which converts Spirit into Critical Strike rating.
The main talent why you go into the Arcane tree is
Torment the Weak, which
increases the damage of
Frostbolt and
Frostfire Bolt by 12%, if
the target is slowed (which the target is by those spells).
Leveling Glyphs
In Wrath you will be able to unlock Glyphs that improve your abilities at the following levels:
- Level 15 unlocks your first Major and Minor Glyphs;
- Level 30 unlocks your second Major Glyph;
- Level 50 unlocks your second Minor Glyph;
- Level 70 unlocks your third Minor Glyph;
- Level 80 unlocks your third Major Glyph.
As an Frost Mage you will want to be using Glyph of Evocation
and
Glyph of Ice Lance. The final major glyph is only unlocked
at Level 80, at which point you should swap to an end-game build.
For minor glyphs, Glyph of Arcane Intellect,
Glyph of Frost Armor
and
Glyph of Slow Fall are fine quality of life options.
Rotation for leveling up as a Single-Target Frost Mage
- Cast
Arcane Intellect and
Frost Armor if you are missing their buffs.
- Cast
Arcane Intellect and
Frost Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Ice Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Mage Armor if you are missing their buffs. Use
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Mage Armor if you are missing their buffs. Use
Ice Barrier and
Mana Shield in any situation where you could die.
- Cast
Arcane Intellect and
Molten Armor if you are missing their buffs. Use
Ice Barrier and
Mana Shield in any situation where you could die.
- Cast
Fireball as your main attack.
- Cast
Frostbolt as your main attack.
- Cast
Fireball as your main attack.
- Cast
Frostbolt as your main attack.
- Use
Icy Veins when it is available.
- Make use of
Cold Snap in order to reset the cooldown of
Icy Veins,
Frost Nova or
Ice Barrier when needed.
Summon Water Elemental as often as possible and use it's
Freeze ability to freeze mobs.
- When
Brain Freeze procs, cast an instant
Fireball.
- When
Brain Freeze procs, cast an instant
Frostfire Bolt.
- Freeze mobs with
Deep Freeze, if needed.
- If
Fingers of Frost procs, cast 2x
Frostbolt and spam press the
Ice Lance button, so Ice Lance also benefits from Fingers of Frost.
Shield skills, such as Mana Shield, can
be kept up during battle in order to minimize the cast time lost to enemy
attacks, thus allowing you to finish them faster. However,
Mana Shield also takes Mana from you so you might have to spend
more time drinking after using it. Generally it is recommended to use them only
as an emergency tool for survival or if you notice that you spend more time
regenerating health than regenerating Mana. Use
Evocation whenever
possible in order to restore mana (and health with
Glyph of Evocation).
Utility skills, such as Frost Nova,
should be used to keep enemies away from you or to freeze and finish them off.
Utility skills, such as Frost Nova,
and AoE skills such as
Cone of Cold should be used to keep enemies
away from you or finish off packs of enemies as required.
You can make your own food and water with
Conjure Food and
Conjure Water. These spells should
definitely be learned, as water and food from vendors will cost you far more
gold than these spells do. Sometimes other players even want to buy
conjured water and you can gain a little extra gold. Conjured items disappear
after 15 minutes of being logged out.
You can make your own food and water with
Conjure Refreshment. This spell should
definitely be learned, as water and food from vendors will cost you far more
gold than this spell does. Sometimes other players even want to buy
conjured water and you can gain a little extra gold. Conjured items disappear
after 15 minutes of being logged out.
Even though this is a Frost-ST guide, from Level 70
on solo Dungeon leveling with a Living Bomb Fire build becomes
a very, if not the most viable leveling strategy for
Mages. In addition, consider taking a look at the AoE leveling
locations in the Frost Mage AoE
Leveling Guide (make sure to set the slider to Level 70 so you see the
leveling locations there). Most AoE farming cannot or can only
hardly be pulled off with the Frost ST spec. If you want to AoE level from this
point on, now is the best time to respec into
Fire.
Summary of Trainer Skills for Single-Target Frost Mage
- At Level 1, buy
Arcane Intellect as soon as you can afford it. It provides a significant boost to your Intellect which lasts for 30 minutes.
- At Level 4, buy
Conjure Water and
Frostbolt. Conjure Water creates free water you can use while leveling and to sell to others. Frostbolt deals strong single-target damage and slows the target by 40%.
- At Level 6, buy
Conjure Food. Conjure Food creates free food, you can use while leveling and sell to others.
- Also buy
Fireball at Level 6, as it does more damage than a
Frostbolt without talents.
- At Level 8, buy
Polymorph and
Frostbolt. Polymorph Rank 1 allows you to take one humanoid or beast enemy out of combat for 20 seconds, which is very useful for looting quest items guarded by a single enemy or when dealing with several enemies. Only one enemy at a time can be Polymorphed and, in WotLK, crowd control effects can break at any time with an increasingly-higher chance to break toward the end of the effect.
- At Level 10, learn
Conjure Water,
Frost Armor, and
Frost Nova. Frost Nova freezes nearby enemies for 8 seconds, allowing you to regain distance on them and to gain a damage bonus through
Shatter when re-engaging. In these low levels, the damage component of Frost Nova can also be used to finish one enemy off and freeze another enemy to engage them with
Frostbolt if you are fighting multiple enemies.
- At Level 12, buy
Conjure Food and
Slow Fall. Slow Fall slows your falling speed at the cost of a
Light Feather. This comes in handy to avoid fall damage and enable shortcuts that would otherwise lead to death.
- At Level 14, buy
Arcane Explosion,
Arcane Intellect and
Frostbolt. Arcane Explosion is your main AoE spell with the single-target spec. It is an instant-cast ability and can also be used to finish off low-health enemies, but it has high Mana cost. When you learn
Icy Veins, which reduces your global cooldown while active from its normal 1.5 seconds, you will be able to deal damage faster with Arcane Explosion even faster.
- At Level 18, buy
Tome of Remove Lesser Curse.
Remove Curse is a bit niche for leveling since you will only rarely get cursed. However, the ability of this spell to remove curses from yourself or friends is very valuable later on in the game and you will definitely use it.
- At Level 20 in Wrath of the Lich King you can also buy your 60% mount.
- At Level 20, buy
Blink,
Frost Armor,
Conjure Water,
Evocation,
Mana Shield,
Polymorph and
Frostbolt.
- In Stormwind, Ironforge, Exodar (Alliance) and Orgrimmar, Undercity, Silvermoon (Horde) you can now buy the teleport spells for each city.
- Each Teleport spell requires you to use one
Rune of Teleportation, which can be bought at any reagent vendor. You can find reagent vendors by clicking the magnifier button on the mini map and they will be automatically displayed there when you are close to one. The Teleport spells can save a lot of travel time and makes learning new spells from your Mage trainers very convenient.
Evocation is another great spell you will never want to miss. It restores 60% of your total Mana within 8 seconds. Use this ability as often as you can, as this will also increase your leveling speed by not having to drink.
Blink is a utility spell that allows you to travel 20 yards instantly. It removes rooting effects and most stuns from you; you can use it together with
Frost Nova to get away from enemies and you can use it as a tactical spell in dungeons to move out of AoE effects or to reposition yourself instead of walking to a new position for several seconds. Other applications of Blink are to skip enemies and to prevent death from falling — when falling down from somewhere, Blink can be used shortly before hitting the ground to avoid fall damage.
Mana Shield will avoid cast time pushback and will absorb damage in dangerous situations. However, it costs Mana, so it is advised to be used only when needed as you will have to regenerate that Mana again.
- At Level 22, buy
Arcane Explosion and
Conjure Food
- At Level 24, buy
Counterspell. Counterspell instantly interrupts enemy casts and prevents spells of the interrupted school from being cast for 10 seconds. This ability has a 30-second cooldown and finds a variety of applications in PvP and PvE.
- At Level 26, buy
Frostbolt,
Frost Nova, and
Cone of Cold. Cone of Cold slows enemies in front of you with a frontal cone. In conjunction with the
Shatter talent and a
Frost Nova, it can deal severe damage to groups of enemies or finish them off. It can also be used defensively to flee from a dangerous situation, since it is instant-cast and slows enemies for 8 seconds. If you use it as a defensive ability, always use rank 1 to save mana.
- At Level 28, buy
Arcane Intellect,
Mana Shield, and
Conjure Mana Gem. This is the first out of six spells that create Mana Gems, which can be used in and out of combat to instantly restore Mana. These gems do not share a cooldown with
Mana Potions, have a 2-minute cooldown, and are consumed on use. Except for the last rank of this spell, these gems cost more Mana to make than they restore, so only use the first four ranks if really needed.
- At Level 30, buy
Ice Armor,
Ice Block,
Arcane Explosion,
Conjure Water, and
Teleport: Darnassus (Alliance) or
Teleport: Thunder Bluff (Horde) at the respective city's portal trainers. You now stop using
Frost Armor and use the slightly-better Ice Armor instead.
Ice Block is very useful if you get into hairy situations and can be used to remove debuffs on you, avoid any kind of damage, and to buy time when you are waiting for another cooldown or a healing spell to land on you in group content. This spell is very versatile and it is recommended to get a feeling of when to use it. Now that you have
Shatter maxed out, it makes sense to learn
Fire Blast Ranks 1-4 to "Shatter Combo" enemies. Shatter Combo means that the rotation against frozen targets changes to
Frostbolt, followed by a
Fire Blast, as both spells will benefit from the increased Critical Strike chance of Shatter. This "trick" will be used later-on with
Ice Lance as well and is also useful for quickly finishing weakened enemies.
- At Level 32, buy
Conjure Food and
Frostbolt.
- At Level 34, buy
Mage Armor and
Cone of Cold. With Mage Armor, 30% of your Mana regeneration continues while casting. This may not sound like much, but it makes a significant difference for leveling speed. Further, it gives a small amount of magic resistance. At this point you should not get hit by too many physical attacks any more, so Mage Armor is preferred over
Ice Armor.
- At Level 35
Portal: Theramore and
Teleport: Theramore is available to learn for Alliance players in Theramore while Horde players can learn
Portal: Stonard/
Teleport: Stonard in Stonard. The Stonard portal is useful later on to get to Karazhan fast.
- At Level 36, buy
Mana Shield.
- At Level 38, buy
Arcane Explosion,
Conjure Mana Gem,
Frostbolt, and
Fire Blast.
- At Level 40, buy
Conjure Water,
Frost Nova and
Polymorph. At Level 40, you can also start to buy the portal spells for each major city, except for Darnassus and Thunder Bluff which become trainable at level 50. Portals use a
Rune of Portals from a reagent vendor and can be used by anyone in your group.
- At Level 40 in Wrath of the Lich King you can also buy your 100% mount.
- At Level 42, buy
Arcane Intellect,
Conjure Food, and
Cone of Cold.
- At Level 44, buy
Frostbolt and
Mana Shield.
- At Level 46, buy
Arcane Explosion,
Ice Barrier, and
Fire Blast.
- At Level 48, buy
Conjure Mana Gem.
- At Level 50, buy
Conjure Water,
Frostbolt,
Cone of Cold, and
Portal: Darnassus (Alliance) or
Portal: Thunder Bluff (Horde) at each respective city's portal trainers.
- At Level 52, buy
Conjure Food,
Mana Shield, and
Ice Barrier.
- At Level 54, buy
Arcane Explosion,
Frost Nova,
Fire Blast and all ranks of
Fireball.
- At Level 56, buy
Arcane Intellect,
Arcane Brilliance, and
Frostbolt. Arcane Brilliance buffs your whole group with Arcane Intellect and requires one charge of
Arcane Powder from reagent vendors per cast.
- At Level 58, buy
Conjure Mana Gem,
Cone of Cold, and
Ice Barrier.
- At Level 60, buy
Conjure Food,
Conjure Water,
Frostbolt,
Fireball,
Fireball,
Blizzard,
Polymorph,
Mana Shield, and
Teleport: Shattrath in the middle of Shattrath (Alliance and Horde). In Outland you can buy better
Filtered Draenic Water at Level 60 and
Purified Draenic Water at Level 65, which are both better than the conjured Level 60 water. The Level 65 food
Clefthoof Ribs is also better than the conjured Level 60 food.
- At Level 60 in Wrath of the Lich King you can also buy your 150% flying mount.
- At Level 61, buy
Fire Blast.
- At Level 62, buy
Molten Armor and
Arcane Explosion. From now on Molten Armor is the suggested Armor type since it adds 3% crit chance and damages mobs when they hit you. It also decreases the chance to be critically hit with Physical attacks.
- At Level 63, buy
Frostbolt.
- At Level 64, buy
Ice Barrier.
- At Level 65, buy
Conjure Water,
Cone of Cold and
Portal: Shattrath in the middle of Shattrath (Alliance and Horde).
- At Level 66, buy
Ice Lance and
Fireball. Ice Lance is your new Shatter Combo spell to use in conjunction with
Frostbolt and has a range that is 10 yards longer than
Fire Blast.
- At Level 67, buy
Frost Nova.
- At Level 68, buy
Invisibility,
Mana Shield,
Blizzard and
Conjure Mana Gem. Invisibility is a new spell that takes 3 seconds to make you invisible. During that time, you fade, which is useful in dungeon groups, as it reduces your threat against all targets each second until you finally become invisible and drop combat. This spell can also be used to sneak by enemies and reach a quest spot earlier, or to flee and avoid death. The new Mana Emerald contains 3 charges and restores more Mana than it takes to conjure, so you can both use it like the old gems and also use it in between too for a net Mana regeneration.
- At Level 69, buy
Frostbolt.
- At Level 70, buy
Ice Barrier,
Arcane Intellect,
Frostbolt,
Fireball,
Arcane Explosion,
Spellsteal,
Arcane Brilliance,
Conjure Food and
Conjure Water. Learning Rank 9 of Conjure Water and Rank 8 of Conjure Food is most important, because these two spells unlock
Ritual of Refreshment at your trainer. Ritual of Refreshment uses two
Arcane Powders per cast and summons a table which gives everyone who uses it up to 80 Conjured Mana Biscuits. Most Innkeepers now also offer you
Pungent Seal Whey at Level 70 and
Honeymint Tea at Level 75, which are both better than the conjured Level 70 water. Spellsteal steals one beneficial magic effect from your target, which you can benefit from for a maximum of two minutes. There are a few, but not too many good spells you can steal. Choose between
Glyph of Arcane Intellect,
Glyph of Frost Armor and
Glyph of Slow Fall.
- At Level 77 in Wrath of the Lich King you can also buy your Cold Weather Flying ability for Northrend and buy a book for your alts that can be used at Level 68 to allow flying in Northrend.
- At Level 71, buy
Molten Armor.
Teleport: Dalaran becomes available from the Mage trainers in Dalaran.
- At Level 72, buy
Cone of Cold and
Ice Lance.
- At Level 73, buy
Mana Shield.
- At Level 74, buy
Fireball,
Fire Blast and
Blizzard.
Portal: Dalaran becomes available from the Mage trainers in Dalaran.
- At Level 75, buy
Conjure Refreshment,
Frostbolt,
Ice Barrier,
Frostfire Bolt and
Frost Nova.
- At Level 76, buy
Arcane Explosion.
- At Level 77, buy
Conjure Mana Gem.
- At Level 78, buy
Fireball and
Ice Lance
- At Level 79, buy
Molten Armor,
Cone of Cold,
Frostbolt, and
Mana Shield.
- At Level 80, buy
Mirror Image,
Frostfire Bolt,
Ice Barrier,
Blizzard,
Fire Blast,
Arcane Intellect,
Arcane Brilliance,
Conjure Refreshment,
Ritual of Refreshment, and
Arcane Explosion. Your third Major Glyph will be available at Level 80. If you plan to play PvE, check the talents guide in link below for more Glyph information.
Additional Frost Mage Information After Reaching Level 80
After you reached Level 80, there is still a lot to learn. Our Frost Mage PvE Guide covers the most relevant and up-to-date information about your Frost Mage spells, talents, rotation, gear, and much more.
Changelog
- 22 Sep. 2022: Added level 70-80 top leveling strategies.
- 19 Sep. 2022: Page added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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