WotLK Classic Restoration Shaman Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Restoration Shaman in WotLK Classic.
Introduction
This page will list the relevant skills for a Restoration Shaman, and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
New abilities for Restoration Shamans in Wrath Classic
Riptide is a new heal-over-time for Restoration Shamans with a strong
initial heal component.
Chain Heals cast on targets with Riptide active
will consume it to make the whole Chain Heal 25% stronger.
Tidal Force is a new cooldown which increase your Critical Strike chance
on your next healing spells. Because its Critical Strike benefit is applied (and
consumed) on each jump of
Chain Heal, it is typically more efficient to
use it alongside
Nature's Swiftness and
Healing Wave, which
has a low Critical Strike chance, even when under the effect of
Tidal Waves.
Earthliving Weapon is a new weapon imbue for Restoration Shamans, which
increases healing done and causes the
Earthliving effect occasionally on
targets healed.
Lava Burst is a new spell which always critically strikes if
Flame Shock
is present on the target. While not particularly useful for Restoration, it can
provide a decent amount of damage when healing is not needed.
Hex is a new crowd control spell for Shamans, similar to
Polymorph
but it will not heal the target or break instantly upon any damage, while also
letting the target slowly move around. It is a Curse effect, making it harder to
be dispelled by some classes.
Wind Shear is your new interrupt (
Earth Shock now slows melee
attack speed, instead), and is off the global cooldown, making it extremely
powerful as the only low cooldown ranged interrupt in game.
Call of the Elements,
Call of the Ancestors, and
Call of the Spirits
allow you to customize up to one totem of each type to instantly be dropped down
when these abilities are used, saving significant time.
Healing Spells for Restoration Shamans in Wrath
Chain Heal is of the best area-of-effect heals in the game due to lacking
a cooldown, having high healing relative to cost and smart-heal properties, which
will cause it to jump to the most injured targets in range.
Lesser Healing Wave casts much faster than
Healing Wave but
also heals for much less baseline, and it also gains less benefit from your gear's
Spell Power as a result of its fast casting speed.
Healing Wave is a strong but slow single-target heal. This makes it
likely to overheal, so be prepared to stop casting at the last moment, if it looks
like that will be the case.
Nature's Swiftness, while not a healing spell by itself, allows
you to use one instantly every 2 minutes. This is great when trying to land an
emergency
Healing Wave on a struggling tank, or for more healing
with
Chain Heal.
Damage Spells for Restoration Shamans in Wrath
Fire Nova is now activated from your current Fire Totem rather than
having its own Totem. With a small 10-second cooldown, which could be brought down
to 7-seconds with
Glyph of Fire Nova for dungeon-focused players, it is a
very strong area damage option, even for Restoration, as long as you can sustain
its high Mana cost.
Lightning Bolt deals damage to a single target from range. This is a
decent damage spell in PvE, with a good damage to Mana ratio and no cooldown.
Chain Lightning deals damage to three targets from range. It does more
damage than
Lightning Bolt, even to its primary target, and has a lower
cast time, but it also has a 6-second cooldown and a huge Mana cost. Use it for
area-=of-effect damage or when bursting down an enemy.
Earth Shock deals damage and slows the melee attack speed of its target.
Useful against melee enemies if you cannot avoid their attacks.
Frost Shock deals damage and slows its target by 50% for 8 seconds.
This makes it useful when chasing, or fleeing from enemies.
Flame Shock deals damage-over-time to its target. This can contribute
a small, but consistent, chunk of damage in a fight, and has the added usefulness
of preventing Rogues and Druids from staying in stealth while it is active.
Totems for Restoration Shamans
A Totem is instantly placed on the ground near you when you cast it, does not move, and generally has a single digit of health, allowing it to be destroyed by your enemies with any single-target ability. Their effects only apply to your 5-player party, even when you are in a raid group.
Every Shaman Totem has a specific niche role to fill and a distinct ability. There are four types of Totems: Air, Earth, Water, and Fire, and you can have only one Totem of each element placed at a time, which will be replaced if you cast a new Totem of the same element. Your relic slot items will now count as a totem of all types, allowing you to stash your original 4 totems away.
Totemic Recall allows you to destroy your current totems in order to
recover 25% of their Mana cost. You can use this to avoid pulling patrols with
your totems, to recover some Mana when moving to a new place, and even just to
recover some Mana for free when your totems are about to expire!
Air Totems for Restoration Shamans in Wrath
Wrath of Air Totem provides a Shaman-exclusive buff, and should always
be placed down if you are the only one in a raid group.
Windfury Totem provides 20% melee Haste to nearby players and is one
of the best melee buffs, but can also be provided by Death Knights.
Grounding Totem will redirect to itself any harmful spell cast at a
nearby party member which is great to handle problematic spells in PvP, such as
Counterspell.
Nature Resistance Totem increases the Nature Resistance of your party,
allowing them to survive Nature-based attacks better.
Sentry Totem grants vision over an area when the buff it leaves on the
casting Shaman is right-clicked, which causes your vision to swap to the Totem's.
It also gives warnings to you when it is being attacked, which is useful when exerting
control over an area, especially in PvP.
Earth Totems for Restoration Shamans in Wrath
Earth Elemental Totem creates an Earth Elemental that taunts and
generates threat on nearby enemies. Due to its relatively high health, it can
serve as an emergency tank for you and your group.
Strength of Earth Totem grants extra Strength and Agility to your raid and
is the best buff of its kind when
Enhancing Totems is taken, making it an
important totem to drop if you are the only Shaman with the talent.
Tremor Totem removes Fear, Charm, and Sleep effects from your
party every 5 seconds. This makes it invaluable in fights with Fear
effects or in PvP. Make sure to drop it when slightly under 5 seconds are left
for the Fear effect to hit the party, so that it is removed almost instantly.
Earthbind Totem slows nearby enemies, making it easier to flee or kite.
Stoneskin Totem increases the Armor of your raid group and can also
be provided by Paladins with
Devotion Aura.
Stoneclaw Totem taunts enemies, serving as a distraction for a short
period with its small health pool. It is mostly of use while leveling or soloing,
or in PvP with
Glyph of Stoneclaw Totem.
Water Totems for Restoration Shamans in Wrath
Mana Tide Totem regenerates the Mana of your party rapidly, but only lasts
for 12 seconds, with a big cooldown of 5 minutes. Just like
Mana Spring Totem,
use it when you are in a caster or healer party for maximum benefit.
Fire Resistance Totem increases the Fire Resistance of your party,
allowing them to survive Fire-based attacks better.
Mana Spring Totem regenerates the Mana of your party by a small amount
every 2 seconds. This improves your party's Mana sustainability, and should be
up unless another Shaman or Paladin with
Blessing of Wisdom is already
providing the regen buff, as they do not stack.
Healing Stream Totem heals your party for a small amount every
2 seconds. While its healing is low, it is still usually worth keeping it out as
it also has a long duration.
Cleansing Totem cures your party members from any Diseases or
Poisons every 5 seconds.
Fire Totems for Restoration Shamans
Fire Elemental Totem creates a Fire Elemental that scales with your Spell
Power when cast (thus allowing for the use of pure Spell Power gear in a pre-pull
min-max situation) and deals significant single-target and area-of-effect damage, making
it great for contributing damage to your group or while soloing. You can use the
Glyph of Fire Elemental Totem to halve its cooldown, which is also usable as
a pre-pull strategy, followed by glyph changing.
Magma Totem deals small amounts of area-of-effect damage to nearby
enemies very frequently. Since it has no cooldown, you can use it for extra
damage, especially against multiple enemies.
Searing Totem deals a small amount of single-target damage to nearby
enemies. It deals less single-target damage than
Magma Totem but is
also cheaper and available at a lower level.
Frost Resistance Totem increases the Frost Resistance of your party,
allowing them to survive Frost-based attacks better.
Flametongue Totem increases the Spell Power of nearby party members.
It is a much weaker version of
Demonic Pact or
Totem of Wrath, and
should only be used when these are not available.
Utility Spells for Restoration Shamans in Wrath
Bloodlust /
Heroism grant a huge amount of Haste for 40
seconds to the Shaman's raid group and is Shaman-exclusive, making the first
Shaman in your raid group have huge value.
Lightning Shield grants you a buff that causes damage to melee attackers
when they hit you.
Water Shield is generally superior as soon as you get it at
Level 20.
Water Shield creates a shield on yourself which provides passive Mana
regeneration and extra bursts of Mana whenever you are hit. This is great in all
types of content, but especially so if you are being consistently hit for the
extra Mana returns, while soloing and leveling.
Ghost Wolf boosts your running speed by 40% but can only be used outdoors.
You can learn it at an early level, making this is a very important movement skill
for leveling Shamans.
Reincarnation allows you to return to life after dying, as long as
its 30-minute cooldown is ready. You can use it to recover from mistakes.
Ancestral Spirit brings the target back to life, but can only be
used while out of combat.
Purge removes two buffs from its (enemy) target. You will typically
be using it to remove healing-over-time, shields, and buff effects.
Cure Toxins cures a Poison and Disease effect from its target. Use it
to remove Rogue Poisons,
Devouring Plague, or dangerous PvE debuffs.
Rockbiter Weapon is a weapon imbue that increases your Physical damage.
It is only useful during the early stages of leveling.
Windfury Weapon enchants your weapon, granting your melee abilities
a 20% chance to activate two extra auto attacks with added attack power instantly.
This is a sizable, unpredictable damage boost that you should aim to have active
whenever you are soloing.
Flametongue Weapon is a weapon imbue that increases your Spell Damage
and causes each hit to deal additional Fire damage. You can use this instead of
Earthliving Weapon if you are focused on dealing damage.
Astral Recall recalls you to your set
Hearthstone location, with a cooldown
of 15 minutes. This is pretty handy for quickly traveling the world.
Water Walking allows you or another friendly player to move over
water for 10 minutes. Taking any damage will cancel the effect, but you can still
use it to quickly move through certain parts of the world.
Water Breathing allows you, or another friendly player, to have unlimited
breath while underwater for 10 minutes. This is generally useless, but can save
you sometimes when doing underwater quests or gathering.
Far Sight grants you vision over an area, allowing you to detect enemy
players without actually putting yourself in danger.
Changelog
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 12 Sep. 2022: Page added.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman and Druid, as well as the Icy Veins Discord.
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