Sartharion Encounter Guide: Strategy, Abilities, Loot
Sartharion is the first and only boss of the Obsidian Sanctum raid in Wrath of the Lich King. Do not forget to be aware of the various Raid Buffs and Debuffs as you work to optimize your Raid Composition for this encounter's mechanics!
Overview of Sartharion in Wrath of the Lich King Classic's Obsidian Sanctum
Sartharion is the first and only boss in The Obsidian Sanctum Raid instance, but can be done on four different difficulty settings in either 10- or 25-player: three drake in which you leave all 3 of his Drake mini-bosses alive, two drake in which you leave 2 alive, etc. Each of his Drake mini-bosses are located throughout the instance and add a unique ability to the boss encounter in addition to a flat health and damage increase for Sartharion.
Role-Specific Tips for Sartharion
DPS Tips
- Always keep the
Flame Tsunami in mind when you are positioning
- If your raid is planning on doing Sartharion with drakes alive make sure you keep your cooldowns for the Drakes to deal with them quickly.
Tank Tips
- Always keep the
Flame Tsunami in mind when you are positioning, it can be easily to separate yourself from your healers.
- Be ready to pick up adds during the entirety of the fight.
Healer Tips
- Always keep the
Flame Tsunami in mind when you are positioning; it can be easy to separate yourself from your tanks.
Sartharion Abilities
Flame Breath — A frontal cone attack that will deal massive fire damage to anyone infront of Sartharion.
Tail Lash — An attack that will stun and deal considerable damage to anyone behind Sartharion.
Flame Tsunami — Will summon giant walls of lava with small gaps that can be found in various sections of the waves.
- Fire Cyclone — Spawns small adds that will be present constantly throughout the fight.
Void Blast — A void zone will spawn randomly beneath players dealing massive shadow damage to anyone inside of them.
Sartharion's Drake Extra Abilities
- Tenebron will cause a twilight portal to spawn. Inside the portal will be many whelp eggs that will spawn into Twilight Whelps if not killed; this portal should be ignored as the Whelps are typically not too difficult to deal with and you should be focused on killing Tenebron and removing him from the fight.
- Shadron will also spawn a twilight portal that will contain an Acolyte of Shadron. Both Shadron and the Acolyte will cause Sartharion to be immune to damage and increase Sartharion's Fire damage by 50%, but you can largely ignore the Acolyte until Shadron is dead.
- Vesperon causes another twilight portal to spawn, this one containing a Acolyte of Vesperon.
Unlike the prior two portals this add cannot be ignored as both it and Vesperon cause the
debuff
Twilight Torment which causes players to take 75% increased Shadow and Fire damage as well as deal Shadow damage to themselves any time they attack an enemy with the debuff active. The Acolyte needs to be dealt with quickly and then damage should return to Vesperon as soon as possible.
Strategy for Sartharion
Your strategy for this boss will change drastically depending on the amount of Drakes still alive you choose to fight Sartharion with.
Positioning Sartharion is largely the same between both
difficulties. Sartharion should be tanked on the corner of the platform
closest to the entrance of the raid; this corner allows the tank to avoid moving
for Flame Tsunami so there is virtually no risk of any players getting
hit with
Flame Breath or
Tail Lash due to the tank having
to move. A secondary tank should be ready to move around the platform to pick
up the various adds spawned in this encounter in both the normal difficulty
of this encounter as well as the Drake-added versions.
No Drakes Strategy
To defeat Sartharion with no Drakes alive your raid will need to focus on
quickly killing adds spawned by Fire Cyclone, avoiding the giant
walls of lava spawned by Flame Tsunami, and staying out of the void
zones that come from
Void Blast. If your raid is able to deal with all
of these simple mechanics and keep your tank alive the boss encounter is almost
entirely just a healing check. Make sure a tank is assigned to pick up adds and
have DPS deal with them as quickly as possible, otherwise just DPS down the boss
while avoiding void zones and fire.
Three Drakes Strategy
The three Drake version of this encounter, however, requires a bit more planning. In addition to all the mechanics mentioned above if you leave all three of Sartharion's drakes alive they will all eventually join in the fight starting with Tenebron. Tenebron will join the fight after 30 seconds and must be picked up by a tank immediately and faced away from the raid. Killing Tenebron should be the main focus of everyone in the raid as it is extremely easy to get behind on damage and having more than one Drake alive at any time can quickly cause chaos or even a wipe. After a short while of becoming active Tenebron will spawn a Twilight Portal which you should ignore. There are eggs inside of this portal that will spawn Twilight Whelps which should be picked up and quickly AoE'd down, but the focus needs to remain on killing Tenebron as quickly as possible.
After 75 seconds Shadron will join the encounter. Similar to Tenebron he must be faced away from the raid, but his portal should be ignored and you should focus on killing Shadron. While we do recommend ignoring his portal, the add that spawns from it — Acolyte of Shadron — should be cleaved down and killed as quickly as possible, because when either Shadron or his Acolyte is active they will cause Sartharion to deal 50% more Fire damage and become immune to damage.
Last but most certainly not least, Vesperon will join the fight and
must be picked up and faced away from the raid immediately. Vesperon will spawn a
twilight portal just like the other two Drakes, but his portal is much more
important as Vesperon and his acolyte will give the raid the
Twilight Torment debuff, increasing Shadow and Fire damage
taken by 75% and causing players to deal Shadow damage to themselves for any attack
they deal. Once all three Drakes are dealt with the focus will return to Sartharion,
where after the Drakes are dead the fight returns to its original form; just keep
avoiding void zones, giant walls of lava, and dealing with those pesky lava spawns!
Sartharion Loot
10-Player
Item | Type/Slot |
---|---|
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Cloth Helmet |
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Leather Chest |
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Leather Pants |
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Mail Chest |
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Mail Boots |
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Plate Pants |
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Plate Helmet |
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Plate Belt |
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Cloak |
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Ring |
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Ring |
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Trinket |
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Necklace |
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Necklace |
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Fist Weapon |
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Mount |
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Misc |
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Tier Token |
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Tier Token |
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Tier Token |
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Misc |
25-Player
Item | Type/Slot |
---|---|
![]() |
Cloth Chest |
![]() |
Cloth Bracers |
![]() |
Leather Helmet |
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Leather Pants |
![]() |
Leather Shoulders |
![]() |
Leather Shoulders |
![]() |
Mail Gloves |
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Mail Shoulders |
![]() |
Mail Shoulders |
![]() |
Mail Helmet |
![]() |
Plate Chest |
![]() |
Plate Helmet |
![]() |
Plate Chest |
![]() |
Plate Pants |
![]() |
Cloak |
![]() |
Ring |
![]() |
Trinket |
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Trinket |
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Staff |
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Mount |
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Misc |
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Tier Token |
![]() |
Tier Token |
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Tier Token |
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Misc |
Further Reading
Sartharion and The Obsidian Sanctum are just one of the many Raid instances you can tackle in Phase One of Wrath of the Lich King Classic. If you would like to learn more about the others please see our pages below.
Changelog
- 04 Oct. 2022: Page added.
This guide has been written by Sellin, a former top 10 US raider and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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