WotLK Classic Restoration Druid Stat Priority
On this page, you will find out the optimal PvE stat priority for your Restoration Druid in WotLK Classic. We first present the stat priority, before delving into more complex explanations.
Stats for Restoration Druids in Wrath Classic
The list below tries to estimate the relative value of 1 point of the stat or rating against 1 point of Spell Power, the golden standard of Restoration Druid stats, and the stat you should look for in your gear the most.
- Spell Power = 1 point;
- Haste = 1 point (65 rating required with
Celestial Focus, 165 without for a 4
Rejuvenation, 1
Wild Growth rotation);
- Mana every 5 seconds (Mp5) = 2 points;
- Intellect = 1 points;
- Spirit = 0.9 points;
- Critical Strike = 0.1 points.
Gem and Meta Sockets can be estimated as well by evaluating the stat bonuses
they provide.
Red Gems grant 19 Spell Power, and are thus, worth 19 points, and
we can estimate the value of other gem colors in a similar fashion, by adding the
expected value of the stats present on them.
The Meta Socket is special in that it is worth up to 197 points due to
the high regen value of the recommended
Insightful Earthsiege Diamond. Regardless,
as the value of extra Mana is highly contingent on your kill timers, being able
to use your own
Innervate, potion usage, and other external factors, make
sure to adjust the values of Mp5, Intellect, and the
Meta Socket according
to your own needs.
This is a PvE-focused take on stats as Resilience, Stamina, Armor, and Spell Hit are all much more important in PvP and also have to be considered when gearing for it.
Stats Explained for Restoration Druid
Spell Power
Spell Power is applied to each spell based on its casting time.
The coefficient is calculated by dividing the cast time of a spell by 3.5. This is because a 3.5-second cast benefits from 100% of your gear's Spell Power. For example, if you have 20 additional Spell Power from gear, then this will simply affect your spells as follows:
- Healing Increase per spell cast = n * 20
- n = spell's coefficient
Instant single-target spells typically only get around 43% of the benefit, as
do spells with a 1.5-second cast time, like Nourish.
This means that 100 Spell Power on your gear would cause Nourish
to heal for 43 more, and the same logic applies to other spells.
Talents that increase healing done by spells such as Gift of Nature and
Empowered Touch also increase the contribution the affected spells get
from Spell Power, making them scale better.
Haste
Haste decreases the cast time of your spells. Having enough of it lowers your
global cooldown and allows you to fit in more Rejuvenations in between
Wild Growth casts. The key values to chase are 65 and 735 Haste rating for
fitting 4 and 5 Rejuvenations in between Wild Growths with
Celestial Focus
talented, and 165 and 856 to do so without Celestial Focus.
Mana every 5 seconds
Mana every 5 seconds, or simply Mp5, is a common stat found on healing gear. This is a great stat for getting more Mana during a fight because it works constantly, even if you cast something in the last 5 seconds (contrary to Spirit) and should thus be taken whenever possible, until you feel comfortable with your Mana sustainability.
Intellect
Each point of Intellect gives an additional 15 max Mana and a small increase
to your Spell Crit chance, as well as potential extra regen through Replenishment.
Its Mana sustain benefits make it a strong stat, especially early on.
Spirit
Spirit naturally increases your out-of-combat health and Mana regeneration, but
it also grants 50% of the Mana regen during combat with Intensity, and
has a 15% Spell Power conversion with
Improved Tree of Life, making it a
good all-rounder stat for Restoration Druids. You also get 1.25 Spirit per 1 point
in your gear due to
Living Spirit and
Blessing of Kings.
Critical Strike
Heals-over-time cannot Critically Strike unless you have the 4-piece Tier 9 bonus, which lowers the value of this stat for Restoration Druids significantly.
Other Druid Stat Explanations
Stamina
Each point of Stamina gives 10 max health points. Having a health pool high enough to not die to raid mechanics is important, but you should naturally acquire this from gear without needing to worry about it.
Resilience
Resilience is a new stat in Wrath which is only found on PvP gear and reduces your
chance to suffer a Critical Strike, as well as the damage you take from those, the
Mana burned by effects such as Mana Burn, and the damage taken from
damage-over-time effects such as
Corruption. This is a great stat
in PvP as it makes you a lot more durable, increasing the value of your healing
in the process.
Spell Hit
Spell Hit allows your hostile spells to land more often. This is mostly obtained
through gems in order to reliably hit with Cyclone and
Entangling Roots
in PvP, and you will need 4% Spell Hit in order to never miss against same-level
players.
Resistance
Resistance, while inherently niche due to different bosses dealing different magical damage types, can be very useful while progressing specific bosses. Wearing resistance gear of a type makes you take less damage or even completely avoid damage when hit by that type of magical damage.
Changelog
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 20 Sep. 2022: Page added.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman and Druid, as well as the Icy Veins Discord.
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